This version is outdated by a newer approved version.DiffThis version (2017/05/14 19:05) was approved by zdimension.The Previously approved version (2017/01/24 20:35) is available.Diff

Catalogues

This page contains reference catalogues of different game models.

Tomb Raider 1

TR1 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
5AlternativeLaraAlternative Lara outfits and animationsVarious additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)yes
21MutantSpawnpoint1Requires Mutant present. Spawns same ID, but with on-land and shooting behaviour.yes
22MutantSpawnpoint2As MutantSpawnpoint1, but without shooting behaviour.yes
25DinoWarriorLeftover from beta versionsyes
26FishLeftover from beta versionsyes
41LiftingDoorActs in reverse with activation mask set on start-up.
77CutsceneActor1
78CutsceneActor2
79CutsceneActor3
80CutsceneActor4
110Puzzle1Spriteyes
111Puzzle2Spriteyes
112Puzzle3Spriteyes
113Puzzle4Spriteyes
114Puzzle1yesyes
115Puzzle2yesyes
116Puzzle3yesyes
117Puzzle4yesyes
118PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
119PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
120PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
121PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
122PuzzleDone1
123PuzzleDone2
124PuzzleDone3
125PuzzleDone4
128MidasGoldTouchyes
129Key1Spriteyes
130Key2Spriteyes
131Key3Spriteyes
132Key4Spriteyes
133Key1yesyes
134Key2yesyes
135Key3yesyes
136Key4yesyes
137Keyhole1Used with Key1Sprite
138Keyhole2Used with Key2Sprite
139Keyhole3Used with Key3Sprite
140Keyhole4Used with Key4Sprite
169CameraTargetyes
170WaterfallMistGenerates water ripples belowyes
177LavaParticleEmitterProduces sound and bouncing sprite bubblesyes
179FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of ~1/2 sectoryes
183EarthquakeShakes camera and plays several rumble sound FXsyes
74Animating1Used as cogs in LEVEL3A.PHD
75Animating2Used as cogs in LEVEL3A.PHD
76Animating3Used as cogs in LEVEL3A.PHD
200Bag1yes
204Bag2yes
215Bag3yes
47BarricadeUsed to block final door in LEVEL4.PHD
9Bat
8Bear
158Bloodyesyes
68BridgeFlat
69BridgeTilt1
70BridgeTilt2
155BubblesEmitted by Lara underwateryesyes
96CassettePlayeryesyes
23CentaurMutantcentaur
161CentaurStatue
72CompassStopwatch in TR2 and TR3yesyes
31Cowboy
11CrocodileInWater
10CrocodileOnLand
39DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
40DartEmitter
97DirectionKeysyesyes
57Door1
58Door2
59Door3
60Door4
61Door5
62Door6Lifting door in TR2
63Door7Lifting door in TR2
64Door8Lifting door in TR2
6DoppelgangerMirrors Lara movement
151ExplosionAlso used for grenade blastyesyes
92ExplosiveSpriteFound in GYM.PHD as #151 (Explosion)yesyes
107Explosiveyesyes
35FallingBlockHard collision above floor level, trigger should be in sector to activate
53FallingCeilingAlso sometimes sandbag in TR2
178Flameyesyes
98Flashlightyesyes
180FlowingAtlanteanLava
190FontGraphicsImplemented as a sprite sequence, each entry referencing a texture part with the respective characteryesyes
15Gorilla
166GunflareRendered when shootingyes
233IncaMummyyes
32KoldKin Kade, alias Mr. T
0LaraIncluding Lara skinLara
3LaraMagnumsAnimMagnum meshesyes
1LaraPistolsAnimAnimations used for double-guns (pistol/magnums/uzi shooting), meshes for pistolsyes
189LaraPonytailNever finished and never used in game, present in LEVEL3A.PHDyes
73LarasHomePolaroidyesyes
2LaraShotgunAnimAnimations and meshes for Shotgunyes
4LaraUzisAnimUzi meshesyes
94LargeMedipackSpriteRestores Lara HP to maximumyes
109LargeMedipackRestores Lara HP to maximumyesyes
27LarsonLarson Conway
176LavaParticlesyesyes
127LeadBar
126LeadBarSpriteUsed against MidasGoldTouch to transform into Puzzle1Spriteyes
13LionFemale
12LionMale
90MagnumAmmoSpriteyes
105MagnumAmmoyesyes
86MagnumsSpriteyes
101Magnumsyesyes
82Mapyesyes
182Motorboat
52MovingBlock
24Mummy
20MutantAtlantean mutantmutant
172MutantBulletProjectile, dynamically generated by mutantyes
181MutantEggBigFor Torso Boss
163MutantEggSmallSpawns different mutant types, according to own's initial activation mask
173MutantGrenadeProjectile, dynamically generated by mutantyes
231PaintedPotyes
14Panther
81PassportClosedyesyes
71PassportOpeningyesyes
28PierrePierre Dupont
88PistolAmmoSpriteyes
103PistolAmmoyesyes
84PistolsSpriteyes
99Pistolsyesyes
191Plant1yes
192Plant2yes
193Plant3yes
194Plant4yes
195Plant5yes
216Pottery1yes
217Pottery2yes
236Pottery3yes
237Pottery4yes
238Pottery5yes
239Pottery6yes
48PushableBlock1
49PushableBlock2
50PushableBlock3
51PushableBlock4
19Raptor
17RatInWater
16RatOnLand
164Ricochetyesyes
212Rock1yes
213Rock2yes
214Rock3yes
38RollingBall
83SavegameCrystal
146Scion
147ScionHolder
143ScionPieceSpecial way (next to, not below) and animation for pick-upyes
150ScionPiece2yes
145ScionShootable
85ShotgunSpriteyes
100Shotgunyesyes
89ShotgunAmmoSpriteyes
104ShotgunAmmoyesyes
29SkateboardLinked to SkateboardKid at runtimeyes
30SkateboardKidJerome Johnson
42SlammingDoors
93SmallMedipackSpriteRestores 1/2 of Lara HPyes
108SmallMedipackRestores 1/2 of Lara HPyesyes
160Smokeyesyes
165SparklesUsed for Midas golden effectyesyes
153SplashEmitted by WaterfallMist and Lara going underwateryesyes
95Sunglassesyesyes
162SuspendedShack
36SwingingBlade
43SwordOfDamocles
54SwordOfDamocles2Duplicate of SwordOfDamoclesyes
37TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3In TR1, falling into them (irrespective of speed) causes instant death; running causes health damage; walking does nothing.
45ThorHammerBlockLinked to ThorHammerHandle at runtimeyes
44ThorHammerHandle
46ThorLightningBallOnly first mesh is rendered, others are nullmesh pointers for lighting strikes
34TorsoBoss
65Trapdoor1
66Trapdoor2
18TRexUses the boulder death animation when biting Lara to death; this will also swap Lara completely with AlternativeLara.trex
56UnderwaterSwitch
91UziAmmoSpriteyes
106UziAmmoyesyes
87UzisSpriteyes
102Uzisyesyes
55WallSwitchSometimes an underwater switch in TR2
33WingedNatla
7Wolf
CSV Export

Tomb Raider 2

TR2 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
12AlternativeLaraAlternative Lara outfits and animationsVarious additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)yes
97CutsceneActor1
98CutsceneActor2
99CutsceneActor3
123CutsceneActor4
174Puzzle1Spriteyes
175Puzzle2Spriteyes
176Puzzle3Spriteyes
177Puzzle4Spriteyes
178Puzzle1yesyes
179Puzzle2yesyes
180Puzzle3yesyes
181Puzzle4yesyes
182PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
183PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
184PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
185PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
186PuzzleDone1
187PuzzleDone2
188PuzzleDone3
189PuzzleDone4
193Key1Spriteyes
194Key2Spriteyes
195Key3Spriteyes
196Key4Spriteyes
197Key1yesyes
198Key2yesyes
199Key3yesyes
200Key4yesyes
201Keyhole1Used with Key1Sprite
202Keyhole2Used with Key2Sprite
203Keyhole3Used with Key3Sprite
204Keyhole4Used with Key4Sprite
243CameraTargetyes
244WaterfallMistGenerates water ripples belowyes
251LavaParticleEmitterProduces sound and bouncing sprite bubblesyes
253FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of ~1/2 sectoryes
19Knifethrower
22DragonFrontyes
23DragonBackAttaches to DragonFront at runtimeyes
25Shark
26YellowMorayEel
27BlackMorayEel
29ScubaDiver
30Gunman1
31Gunman2
33StickWieldingGoon2Can’t climb
34FlamethrowerGoon
36Spider
37GiantSpider
38Crow
40MarcoBartoli
41XianGuardSpear
42XianGuardSpearStatueTransforms to XianGuardSpear on activation
43XianGuardSword
44XianGuardSwordStatueTransforms to XianGuardSword on activation
46BirdMonsterGuards Talion
53Monk1With long stick
54Monk2With knife-end stick
66Minisub
71Lava bowl
73BreakableWindow2Must be jumped through to break
77PowerSaw
78OverheadPulleyHook
80RollingSpindle
85SpikyWall
86BouncePadBounces Lara up
87SpikyCeiling
88TibetanBellActivates when shot
92WheelKnob
94UnderwaterPropeller
101RollingStorageDrums
102ZiplineHandleWhen used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering
116Trapdoor3
124CutsceneActor5
125CutsceneActor6
126CutsceneActor7
127CutsceneActor8
128CutsceneActor9
129CutsceneActor10
130CutsceneActor11
205QuestItem1Spriteyesyes
206QuestItem2SpriteTalionyesyes
207QuestItem1yesyes
208QuestItem2Talionyesyes
209DragonExplosionEffectyes
210DragonExplosionEffect2yes
211DragonExplosionEffect3yes
212AlarmPlays looped sound ID #332yes
213DrippingWaterRandomly plays sound ID #329yes
215SingingBirdsRandomly plays sound ID #316yes
216BartoliHideoutClockyes
217PlaceholderPurpose unknownyes
218DragonBonesFrontTransformed from DragonFront when dragon diesyes
219DragonBonesBackTransformed from DragonBack when dragon diesyes
220ExtraFireUsed in Ice Palaceyesyes
225GongStickContains animation for gong stick itself, Lara anim is placed in AlternativeLarayes
226GongActs same way as ID #202, i.e. entity ID #194 can be used
228HelicopterPresent in Diving Area; Flies upwards and away
245Harpoonyes
247PlaceholderPurpose unknownyes
254SkyboxRendered when any room with outside flag set is visibleyes
256Monk
257DoorBellPlays sound ID #334 once in TR2, no sound at all in TR3yes
258AlarmBellPlays looped sound ID #335yes
259HelicopterTravels around 30 sectors, then deactivates itself
260Winston
262LaraCutscenePlacementUsed in last level to engage shower cutsceneyes
263ShotgunAnimationUsed in end game cutscene (shower)yes
264DragonExplosionEmitterActivates when Lara at a close range, produces animation sequence using DragonExplosionEffect1-3, then spawns DragonFront at the endyes
233Bloodyesyes
117BridgeFlat
118BridgeTilt1
119BridgeTilt2
231BubblesEmitted by Lara underwateryesyes
154CassettePlayeryesyes
121CompassStopwatch in TR2 and TR3yesyes
61DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
62DartEmitter
155DirectionKeysyesyes
106Door1
107Door2
108Door3
109Door4
110Door5
111Door6Lifting door in TR2
112Door7Lifting door in TR2
113Door8Lifting door in TR2
229ExplosionAlso used for grenade blastyesyes
55FallingBlockHard collision above floor level, trigger should be in sector to activate
79FallingCeilingAlso sometimes sandbag in TR2
252Flameyesyes
255FontGraphicsImplemented as a sprite sequence, each entry referencing a texture part with the respective characteryesyes
240GunflareRendered when shootingyes
0LaraIncluding Lara skinLara
1LaraPistolsAnimAnimations used for double-guns (pistol/magnums/uzi shooting), meshes for pistolsyes
122LarasHomePolaroidyesyes
3LaraShotgunAnimAnimations and meshes for Shotgunyes
5LaraUzisAnimUzi meshesyes
150LargeMedipackSpriteRestores Lara HP to maximumyes
172LargeMedipackRestores Lara HP to maximumyesyes
250LavaParticlesyesyes
134Mapyesyes
133PassportClosedyesyes
120PassportOpeningyesyes
142PistolAmmoSpriteyes
164PistolAmmoyesyes
135PistolsSpriteyes
157Pistolsyesyes
67PushableBlock1
68PushableBlock2
69PushableBlock3
70PushableBlock4
238Ricochetyesyes
60RollingBall
136ShotgunSpriteyes
158Shotgunyesyes
143ShotgunAmmoSpriteyes
165ShotgunAmmoyesyes
64SlammingDoors
149SmallMedipackSpriteRestores 1/2 of Lara HPyes
171SmallMedipackRestores 1/2 of Lara HPyesyes
230SplashEmitted by WaterfallMist and Lara going underwateryesyes
153Sunglassesyesyes
59TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3In TR1, falling into them (irrespective of speed) causes instant death; running causes health damage; walking does nothing.
114Trapdoor1
115Trapdoor2
214TRexUses the boulder death animation when biting Lara to death; this will also swap Lara completely with AlternativeLara.trex
105UnderwaterSwitch
145UziAmmoSpriteyes
167UziAmmoyesyes
138UzisSpriteyes
160Uzisyesyes
104WallSwitchSometimes an underwater switch in TR2
95AirFan
76AirplanePropeller
222AquaticMinePresent in Venice
166AutopistolAmmoyesyes
144AutopistolAmmoSpriteyesyes
159Autopistolsyesyes
137AutopistolsSpriteyesyes
28Barracuda
51BlackSnowmobileGoes slower than RedSnowmobile, but can shoot
14Boat
89BoatWakeyesyes
72BreakableWindow1Must be shot to break
84DetachableIcicles
227DetonatorBox
15DogDoberman in TR2
63Drawbridge
47Eagle
65ElevatorTrigger should be in sector to be standable
152FlareSpawns when Lara throws flare away, re-pickupableyes
173Flaresyesyes
235FlareSparklesUsed on activated flare, animation is done via randomized rotationyesyes
151FlaresSpriteyesyes
236GlowOverlay for M16/MP5 gunflare meshyesyes
24GondolaShatterable by boat vehicle
224GrayDiskPurpose unknownyesyes
163GrenadeLauncheryesyes
170GrenadeLauncherAmmoyesyes
148GrenadeLauncherAmmoSpriteyesyes
141GrenadeLauncherSpriteyesyes
248GrenadeSingleProjectile, generated when shooting grenade launcheryes
249HarpoonFlyingProjectile, generated when shooting harpoon gunyes
161HarpoonGunyesyes
168HarpoonGunAmmoyesyes
146HarpoonGunAmmoSpriteyesyes
139HarpoonGunSpriteyesyes
4LaraAutopistolsAnimMeshes used for automatic pistols shooting, anims from LaraPistolsAnimyes
11LaraBoatAnimAnimations used for boat driving
9LaraFlareAnim
7LaraGrenadeLauncherAnimAnimations used for grenade launcher shooting
8LaraHarpoonGunAnimAnimations used for harpoon gun shooting
6LaraM16AnimAnimations used for M16 shootingyes
2LaraPonytailHardcoded to attach to Lara’s headyes
10LaraSnowmobileAnimAnimations used for snowmobile driving
57LooseBoardsSame action as FallingBlock
162M16yesyes
169M16Ammoyesyes
147M16AmmoSpriteyesyes
241M16GunflareUsed when shooting M16 onlyyes
140M16Spriteyesyes
16MaskedGoon1White mask, jacket.
17MaskedGoon2White mask, vest. Uses animations from MaskedGoon1
18MaskedGoon3Black mask. Uses animations from MaskedGoon1
223MenuBackgroundAnimated on PSX versionyes
48Mercenary1
49Mercenary2Black ski mask, gray jacket
50Mercenary3Black ski mask, brown jacket
52MercenarySnowmobileDriver
83MultipleBouldersSnowballs in Tibetan Foothills
103PushButtonSwitch
21Rat
13RedSnowmobileGoes faster than BlackSnowmobile but can’t shoot
190Secret1Golden dragonyesyes
191Secret2Jade dragonyesyes
192Secret3Silver dragonyesyes
20ShotgunGoon
93SmallWallSwitch
91SnowmobileBeltTwo meshes are swapped at runtime according to current snowmobile state
90SnowmobileWakeyesyes
82StatueKnifeBlade
32StickWieldingGoon1
96SwingingBoxSometimes it's a spiky ball
58SwingingSandbagSometimes it's a spiky ball
39TigerAlso snow leopard
100UIFrameUsed to create UI elementsyesyes
81WallKnifeBladeSometimes knife disk in TR3
45Yeti
CSV Export

Tomb Raider 3

TR3 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
148CutsceneActor1
149CutsceneActor2
150CutsceneActor3
151CutsceneActor4
209Puzzle1yesyes
210Puzzle2yesyes
211Puzzle3yesyes
212Puzzle4yesyes
213PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
214PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
215PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
216PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
217PuzzleDone1
218PuzzleDone2
219PuzzleDone3
220PuzzleDone4
228Key1yesyes
229Key2yesyes
230Key3yesyes
231Key4yesyes
304CameraTargetyes
305WaterfallMistGenerates water ripples belowyes
26ScubaDiver
27Crow
108RollingSpindle
114SpikyWall
117WheelKnob
127ZiplineHandleWhen used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering
141Trapdoor3
152CutsceneActor5
153CutsceneActor6
154CutsceneActor7
155CutsceneActor8
156CutsceneActor9
238QuestItem1yesyes
239QuestItem2Talionyesyes
355SkyboxRendered when any room with outside flag set is visibleyes
357DoorBellPlays sound ID #334 once in TR2, no sound at all in TR3yes
360Winston
4LaraDesertEagleAnimOne-handed gun animationyes
6LaraMP5AnimAnimations used for MP5 shootingyes
7LaraRocketLauncherAnimAnimations used for rocket launcher shootingyes
11LaraUPVAnimAnimations for UPV vehicleyes
12UPV
14Kayak
15InflatableBoat
16Quadbike
17MineCart
18BigGunMannable gun (Lara can operate it)
19HydroPropeller
20Tribesman1With spiked axe
21Tribesman2With poison-dart gun
24KillAllTriggersDeactivates all triggered entities, sometimes buggyyes
25KillerWhale
29Vulture
30AssaultCourseTarget
31CrawlerMutantIn closet
32CrocodileIn water
34Compsognathus
35Lizard man
36Puna
37Mercenary
38RaptorHungByRopeUsed as fish bait in Crash Site (CRASH.TR2)
39RXTechGuy1In red jacket
40RXTechGuy2With gun, dressed like RXTechFlamethrowerGuy
41AntarticaDog
42CrawlerMutant
44TinnosWasp
45TinnosMonster
46BruteMutantWith claw
47TinnosWaspRespawnPointWhen activated, constantly generates specific number of waspsyes
48RaptorRespawnPointHardcoded to respawn number of raptors previously unkilled in levelyes
49WillardSpider
50RXTechFlamethrowerGuy
51LondonMercenary
53Punk“Damned” stick-wielding goon
56LondonGuard
57SophiaLeigh
58CleanerRobotAlso called “Thames Wharf machine”
60MilitaryPolice1With gun
61MilitaryPolice2With gun
62Prisoner
63MilitaryPolice3With sighted gun and night sight
64GunTurret
65DamGuard
66Tripwireyes
67ElectrifiedWireyes
68KillerTripwireyes
69CobraAlso called "Rattlesnake"
70Shiva-
71Monkey
73TonyFirehands
74AIGuardyes
75AIAmbushyes
76AIPatrol1yes
77AIModifyyes
78AIFollowyes
79AIPatrol2yes
80AIPathUsed by Willard spider boss to circle around meteorite cavernyes
81AICheckUsed by Willard spider boss to check if Lara is in artifact chamber and shoot if she’s inyes
82Unknownyes
86SwingingThing
89GiantBoulderAppears in Temple of Puna
94SkeletonTrapAlso slamming door
101BoardedUpWindowDestroyable
102BoardedUpWindowOrWallDestroyable
106Area51Swinger
110SubwayTrain
116SpikyVerticalWallSometimes tunnel borer
119DamagingAnimating1Underwater propeller / Diver sitting on block / Underwater rotating knives / Meteorite, causes damage on collision
120DamagingAnimating2Fan, causes damage on collision
121DamagingAnimating3Heavy stamper / Grinding drum / Underwater rotating knives, causes damage on collision
122ShivaStatueOriginal petrified state, never activates
123MonkeyMedipackMeshswapMonkey head gets replaced by this when it picks up medipack
124MonkeyKeyMeshswapMonkey head gets replaced by this when it picks up key
160PistolsOnGroundyes
161ShotgunOnGroundyes
162DesertEagleOnGroundyes
163UzisOnGroundyes
164HarpoonGunOnGroundyes
165MP5OnGroundyes
166RocketLauncherOnGroundyes
167GrenadeLauncherOnGroundyes
168PistolAmmoOnGroundyes
169ShotgunAmmoOnGroundyes
170DesertEagleAmmoOnGroundyes
171UziAmmoOnGroundyes
172HarpoonGunAmmoOnGroundyes
173MP5AmmoOnGroundyes
174RocketLauncherAmmoOnGroundyes
175GrenadeLauncherAmmoOnGroundyes
176SmallMedipackOnGroundyes
177LargeMedipackOnGroundyes
178FlaresOnGroundyes
184GlobeFor indicating destinations in “Select level” dialogyesyes
187DesertEagleyesyes
190MP5yesyes
191RocketLauncheryesyes
195DesertEagleAmmoyesyes
198MP5Ammoyesyes
199RocketLauncherAmmoyesyes
204SavegameCrystalInventorySame as SavegameCrystal, but this the one that appears in the inventoryyesyes
205Puzzle1OnGroundyes
206Puzzle2OnGroundyes
207Puzzle3OnGroundyes
208Puzzle4OnGroundyes
224Key1OnGroundyes
225Key2OnGroundyes
226Key3OnGroundyes
227Key4OnGroundyes
232Keyhole1Used with Key1OnGround
233Keyhole2Used with Key2OnGround
234Keyhole3Used with Key3OnGround
235Keyhole4Key4OnGround
236QuestItem1OnGroundyes
237QuestItem2OnGroundNo effect on actual inventoryyes
240InfadaStoneOnGroundyes
241Element115OnGroundyes
242EyeOfIsisOnGroundyes
243OraDaggerOnGroundyes
244InfadaStoneyesyes
245Element115yesyes
246EyeOfIsisyesyes
247OraDaggeryesyes
272KeysSprite1
273KeysSprite2
276InfadaStoneOnGround2?yes
277Element115OnGround2?yes
278EyeOfIsisOnGround2?yes
279OraDaggerOnGround2?yes
282FireBreathingDragonStatue
285UnknownVisible285
287Tyrannosaur
288Raptor
291LaserSweeper
292ElectrifiedField
294ShadowSpriteApplied as a blob shadow with subtractive blendingyesyes
295DetonatorSwitchBox
296MiscSpritesSprites for different purposes merged into single objectyesyes
297Bubbleyesyes
301MP5Gunflareyes
306HarpoonFlying2Projectile, generated when shooting harpoon gun
309RocketSingleProjectile, generated when shooting rocket launcher
312BigMissile
313Smokeyes
314MovableBoom
315LaraSkinyes
316Glow2yesyes
317UnknownVisible317
318AlarmLight
319Lightyes
321Light2yes
322PulsatingLightyes
324RedLightyes
325GreenLightyes
326BlueLightyes
327Light3yes
328Light4yes
330Fireyes
331AlternateFireyes
332AlternateFire2yes
333Fire2yes
334Smoke2yes
335Smoke3yes
336Smoke4yes
337GreenishSmokeyes
338Piranhasyes
339Fish
347BatSwarmyes
349Animating1
350Animating2
351Animating3
352Animating4
353Animating5
354Animating6
358UnknownID358yes
361WinstonInCamoSuitDeactivates Winston when triggered
362TimerFontGraphicsUsed in Assault Course and racetrackyesyes
365Earthquakeyes
366YellowShellCasingSpawned when firing pistols, uzis, MP5 or Desert Eagleyes
367RedShellCasingSpawned when firing shotgunyes
370TinnosLightShaft
373ElectricalSwitchBox
142BridgeFlat
143BridgeTilt1
144BridgeTilt2
182CassettePlayeryesyes
146CompassStopwatch in TR2 and TR3yesyes
90DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
91DartEmitter
183DirectionKeysyesyes
131Door1
132Door2
133Door3
134Door4
135Door5
136Door6Lifting door in TR2
137Door7Lifting door in TR2
138Door8Lifting door in TR2
83FallingBlockHard collision above floor level, trigger should be in sector to activate
107FallingCeilingAlso sometimes sandbag in TR2
356FontGraphicsImplemented as a sprite sequence, each entry referencing a texture part with the respective characteryesyes
300GunflareRendered when shootingyes
0LaraIncluding Lara skinLara
1LaraPistolsAnimAnimations used for double-guns (pistol/magnums/uzi shooting), meshes for pistolsyes
147LarasHomePolaroidyesyes
3LaraShotgunAnimAnimations and meshes for Shotgunyes
5LaraUzisAnimUzi meshesyes
202LargeMedipackRestores Lara HP to maximumyesyes
159Mapyesyes
158PassportClosedyesyes
145PassportOpeningyesyes
193PistolAmmoyesyes
185Pistolsyesyes
97PushableBlock1
98PushableBlock2
88RollingBall
180SavegameCrystal
186Shotgunyesyes
194ShotgunAmmoyesyes
201SmallMedipackRestores 1/2 of Lara HPyesyes
181Sunglassesyesyes
87TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3In TR1, falling into them (irrespective of speed) causes instant death; running causes health damage; walking does nothing.
139Trapdoor1
140Trapdoor2
130UnderwaterSwitch
196UziAmmoyesyes
188Uzisyesyes
129WallSwitchSometimes an underwater switch in TR2
113DetachableIcicles
22DogDoberman in TR2
179FlareSpawns when Lara throws flare away, re-pickupableyes
203Flaresyesyes
299GlowOverlay for M16/MP5 gunflare meshyesyes
192GrenadeLauncheryesyes
200GrenadeLauncherAmmoyesyes
311GrenadeSingleProjectile, generated when shooting grenade launcheryes
310HarpoonFlyingProjectile, generated when shooting harpoon gunyes
189HarpoonGunyesyes
197HarpoonGunAmmoyesyes
10LaraFlareAnim
8LaraGrenadeLauncherAnimAnimations used for grenade launcher shooting
9LaraHarpoonGunAnimAnimations used for harpoon gun shooting
2LaraPonytailHardcoded to attach to Lara’s headyes
128PushButtonSwitch
23Rat
118SmallWallSwitch
28TigerAlso snow leopard
125UIFrameUsed to create UI elementsyesyes
111WallKnifeBladeSometimes knife disk in TR3
CSV Export

Tomb Raider 4

TR4 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
422CameraTargetyes
385WaterfallMistGenerates water ripples belowyes
375CompassStopwatch in TR2 and TR3yesyes
114DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
115DartEmitter
322Door1
323Door2
324Door3
325Door4
326Door5
327Door6Lifting door in TR2
328Door7Lifting door in TR2
329Door8Lifting door in TR2
118FallingBlockHard collision above floor level, trigger should be in sector to activate
117FallingCeilingAlso sometimes sandbag in TR2
0LaraIncluding Lara skinLara
1LaraPistolsAnimAnimations used for double-guns (pistol/magnums/uzi shooting), meshes for pistolsyes
3LaraShotgunAnimAnimations and meshes for Shotgunyes
2LaraUzisAnimUzi meshesyes
368LargeMedipackRestores Lara HP to maximumyesyes
350PistolAmmoyesyes
349Pistolsyesyes
130RollingBall
353Shotgunyesyes
369SmallMedipackRestores 1/2 of Lara HPyesyes
132TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3In TR1, falling into them (irrespective of speed) causes instant death; running causes health damage; walking does nothing.
122Trapdoor1
123Trapdoor2
352UziAmmoyesyes
351Uzisyesyes
CSV Export

Tomb Raider 5

TR5 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
172Puzzle1yesyes
173Puzzle2yesyes
174Puzzle3yesyes
175Puzzle4yesyes
242PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
243PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
244PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
245PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
250PuzzleDone1
251PuzzleDone2
252PuzzleDone3
253PuzzleDone4
196Key1yesyes
197Key2yesyes
198Key3yesyes
199Key4yesyes
368WaterfallMistGenerates water ripples belowyes
366EarthquakeShakes camera and plays several rumble sound FXsyes
378AIGuardyes
379AIAmbushyes
380AIPatrol1yes
381AIModifyyes
382AIFollowyes
383AIPatrol2yes
258Keyhole1Used with Key1OnGround
259Keyhole2Used with Key2OnGround
260Keyhole3Used with Key3OnGround
261Keyhole4Key4OnGround
374PulsatingLightyes
448BridgeFlat
450BridgeTilt1
452BridgeTilt2
367BubblesEmitted by Lara underwateryesyes
356CompassStopwatch in TR2 and TR3yesyes
99DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
100DartEmitter
284Door1
286Door2
288Door3
290Door4
292Door5
294Door6Lifting door in TR2
296Door7Lifting door in TR2
298Door8Lifting door in TR2
102FallingCeilingAlso sometimes sandbag in TR2
0LaraIncluding Lara skinLara
1LaraPistolsAnimAnimations used for double-guns (pistol/magnums/uzi shooting), meshes for pistolsyes
3LaraShotgunAnimAnimations and meshes for Shotgunyes
2LaraUzisAnimUzi meshesyes
349LargeMedipackRestores Lara HP to maximumyesyes
335PistolAmmoyesyes
334Pistolsyesyes
338Shotgunyesyes
350SmallMedipackRestores 1/2 of Lara HPyesyes
337UziAmmoyesyes
336Uzisyesyes
354FlareSpawns when Lara throws flare away, re-pickupableyes
355Flaresyesyes
7LaraFlareAnim
CSV Export

Catalogue editor

The editor is now located here.

catalogues/catalogues.txt · Last modified: 2017/02/04 17:36 (external edit)
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