This version (2017/04/15 15:38) was approved by stohrendorf.The Previously approved version (2017/01/24 19:31) is available.
TR4
TR4 ID | Name | Description | Additional notes | Invisible | Pickup | Helper | Unused | Sprite | Menu item | Wiki page | Image |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | yes | ||||||||
3 | LaraShotgunAnim | Animations used for shotgun shooting | yes | ||||||||
2 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | yes | ||||||||
114 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | yes | ||||||||
375 | Compass | Stopwatch in TR2 and TR3 | yes | yes | |||||||
349 | Pistols | yes | yes | ||||||||
353 | Shotgun | yes | yes | ||||||||
351 | Uzis | yes | yes | ||||||||
350 | PistolAmmo | yes | yes | ||||||||
352 | UziAmmo | yes | yes | ||||||||
369 | SmallMedipack | Restores 1/2 of Lara HP | yes | yes | |||||||
368 | LargeMedipack | Completely restores Lara HP | yes | yes | |||||||
0 | Lara | Including Lara skin | Lara | ||||||||
118 | FallingBlock | Hard collision above floor level, trigger should be in sector to activate | |||||||||
132 | TeethSpikes | Sometimes glass shards in TR2, and barbed wires in TR3 | |||||||||
130 | RollingBall | ||||||||||
115 | DartEmitter | ||||||||||
117 | FallingCeiling | Also sometimes sandbag in TR2 | |||||||||
322 | Door1 | ||||||||||
323 | Door2 | ||||||||||
324 | Door3 | ||||||||||
325 | Door4 | ||||||||||
326 | Door5 | ||||||||||
327 | Door6 | Lifting door in TR2 | |||||||||
328 | Door7 | Lifting door in TR2 | |||||||||
329 | Door8 | Lifting door in TR2 | |||||||||
122 | Trapdoor1 | ||||||||||
123 | Trapdoor2 | ||||||||||
422 | CameraTarget | yes | |||||||||
385 | WaterfallMist | Generates water ripples below | yes |