This version is outdated by a newer approved version.This version (2017/01/29 16:08) was approved by stohrendorf.
This is an old revision of the document!
State 1
State 1 (larastate) | |
---|---|
Name | Run Forward |
ID | 1 |
Since Engine | 1 |
Input Handling
If Health is $\leq 0$, set Target State to State 8, and return.
- Roll
- Use Animation 146/frame 3857; set the State to State 45 and the Target State to State 2; return.
- Left
- Subtract $409$ AU from Y Rotation Speed; subtract $273$ AU from Lara's Z Rotation.
- Right
- Add $409$ AU to Y Rotation Speed; add $273$ AU to Lara's Z Rotation.
Y Rotation Speed is clamped to $\pm 1456$ AU; Lara's Z Rotation is clamped to $\pm 2002$ AU.