This version is outdated by a newer approved version.DiffThis version (2017/05/14 19:05) was approved by zdimension.The Previously approved version (2017/01/24 20:35) is available.Diff

Catalogues

This page contains reference catalogues of different game models.

Tomb Raider 1

TR1 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
0LaraIncluding Lara skinLara
1LaraPistolsAnimAnimations used for double-guns (pistol/magnums/uzi shooting), meshes for pistolsyes
2LaraShotgunAnimAnimations and meshes for Shotgunyes
3LaraMagnumsAnimMagnum meshesyes
4LaraUzisAnimUzi meshesyes
5AlternativeLaraAlternative Lara outfits and animationsVarious additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)yes
6DoppelgangerMirrors Lara movement
7Wolf
8Bear
9Bat
10CrocodileOnLand
11CrocodileInWater
12LionMale
13LionFemale
14Panther
15Gorilla
16RatOnLand
17RatInWater
18TRexUses the boulder death animation when biting Lara to death; this will also swap Lara completely with AlternativeLara.trex
19Raptor
20MutantAtlantean mutantmutant
21MutantSpawnpoint1Requires Mutant present. Spawns same ID, but with on-land and shooting behaviour.yes
22MutantSpawnpoint2As MutantSpawnpoint1, but without shooting behaviour.yes
23CentaurMutantcentaur
24Mummy
25DinoWarriorLeftover from beta versionsyes
26FishLeftover from beta versionsyes
27LarsonLarson Conway
28PierrePierre Dupont
29SkateboardLinked to SkateboardKid at runtimeyes
30SkateboardKidJerome Johnson
31Cowboy
32KoldKin Kade, alias Mr. T
33WingedNatla
34TorsoBoss
35FallingBlockHard collision above floor level, trigger should be in sector to activate
36SwingingBlade
37TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3In TR1, falling into them (irrespective of speed) causes instant death; running causes health damage; walking does nothing.
38RollingBall
39DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
40DartEmitter
41LiftingDoorActs in reverse with activation mask set on start-up.
42SlammingDoors
43SwordOfDamocles
44ThorHammerHandle
45ThorHammerBlockLinked to ThorHammerHandle at runtimeyes
46ThorLightningBallOnly first mesh is rendered, others are nullmesh pointers for lighting strikes
47BarricadeUsed to block final door in LEVEL4.PHD
48PushableBlock1
49PushableBlock2
50PushableBlock3
51PushableBlock4
52MovingBlock
53FallingCeilingAlso sometimes sandbag in TR2
54SwordOfDamocles2Duplicate of SwordOfDamoclesyes
55WallSwitchSometimes an underwater switch in TR2
56UnderwaterSwitch
57Door1
58Door2
59Door3
60Door4
61Door5
62Door6Lifting door in TR2
63Door7Lifting door in TR2
64Door8Lifting door in TR2
65Trapdoor1
66Trapdoor2
68BridgeFlat
69BridgeTilt1
70BridgeTilt2
71PassportOpeningyesyes
72CompassStopwatch in TR2 and TR3yesyes
73LarasHomePolaroidyesyes
74Animating1Used as cogs in LEVEL3A.PHD
75Animating2Used as cogs in LEVEL3A.PHD
76Animating3Used as cogs in LEVEL3A.PHD
77CutsceneActor1
78CutsceneActor2
79CutsceneActor3
80CutsceneActor4
81PassportClosedyesyes
82Mapyesyes
83SavegameCrystal
84PistolsSpriteyes
85ShotgunSpriteyes
86MagnumsSpriteyes
87UzisSpriteyes
88PistolAmmoSpriteyes
89ShotgunAmmoSpriteyes
90MagnumAmmoSpriteyes
91UziAmmoSpriteyes
92ExplosiveSpriteFound in GYM.PHD as #151 (Explosion)yesyes
93SmallMedipackSpriteRestores 1/2 of Lara HPyes
94LargeMedipackSpriteRestores Lara HP to maximumyes
95Sunglassesyesyes
96CassettePlayeryesyes
97DirectionKeysyesyes
98Flashlightyesyes
99Pistolsyesyes
100Shotgunyesyes
101Magnumsyesyes
102Uzisyesyes
103PistolAmmoyesyes
104ShotgunAmmoyesyes
105MagnumAmmoyesyes
106UziAmmoyesyes
107Explosiveyesyes
108SmallMedipackRestores 1/2 of Lara HPyesyes
109LargeMedipackRestores Lara HP to maximumyesyes
110Puzzle1Spriteyes
111Puzzle2Spriteyes
112Puzzle3Spriteyes
113Puzzle4Spriteyes
114Puzzle1yesyes
115Puzzle2yesyes
116Puzzle3yesyes
117Puzzle4yesyes
118PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
119PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
120PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
121PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
122PuzzleDone1
123PuzzleDone2
124PuzzleDone3
125PuzzleDone4
126LeadBarSpriteUsed against MidasGoldTouch to transform into Puzzle1Spriteyes
127LeadBar
128MidasGoldTouchyes
129Key1Spriteyes
130Key2Spriteyes
131Key3Spriteyes
132Key4Spriteyes
133Key1yesyes
134Key2yesyes
135Key3yesyes
136Key4yesyes
137Keyhole1Used with Key1Sprite
138Keyhole2Used with Key2Sprite
139Keyhole3Used with Key3Sprite
140Keyhole4Used with Key4Sprite
143ScionPieceSpecial way (next to, not below) and animation for pick-upyes
145ScionShootable
146Scion
147ScionHolder
150ScionPiece2yes
151ExplosionAlso used for grenade blastyesyes
153SplashEmitted by WaterfallMist and Lara going underwateryesyes
155BubblesEmitted by Lara underwateryesyes
158Bloodyesyes
160Smokeyesyes
161CentaurStatue
162SuspendedShack
163MutantEggSmallSpawns different mutant types, according to own's initial activation mask
164Ricochetyesyes
165SparklesUsed for Midas golden effectyesyes
166GunflareRendered when shootingyes
169CameraTargetyes
170WaterfallMistGenerates water ripples belowyes
172MutantBulletProjectile, dynamically generated by mutantyes
173MutantGrenadeProjectile, dynamically generated by mutantyes
176LavaParticlesyesyes
177LavaParticleEmitterProduces sound and bouncing sprite bubblesyes
178Flameyesyes
179FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of ~1/2 sectoryes
180FlowingAtlanteanLava
181MutantEggBigFor Torso Boss
182Motorboat
183EarthquakeShakes camera and plays several rumble sound FXsyes
189LaraPonytailNever finished and never used in game, present in LEVEL3A.PHDyes
190FontGraphicsImplemented as a sprite sequence, each entry referencing a texture part with the respective characteryesyes
191Plant1yes
192Plant2yes
193Plant3yes
194Plant4yes
195Plant5yes
200Bag1yes
204Bag2yes
212Rock1yes
213Rock2yes
214Rock3yes
215Bag3yes
216Pottery1yes
217Pottery2yes
231PaintedPotyes
233IncaMummyyes
236Pottery3yes
237Pottery4yes
238Pottery5yes
239Pottery6yes
CSV Export

Tomb Raider 2

TR2 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
0LaraIncluding Lara skinLara
1LaraPistolsAnimAnimations used for double-guns (pistol/magnums/uzi shooting), meshes for pistolsyes
2LaraPonytailHardcoded to attach to Lara’s headyes
3LaraShotgunAnimAnimations and meshes for Shotgunyes
4LaraAutopistolsAnimMeshes used for automatic pistols shooting, anims from LaraPistolsAnimyes
5LaraUzisAnimUzi meshesyes
6LaraM16AnimAnimations used for M16 shootingyes
7LaraGrenadeLauncherAnimAnimations used for grenade launcher shooting
8LaraHarpoonGunAnimAnimations used for harpoon gun shooting
9LaraFlareAnim
10LaraSnowmobileAnimAnimations used for snowmobile driving
11LaraBoatAnimAnimations used for boat driving
12AlternativeLaraAlternative Lara outfits and animationsVarious additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)yes
13RedSnowmobileGoes faster than BlackSnowmobile but can’t shoot
14Boat
15DogDoberman in TR2
16MaskedGoon1White mask, jacket.
17MaskedGoon2White mask, vest. Uses animations from MaskedGoon1
18MaskedGoon3Black mask. Uses animations from MaskedGoon1
19Knifethrower
20ShotgunGoon
21Rat
22DragonFrontyes
23DragonBackAttaches to DragonFront at runtimeyes
24GondolaShatterable by boat vehicle
25Shark
26YellowMorayEel
27BlackMorayEel
28Barracuda
29ScubaDiver
30Gunman1
31Gunman2
32StickWieldingGoon1
33StickWieldingGoon2Can’t climb
34FlamethrowerGoon
36Spider
37GiantSpider
38Crow
39TigerAlso snow leopard
40MarcoBartoli
41XianGuardSpear
42XianGuardSpearStatueTransforms to XianGuardSpear on activation
43XianGuardSword
44XianGuardSwordStatueTransforms to XianGuardSword on activation
45Yeti
46BirdMonsterGuards Talion
47Eagle
48Mercenary1
49Mercenary2Black ski mask, gray jacket
50Mercenary3Black ski mask, brown jacket
51BlackSnowmobileGoes slower than RedSnowmobile, but can shoot
52MercenarySnowmobileDriver
53Monk1With long stick
54Monk2With knife-end stick
55FallingBlockHard collision above floor level, trigger should be in sector to activate
57LooseBoardsSame action as FallingBlock
58SwingingSandbagSometimes it's a spiky ball
59TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3In TR1, falling into them (irrespective of speed) causes instant death; running causes health damage; walking does nothing.
60RollingBall
61DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
62DartEmitter
63Drawbridge
64SlammingDoors
65ElevatorTrigger should be in sector to be standable
66Minisub
67PushableBlock1
68PushableBlock2
69PushableBlock3
70PushableBlock4
71Lava bowl
72BreakableWindow1Must be shot to break
73BreakableWindow2Must be jumped through to break
76AirplanePropeller
77PowerSaw
78OverheadPulleyHook
79FallingCeilingAlso sometimes sandbag in TR2
80RollingSpindle
81WallKnifeBladeSometimes knife disk in TR3
82StatueKnifeBlade
83MultipleBouldersSnowballs in Tibetan Foothills
84DetachableIcicles
85SpikyWall
86BouncePadBounces Lara up
87SpikyCeiling
88TibetanBellActivates when shot
89BoatWakeyesyes
90SnowmobileWakeyesyes
91SnowmobileBeltTwo meshes are swapped at runtime according to current snowmobile state
92WheelKnob
93SmallWallSwitch
94UnderwaterPropeller
95AirFan
96SwingingBoxSometimes it's a spiky ball
97CutsceneActor1
98CutsceneActor2
99CutsceneActor3
100UIFrameUsed to create UI elementsyesyes
101RollingStorageDrums
102ZiplineHandleWhen used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering
103PushButtonSwitch
104WallSwitchSometimes an underwater switch in TR2
105UnderwaterSwitch
106Door1
107Door2
108Door3
109Door4
110Door5
111Door6Lifting door in TR2
112Door7Lifting door in TR2
113Door8Lifting door in TR2
114Trapdoor1
115Trapdoor2
116Trapdoor3
117BridgeFlat
118BridgeTilt1
119BridgeTilt2
120PassportOpeningyesyes
121CompassStopwatch in TR2 and TR3yesyes
122LarasHomePolaroidyesyes
123CutsceneActor4
124CutsceneActor5
125CutsceneActor6
126CutsceneActor7
127CutsceneActor8
128CutsceneActor9
129CutsceneActor10
130CutsceneActor11
133PassportClosedyesyes
134Mapyesyes
135PistolsSpriteyes
136ShotgunSpriteyes
137AutopistolsSpriteyesyes
138UzisSpriteyes
139HarpoonGunSpriteyesyes
140M16Spriteyesyes
141GrenadeLauncherSpriteyesyes
142PistolAmmoSpriteyes
143ShotgunAmmoSpriteyes
144AutopistolAmmoSpriteyesyes
145UziAmmoSpriteyes
146HarpoonGunAmmoSpriteyesyes
147M16AmmoSpriteyesyes
148GrenadeLauncherAmmoSpriteyesyes
149SmallMedipackSpriteRestores 1/2 of Lara HPyes
150LargeMedipackSpriteRestores Lara HP to maximumyes
151FlaresSpriteyesyes
152FlareSpawns when Lara throws flare away, re-pickupableyes
153Sunglassesyesyes
154CassettePlayeryesyes
155DirectionKeysyesyes
157Pistolsyesyes
158Shotgunyesyes
159Autopistolsyesyes
160Uzisyesyes
161HarpoonGunyesyes
162M16yesyes
163GrenadeLauncheryesyes
164PistolAmmoyesyes
165ShotgunAmmoyesyes
166AutopistolAmmoyesyes
167UziAmmoyesyes
168HarpoonGunAmmoyesyes
169M16Ammoyesyes
170GrenadeLauncherAmmoyesyes
171SmallMedipackRestores 1/2 of Lara HPyesyes
172LargeMedipackRestores Lara HP to maximumyesyes
173Flaresyesyes
174Puzzle1Spriteyes
175Puzzle2Spriteyes
176Puzzle3Spriteyes
177Puzzle4Spriteyes
178Puzzle1yesyes
179Puzzle2yesyes
180Puzzle3yesyes
181Puzzle4yesyes
182PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
183PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
184PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
185PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
186PuzzleDone1
187PuzzleDone2
188PuzzleDone3
189PuzzleDone4
190Secret1Golden dragonyesyes
191Secret2Jade dragonyesyes
192Secret3Silver dragonyesyes
193Key1Spriteyes
194Key2Spriteyes
195Key3Spriteyes
196Key4Spriteyes
197Key1yesyes
198Key2yesyes
199Key3yesyes
200Key4yesyes
201Keyhole1Used with Key1Sprite
202Keyhole2Used with Key2Sprite
203Keyhole3Used with Key3Sprite
204Keyhole4Used with Key4Sprite
205QuestItem1Spriteyesyes
206QuestItem2SpriteTalionyesyes
207QuestItem1yesyes
208QuestItem2Talionyesyes
209DragonExplosionEffectyes
210DragonExplosionEffect2yes
211DragonExplosionEffect3yes
212AlarmPlays looped sound ID #332yes
213DrippingWaterRandomly plays sound ID #329yes
214TRexUses the boulder death animation when biting Lara to death; this will also swap Lara completely with AlternativeLara.trex
215SingingBirdsRandomly plays sound ID #316yes
216BartoliHideoutClockyes
217PlaceholderPurpose unknownyes
218DragonBonesFrontTransformed from DragonFront when dragon diesyes
219DragonBonesBackTransformed from DragonBack when dragon diesyes
220ExtraFireUsed in Ice Palaceyesyes
222AquaticMinePresent in Venice
223MenuBackgroundAnimated on PSX versionyes
224GrayDiskPurpose unknownyesyes
225GongStickContains animation for gong stick itself, Lara anim is placed in AlternativeLarayes
226GongActs same way as ID #202, i.e. entity ID #194 can be used
227DetonatorBox
228HelicopterPresent in Diving Area; Flies upwards and away
229ExplosionAlso used for grenade blastyesyes
230SplashEmitted by WaterfallMist and Lara going underwateryesyes
231BubblesEmitted by Lara underwateryesyes
233Bloodyesyes
235FlareSparklesUsed on activated flare, animation is done via randomized rotationyesyes
236GlowOverlay for M16/MP5 gunflare meshyesyes
238Ricochetyesyes
240GunflareRendered when shootingyes
241M16GunflareUsed when shooting M16 onlyyes
243CameraTargetyes
244WaterfallMistGenerates water ripples belowyes
245Harpoonyes
247PlaceholderPurpose unknownyes
248GrenadeSingleProjectile, generated when shooting grenade launcheryes
249HarpoonFlyingProjectile, generated when shooting harpoon gunyes
250LavaParticlesyesyes
251LavaParticleEmitterProduces sound and bouncing sprite bubblesyes
252Flameyesyes
253FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of ~1/2 sectoryes
254SkyboxRendered when any room with outside flag set is visibleyes
255FontGraphicsImplemented as a sprite sequence, each entry referencing a texture part with the respective characteryesyes
256Monk
257DoorBellPlays sound ID #334 once in TR2, no sound at all in TR3yes
258AlarmBellPlays looped sound ID #335yes
259HelicopterTravels around 30 sectors, then deactivates itself
260Winston
262LaraCutscenePlacementUsed in last level to engage shower cutsceneyes
263ShotgunAnimationUsed in end game cutscene (shower)yes
264DragonExplosionEmitterActivates when Lara at a close range, produces animation sequence using DragonExplosionEffect1-3, then spawns DragonFront at the endyes
CSV Export

Tomb Raider 3

TR3 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
0LaraIncluding Lara skinLara
1LaraPistolsAnimAnimations used for double-guns (pistol/magnums/uzi shooting), meshes for pistolsyes
2LaraPonytailHardcoded to attach to Lara’s headyes
3LaraShotgunAnimAnimations and meshes for Shotgunyes
4LaraDesertEagleAnimOne-handed gun animationyes
5LaraUzisAnimUzi meshesyes
6LaraMP5AnimAnimations used for MP5 shootingyes
7LaraRocketLauncherAnimAnimations used for rocket launcher shootingyes
8LaraGrenadeLauncherAnimAnimations used for grenade launcher shooting
9LaraHarpoonGunAnimAnimations used for harpoon gun shooting
10LaraFlareAnim
11LaraUPVAnimAnimations for UPV vehicleyes
12UPV
14Kayak
15InflatableBoat
16Quadbike
17MineCart
18BigGunMannable gun (Lara can operate it)
19HydroPropeller
20Tribesman1With spiked axe
21Tribesman2With poison-dart gun
22DogDoberman in TR2
23Rat
24KillAllTriggersDeactivates all triggered entities, sometimes buggyyes
25KillerWhale
26ScubaDiver
27Crow
28TigerAlso snow leopard
29Vulture
30AssaultCourseTarget
31CrawlerMutantIn closet
32CrocodileIn water
34Compsognathus
35Lizard man
36Puna
37Mercenary
38RaptorHungByRopeUsed as fish bait in Crash Site (CRASH.TR2)
39RXTechGuy1In red jacket
40RXTechGuy2With gun, dressed like RXTechFlamethrowerGuy
41AntarticaDog
42CrawlerMutant
44TinnosWasp
45TinnosMonster
46BruteMutantWith claw
47TinnosWaspRespawnPointWhen activated, constantly generates specific number of waspsyes
48RaptorRespawnPointHardcoded to respawn number of raptors previously unkilled in levelyes
49WillardSpider
50RXTechFlamethrowerGuy
51LondonMercenary
53Punk“Damned” stick-wielding goon
56LondonGuard
57SophiaLeigh
58CleanerRobotAlso called “Thames Wharf machine”
60MilitaryPolice1With gun
61MilitaryPolice2With gun
62Prisoner
63MilitaryPolice3With sighted gun and night sight
64GunTurret
65DamGuard
66Tripwireyes
67ElectrifiedWireyes
68KillerTripwireyes
69CobraAlso called "Rattlesnake"
70Shiva-
71Monkey
73TonyFirehands
74AIGuardyes
75AIAmbushyes
76AIPatrol1yes
77AIModifyyes
78AIFollowyes
79AIPatrol2yes
80AIPathUsed by Willard spider boss to circle around meteorite cavernyes
81AICheckUsed by Willard spider boss to check if Lara is in artifact chamber and shoot if she’s inyes
82Unknownyes
83FallingBlockHard collision above floor level, trigger should be in sector to activate
86SwingingThing
87TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3In TR1, falling into them (irrespective of speed) causes instant death; running causes health damage; walking does nothing.
88RollingBall
89GiantBoulderAppears in Temple of Puna
90DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
91DartEmitter
94SkeletonTrapAlso slamming door
97PushableBlock1
98PushableBlock2
101BoardedUpWindowDestroyable
102BoardedUpWindowOrWallDestroyable
106Area51Swinger
107FallingCeilingAlso sometimes sandbag in TR2
108RollingSpindle
110SubwayTrain
111WallKnifeBladeSometimes knife disk in TR3
113DetachableIcicles
114SpikyWall
116SpikyVerticalWallSometimes tunnel borer
117WheelKnob
118SmallWallSwitch
119DamagingAnimating1Underwater propeller / Diver sitting on block / Underwater rotating knives / Meteorite, causes damage on collision
120DamagingAnimating2Fan, causes damage on collision
121DamagingAnimating3Heavy stamper / Grinding drum / Underwater rotating knives, causes damage on collision
122ShivaStatueOriginal petrified state, never activates
123MonkeyMedipackMeshswapMonkey head gets replaced by this when it picks up medipack
124MonkeyKeyMeshswapMonkey head gets replaced by this when it picks up key
125UIFrameUsed to create UI elementsyesyes
127ZiplineHandleWhen used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering
128PushButtonSwitch
129WallSwitchSometimes an underwater switch in TR2
130UnderwaterSwitch
131Door1
132Door2
133Door3
134Door4
135Door5
136Door6Lifting door in TR2
137Door7Lifting door in TR2
138Door8Lifting door in TR2
139Trapdoor1
140Trapdoor2
141Trapdoor3
142BridgeFlat
143BridgeTilt1
144BridgeTilt2
145PassportOpeningyesyes
146CompassStopwatch in TR2 and TR3yesyes
147LarasHomePolaroidyesyes
148CutsceneActor1
149CutsceneActor2
150CutsceneActor3
151CutsceneActor4
152CutsceneActor5
153CutsceneActor6
154CutsceneActor7
155CutsceneActor8
156CutsceneActor9
158PassportClosedyesyes
159Mapyesyes
160PistolsOnGroundyes
161ShotgunOnGroundyes
162DesertEagleOnGroundyes
163UzisOnGroundyes
164HarpoonGunOnGroundyes
165MP5OnGroundyes
166RocketLauncherOnGroundyes
167GrenadeLauncherOnGroundyes
168PistolAmmoOnGroundyes
169ShotgunAmmoOnGroundyes
170DesertEagleAmmoOnGroundyes
171UziAmmoOnGroundyes
172HarpoonGunAmmoOnGroundyes
173MP5AmmoOnGroundyes
174RocketLauncherAmmoOnGroundyes
175GrenadeLauncherAmmoOnGroundyes
176SmallMedipackOnGroundyes
177LargeMedipackOnGroundyes
178FlaresOnGroundyes
179FlareSpawns when Lara throws flare away, re-pickupableyes
180SavegameCrystal
181Sunglassesyesyes
182CassettePlayeryesyes
183DirectionKeysyesyes
184GlobeFor indicating destinations in “Select level” dialogyesyes
185Pistolsyesyes
186Shotgunyesyes
187DesertEagleyesyes
188Uzisyesyes
189HarpoonGunyesyes
190MP5yesyes
191RocketLauncheryesyes
192GrenadeLauncheryesyes
193PistolAmmoyesyes
194ShotgunAmmoyesyes
195DesertEagleAmmoyesyes
196UziAmmoyesyes
197HarpoonGunAmmoyesyes
198MP5Ammoyesyes
199RocketLauncherAmmoyesyes
200GrenadeLauncherAmmoyesyes
201SmallMedipackRestores 1/2 of Lara HPyesyes
202LargeMedipackRestores Lara HP to maximumyesyes
203Flaresyesyes
204SavegameCrystalInventorySame as SavegameCrystal, but this the one that appears in the inventoryyesyes
205Puzzle1OnGroundyes
206Puzzle2OnGroundyes
207Puzzle3OnGroundyes
208Puzzle4OnGroundyes
209Puzzle1yesyes
210Puzzle2yesyes
211Puzzle3yesyes
212Puzzle4yesyes
213PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
214PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
215PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
216PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
217PuzzleDone1
218PuzzleDone2
219PuzzleDone3
220PuzzleDone4
224Key1OnGroundyes
225Key2OnGroundyes
226Key3OnGroundyes
227Key4OnGroundyes
228Key1yesyes
229Key2yesyes
230Key3yesyes
231Key4yesyes
232Keyhole1Used with Key1OnGround
233Keyhole2Used with Key2OnGround
234Keyhole3Used with Key3OnGround
235Keyhole4Key4OnGround
236QuestItem1OnGroundyes
237QuestItem2OnGroundNo effect on actual inventoryyes
238QuestItem1yesyes
239QuestItem2Talionyesyes
240InfadaStoneOnGroundyes
241Element115OnGroundyes
242EyeOfIsisOnGroundyes
243OraDaggerOnGroundyes
244InfadaStoneyesyes
245Element115yesyes
246EyeOfIsisyesyes
247OraDaggeryesyes
272KeysSprite1
273KeysSprite2
276InfadaStoneOnGround2?yes
277Element115OnGround2?yes
278EyeOfIsisOnGround2?yes
279OraDaggerOnGround2?yes
282FireBreathingDragonStatue
285UnknownVisible285
287Tyrannosaur
288Raptor
291LaserSweeper
292ElectrifiedField
294ShadowSpriteApplied as a blob shadow with subtractive blendingyesyes
295DetonatorSwitchBox
296MiscSpritesSprites for different purposes merged into single objectyesyes
297Bubbleyesyes
299GlowOverlay for M16/MP5 gunflare meshyesyes
300GunflareRendered when shootingyes
301MP5Gunflareyes
304CameraTargetyes
305WaterfallMistGenerates water ripples belowyes
306HarpoonFlying2Projectile, generated when shooting harpoon gun
309RocketSingleProjectile, generated when shooting rocket launcher
310HarpoonFlyingProjectile, generated when shooting harpoon gunyes
311GrenadeSingleProjectile, generated when shooting grenade launcheryes
312BigMissile
313Smokeyes
314MovableBoom
315LaraSkinyes
316Glow2yesyes
317UnknownVisible317
318AlarmLight
319Lightyes
321Light2yes
322PulsatingLightyes
324RedLightyes
325GreenLightyes
326BlueLightyes
327Light3yes
328Light4yes
330Fireyes
331AlternateFireyes
332AlternateFire2yes
333Fire2yes
334Smoke2yes
335Smoke3yes
336Smoke4yes
337GreenishSmokeyes
338Piranhasyes
339Fish
347BatSwarmyes
349Animating1
350Animating2
351Animating3
352Animating4
353Animating5
354Animating6
355SkyboxRendered when any room with outside flag set is visibleyes
356FontGraphicsImplemented as a sprite sequence, each entry referencing a texture part with the respective characteryesyes
357DoorBellPlays sound ID #334 once in TR2, no sound at all in TR3yes
358UnknownID358yes
360Winston
361WinstonInCamoSuitDeactivates Winston when triggered
362TimerFontGraphicsUsed in Assault Course and racetrackyesyes
365Earthquakeyes
366YellowShellCasingSpawned when firing pistols, uzis, MP5 or Desert Eagleyes
367RedShellCasingSpawned when firing shotgunyes
370TinnosLightShaft
373ElectricalSwitchBox
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Tomb Raider 4

TR4 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
0LaraIncluding Lara skinLara
1LaraPistolsAnimAnimations used for double-guns (pistol/magnums/uzi shooting), meshes for pistolsyes
2LaraUzisAnimUzi meshesyes
3LaraShotgunAnimAnimations and meshes for Shotgunyes
114DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
115DartEmitter
117FallingCeilingAlso sometimes sandbag in TR2
118FallingBlockHard collision above floor level, trigger should be in sector to activate
122Trapdoor1
123Trapdoor2
130RollingBall
132TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3In TR1, falling into them (irrespective of speed) causes instant death; running causes health damage; walking does nothing.
322Door1
323Door2
324Door3
325Door4
326Door5
327Door6Lifting door in TR2
328Door7Lifting door in TR2
329Door8Lifting door in TR2
349Pistolsyesyes
350PistolAmmoyesyes
351Uzisyesyes
352UziAmmoyesyes
353Shotgunyesyes
368LargeMedipackRestores Lara HP to maximumyesyes
369SmallMedipackRestores 1/2 of Lara HPyesyes
375CompassStopwatch in TR2 and TR3yesyes
385WaterfallMistGenerates water ripples belowyes
422CameraTargetyes
CSV Export

Tomb Raider 5

TR5 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
0LaraIncluding Lara skinLara
1LaraPistolsAnimAnimations used for double-guns (pistol/magnums/uzi shooting), meshes for pistolsyes
2LaraUzisAnimUzi meshesyes
3LaraShotgunAnimAnimations and meshes for Shotgunyes
7LaraFlareAnim
99DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
100DartEmitter
102FallingCeilingAlso sometimes sandbag in TR2
172Puzzle1yesyes
173Puzzle2yesyes
174Puzzle3yesyes
175Puzzle4yesyes
196Key1yesyes
197Key2yesyes
198Key3yesyes
199Key4yesyes
242PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
243PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
244PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
245PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
250PuzzleDone1
251PuzzleDone2
252PuzzleDone3
253PuzzleDone4
258Keyhole1Used with Key1OnGround
259Keyhole2Used with Key2OnGround
260Keyhole3Used with Key3OnGround
261Keyhole4Key4OnGround
284Door1
286Door2
288Door3
290Door4
292Door5
294Door6Lifting door in TR2
296Door7Lifting door in TR2
298Door8Lifting door in TR2
334Pistolsyesyes
335PistolAmmoyesyes
336Uzisyesyes
337UziAmmoyesyes
338Shotgunyesyes
349LargeMedipackRestores Lara HP to maximumyesyes
350SmallMedipackRestores 1/2 of Lara HPyesyes
354FlareSpawns when Lara throws flare away, re-pickupableyes
355Flaresyesyes
356CompassStopwatch in TR2 and TR3yesyes
366EarthquakeShakes camera and plays several rumble sound FXsyes
367BubblesEmitted by Lara underwateryesyes
368WaterfallMistGenerates water ripples belowyes
374PulsatingLightyes
378AIGuardyes
379AIAmbushyes
380AIPatrol1yes
381AIModifyyes
382AIFollowyes
383AIPatrol2yes
448BridgeFlat
450BridgeTilt1
452BridgeTilt2
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Catalogue editor

The editor is now located here.

catalogues/catalogues.txt · Last modified: 2017/02/04 17:36 (external edit)
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