This version (2017/04/15 17:38) was approved by stohrendorf.The Previously approved version (2017/01/24 20:31) is available.
TR3
TR3 ID | Name | Description | Additional notes | Invisible | Pickup | Helper | Unused | Sprite | Menu item | Wiki page | Image |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | Lara | Including Lara skin | Lara | ||||||||
1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | yes | ||||||||
2 | LaraPonytail | Hardcoded to attach to Lara’s head | yes | ||||||||
3 | LaraShotgunAnim | Animations used for shotgun shooting | yes | ||||||||
4 | LaraDesertEagleAnim | One-handed gun animation | yes | ||||||||
5 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | yes | ||||||||
6 | LaraMP5Anim | Animations used for MP5 shooting | yes | ||||||||
7 | LaraRocketLauncherAnim | Animations used for rocket launcher shooting | yes | ||||||||
8 | LaraGrenadeLauncherAnim | Animations used for grenade launcher shooting | |||||||||
9 | LaraHarpoonGunAnim | Animations used for harpoon gun shooting | |||||||||
10 | LaraFlareAnim | ||||||||||
11 | LaraUPVAnim | Animations for UPV vehicle | yes | ||||||||
12 | UPV | ||||||||||
14 | Kayak | ||||||||||
15 | InflatableBoat | ||||||||||
16 | Quadbike | ||||||||||
17 | MineCart | ||||||||||
18 | BigGun | Mannable gun (Lara can operate it) | |||||||||
19 | HydroPropeller | ||||||||||
20 | Tribesman1 | With spiked axe | |||||||||
21 | Tribesman2 | With poison-dart gun | |||||||||
22 | Dog | Doberman in TR2 | |||||||||
23 | Rat | ||||||||||
24 | KillAllTriggers | Deactivates all triggered entities, sometimes buggy | yes | ||||||||
25 | KillerWhale | ||||||||||
26 | ScubaDiver | ||||||||||
27 | Crow | ||||||||||
28 | Tiger | Also snow leopard | |||||||||
29 | Vulture | ||||||||||
30 | AssaultCourseTarget | ||||||||||
31 | CrawlerMutant | In closet | |||||||||
32 | Crocodile | In water | |||||||||
34 | Compsognathus | ||||||||||
35 | Lizard man | ||||||||||
36 | Puna | ||||||||||
37 | Mercenary | ||||||||||
38 | RaptorHungByRope | Used as fish bait in Crash Site (CRASH.TR2) | |||||||||
39 | RXTechGuy1 | In red jacket | |||||||||
40 | RXTechGuy2 | With gun, dressed like RXTechFlamethrowerGuy | |||||||||
41 | AntarticaDog | ||||||||||
42 | CrawlerMutant | ||||||||||
44 | TinnosWasp | ||||||||||
45 | TinnosMonster | ||||||||||
46 | BruteMutant | With claw | |||||||||
47 | TinnosWaspRespawnPoint | When activated, constantly generates specific number of wasps | yes | ||||||||
48 | RaptorRespawnPoint | Hardcoded to respawn number of raptors previously unkilled in level | yes | ||||||||
49 | WillardSpider | ||||||||||
50 | RXTechFlamethrowerGuy | ||||||||||
51 | LondonMercenary | ||||||||||
53 | Punk | “Damned” stick-wielding goon | |||||||||
56 | LondonGuard | ||||||||||
57 | SophiaLeigh | ||||||||||
58 | CleanerRobot | Also called “Thames Wharf machine” | |||||||||
60 | MilitaryPolice1 | With gun | |||||||||
61 | MilitaryPolice2 | With gun | |||||||||
62 | Prisoner | ||||||||||
63 | MilitaryPolice3 | With sighted gun and night sight | |||||||||
64 | GunTurret | ||||||||||
65 | DamGuard | ||||||||||
66 | Tripwire | yes | |||||||||
67 | ElectrifiedWire | yes | |||||||||
68 | KillerTripwire | yes | |||||||||
69 | Cobra | Also called "Rattlesnake" | |||||||||
70 | Shiva | - | |||||||||
71 | Monkey | ||||||||||
73 | TonyFirehands | ||||||||||
74 | AIGuard | yes | |||||||||
75 | AIAmbush | yes | |||||||||
76 | AIPatrol1 | yes | |||||||||
77 | AIModify | yes | |||||||||
78 | AIFollow | yes | |||||||||
79 | AIPatrol2 | yes | |||||||||
80 | AIPath | Used by Willard spider boss to circle around meteorite cavern | yes | ||||||||
81 | AICheck | Used by Willard spider boss to check if Lara is in artifact chamber and shoot if she’s in | yes | ||||||||
82 | Unknown | yes | |||||||||
83 | FallingBlock | Hard collision above floor level, trigger should be in sector to activate | |||||||||
86 | SwingingThing | ||||||||||
87 | TeethSpikes | Sometimes glass shards in TR2, and barbed wires in TR3 | |||||||||
88 | RollingBall | ||||||||||
89 | GiantBoulder | Appears in Temple of Puna | |||||||||
90 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | yes | ||||||||
91 | DartEmitter | ||||||||||
94 | SkeletonTrap | Also slamming door | |||||||||
97 | PushableBlock1 | ||||||||||
98 | PushableBlock2 | ||||||||||
101 | BoardedUpWindow | Destroyable | |||||||||
102 | BoardedUpWindowOrWall | Destroyable | |||||||||
106 | Area51Swinger | ||||||||||
107 | FallingCeiling | Also sometimes sandbag in TR2 | |||||||||
108 | RollingSpindle | ||||||||||
110 | SubwayTrain | ||||||||||
111 | WallKnifeBlade | Sometimes knife disk in TR3 | |||||||||
113 | DetachableIcicles | ||||||||||
114 | SpikyWall | ||||||||||
116 | SpikyVerticalWall | Sometimes tunnel borer | |||||||||
117 | WheelKnob | ||||||||||
118 | SmallWallSwitch | ||||||||||
119 | DamagingAnimating1 | Underwater propeller / Diver sitting on block / Underwater rotating knives / Meteorite, causes damage on collision | |||||||||
120 | DamagingAnimating2 | Fan, causes damage on collision | |||||||||
121 | DamagingAnimating3 | Heavy stamper / Grinding drum / Underwater rotating knives, causes damage on collision | |||||||||
122 | ShivaStatue | Original petrified state, never activates | |||||||||
123 | MonkeyMedipackMeshswap | Monkey head gets replaced by this when it picks up medipack | |||||||||
124 | MonkeyKeyMeshswap | Monkey head gets replaced by this when it picks up key | |||||||||
125 | UIFrame | Used to create UI elements | yes | yes | |||||||
127 | ZiplineHandle | When used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering | |||||||||
128 | PushButtonSwitch | ||||||||||
129 | WallSwitch | Sometimes an underwater switch in TR2 | |||||||||
130 | UnderwaterSwitch | ||||||||||
131 | Door1 | ||||||||||
132 | Door2 | ||||||||||
133 | Door3 | ||||||||||
134 | Door4 | ||||||||||
135 | Door5 | ||||||||||
136 | Door6 | Lifting door in TR2 | |||||||||
137 | Door7 | Lifting door in TR2 | |||||||||
138 | Door8 | Lifting door in TR2 | |||||||||
139 | Trapdoor1 | ||||||||||
140 | Trapdoor2 | ||||||||||
141 | Trapdoor3 | ||||||||||
142 | BridgeFlat | ||||||||||
143 | BridgeTilt1 | ||||||||||
144 | BridgeTilt2 | ||||||||||
145 | PassportOpening | yes | yes | ||||||||
146 | Compass | Stopwatch in TR2 and TR3 | yes | yes | |||||||
147 | LarasHomePolaroid | yes | yes | ||||||||
148 | CutsceneActor1 | ||||||||||
149 | CutsceneActor2 | ||||||||||
150 | CutsceneActor3 | ||||||||||
151 | CutsceneActor4 | ||||||||||
152 | CutsceneActor5 | ||||||||||
153 | CutsceneActor6 | ||||||||||
154 | CutsceneActor7 | ||||||||||
155 | CutsceneActor8 | ||||||||||
156 | CutsceneActor9 | ||||||||||
158 | PassportClosed | yes | yes | ||||||||
159 | Map | yes | yes | ||||||||
160 | PistolsOnGround | yes | |||||||||
161 | ShotgunOnGround | yes | |||||||||
162 | DesertEagleOnGround | yes | |||||||||
163 | UzisOnGround | yes | |||||||||
164 | HarpoonGunOnGround | yes | |||||||||
165 | MP5OnGround | yes | |||||||||
166 | RocketLauncherOnGround | yes | |||||||||
167 | GrenadeLauncherOnGround | yes | |||||||||
168 | PistolAmmoOnGround | yes | |||||||||
169 | ShotgunAmmoOnGround | yes | |||||||||
170 | DesertEagleAmmoOnGround | yes | |||||||||
171 | UziAmmoOnGround | yes | |||||||||
172 | HarpoonGunAmmoOnGround | yes | |||||||||
173 | MP5AmmoOnGround | yes | |||||||||
174 | RocketLauncherAmmoOnGround | yes | |||||||||
175 | GrenadeLauncherAmmoOnGround | yes | |||||||||
176 | SmallMedipackOnGround | yes | |||||||||
177 | LargeMedipackOnGround | yes | |||||||||
178 | FlaresOnGround | yes | |||||||||
179 | Flare | Spawns when Lara throws flare away, re-pickupable | yes | ||||||||
180 | SavegameCrystal | ||||||||||
181 | Sunglasses | yes | yes | ||||||||
182 | CassettePlayer | yes | yes | ||||||||
183 | DirectionKeys | yes | yes | ||||||||
184 | Globe | For indicating destinations in “Select level” dialog | yes | yes | |||||||
185 | Pistols | yes | yes | ||||||||
186 | Shotgun | yes | yes | ||||||||
187 | DesertEagle | yes | yes | ||||||||
188 | Uzis | yes | yes | ||||||||
189 | HarpoonGun | yes | yes | ||||||||
190 | MP5 | yes | yes | ||||||||
191 | RocketLauncher | yes | yes | ||||||||
192 | GrenadeLauncher | yes | yes | ||||||||
193 | PistolAmmo | yes | yes | ||||||||
194 | ShotgunAmmo | yes | yes | ||||||||
195 | DesertEagleAmmo | yes | yes | ||||||||
196 | UziAmmo | yes | yes | ||||||||
197 | HarpoonGunAmmo | yes | yes | ||||||||
198 | MP5Ammo | yes | yes | ||||||||
199 | RocketLauncherAmmo | yes | yes | ||||||||
200 | GrenadeLauncherAmmo | yes | yes | ||||||||
201 | SmallMedipack | Restores 1/2 of Lara HP | yes | yes | |||||||
202 | LargeMedipack | Completely restores Lara HP | yes | yes | |||||||
203 | Flares | yes | yes | ||||||||
204 | SavegameCrystalInventory | Same as SavegameCrystal, but this the one that appears in the inventory | yes | yes | |||||||
205 | Puzzle1OnGround | yes | |||||||||
206 | Puzzle2OnGround | yes | |||||||||
207 | Puzzle3OnGround | yes | |||||||||
208 | Puzzle4OnGround | yes | |||||||||
209 | Puzzle1 | yes | yes | ||||||||
210 | Puzzle2 | yes | yes | ||||||||
211 | Puzzle3 | yes | yes | ||||||||
212 | Puzzle4 | yes | yes | ||||||||
213 | PuzzleHole1 | Swaps to PuzzleDone1 when Puzzle1 is used | |||||||||
214 | PuzzleHole2 | Swaps to PuzzleDone2 when Puzzle2 is used | |||||||||
215 | PuzzleHole3 | Swaps to PuzzleDone3 when Puzzle3 is used | |||||||||
216 | PuzzleHole4 | Swaps to PuzzleDone4 when Puzzle4 is used | |||||||||
217 | PuzzleDone1 | ||||||||||
218 | PuzzleDone2 | ||||||||||
219 | PuzzleDone3 | ||||||||||
220 | PuzzleDone4 | ||||||||||
224 | Key1OnGround | yes | |||||||||
225 | Key2OnGround | yes | |||||||||
226 | Key3OnGround | yes | |||||||||
227 | Key4OnGround | yes | |||||||||
228 | Key1 | yes | yes | ||||||||
229 | Key2 | yes | yes | ||||||||
230 | Key3 | yes | yes | ||||||||
231 | Key4 | yes | yes | ||||||||
232 | Keyhole1 | Used with Key1OnGround | |||||||||
233 | Keyhole2 | Used with Key2OnGround | |||||||||
234 | Keyhole3 | Used with Key3OnGround | |||||||||
235 | Keyhole4 | Key4OnGround | |||||||||
236 | QuestItem1OnGround | yes | |||||||||
237 | QuestItem2OnGround | No effect on actual inventory | yes | ||||||||
238 | QuestItem1 | yes | yes | ||||||||
239 | QuestItem2 | Talion | yes | yes | |||||||
240 | InfadaStoneOnGround | yes | |||||||||
241 | Element115OnGround | yes | |||||||||
242 | EyeOfIsisOnGround | yes | |||||||||
243 | OraDaggerOnGround | yes | |||||||||
244 | InfadaStone | yes | yes | ||||||||
245 | Element115 | yes | yes | ||||||||
246 | EyeOfIsis | yes | yes | ||||||||
247 | OraDagger | yes | yes | ||||||||
272 | KeysSprite1 | ||||||||||
273 | KeysSprite2 | ||||||||||
276 | InfadaStoneOnGround2 | ? | yes | ||||||||
277 | Element115OnGround2 | ? | yes | ||||||||
278 | EyeOfIsisOnGround2 | ? | yes | ||||||||
279 | OraDaggerOnGround2 | ? | yes | ||||||||
282 | FireBreathingDragonStatue | ||||||||||
285 | UnknownVisible285 | ||||||||||
287 | Tyrannosaur | ||||||||||
288 | Raptor | ||||||||||
291 | LaserSweeper | ||||||||||
292 | ElectrifiedField | ||||||||||
294 | ShadowSprite | Applied as a blob shadow with subtractive blending | yes | yes | |||||||
295 | DetonatorSwitchBox | ||||||||||
296 | MiscSprites | Sprites for different purposes merged into single object | yes | yes | |||||||
297 | Bubble | yes | yes | ||||||||
299 | Glow | Overlay for M16/MP5 gunflare mesh | yes | yes | |||||||
300 | Gunflare | Rendered when shooting | yes | ||||||||
301 | MP5Gunflare | yes | |||||||||
304 | CameraTarget | yes | |||||||||
305 | WaterfallMist | Generates water ripples below | yes | ||||||||
306 | HarpoonFlying2 | Projectile, generated when shooting harpoon gun | |||||||||
309 | RocketSingle | Projectile, generated when shooting rocket launcher | |||||||||
310 | HarpoonFlying | Projectile, generated when shooting harpoon gun | yes | ||||||||
311 | GrenadeSingle | Projectile, generated when shooting grenade launcher | yes | ||||||||
312 | BigMissile | ||||||||||
313 | Smoke | yes | |||||||||
314 | MovableBoom | ||||||||||
315 | LaraSkin | yes | |||||||||
316 | Glow2 | yes | yes | ||||||||
317 | UnknownVisible317 | ||||||||||
318 | AlarmLight | ||||||||||
319 | Light | yes | |||||||||
321 | Light2 | yes | |||||||||
322 | PulsatingLight | yes | |||||||||
324 | RedLight | yes | |||||||||
325 | GreenLight | yes | |||||||||
326 | BlueLight | yes | |||||||||
327 | Light3 | yes | |||||||||
328 | Light4 | yes | |||||||||
330 | Fire | yes | |||||||||
331 | AlternateFire | yes | |||||||||
332 | AlternateFire2 | yes | |||||||||
333 | Fire2 | yes | |||||||||
334 | Smoke2 | yes | |||||||||
335 | Smoke3 | yes | |||||||||
336 | Smoke4 | yes | |||||||||
337 | GreenishSmoke | yes | |||||||||
338 | Piranhas | yes | |||||||||
339 | Fish | ||||||||||
347 | BatSwarm | yes | |||||||||
349 | Animating1 | ||||||||||
350 | Animating2 | ||||||||||
351 | Animating3 | ||||||||||
352 | Animating4 | ||||||||||
353 | Animating5 | ||||||||||
354 | Animating6 | ||||||||||
355 | Skybox | Rendered when any room with outside flag set is visible | yes | ||||||||
356 | FontGraphics | yes | yes | ||||||||
357 | DoorBell | Plays sound ID #334 once in TR2, no sound at all in TR3 | yes | ||||||||
358 | UnknownID358 | yes | |||||||||
360 | Winston | ||||||||||
361 | WinstonInCamoSuit | Deactivates Winston when triggered | |||||||||
362 | TimerFontGraphics | Used in Assault Course and racetrack | yes | yes | |||||||
365 | Earthquake | Shakes camera and plays several rumble sound FXs | yes | ||||||||
366 | YellowShellCasing | Spawned when firing pistols, uzis, MP5 or Desert Eagle | yes | ||||||||
367 | RedShellCasing | Spawned when firing shotgun | yes | ||||||||
370 | TinnosLightShaft | ||||||||||
373 | ElectricalSwitchBox |