This version (2017/04/15 15:38) was approved by stohrendorf.The Previously approved version (2017/01/24 19:30) is available.Diff

TR2

TR2 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
0LaraIncluding Lara skinLara
214TRex
55FallingBlockHard collision above floor level, trigger should be in sector to activate
60RollingBall
62DartEmitter
64SlammingDoors
67PushableBlock1
68PushableBlock2
69PushableBlock3
70PushableBlock4
105UnderwaterSwitch
106Door1
107Door2
108Door3
109Door4
110Door5
114Trapdoor1
115Trapdoor2
117BridgeFlat
118BridgeTilt1
119BridgeTilt2
120PassportOpeningyesyes
122LarasHomePolaroidyesyes
97CutsceneActor1
98CutsceneActor2
99CutsceneActor3
123CutsceneActor4
133PassportClosedyesyes
134Mapyesyes
135PistolsSpriteyes
136ShotgunSpriteyes
138UzisSpriteyes
142PistolAmmoSpriteyes
143ShotgunAmmoSpriteyes
145UziAmmoSpriteyes
153Sunglassesyesyes
154CassettePlayeryesyes
155DirectionKeysyesyes
157Pistolsyesyes
158Shotgunyesyes
160Uzisyesyes
164PistolAmmoyesyes
165ShotgunAmmoyesyes
167UziAmmoyesyes
174Puzzle1Spriteyes
175Puzzle2Spriteyes
176Puzzle3Spriteyes
177Puzzle4Spriteyes
178Puzzle1yesyes
179Puzzle2yesyes
180Puzzle3yesyes
181Puzzle4yesyes
186PuzzleDone1
187PuzzleDone2
188PuzzleDone3
189PuzzleDone4
193Key1Spriteyes
194Key2Spriteyes
195Key3Spriteyes
196Key4Spriteyes
197Key1yesyes
198Key2yesyes
199Key3yesyes
200Key4yesyes
233Bloodyesyes
238Ricochetyesyes
243CameraTargetyes
250LavaParticlesyesyes
252Flameyesyes
255FontGraphicsyesyes
9LaraFlareAnim
14Boat
19Knifethrower
20ShotgunGoon
21Rat
22DragonFrontyes
25Shark
26YellowMorayEel
27BlackMorayEel
28Barracuda
29ScubaDiver
30Gunman1
31Gunman2
32StickWieldingGoon1
34FlamethrowerGoon
36Spider
37GiantSpider
38Crow
40MarcoBartoli
41XianGuardSpear
43XianGuardSword
45Yeti
47Eagle
48Mercenary1
52MercenarySnowmobileDriver
66Minisub
71Lava bowl
76AirplanePropeller
77PowerSaw
78OverheadPulleyHook
80RollingSpindle
82StatueKnifeBlade
84DetachableIcicles
85SpikyWall
87SpikyCeiling
92WheelKnob
93SmallWallSwitch
94UnderwaterPropeller
95AirFan
101RollingStorageDrums
103PushButtonSwitch
116Trapdoor3
124CutsceneActor5
125CutsceneActor6
126CutsceneActor7
127CutsceneActor8
128CutsceneActor9
129CutsceneActor10
130CutsceneActor11
139HarpoonGunSpriteyesyes
140M16Spriteyesyes
141GrenadeLauncherSpriteyesyes
146HarpoonGunAmmoSpriteyesyes
147M16AmmoSpriteyesyes
148GrenadeLauncherAmmoSpriteyesyes
151FlaresSpriteyesyes
161HarpoonGunyesyes
162M16yesyes
163GrenadeLauncheryesyes
168HarpoonGunAmmoyesyes
169M16Ammoyesyes
170GrenadeLauncherAmmoyesyes
173Flaresyesyes
205QuestItem1Spriteyesyes
207QuestItem1yesyes
209DragonExplosionEffectyes
210DragonExplosionEffect2yes
211DragonExplosionEffect3yes
216BartoliHideoutClockyes
227DetonatorBox
245Harpoonyes
256Monk
260Winston
137AutopistolsSpriteyesyes
144AutopistolAmmoSpriteyesyes
159Autopistolsyesyes
166AutopistolAmmoyesyes
63Drawbridge
90SnowmobileWakeyesyes
89BoatWakeyesyes
264DragonExplosionEmitterActivates when Lara at a close range, produces animation sequence using DragonExplosionEffect1-3, then spawns DragonFront at the endyes
88TibetanBellActivates when shot
226GongActs same way as ID #202, i.e. entity ID #194 can be used
39TigerAlso snow leopard
79FallingCeilingAlso sometimes sandbag in TR2
229ExplosionAlso used for grenade blastyesyes
12AlternativeLaraAlternative Lara outfits and animationsVarious additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)yes
223MenuBackgroundAnimated on PSX versionyes
11LaraBoatAnimAnimations used for boat driving
7LaraGrenadeLauncherAnimAnimations used for grenade launcher shooting
8LaraHarpoonGunAnimAnimations used for harpoon gun shooting
6LaraM16AnimAnimations used for M16 shootingyes
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
3LaraShotgunAnimAnimations used for shotgun shootingyes
10LaraSnowmobileAnimAnimations used for snowmobile driving
23DragonBackAttaches to DragonFront at runtimeyes
18MaskedGoon3Black mask. Uses animations from MaskedGoon1
50Mercenary3Black ski mask, brown jacket
49Mercenary2Black ski mask, gray jacket
86BouncePadBounces Lara up
33StickWieldingGoon2Can’t climb
150LargeMedipackSpriteCompletely restores Lara HPyes
172LargeMedipackCompletely restores Lara HPyesyes
225GongStickContains animation for gong stick itself, Lara anim is placed in AlternativeLarayes
15DogDoberman in TR2
231BubblesEmitted by Lara underwateryesyes
230SplashEmitted by WaterfallMist and Lara going underwateryesyes
253FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 unitsyes
244WaterfallMistGenerates water ripples belowyes
13RedSnowmobileGoes faster than BlackSnowmobile but can’t shoot
51BlackSnowmobileGoes slower than RedSnowmobile, but can shoot
190Secret1Golden dragonyesyes
46BirdMonsterGuards Talion
2LaraPonytailHardcoded to attach to Lara’s headyes
191Secret2Jade dragonyesyes
111Door6Lifting door in TR2
112Door7Lifting door in TR2
113Door8Lifting door in TR2
4LaraAutopistolsAnimMeshes used for automatic pistols shooting, anims from LaraPistolsAnimyes
5LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
73BreakableWindow2Must be jumped through to break
72BreakableWindow1Must be shot to break
236GlowOverlay for M16/MP5 gunflare meshyesyes
212AlarmPlays looped sound ID #332yes
258AlarmBellPlays looped sound ID #335yes
257DoorBellPlays sound ID #334 once in TR2, no sound at all in TR3yes
228HelicopterPresent in Diving Area; Flies upwards and away
222AquaticMinePresent in Venice
251LavaParticleEmitterProduces sound (effect ChoppyWater=149) and bouncing sprite bubblesyes
61DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
248GrenadeSingleProjectile, generated when shooting grenade launcheryes
249HarpoonFlyingProjectile, generated when shooting harpoon gunyes
217PlaceholderPurpose unknownyes
224GrayDiskPurpose unknownyesyes
247PlaceholderPurpose unknownyes
215SingingBirdsRandomly plays sound ID #316yes
213DrippingWaterRandomly plays sound ID #329yes
254SkyboxRendered when any room with outside flag set is visibleyes
240GunflareRendered when shootingyes
149SmallMedipackSpriteRestores 1/2 of Lara HPyes
171SmallMedipackRestores 1/2 of Lara HPyesyes
57LooseBoardsSame action as FallingBlock
24GondolaShatterable by boat vehicle
192Secret3Silver dragonyesyes
83MultipleBouldersSnowballs in Tibetan Foothills
104WallSwitchSometimes an underwater switch in TR2
59TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3
58SwingingSandbagSometimes it's a spiky ball
96SwingingBoxSometimes it's a spiky ball
81WallKnifeBladeSometimes knife disk in TR3
152FlareSpawns when Lara throws flare away, re-pickupableyes
121CompassStopwatch in TR2 and TR3yesyes
182PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
183PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
184PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
185PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
206QuestItem2SpriteTalionyesyes
208QuestItem2Talionyesyes
219DragonBonesBackTransformed from DragonBack when dragon diesyes
218DragonBonesFrontTransformed from DragonFront when dragon diesyes
42XianGuardSpearStatueTransforms to XianGuardSpear on activation
44XianGuardSwordStatueTransforms to XianGuardSword on activation
259HelicopterTravels around 30 sectors, then deactivates itself
65ElevatorTrigger should be in sector to be standable
91SnowmobileBeltTwo meshes are swapped at runtime according to current snowmobile state
263ShotgunAnimationUsed in end game cutscene (shower)yes
220ExtraFireUsed in Ice Palaceyesyes
262LaraCutscenePlacementUsed in last level to engage shower cutsceneyes
235FlareSparklesUsed on activated flare, animation is done via randomized rotationyesyes
100UIFrameUsed to create UI elementsyesyes
241M16GunflareUsed when shooting M16 onlyyes
201Keyhole1Used with Key1Sprite
202Keyhole2Used with Key2Sprite
203Keyhole3Used with Key3Sprite
204Keyhole4Used with Key4Sprite
102ZiplineHandleWhen used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering
16MaskedGoon1White mask, jacket.
17MaskedGoon2White mask, vest. Uses animations from MaskedGoon1
54Monk2With knife-end stick
53Monk1With long stick
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catalogues/tr2.txt · Last modified: 2017/02/04 16:32 by stohrendorf
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