This version (2017/04/15 15:43) was approved by stohrendorf.The Previously approved version (2017/01/30 23:17) is available.
State 6
State 6 (larastate) | |
---|---|
Name | Turn right (slow) |
ID | 6 |
Since Engine | 1 |
Input Handling
If Health is $\leq 0$, set the Target State to State 2, and return.
Increase $\Delta Lara^\measuredangle_y$ by $409\,\mathrm{AU}$.
- If Lara's Hands are in Combat State, set the Target State to State 20; otherwise, if $\Delta Lara^\measuredangle_y > 728\,\mathrm{AU}$…
- and input is “Walk”, set $\Delta Lara^\measuredangle_y = 728\,\mathrm{AU}$;
- and input is not “Walk”, set Target State to State 20.
- If input does not contain “Forward”, but “Right”, simply return.
- If input does neither contain “Forward” nor “Right”, set Target State to State 2 and return.