This version is outdated by a newer approved version.This version (2017/01/31 20:51) was approved by zdimension.
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TR2
struct tr2_savegame { uint8_t SaveName[33]; // ASCII C string; null-terminated (rdata after \0 is ignored); for accents see String Array section of TOMBPC.DAT page uint8_t Unknown1[42]; int32_t SaveNumber; uint8_t Unknown2[44]; // First level use block 0, second use block 1... so that at the end of the game, // it sums up everything and/or checks if you found all secrets, etc struct { uint16_t Header; // Always 0x3E8 uint16_t Ammo_AutoPistols; // 65,535 means unlimited uint16_t Ammo_Uzis; uint16_t Ammo_Shotgun; uint16_t Ammo_M16; uint16_t Ammo_Grenade; uint16_t Ammo_Harpoon; uint8_t SmallMedipacks; // 255 means unlimited uint8_t LargeMedipacks; uint8_t Unknown; uint8_t Flares; uint8_t Unknown2[2]; /* 00000001 Always set * 00000010 Pistols * 00000100 Automatic pistols * 00001000 Uzis * 00010000 Shotgun * 00100000 M16 * 01000000 Grenade launcher * 10000000 Harpoon gun */ uint8_t Weapons; uint8_t Unknown3[23]; } Blocks[23]; uint32_t ElapsedTime; // in game ticks (1/30th of a second), so divide by 30 for time in seconds uint32_t AmmoUsed; uint32_t Hits; uint32_t DistanceTraveled; // Divide by 445.023 for value in meters uint32_t Kills; /* 00000001 Bronze * 00000010 Jade * 00000100 Gold */ uint8_t Secrets; uint8_t HealthPacksUsed; // Divide by 2 for value. Large medipack = 1; Small = 0.5 uint8_t LevelNumber; // First level = 1 uint8_t Unknown5a; uint8_t UnlimitedAmmo; // Enabled = 1 uint8_t Unknown5b[2]; uint8_t Puzzle[4]; // Corresponds to TOMBPC.DAT Puzzle & Keys entries uint8_t Keys[4]; // This part needs to be studied uint8_t Unknown6[744]; uint16_t Health; // Divide by 10 for floating point value between 0 and 100; 32767 (0x7FFF) means unlimited uint8_t Unknown7[1952]; uint16_t Air; uint8_t ReadToEOF[]; };
Identifications
The LevelNumber
field is used for determining what level the game should load when opening the savegame.
ID | Level | Puzzle | Key | ||||||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 1 | 2 | 3 | 4 | ||
1 | The Great Wall | Guardhouse Key | Rusty Key | ||||||
2 | Venice | Boathouse Key | Steel Key | Iron Key | |||||
3 | Bartoli's Hideout | Library Key | Detonator Key | ||||||
4 | Opera House | Relay Box | Circuit Board | Ornate Key | |||||
5 | Offshore Rig | Red Pass Card | Yellow Pass Card | Green Pass Card | |||||
6 | Diving Area | Machine Chip | Red Pass Card | Blue Pass Card | |||||
7 | 40 Fathoms | ||||||||
8 | Wreck of the Maria Doria | Circuit Breaker | Rest Room Key | Rusty Key | Cabin Key | ||||
9 | Living Quarters | Theatre Key | Rusty Key | ||||||
10 | The Deck | The Seraph | Stern Key | Storage Key | Cabin Key | ||||
11 | Tibetan Foothills | The Seraph | Drawbridge Key | Hut Key | |||||
12 | Barkhang Monastery | Prayer Wheels | Gemstones | The Seraph | Strongroom Key | Trapdoor Key | Rooftops Key | Main Hall Key | |
13 | Catacombs of the Talion | Tibetan Mask | |||||||
14 | Ice Palace | Tibetan Mask | Gong Hammer | ||||||
15 | Temple of Xian | The Dragon Seal | Gold Key | Silver Key | Main Chamber Key | ||||
16 | Floating Islands | Mystic Plaque | Mystic Plaque | ||||||
17 | The Dragon's Lair | Mystic Plaque | Dagger of Xian | ||||||
18 | Home Sweet Home | Dagger of Xian | Gun Cupboard Key | ||||||
19 | Venice (demo) | Boathouse Key | Steel Key | Iron Key | |||||
20 | Wreck of the Maria Doria (demo) | Circuit Breaker | Rest Room Key | Rusty Key | Cabin Key | ||||
21 | Tibetan Foothills (demo) | The Seraph | Drawbridge Key | Hut Key |