This version (2017/04/15 15:43) was approved by stohrendorf.The Previously approved version (2017/01/29 16:08) is available.Diff

State 1

State 1 (larastate)
NameRun Forward
ID1
Since Engine1

Input Handling

If Health is $\leq 0$, set Target State to State 8, and return.

Roll
Use Animation 146/frame 3857; set the State to State 45 and the Target State to State 2; return.
Left
Subtract $409\,\mathrm{AU}$ from $\Delta Lara^\measuredangle_y$; subtract $273\,\mathrm{AU}$ from $Lara^\measuredangle_z$.
Right
Add $409\,\mathrm{AU}$ to $\Delta Lara^\measuredangle_y$; add $273\,\mathrm{AU}$ to $Lara^\measuredangle_z$.
$\Delta Lara^\measuredangle_y$ is clamped to $\pm 1456\,\mathrm{AU}$; $Lara^\measuredangle_z$ is clamped to $\pm 2002\,\mathrm{AU}$.
Jump
If Lara is not already jumping, set Target State to State 3 and return.
Not “Forward”
Set Target State to State 2 and return.
Forward and Walk
Set Target State to State 0.
Forward and not Slow
Set Target State to State 1.
items/details/lara/states/1.txt · Last modified: 2017/02/07 18:27 (external edit)
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