This version (2017/04/15 15:38) was approved by stohrendorf, zdimension.The Previously approved version (2017/01/24 19:32) is available.
TR5
TR5 ID | Name | Description | Additional notes | Invisible | Pickup | Helper | Unused | Sprite | Menu item | Wiki page | Image |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | yes | ||||||||
3 | LaraShotgunAnim | Animations used for shotgun shooting | yes | ||||||||
2 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | yes | ||||||||
114 | RollingBall | ||||||||||
99 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | yes | ||||||||
100 | DartEmitter | ||||||||||
102 | FallingCeiling | Also sometimes sandbag in TR2 | |||||||||
284 | Door1 | ||||||||||
286 | Door2 | ||||||||||
288 | Door3 | ||||||||||
290 | Door4 | ||||||||||
292 | Door5 | ||||||||||
294 | Door6 | Lifting door in TR2 | |||||||||
296 | Door7 | Lifting door in TR2 | |||||||||
298 | Door8 | Lifting door in TR2 | |||||||||
106 | Trapdoor1 | ||||||||||
107 | Trapdoor2 | ||||||||||
356 | Compass | Stopwatch in TR2 and TR3 | yes | yes | |||||||
334 | Pistols | yes | yes | ||||||||
338 | Shotgun | yes | yes | ||||||||
336 | Uzis | yes | yes | ||||||||
335 | PistolAmmo | yes | yes | ||||||||
337 | UziAmmo | yes | yes | ||||||||
350 | SmallMedipack | Restores 1/2 of Lara HP | yes | yes | |||||||
349 | LargeMedipack | Completely restores Lara HP | yes | yes | |||||||
172 | Puzzle1 | yes | yes | ||||||||
173 | Puzzle2 | yes | yes | ||||||||
174 | Puzzle3 | yes | yes | ||||||||
175 | Puzzle4 | yes | yes | ||||||||
242 | PuzzleHole1 | Swaps to PuzzleDone1 when Puzzle1 is used | |||||||||
243 | PuzzleHole2 | Swaps to PuzzleDone2 when Puzzle2 is used | |||||||||
244 | PuzzleHole3 | Swaps to PuzzleDone3 when Puzzle3 is used | |||||||||
245 | PuzzleHole4 | Swaps to PuzzleDone4 when Puzzle4 is used | |||||||||
250 | PuzzleDone1 | ||||||||||
251 | PuzzleDone2 | ||||||||||
252 | PuzzleDone3 | ||||||||||
253 | PuzzleDone4 | ||||||||||
196 | Key1 | yes | yes | ||||||||
197 | Key2 | yes | yes | ||||||||
198 | Key3 | yes | yes | ||||||||
199 | Key4 | yes | yes | ||||||||
258 | Keyhole1 | Used with Key1Sprite | |||||||||
259 | Keyhole2 | Used with Key2Sprite | |||||||||
260 | Keyhole3 | Used with Key3Sprite | |||||||||
261 | Keyhole4 | Used with Key4Sprite | |||||||||
367 | Bubbles | Emitted by Lara underwater | yes | yes | |||||||
371 | Gunflare | Rendered when shooting | yes | ||||||||
409 | CameraTarget | yes | |||||||||
368 | WaterfallMist | Generates water ripples below | yes | ||||||||
121 | FlameEmitter | Generates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 units | yes | ||||||||
366 | Earthquake | Shakes camera and plays several rumble sound FXs | yes | ||||||||
94 | Rat | ||||||||||
95 | Spider | ||||||||||
354 | Flare | Spawns when Lara throws flare away, re-pickupable | yes | ||||||||
454 | Skybox | Rendered when any room with outside flag set is visible | yes | ||||||||
416 | Animating1 | ||||||||||
418 | Animating2 | ||||||||||
420 | Animating3 | ||||||||||
422 | Animating4 | ||||||||||
424 | Animating5 | ||||||||||
426 | Animating6 | ||||||||||
0 | Lara | Including Lara skin | Lara |