This version (2017/04/15 17:38) was approved by stohrendorf.The Previously approved version (2017/01/24 20:30) is available.Diff

TR2

TR2 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
0LaraIncluding Lara skinLara
1LaraPistolsAnimAnimations used for double-guns (pistol/magnums/uzi shooting), meshes for pistolsyes
2LaraPonytailHardcoded to attach to Lara’s headyes
3LaraShotgunAnimAnimations and meshes for Shotgunyes
4LaraAutopistolsAnimMeshes used for automatic pistols shooting, anims from LaraPistolsAnimyes
5LaraUzisAnimUzi meshesyes
6LaraM16AnimAnimations used for M16 shootingyes
7LaraGrenadeLauncherAnimAnimations used for grenade launcher shooting
8LaraHarpoonGunAnimAnimations used for harpoon gun shooting
9LaraFlareAnim
10LaraSnowmobileAnimAnimations used for snowmobile driving
11LaraBoatAnimAnimations used for boat driving
12AlternativeLaraAlternative Lara outfits and animationsVarious additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)yes
13RedSnowmobileGoes faster than BlackSnowmobile but can’t shoot
14Boat
15DogDoberman in TR2
16MaskedGoon1White mask, jacket.
17MaskedGoon2White mask, vest. Uses animations from MaskedGoon1
18MaskedGoon3Black mask. Uses animations from MaskedGoon1
19Knifethrower
20ShotgunGoon
21Rat
22DragonFrontyes
23DragonBackAttaches to DragonFront at runtimeyes
24GondolaShatterable by boat vehicle
25Shark
26YellowMorayEel
27BlackMorayEel
28Barracuda
29ScubaDiver
30Gunman1
31Gunman2
32StickWieldingGoon1
33StickWieldingGoon2Can’t climb
34FlamethrowerGoon
36Spider
37GiantSpider
38Crow
39TigerAlso snow leopard
40MarcoBartoli
41XianGuardSpear
42XianGuardSpearStatueTransforms to XianGuardSpear on activation
43XianGuardSword
44XianGuardSwordStatueTransforms to XianGuardSword on activation
45Yeti
46BirdMonsterGuards Talion
47Eagle
48Mercenary1
49Mercenary2Black ski mask, gray jacket
50Mercenary3Black ski mask, brown jacket
51BlackSnowmobileGoes slower than RedSnowmobile, but can shoot
52MercenarySnowmobileDriver
53Monk1With long stick
54Monk2With knife-end stick
55FallingBlockHard collision above floor level, trigger should be in sector to activate
57LooseBoardsSame action as FallingBlock
58SwingingSandbagSometimes it's a spiky ball
59TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3In TR1, falling into them (irrespective of speed) causes instant death; running causes health damage; walking does nothing.
60RollingBall
61DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
62DartEmitter
63Drawbridge
64SlammingDoors
65ElevatorTrigger should be in sector to be standable
66Minisub
67PushableBlock1
68PushableBlock2
69PushableBlock3
70PushableBlock4
71Lava bowl
72BreakableWindow1Must be shot to break
73BreakableWindow2Must be jumped through to break
76AirplanePropeller
77PowerSaw
78OverheadPulleyHook
79FallingCeilingAlso sometimes sandbag in TR2
80RollingSpindle
81WallKnifeBladeSometimes knife disk in TR3
82StatueKnifeBlade
83MultipleBouldersSnowballs in Tibetan Foothills
84DetachableIcicles
85SpikyWall
86BouncePadBounces Lara up
87SpikyCeiling
88TibetanBellActivates when shot
89BoatWakeyesyes
90SnowmobileWakeyesyes
91SnowmobileBeltTwo meshes are swapped at runtime according to current snowmobile state
92WheelKnob
93SmallWallSwitch
94UnderwaterPropeller
95AirFan
96SwingingBoxSometimes it's a spiky ball
97CutsceneActor1
98CutsceneActor2
99CutsceneActor3
100UIFrameUsed to create UI elementsyesyes
101RollingStorageDrums
102ZiplineHandleWhen used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering
103PushButtonSwitch
104WallSwitchSometimes an underwater switch in TR2
105UnderwaterSwitch
106Door1
107Door2
108Door3
109Door4
110Door5
111Door6Lifting door in TR2
112Door7Lifting door in TR2
113Door8Lifting door in TR2
114Trapdoor1
115Trapdoor2
116Trapdoor3
117BridgeFlat
118BridgeTilt1
119BridgeTilt2
120PassportOpeningyesyes
121CompassStopwatch in TR2 and TR3yesyes
122LarasHomePolaroidyesyes
123CutsceneActor4
124CutsceneActor5
125CutsceneActor6
126CutsceneActor7
127CutsceneActor8
128CutsceneActor9
129CutsceneActor10
130CutsceneActor11
133PassportClosedyesyes
134Mapyesyes
135PistolsSpriteyes
136ShotgunSpriteyes
137AutopistolsSpriteyesyes
138UzisSpriteyes
139HarpoonGunSpriteyesyes
140M16Spriteyesyes
141GrenadeLauncherSpriteyesyes
142PistolAmmoSpriteyes
143ShotgunAmmoSpriteyes
144AutopistolAmmoSpriteyesyes
145UziAmmoSpriteyes
146HarpoonGunAmmoSpriteyesyes
147M16AmmoSpriteyesyes
148GrenadeLauncherAmmoSpriteyesyes
149SmallMedipackSpriteRestores 1/2 of Lara HPyes
150LargeMedipackSpriteRestores Lara HP to maximumyes
151FlaresSpriteyesyes
152FlareSpawns when Lara throws flare away, re-pickupableyes
153Sunglassesyesyes
154CassettePlayeryesyes
155DirectionKeysyesyes
157Pistolsyesyes
158Shotgunyesyes
159Autopistolsyesyes
160Uzisyesyes
161HarpoonGunyesyes
162M16yesyes
163GrenadeLauncheryesyes
164PistolAmmoyesyes
165ShotgunAmmoyesyes
166AutopistolAmmoyesyes
167UziAmmoyesyes
168HarpoonGunAmmoyesyes
169M16Ammoyesyes
170GrenadeLauncherAmmoyesyes
171SmallMedipackRestores 1/2 of Lara HPyesyes
172LargeMedipackRestores Lara HP to maximumyesyes
173Flaresyesyes
174Puzzle1Spriteyes
175Puzzle2Spriteyes
176Puzzle3Spriteyes
177Puzzle4Spriteyes
178Puzzle1yesyes
179Puzzle2yesyes
180Puzzle3yesyes
181Puzzle4yesyes
182PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
183PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
184PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
185PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
186PuzzleDone1
187PuzzleDone2
188PuzzleDone3
189PuzzleDone4
190Secret1Golden dragonyesyes
191Secret2Jade dragonyesyes
192Secret3Silver dragonyesyes
193Key1Spriteyes
194Key2Spriteyes
195Key3Spriteyes
196Key4Spriteyes
197Key1yesyes
198Key2yesyes
199Key3yesyes
200Key4yesyes
201Keyhole1Used with Key1Sprite
202Keyhole2Used with Key2Sprite
203Keyhole3Used with Key3Sprite
204Keyhole4Used with Key4Sprite
205QuestItem1Spriteyesyes
206QuestItem2SpriteTalionyesyes
207QuestItem1yesyes
208QuestItem2Talionyesyes
209DragonExplosionEffectyes
210DragonExplosionEffect2yes
211DragonExplosionEffect3yes
212AlarmPlays looped sound ID #332yes
213DrippingWaterRandomly plays sound ID #329yes
214TRexUses the boulder death animation when biting Lara to death; this will also swap Lara completely with AlternativeLara.trex
215SingingBirdsRandomly plays sound ID #316yes
216BartoliHideoutClockyes
217PlaceholderPurpose unknownyes
218DragonBonesFrontTransformed from DragonFront when dragon diesyes
219DragonBonesBackTransformed from DragonBack when dragon diesyes
220ExtraFireUsed in Ice Palaceyesyes
222AquaticMinePresent in Venice
223MenuBackgroundAnimated on PSX versionyes
224GrayDiskPurpose unknownyesyes
225GongStickContains animation for gong stick itself, Lara anim is placed in AlternativeLarayes
226GongActs same way as ID #202, i.e. entity ID #194 can be used
227DetonatorBox
228HelicopterPresent in Diving Area; Flies upwards and away
229ExplosionAlso used for grenade blastyesyes
230SplashEmitted by WaterfallMist and Lara going underwateryesyes
231BubblesEmitted by Lara underwateryesyes
233Bloodyesyes
235FlareSparklesUsed on activated flare, animation is done via randomized rotationyesyes
236GlowOverlay for M16/MP5 gunflare meshyesyes
238Ricochetyesyes
240GunflareRendered when shootingyes
241M16GunflareUsed when shooting M16 onlyyes
243CameraTargetyes
244WaterfallMistGenerates water ripples belowyes
245Harpoonyes
247PlaceholderPurpose unknownyes
248GrenadeSingleProjectile, generated when shooting grenade launcheryes
249HarpoonFlyingProjectile, generated when shooting harpoon gunyes
250LavaParticlesyesyes
251LavaParticleEmitterProduces sound and bouncing sprite bubblesyes
252Flameyesyes
253FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of ~1/2 sectoryes
254SkyboxRendered when any room with outside flag set is visibleyes
255FontGraphicsImplemented as a sprite sequence, each entry referencing a texture part with the respective characteryesyes
256Monk
257DoorBellPlays sound ID #334 once in TR2, no sound at all in TR3yes
258AlarmBellPlays looped sound ID #335yes
259HelicopterTravels around 30 sectors, then deactivates itself
260Winston
262LaraCutscenePlacementUsed in last level to engage shower cutsceneyes
263ShotgunAnimationUsed in end game cutscene (shower)yes
264DragonExplosionEmitterActivates when Lara at a close range, produces animation sequence using DragonExplosionEffect1-3, then spawns DragonFront at the endyes
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catalogues/tr2.txt · Last modified: 2017/02/04 17:32 (external edit)
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