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trs:npc_behaviour [2017/05/01 00:58]
xproger
trs:npc_behaviour [2017/11/17 12:19] (current)
stohrendorf
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 +{{indexmenu_n>​6}}
 +
 ====== Non-Player Character Behaviour ====== ====== Non-Player Character Behaviour ======
  
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 }; };
 </​code>​ </​code>​
-The ''​%%OverlapIndex%%''​ contains block mask for path finding by enemies in two high bits: 15-bit (blockable) and 14-bit (blocked). ​First one unpassable by large enemies, like the T-Rex (18), Mutant (20) and Centaur (23) and always ​is setted ​behind ​the doors. ​Second ​one unpassable for other enemies and set is for movable blocks (if blockable bit is set), for closed doors and for some flip maps (set at start).+The ''​%%OverlapIndex%%''​ contains ​block mask for path finding by enemies in two highest ​bits: Bit 15 (blockable) and bit 14 (blocked). ​The first one marks it as unpassable by large enemies, like the [[:​items:​details:​tr1:​trex|T-Rex (ID 18)]]the [[:​items:​details:​tr1:​mutant|Mutant (ID 20)]] or the [[:​items:​details:​tr1:​centaur|Centaur (ID 23)]] and is always set behind doors. ​The second ​one marks it unpassable for other enemies and is set for movable blocks (if blockable bit is set), for closed doors and for some flip maps (set at start).
  
 === Overlaps === === Overlaps ===
trs/npc_behaviour.1493593123.txt.gz · Last modified: 2017/05/01 00:58 by xproger
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