This version (2017/04/15 17:39) was approved by stohrendorf.The Previously approved version (2017/02/02 07:24) is available.Diff

Collision Policies

SlopesAreWalls

If any of the front floor checks has a slant at least classified as steep (i.e., at least one of the X or Z axes has a slant of more than $2$ clicks), and the front floor is higher than the current floor, handle it as if it were a wall (override the height with $-32767$).

SlopesArePits

If any of the front floor checks has a slant at least classified as steep (i.e., at least one of the X or Z axes has a slant of more than $2$ clicks), and the front floor is lower than the current floor, handle it as if it were a pit (override the height with $512$).

The only differences to SlopesAreWalls are the height override and the height check.

LavaIsPit

If any of the front floor checks has a Death command, handle it as if it were a pit (override the height with $512$).

EnableBaddiePush

Policy has yet unknown effects.

Probably only means that Lara will collide with enemies, otherwise she will only pass through them.

EnableSpaz

Policy has yet unknown effects.

Probably only enables some sort of stumbling effect when EnableBaddiePush is enabled and Lara collides with an enemy.

engine/physics/collisionpolicies.txt · Last modified: 2017/02/04 17:36 (external edit)
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