This version is outdated by a newer approved version.
This version (2017/01/24 20:31) was approved by stohrendorf, zdimension.

This is an old revision of the document!
TR2
TR2 ID | Name | Description | Additional notes | Invisible | Pickup | Helper | Unused | Sprite | Menu item | Wiki page | Image |
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0 | Lara | Including Lara skin | Lara | ![]() |
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1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | yes | ![]() |
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2 | LaraPonytail | Hardcoded to attach to Lara’s head | yes | ![]() |
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3 | LaraShotgunAnim | Animations used for shotgun shooting | yes | ![]() |
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4 | LaraAutopistolsAnim | Meshes used for automatic pistols shooting, anims from LaraPistolsAnim | yes | ![]() |
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5 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | yes | ![]() |
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6 | LaraM16Anim | Animations used for M16 shooting | yes | ![]() |
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7 | LaraGrenadeLauncherAnim | Animations used for grenade launcher shooting | ![]() |
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8 | LaraHarpoonGunAnim | Animations used for harpoon gun shooting | ![]() |
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9 | LaraFlareAnim | ![]() |
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10 | LaraSnowmobileAnim | Animations used for snowmobile driving | ![]() |
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11 | LaraBoatAnim | Animations used for boat driving | ![]() |
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12 | AlternativeLara | Alternative Lara outfits and animations | Various additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.) | yes | |||||||
13 | RedSnowmobile | Goes faster than BlackSnowmobile but can’t shoot | ![]() |
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14 | Boat | ![]() |
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15 | Dog | Doberman in TR2 | ![]() |
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16 | MaskedGoon1 | White mask, jacket. | ![]() |
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17 | MaskedGoon2 | White mask, vest. Uses animations from MaskedGoon1 | ![]() |
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18 | MaskedGoon3 | Black mask. Uses animations from MaskedGoon1 | ![]() |
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19 | Knifethrower | ||||||||||
20 | ShotgunGoon | ![]() |
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21 | Rat | ![]() |
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22 | DragonFront | yes | |||||||||
23 | DragonBack | Attaches to DragonFront at runtime | yes | ||||||||
24 | Gondola | Shatterable by boat vehicle | ![]() |
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25 | Shark | ||||||||||
26 | YellowMorayEel | ||||||||||
27 | BlackMorayEel | ||||||||||
28 | Barracuda | ![]() |
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29 | ScubaDiver | ||||||||||
30 | Gunman1 | ||||||||||
31 | Gunman2 | ||||||||||
32 | StickWieldingGoon1 | ![]() |
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33 | StickWieldingGoon2 | Can’t climb | |||||||||
34 | FlamethrowerGoon | ||||||||||
36 | Spider | ||||||||||
37 | GiantSpider | ||||||||||
38 | Crow | ||||||||||
39 | Tiger | Also snow leopard | ![]() |
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40 | MarcoBartoli | ||||||||||
41 | XianGuardSpear | ||||||||||
42 | XianGuardSpearStatue | Transforms to XianGuardSpear on activation | |||||||||
43 | XianGuardSword | ||||||||||
44 | XianGuardSwordStatue | Transforms to XianGuardSword on activation | |||||||||
45 | Yeti | ![]() |
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46 | BirdMonster | Guards Talion | |||||||||
47 | Eagle | ![]() |
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48 | Mercenary1 | ![]() |
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49 | Mercenary2 | Black ski mask, gray jacket | ![]() |
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50 | Mercenary3 | Black ski mask, brown jacket | ![]() |
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51 | BlackSnowmobile | Goes slower than RedSnowmobile, but can shoot | ![]() |
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52 | MercenarySnowmobileDriver | ![]() |
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53 | Monk1 | With long stick | |||||||||
54 | Monk2 | With knife-end stick | |||||||||
55 | FallingBlock | Hard collision above floor level, trigger should be in sector to activate | ![]() |
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57 | LooseBoards | Same action as FallingBlock | ![]() |
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58 | SwingingSandbag | Sometimes it's a spiky ball | ![]() |
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59 | TeethSpikes | Sometimes glass shards in TR2, and barbed wires in TR3 | ![]() |
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60 | RollingBall | ![]() |
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61 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | yes | ![]() |
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62 | DartEmitter | ![]() |
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63 | Drawbridge | ![]() |
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64 | SlammingDoors | ![]() |
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65 | Elevator | Trigger should be in sector to be standable | ![]() |
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66 | Minisub | ||||||||||
67 | PushableBlock1 | ![]() |
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68 | PushableBlock2 | ![]() |
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69 | PushableBlock3 | ![]() |
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70 | PushableBlock4 | ![]() |
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71 | Lava bowl | ||||||||||
72 | BreakableWindow1 | Must be shot to break | ![]() |
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73 | BreakableWindow2 | Must be jumped through to break | |||||||||
76 | AirplanePropeller | ![]() |
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77 | PowerSaw | ||||||||||
78 | OverheadPulleyHook | ||||||||||
79 | FallingCeiling | Also sometimes sandbag in TR2 | ![]() |
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80 | RollingSpindle | ||||||||||
81 | WallKnifeBlade | Sometimes knife disk in TR3 | ![]() |
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82 | StatueKnifeBlade | ![]() |
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83 | MultipleBoulders | Snowballs in Tibetan Foothills | ![]() |
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84 | DetachableIcicles | ![]() |
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85 | SpikyWall | ||||||||||
86 | BouncePad | Bounces Lara up | |||||||||
87 | SpikyCeiling | ||||||||||
88 | TibetanBell | Activates when shot | |||||||||
89 | BoatWake | yes | yes | ![]() |
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90 | SnowmobileWake | yes | yes | ![]() |
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91 | SnowmobileBelt | Two meshes are swapped at runtime according to current snowmobile state | ![]() |
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92 | WheelKnob | ||||||||||
93 | SmallWallSwitch | ![]() |
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94 | UnderwaterPropeller | ||||||||||
95 | AirFan | ![]() |
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96 | SwingingBox | Sometimes it's a spiky ball | ![]() |
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97 | CutsceneActor1 | ||||||||||
98 | CutsceneActor2 | ||||||||||
99 | CutsceneActor3 | ||||||||||
100 | UIFrame | Used to create UI elements | yes | yes | ![]() |
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101 | RollingStorageDrums | ||||||||||
102 | ZiplineHandle | When used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering | |||||||||
103 | PushButtonSwitch | ![]() |
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104 | WallSwitch | Sometimes an underwater switch in TR2 | ![]() |
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105 | UnderwaterSwitch | ![]() |
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106 | Door1 | ![]() |
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107 | Door2 | ![]() |
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108 | Door3 | ![]() |
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109 | Door4 | ![]() |
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110 | Door5 | ![]() |
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111 | Door6 | Lifting door in TR2 | ![]() |
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112 | Door7 | Lifting door in TR2 | ![]() |
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113 | Door8 | Lifting door in TR2 | ![]() |
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114 | Trapdoor1 | ![]() |
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115 | Trapdoor2 | ![]() |
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116 | Trapdoor3 | ||||||||||
117 | BridgeFlat | ![]() |
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118 | BridgeTilt1 | ![]() |
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119 | BridgeTilt2 | ![]() |
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120 | PassportOpening | yes | yes | ![]() |
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121 | Compass | Stopwatch in TR2 and TR3 | yes | yes | ![]() |
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122 | LarasHomePolaroid | yes | yes | ![]() |
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123 | CutsceneActor4 | ||||||||||
124 | CutsceneActor5 | ||||||||||
125 | CutsceneActor6 | ||||||||||
126 | CutsceneActor7 | ||||||||||
127 | CutsceneActor8 | ||||||||||
128 | CutsceneActor9 | ||||||||||
129 | CutsceneActor10 | ||||||||||
130 | CutsceneActor11 | ||||||||||
133 | PassportClosed | yes | yes | ![]() |
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134 | Map | yes | yes | ![]() |
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135 | PistolsSprite | yes | ![]() |
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136 | ShotgunSprite | yes | ![]() |
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137 | AutopistolsSprite | yes | yes | ![]() |
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138 | UzisSprite | yes | ![]() |
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139 | HarpoonGunSprite | yes | yes | ![]() |
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140 | M16Sprite | yes | yes | ![]() |
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141 | GrenadeLauncherSprite | yes | yes | ![]() |
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142 | PistolAmmoSprite | yes | ![]() |
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143 | ShotgunAmmoSprite | yes | ![]() |
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144 | AutopistolAmmoSprite | yes | yes | ![]() |
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145 | UziAmmoSprite | yes | ![]() |
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146 | HarpoonGunAmmoSprite | yes | yes | ![]() |
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147 | M16AmmoSprite | yes | yes | ![]() |
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148 | GrenadeLauncherAmmoSprite | yes | yes | ![]() |
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149 | SmallMedipackSprite | Restores 1/2 of Lara HP | yes | ![]() |
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150 | LargeMedipackSprite | Restores Lara HP to maximum | yes | ![]() |
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151 | FlaresSprite | yes | yes | ![]() |
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152 | Flare | Spawns when Lara throws flare away, re-pickupable | yes | ![]() |
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153 | Sunglasses | yes | yes | ![]() |
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154 | CassettePlayer | yes | yes | ![]() |
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155 | DirectionKeys | yes | yes | ![]() |
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157 | Pistols | yes | yes | ![]() |
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158 | Shotgun | yes | yes | ![]() |
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159 | Autopistols | yes | yes | ![]() |
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160 | Uzis | yes | yes | ![]() |
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161 | HarpoonGun | yes | yes | ![]() |
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162 | M16 | yes | yes | ![]() |
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163 | GrenadeLauncher | yes | yes | ![]() |
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164 | PistolAmmo | yes | yes | ![]() |
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165 | ShotgunAmmo | yes | yes | ![]() |
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166 | AutopistolAmmo | yes | yes | ![]() |
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167 | UziAmmo | yes | yes | ![]() |
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168 | HarpoonGunAmmo | yes | yes | ![]() |
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169 | M16Ammo | yes | yes | ![]() |
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170 | GrenadeLauncherAmmo | yes | yes | ![]() |
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171 | SmallMedipack | Restores 1/2 of Lara HP | yes | yes | ![]() |
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172 | LargeMedipack | Restores Lara HP to maximum | yes | yes | ![]() |
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173 | Flares | yes | yes | ![]() |
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174 | Puzzle1Sprite | yes | |||||||||
175 | Puzzle2Sprite | yes | |||||||||
176 | Puzzle3Sprite | yes | |||||||||
177 | Puzzle4Sprite | yes | |||||||||
178 | Puzzle1 | yes | yes | ||||||||
179 | Puzzle2 | yes | yes | ||||||||
180 | Puzzle3 | yes | yes | ||||||||
181 | Puzzle4 | yes | yes | ||||||||
182 | PuzzleHole1 | Swaps to PuzzleDone1 when Puzzle1 is used | |||||||||
183 | PuzzleHole2 | Swaps to PuzzleDone2 when Puzzle2 is used | |||||||||
184 | PuzzleHole3 | Swaps to PuzzleDone3 when Puzzle3 is used | |||||||||
185 | PuzzleHole4 | Swaps to PuzzleDone4 when Puzzle4 is used | |||||||||
186 | PuzzleDone1 | ||||||||||
187 | PuzzleDone2 | ||||||||||
188 | PuzzleDone3 | ||||||||||
189 | PuzzleDone4 | ||||||||||
190 | Secret1 | Golden dragon | yes | yes | ![]() |
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191 | Secret2 | Jade dragon | yes | yes | ![]() |
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192 | Secret3 | Silver dragon | yes | yes | ![]() |
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193 | Key1Sprite | yes | |||||||||
194 | Key2Sprite | yes | |||||||||
195 | Key3Sprite | yes | |||||||||
196 | Key4Sprite | yes | |||||||||
197 | Key1 | yes | yes | ||||||||
198 | Key2 | yes | yes | ||||||||
199 | Key3 | yes | yes | ||||||||
200 | Key4 | yes | yes | ||||||||
201 | Keyhole1 | Used with Key1Sprite | |||||||||
202 | Keyhole2 | Used with Key2Sprite | |||||||||
203 | Keyhole3 | Used with Key3Sprite | |||||||||
204 | Keyhole4 | Used with Key4Sprite | |||||||||
205 | QuestItem1Sprite | yes | yes | ||||||||
206 | QuestItem2Sprite | Talion | yes | yes | |||||||
207 | QuestItem1 | yes | yes | ||||||||
208 | QuestItem2 | Talion | yes | yes | |||||||
209 | DragonExplosionEffect | yes | |||||||||
210 | DragonExplosionEffect2 | yes | |||||||||
211 | DragonExplosionEffect3 | yes | |||||||||
212 | Alarm | Plays looped sound ID #332 | yes | ||||||||
213 | DrippingWater | Randomly plays sound ID #329 | yes | ||||||||
214 | TRex | ![]() |
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215 | SingingBirds | Randomly plays sound ID #316 | yes | ||||||||
216 | BartoliHideoutClock | yes | |||||||||
217 | Placeholder | Purpose unknown | yes | ||||||||
218 | DragonBonesFront | Transformed from DragonFront when dragon dies | yes | ||||||||
219 | DragonBonesBack | Transformed from DragonBack when dragon dies | yes | ||||||||
220 | ExtraFire | Used in Ice Palace | yes | yes | |||||||
222 | AquaticMine | Present in Venice | ![]() |
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223 | MenuBackground | Animated on PSX version | yes | ![]() |
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224 | GrayDisk | Purpose unknown | yes | yes | ![]() |
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225 | GongStick | Contains animation for gong stick itself, Lara anim is placed in AlternativeLara | yes | ||||||||
226 | Gong | Acts same way as ID #202, i.e. entity ID #194 can be used | |||||||||
227 | DetonatorBox | ![]() |
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228 | Helicopter | Present in Diving Area; Flies upwards and away | |||||||||
229 | Explosion | Also used for grenade blast | yes | yes | ![]() |
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230 | Splash | Emitted by WaterfallMist and Lara going underwater | yes | yes | ![]() |
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231 | Bubbles | Emitted by Lara underwater | yes | yes | ![]() |
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233 | Blood | yes | yes | ![]() |
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235 | FlareSparkles | Used on activated flare, animation is done via randomized rotation | yes | yes | ![]() |
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236 | Glow | Overlay for M16/MP5 gunflare mesh | yes | yes | ![]() |
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238 | Ricochet | yes | yes | ![]() |
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240 | Gunflare | Rendered when shooting | yes | ![]() |
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241 | M16Gunflare | Used when shooting M16 only | yes | ![]() |
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243 | CameraTarget | yes | |||||||||
244 | WaterfallMist | Generates water ripples below | yes | ||||||||
245 | Harpoon | yes | |||||||||
247 | Placeholder | Purpose unknown | yes | ||||||||
248 | GrenadeSingle | Projectile, generated when shooting grenade launcher | yes | ![]() |
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249 | HarpoonFlying | Projectile, generated when shooting harpoon gun | yes | ![]() |
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250 | LavaParticles | yes | yes | ![]() |
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251 | LavaParticleEmitter | Produces sound and bouncing sprite bubbles | yes | ||||||||
252 | Flame | yes | yes | ![]() |
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253 | FlameEmitter | Generates flame sprite sequence, sets Lara on fire in radius of ~1/2 sector | yes | ||||||||
254 | Skybox | Rendered when any room with outside flag set is visible | yes | ||||||||
255 | FontGraphics | yes | yes | ![]() |
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256 | Monk | ||||||||||
257 | DoorBell | Plays sound ID #334 once in TR2, no sound at all in TR3 | yes | ||||||||
258 | AlarmBell | Plays looped sound ID #335 | yes | ||||||||
259 | Helicopter | Travels around 30 sectors, then deactivates itself | |||||||||
260 | Winston | ||||||||||
262 | LaraCutscenePlacement | Used in last level to engage shower cutscene | yes | ||||||||
263 | ShotgunAnimation | Used in end game cutscene (shower) | yes | ||||||||
264 | DragonExplosionEmitter | Activates when Lara at a close range, produces animation sequence using DragonExplosionEffect1-3, then spawns DragonFront at the end | yes |