This version (2017/04/15 17:38) was approved by stohrendorf.The Previously approved version (2017/01/24 20:31) is available.Diff

TR3

TR3 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
0LaraIncluding Lara skinLara
1LaraPistolsAnimAnimations used for double-guns (pistol/magnums/uzi shooting), meshes for pistolsyes
2LaraPonytailHardcoded to attach to Lara’s headyes
3LaraShotgunAnimAnimations and meshes for Shotgunyes
4LaraDesertEagleAnimOne-handed gun animationyes
5LaraUzisAnimUzi meshesyes
6LaraMP5AnimAnimations used for MP5 shootingyes
7LaraRocketLauncherAnimAnimations used for rocket launcher shootingyes
8LaraGrenadeLauncherAnimAnimations used for grenade launcher shooting
9LaraHarpoonGunAnimAnimations used for harpoon gun shooting
10LaraFlareAnim
11LaraUPVAnimAnimations for UPV vehicleyes
12UPV
14Kayak
15InflatableBoat
16Quadbike
17MineCart
18BigGunMannable gun (Lara can operate it)
19HydroPropeller
20Tribesman1With spiked axe
21Tribesman2With poison-dart gun
22DogDoberman in TR2
23Rat
24KillAllTriggersDeactivates all triggered entities, sometimes buggyyes
25KillerWhale
26ScubaDiver
27Crow
28TigerAlso snow leopard
29Vulture
30AssaultCourseTarget
31CrawlerMutantIn closet
32CrocodileIn water
34Compsognathus
35Lizard man
36Puna
37Mercenary
38RaptorHungByRopeUsed as fish bait in Crash Site (CRASH.TR2)
39RXTechGuy1In red jacket
40RXTechGuy2With gun, dressed like RXTechFlamethrowerGuy
41AntarticaDog
42CrawlerMutant
44TinnosWasp
45TinnosMonster
46BruteMutantWith claw
47TinnosWaspRespawnPointWhen activated, constantly generates specific number of waspsyes
48RaptorRespawnPointHardcoded to respawn number of raptors previously unkilled in levelyes
49WillardSpider
50RXTechFlamethrowerGuy
51LondonMercenary
53Punk“Damned” stick-wielding goon
56LondonGuard
57SophiaLeigh
58CleanerRobotAlso called “Thames Wharf machine”
60MilitaryPolice1With gun
61MilitaryPolice2With gun
62Prisoner
63MilitaryPolice3With sighted gun and night sight
64GunTurret
65DamGuard
66Tripwireyes
67ElectrifiedWireyes
68KillerTripwireyes
69CobraAlso called "Rattlesnake"
70Shiva-
71Monkey
73TonyFirehands
74AIGuardyes
75AIAmbushyes
76AIPatrol1yes
77AIModifyyes
78AIFollowyes
79AIPatrol2yes
80AIPathUsed by Willard spider boss to circle around meteorite cavernyes
81AICheckUsed by Willard spider boss to check if Lara is in artifact chamber and shoot if she’s inyes
82Unknownyes
83FallingBlockHard collision above floor level, trigger should be in sector to activate
86SwingingThing
87TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3In TR1, falling into them (irrespective of speed) causes instant death; running causes health damage; walking does nothing.
88RollingBall
89GiantBoulderAppears in Temple of Puna
90DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
91DartEmitter
94SkeletonTrapAlso slamming door
97PushableBlock1
98PushableBlock2
101BoardedUpWindowDestroyable
102BoardedUpWindowOrWallDestroyable
106Area51Swinger
107FallingCeilingAlso sometimes sandbag in TR2
108RollingSpindle
110SubwayTrain
111WallKnifeBladeSometimes knife disk in TR3
113DetachableIcicles
114SpikyWall
116SpikyVerticalWallSometimes tunnel borer
117WheelKnob
118SmallWallSwitch
119DamagingAnimating1Underwater propeller / Diver sitting on block / Underwater rotating knives / Meteorite, causes damage on collision
120DamagingAnimating2Fan, causes damage on collision
121DamagingAnimating3Heavy stamper / Grinding drum / Underwater rotating knives, causes damage on collision
122ShivaStatueOriginal petrified state, never activates
123MonkeyMedipackMeshswapMonkey head gets replaced by this when it picks up medipack
124MonkeyKeyMeshswapMonkey head gets replaced by this when it picks up key
125UIFrameUsed to create UI elementsyesyes
127ZiplineHandleWhen used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering
128PushButtonSwitch
129WallSwitchSometimes an underwater switch in TR2
130UnderwaterSwitch
131Door1
132Door2
133Door3
134Door4
135Door5
136Door6Lifting door in TR2
137Door7Lifting door in TR2
138Door8Lifting door in TR2
139Trapdoor1
140Trapdoor2
141Trapdoor3
142BridgeFlat
143BridgeTilt1
144BridgeTilt2
145PassportOpeningyesyes
146CompassStopwatch in TR2 and TR3yesyes
147LarasHomePolaroidyesyes
148CutsceneActor1
149CutsceneActor2
150CutsceneActor3
151CutsceneActor4
152CutsceneActor5
153CutsceneActor6
154CutsceneActor7
155CutsceneActor8
156CutsceneActor9
158PassportClosedyesyes
159Mapyesyes
160PistolsOnGroundyes
161ShotgunOnGroundyes
162DesertEagleOnGroundyes
163UzisOnGroundyes
164HarpoonGunOnGroundyes
165MP5OnGroundyes
166RocketLauncherOnGroundyes
167GrenadeLauncherOnGroundyes
168PistolAmmoOnGroundyes
169ShotgunAmmoOnGroundyes
170DesertEagleAmmoOnGroundyes
171UziAmmoOnGroundyes
172HarpoonGunAmmoOnGroundyes
173MP5AmmoOnGroundyes
174RocketLauncherAmmoOnGroundyes
175GrenadeLauncherAmmoOnGroundyes
176SmallMedipackOnGroundyes
177LargeMedipackOnGroundyes
178FlaresOnGroundyes
179FlareSpawns when Lara throws flare away, re-pickupableyes
180SavegameCrystal
181Sunglassesyesyes
182CassettePlayeryesyes
183DirectionKeysyesyes
184GlobeFor indicating destinations in “Select level” dialogyesyes
185Pistolsyesyes
186Shotgunyesyes
187DesertEagleyesyes
188Uzisyesyes
189HarpoonGunyesyes
190MP5yesyes
191RocketLauncheryesyes
192GrenadeLauncheryesyes
193PistolAmmoyesyes
194ShotgunAmmoyesyes
195DesertEagleAmmoyesyes
196UziAmmoyesyes
197HarpoonGunAmmoyesyes
198MP5Ammoyesyes
199RocketLauncherAmmoyesyes
200GrenadeLauncherAmmoyesyes
201SmallMedipackRestores 1/2 of Lara HPyesyes
202LargeMedipackRestores Lara HP to maximumyesyes
203Flaresyesyes
204SavegameCrystalInventorySame as SavegameCrystal, but this the one that appears in the inventoryyesyes
205Puzzle1OnGroundyes
206Puzzle2OnGroundyes
207Puzzle3OnGroundyes
208Puzzle4OnGroundyes
209Puzzle1yesyes
210Puzzle2yesyes
211Puzzle3yesyes
212Puzzle4yesyes
213PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
214PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
215PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
216PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
217PuzzleDone1
218PuzzleDone2
219PuzzleDone3
220PuzzleDone4
224Key1OnGroundyes
225Key2OnGroundyes
226Key3OnGroundyes
227Key4OnGroundyes
228Key1yesyes
229Key2yesyes
230Key3yesyes
231Key4yesyes
232Keyhole1Used with Key1OnGround
233Keyhole2Used with Key2OnGround
234Keyhole3Used with Key3OnGround
235Keyhole4Key4OnGround
236QuestItem1OnGroundyes
237QuestItem2OnGroundNo effect on actual inventoryyes
238QuestItem1yesyes
239QuestItem2Talionyesyes
240InfadaStoneOnGroundyes
241Element115OnGroundyes
242EyeOfIsisOnGroundyes
243OraDaggerOnGroundyes
244InfadaStoneyesyes
245Element115yesyes
246EyeOfIsisyesyes
247OraDaggeryesyes
272KeysSprite1
273KeysSprite2
276InfadaStoneOnGround2?yes
277Element115OnGround2?yes
278EyeOfIsisOnGround2?yes
279OraDaggerOnGround2?yes
282FireBreathingDragonStatue
285UnknownVisible285
287Tyrannosaur
288Raptor
291LaserSweeper
292ElectrifiedField
294ShadowSpriteApplied as a blob shadow with subtractive blendingyesyes
295DetonatorSwitchBox
296MiscSpritesSprites for different purposes merged into single objectyesyes
297Bubbleyesyes
299GlowOverlay for M16/MP5 gunflare meshyesyes
300GunflareRendered when shootingyes
301MP5Gunflareyes
304CameraTargetyes
305WaterfallMistGenerates water ripples belowyes
306HarpoonFlying2Projectile, generated when shooting harpoon gun
309RocketSingleProjectile, generated when shooting rocket launcher
310HarpoonFlyingProjectile, generated when shooting harpoon gunyes
311GrenadeSingleProjectile, generated when shooting grenade launcheryes
312BigMissile
313Smokeyes
314MovableBoom
315LaraSkinyes
316Glow2yesyes
317UnknownVisible317
318AlarmLight
319Lightyes
321Light2yes
322PulsatingLightyes
324RedLightyes
325GreenLightyes
326BlueLightyes
327Light3yes
328Light4yes
330Fireyes
331AlternateFireyes
332AlternateFire2yes
333Fire2yes
334Smoke2yes
335Smoke3yes
336Smoke4yes
337GreenishSmokeyes
338Piranhasyes
339Fish
347BatSwarmyes
349Animating1
350Animating2
351Animating3
352Animating4
353Animating5
354Animating6
355SkyboxRendered when any room with outside flag set is visibleyes
356FontGraphicsImplemented as a sprite sequence, each entry referencing a texture part with the respective characteryesyes
357DoorBellPlays sound ID #334 once in TR2, no sound at all in TR3yes
358UnknownID358yes
360Winston
361WinstonInCamoSuitDeactivates Winston when triggered
362TimerFontGraphicsUsed in Assault Course and racetrackyesyes
365Earthquakeyes
366YellowShellCasingSpawned when firing pistols, uzis, MP5 or Desert Eagleyes
367RedShellCasingSpawned when firing shotgunyes
370TinnosLightShaft
373ElectricalSwitchBox
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catalogues/tr3.txt · Last modified: 2017/02/04 17:32 by stohrendorf
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