This version (2017/04/15 15:38) was approved by stohrendorf.The Previously approved version (2017/01/24 19:30) is available.Diff

TR2

TR2 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
95AirFan
76AirplanePropeller
212AlarmPlays looped sound ID #332yes
258AlarmBellPlays looped sound ID #335yes
12AlternativeLaraAlternative Lara outfits and animationsVarious additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)yes
222AquaticMinePresent in Venice
166AutopistolAmmoyesyes
144AutopistolAmmoSpriteyesyes
159Autopistolsyesyes
137AutopistolsSpriteyesyes
28Barracuda
216BartoliHideoutClockyes
46BirdMonsterGuards Talion
27BlackMorayEel
51BlackSnowmobileGoes slower than RedSnowmobile, but can shoot
233Bloodyesyes
14Boat
89BoatWakeyesyes
86BouncePadBounces Lara up
72BreakableWindow1Must be shot to break
73BreakableWindow2Must be jumped through to break
117BridgeFlat
118BridgeTilt1
119BridgeTilt2
231BubblesEmitted by Lara underwateryesyes
243CameraTargetyes
154CassettePlayeryesyes
121CompassStopwatch in TR2 and TR3yesyes
38Crow
97CutsceneActor1
129CutsceneActor10
130CutsceneActor11
98CutsceneActor2
99CutsceneActor3
123CutsceneActor4
124CutsceneActor5
125CutsceneActor6
126CutsceneActor7
127CutsceneActor8
128CutsceneActor9
61DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
62DartEmitter
84DetachableIcicles
227DetonatorBox
155DirectionKeysyesyes
15DogDoberman in TR2
106Door1
107Door2
108Door3
109Door4
110Door5
111Door6Lifting door in TR2
112Door7Lifting door in TR2
113Door8Lifting door in TR2
257DoorBellPlays sound ID #334 once in TR2, no sound at all in TR3yes
23DragonBackAttaches to DragonFront at runtimeyes
219DragonBonesBackTransformed from DragonBack when dragon diesyes
218DragonBonesFrontTransformed from DragonFront when dragon diesyes
209DragonExplosionEffectyes
210DragonExplosionEffect2yes
211DragonExplosionEffect3yes
264DragonExplosionEmitterActivates when Lara at a close range, produces animation sequence using DragonExplosionEffect1-3, then spawns DragonFront at the endyes
22DragonFrontyes
63Drawbridge
213DrippingWaterRandomly plays sound ID #329yes
47Eagle
65ElevatorTrigger should be in sector to be standable
229ExplosionAlso used for grenade blastyesyes
220ExtraFireUsed in Ice Palaceyesyes
55FallingBlockHard collision above floor level, trigger should be in sector to activate
79FallingCeilingAlso sometimes sandbag in TR2
252Flameyesyes
253FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 unitsyes
34FlamethrowerGoon
152FlareSpawns when Lara throws flare away, re-pickupableyes
173Flaresyesyes
235FlareSparklesUsed on activated flare, animation is done via randomized rotationyesyes
151FlaresSpriteyesyes
255FontGraphicsyesyes
37GiantSpider
236GlowOverlay for M16/MP5 gunflare meshyesyes
24GondolaShatterable by boat vehicle
226GongActs same way as ID #202, i.e. entity ID #194 can be used
225GongStickContains animation for gong stick itself, Lara anim is placed in AlternativeLarayes
224GrayDiskPurpose unknownyesyes
163GrenadeLauncheryesyes
170GrenadeLauncherAmmoyesyes
148GrenadeLauncherAmmoSpriteyesyes
141GrenadeLauncherSpriteyesyes
248GrenadeSingleProjectile, generated when shooting grenade launcheryes
240GunflareRendered when shootingyes
30Gunman1
31Gunman2
245Harpoonyes
249HarpoonFlyingProjectile, generated when shooting harpoon gunyes
161HarpoonGunyesyes
168HarpoonGunAmmoyesyes
146HarpoonGunAmmoSpriteyesyes
139HarpoonGunSpriteyesyes
228HelicopterPresent in Diving Area; Flies upwards and away
259HelicopterTravels around 30 sectors, then deactivates itself
197Key1yesyes
193Key1Spriteyes
198Key2yesyes
194Key2Spriteyes
199Key3yesyes
195Key3Spriteyes
200Key4yesyes
196Key4Spriteyes
201Keyhole1Used with Key1Sprite
202Keyhole2Used with Key2Sprite
203Keyhole3Used with Key3Sprite
204Keyhole4Used with Key4Sprite
19Knifethrower
0LaraIncluding Lara skinLara
4LaraAutopistolsAnimMeshes used for automatic pistols shooting, anims from LaraPistolsAnimyes
11LaraBoatAnimAnimations used for boat driving
262LaraCutscenePlacementUsed in last level to engage shower cutsceneyes
9LaraFlareAnim
7LaraGrenadeLauncherAnimAnimations used for grenade launcher shooting
8LaraHarpoonGunAnimAnimations used for harpoon gun shooting
6LaraM16AnimAnimations used for M16 shootingyes
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
2LaraPonytailHardcoded to attach to Lara’s headyes
122LarasHomePolaroidyesyes
3LaraShotgunAnimAnimations used for shotgun shootingyes
10LaraSnowmobileAnimAnimations used for snowmobile driving
5LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
172LargeMedipackCompletely restores Lara HPyesyes
150LargeMedipackSpriteCompletely restores Lara HPyes
71Lava bowl
251LavaParticleEmitterProduces sound (effect ChoppyWater=149) and bouncing sprite bubblesyes
250LavaParticlesyesyes
57LooseBoardsSame action as FallingBlock
162M16yesyes
169M16Ammoyesyes
147M16AmmoSpriteyesyes
241M16GunflareUsed when shooting M16 onlyyes
140M16Spriteyesyes
134Mapyesyes
40MarcoBartoli
16MaskedGoon1White mask, jacket.
17MaskedGoon2White mask, vest. Uses animations from MaskedGoon1
18MaskedGoon3Black mask. Uses animations from MaskedGoon1
223MenuBackgroundAnimated on PSX versionyes
48Mercenary1
49Mercenary2Black ski mask, gray jacket
50Mercenary3Black ski mask, brown jacket
52MercenarySnowmobileDriver
66Minisub
256Monk
53Monk1With long stick
54Monk2With knife-end stick
83MultipleBouldersSnowballs in Tibetan Foothills
78OverheadPulleyHook
133PassportClosedyesyes
120PassportOpeningyesyes
164PistolAmmoyesyes
142PistolAmmoSpriteyes
157Pistolsyesyes
135PistolsSpriteyes
217PlaceholderPurpose unknownyes
247PlaceholderPurpose unknownyes
77PowerSaw
67PushableBlock1
68PushableBlock2
69PushableBlock3
70PushableBlock4
103PushButtonSwitch
178Puzzle1yesyes
174Puzzle1Spriteyes
179Puzzle2yesyes
175Puzzle2Spriteyes
180Puzzle3yesyes
176Puzzle3Spriteyes
181Puzzle4yesyes
177Puzzle4Spriteyes
186PuzzleDone1
187PuzzleDone2
188PuzzleDone3
189PuzzleDone4
182PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
183PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
184PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
185PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
207QuestItem1yesyes
205QuestItem1Spriteyesyes
208QuestItem2Talionyesyes
206QuestItem2SpriteTalionyesyes
21Rat
13RedSnowmobileGoes faster than BlackSnowmobile but can’t shoot
238Ricochetyesyes
60RollingBall
80RollingSpindle
101RollingStorageDrums
29ScubaDiver
190Secret1Golden dragonyesyes
191Secret2Jade dragonyesyes
192Secret3Silver dragonyesyes
25Shark
158Shotgunyesyes
165ShotgunAmmoyesyes
143ShotgunAmmoSpriteyes
263ShotgunAnimationUsed in end game cutscene (shower)yes
20ShotgunGoon
136ShotgunSpriteyes
215SingingBirdsRandomly plays sound ID #316yes
254SkyboxRendered when any room with outside flag set is visibleyes
64SlammingDoors
171SmallMedipackRestores 1/2 of Lara HPyesyes
149SmallMedipackSpriteRestores 1/2 of Lara HPyes
93SmallWallSwitch
91SnowmobileBeltTwo meshes are swapped at runtime according to current snowmobile state
90SnowmobileWakeyesyes
36Spider
87SpikyCeiling
85SpikyWall
230SplashEmitted by WaterfallMist and Lara going underwateryesyes
82StatueKnifeBlade
32StickWieldingGoon1
33StickWieldingGoon2Can’t climb
153Sunglassesyesyes
96SwingingBoxSometimes it's a spiky ball
58SwingingSandbagSometimes it's a spiky ball
59TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3
88TibetanBellActivates when shot
39TigerAlso snow leopard
114Trapdoor1
115Trapdoor2
116Trapdoor3
214TRex
100UIFrameUsed to create UI elementsyesyes
94UnderwaterPropeller
105UnderwaterSwitch
167UziAmmoyesyes
145UziAmmoSpriteyes
160Uzisyesyes
138UzisSpriteyes
81WallKnifeBladeSometimes knife disk in TR3
104WallSwitchSometimes an underwater switch in TR2
244WaterfallMistGenerates water ripples belowyes
92WheelKnob
260Winston
41XianGuardSpear
42XianGuardSpearStatueTransforms to XianGuardSpear on activation
43XianGuardSword
44XianGuardSwordStatueTransforms to XianGuardSword on activation
26YellowMorayEel
45Yeti
102ZiplineHandleWhen used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering
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catalogues/tr2.txt · Last modified: 2017/02/04 16:32 by stohrendorf
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