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trs:psx:setupmod [2017/08/30 17:56]
zdimension [Values]
trs:psx:setupmod [2017/08/31 11:20]
zdimension
Line 1: Line 1:
-===== SETUP.MOD (TR5 NTSC 1.0)=====+===== SETUP.MOD =====
  
 ''SETUP.MOD'' is a container based file format which holds multiple "modules". These modules are pre-game "SETUP" routines which have been bundled externally from the main game's executable. The SETUP.MOD module is located inside GAMEWAD.OBJ. It's stored right after the loading screen+loading cd bitmap data. Based on Tomb Raider 1's "TOMB.map" it is known that there is a file called "SETUP.C". The file in question is not present in the PlayStation TR5 codebase judging by the symbol data. It's safe to assume the SETUP.mod module contains the same/similar code as listed in TR1's SETUP.C. ''SETUP.MOD'' is a container based file format which holds multiple "modules". These modules are pre-game "SETUP" routines which have been bundled externally from the main game's executable. The SETUP.MOD module is located inside GAMEWAD.OBJ. It's stored right after the loading screen+loading cd bitmap data. Based on Tomb Raider 1's "TOMB.map" it is known that there is a file called "SETUP.C". The file in question is not present in the PlayStation TR5 codebase judging by the symbol data. It's safe to assume the SETUP.mod module contains the same/similar code as listed in TR1's SETUP.C.
trs/psx/setupmod.txt · Last modified: 2017/08/31 11:20 by zdimension
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