This version (2017/04/15 17:38) was approved by stohrendorf.The Previously approved version (2017/01/24 20:31) is available.Diff

TR4

TR4 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
0LaraIncluding Lara skinLara
1LaraPistolsAnimAnimations used for double-guns (pistol/magnums/uzi shooting), meshes for pistolsyes
2LaraUzisAnimUzi meshesyes
3LaraShotgunAnimAnimations and meshes for Shotgunyes
114DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
115DartEmitter
117FallingCeilingAlso sometimes sandbag in TR2
118FallingBlockHard collision above floor level, trigger should be in sector to activate
122Trapdoor1
123Trapdoor2
130RollingBall
132TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3In TR1, falling into them (irrespective of speed) causes instant death; running causes health damage; walking does nothing.
322Door1
323Door2
324Door3
325Door4
326Door5
327Door6Lifting door in TR2
328Door7Lifting door in TR2
329Door8Lifting door in TR2
349Pistolsyesyes
350PistolAmmoyesyes
351Uzisyesyes
352UziAmmoyesyes
353Shotgunyesyes
368LargeMedipackRestores Lara HP to maximumyesyes
369SmallMedipackRestores 1/2 of Lara HPyesyes
375CompassStopwatch in TR2 and TR3yesyes
385WaterfallMistGenerates water ripples belowyes
422CameraTargetyes
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catalogues/tr4.txt · Last modified: 2017/02/04 17:32 by stohrendorf
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