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fundamentals [2017/01/06 11:52] – [32 bit Fixed Point Data Type] Math fix stohrendorftrs:savegame:trs:fundamentals [2017/02/04 16:32] – ↷ Links adapted because of a move operation zdimension
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 ===== File Types ===== ===== File Types =====
  
-Tomb Raider is driven by various sets of files — [[file_formats|level files]], [[scripting_tr2_tr3|script]] [[scripting_tr4_tr5|files]], FMVs, [[sound#audio_tracks|audio tracks]] and [[sound#sound_files|sound files]]. In TR4 and TR5, there is also specific file type which contains cutscene data — [[cutseq|cutseq pack]].+Tomb Raider is driven by various sets of files — [[trs:savegame:trs:file_formats|level files]], [[trs:scripting_tr2_tr3|script]] [[trs:scripting_tr4_tr5|files]], FMVs, [[trs:sound#audio_tracks|audio tracks]] and [[trs:sound#sound_files|sound files]]. In TR4 and TR5, there is also specific file type which contains cutscene data — [[trs:savegame:trs:cutseq|cutseq pack]].
  
 ==== The Script Files ==== ==== The Script Files ====
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 The only difference is the extra field ''%%Effects%%''. It has this layout: The only difference is the extra field ''%%Effects%%''. It has this layout:
  
-  * //Bit 0:// if set, face has //additive alpha blending// (same meaning that when the ''%%Attribute%%'' field of [[miscellany#tr_object_texture|[tr_object_texture]]] is 2, but this flag overrides it).+  * //Bit 0:// if set, face has //additive alpha blending// (same meaning that when the ''%%Attribute%%'' field of [[trs:miscellany#tr_object_texture|[tr_object_texture]]] is 2, but this flag overrides it).
  
 |{{:illustrations:face_blend.jpg?nolink|illustrations/face_blend.jpg}}|{{:illustrations:face_noblend.jpg?nolink|illustrations/face_noblend.jpg}}| |{{:illustrations:face_blend.jpg?nolink|illustrations/face_blend.jpg}}|{{:illustrations:face_noblend.jpg?nolink|illustrations/face_noblend.jpg}}|
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