This version (2017/04/15 15:38) was approved by stohrendorf.The Previously approved version (2017/01/24 19:30) is available.Diff

TR2

TR2 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
102ZiplineHandleWhen used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering
45Yeti
26YellowMorayEel
44XianGuardSwordStatueTransforms to XianGuardSword on activation
43XianGuardSword
42XianGuardSpearStatueTransforms to XianGuardSpear on activation
41XianGuardSpear
260Winston
92WheelKnob
244WaterfallMistGenerates water ripples belowyes
104WallSwitchSometimes an underwater switch in TR2
81WallKnifeBladeSometimes knife disk in TR3
138UzisSpriteyes
160Uzisyesyes
145UziAmmoSpriteyes
167UziAmmoyesyes
105UnderwaterSwitch
94UnderwaterPropeller
100UIFrameUsed to create UI elementsyesyes
214TRex
116Trapdoor3
115Trapdoor2
114Trapdoor1
39TigerAlso snow leopard
88TibetanBellActivates when shot
59TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3
58SwingingSandbagSometimes it's a spiky ball
96SwingingBoxSometimes it's a spiky ball
153Sunglassesyesyes
33StickWieldingGoon2Can’t climb
32StickWieldingGoon1
82StatueKnifeBlade
230SplashEmitted by WaterfallMist and Lara going underwateryesyes
85SpikyWall
87SpikyCeiling
36Spider
90SnowmobileWakeyesyes
91SnowmobileBeltTwo meshes are swapped at runtime according to current snowmobile state
93SmallWallSwitch
149SmallMedipackSpriteRestores 1/2 of Lara HPyes
171SmallMedipackRestores 1/2 of Lara HPyesyes
64SlammingDoors
254SkyboxRendered when any room with outside flag set is visibleyes
215SingingBirdsRandomly plays sound ID #316yes
136ShotgunSpriteyes
20ShotgunGoon
263ShotgunAnimationUsed in end game cutscene (shower)yes
143ShotgunAmmoSpriteyes
165ShotgunAmmoyesyes
158Shotgunyesyes
25Shark
192Secret3Silver dragonyesyes
191Secret2Jade dragonyesyes
190Secret1Golden dragonyesyes
29ScubaDiver
101RollingStorageDrums
80RollingSpindle
60RollingBall
238Ricochetyesyes
13RedSnowmobileGoes faster than BlackSnowmobile but can’t shoot
21Rat
206QuestItem2SpriteTalionyesyes
208QuestItem2Talionyesyes
205QuestItem1Spriteyesyes
207QuestItem1yesyes
185PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
184PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
183PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
182PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
189PuzzleDone4
188PuzzleDone3
187PuzzleDone2
186PuzzleDone1
177Puzzle4Spriteyes
181Puzzle4yesyes
176Puzzle3Spriteyes
180Puzzle3yesyes
175Puzzle2Spriteyes
179Puzzle2yesyes
174Puzzle1Spriteyes
178Puzzle1yesyes
103PushButtonSwitch
70PushableBlock4
69PushableBlock3
68PushableBlock2
67PushableBlock1
77PowerSaw
217PlaceholderPurpose unknownyes
247PlaceholderPurpose unknownyes
135PistolsSpriteyes
157Pistolsyesyes
142PistolAmmoSpriteyes
164PistolAmmoyesyes
120PassportOpeningyesyes
133PassportClosedyesyes
78OverheadPulleyHook
83MultipleBouldersSnowballs in Tibetan Foothills
54Monk2With knife-end stick
53Monk1With long stick
256Monk
66Minisub
52MercenarySnowmobileDriver
50Mercenary3Black ski mask, brown jacket
49Mercenary2Black ski mask, gray jacket
48Mercenary1
223MenuBackgroundAnimated on PSX versionyes
18MaskedGoon3Black mask. Uses animations from MaskedGoon1
17MaskedGoon2White mask, vest. Uses animations from MaskedGoon1
16MaskedGoon1White mask, jacket.
40MarcoBartoli
134Mapyesyes
140M16Spriteyesyes
241M16GunflareUsed when shooting M16 onlyyes
147M16AmmoSpriteyesyes
169M16Ammoyesyes
162M16yesyes
57LooseBoardsSame action as FallingBlock
250LavaParticlesyesyes
251LavaParticleEmitterProduces sound (effect ChoppyWater=149) and bouncing sprite bubblesyes
71Lava bowl
150LargeMedipackSpriteCompletely restores Lara HPyes
172LargeMedipackCompletely restores Lara HPyesyes
5LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
10LaraSnowmobileAnimAnimations used for snowmobile driving
3LaraShotgunAnimAnimations used for shotgun shootingyes
122LarasHomePolaroidyesyes
2LaraPonytailHardcoded to attach to Lara’s headyes
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
6LaraM16AnimAnimations used for M16 shootingyes
8LaraHarpoonGunAnimAnimations used for harpoon gun shooting
7LaraGrenadeLauncherAnimAnimations used for grenade launcher shooting
9LaraFlareAnim
262LaraCutscenePlacementUsed in last level to engage shower cutsceneyes
11LaraBoatAnimAnimations used for boat driving
4LaraAutopistolsAnimMeshes used for automatic pistols shooting, anims from LaraPistolsAnimyes
0LaraIncluding Lara skinLara
19Knifethrower
204Keyhole4Used with Key4Sprite
203Keyhole3Used with Key3Sprite
202Keyhole2Used with Key2Sprite
201Keyhole1Used with Key1Sprite
196Key4Spriteyes
200Key4yesyes
195Key3Spriteyes
199Key3yesyes
194Key2Spriteyes
198Key2yesyes
193Key1Spriteyes
197Key1yesyes
228HelicopterPresent in Diving Area; Flies upwards and away
259HelicopterTravels around 30 sectors, then deactivates itself
139HarpoonGunSpriteyesyes
146HarpoonGunAmmoSpriteyesyes
168HarpoonGunAmmoyesyes
161HarpoonGunyesyes
249HarpoonFlyingProjectile, generated when shooting harpoon gunyes
245Harpoonyes
31Gunman2
30Gunman1
240GunflareRendered when shootingyes
248GrenadeSingleProjectile, generated when shooting grenade launcheryes
141GrenadeLauncherSpriteyesyes
148GrenadeLauncherAmmoSpriteyesyes
170GrenadeLauncherAmmoyesyes
163GrenadeLauncheryesyes
224GrayDiskPurpose unknownyesyes
225GongStickContains animation for gong stick itself, Lara anim is placed in AlternativeLarayes
226GongActs same way as ID #202, i.e. entity ID #194 can be used
24GondolaShatterable by boat vehicle
236GlowOverlay for M16/MP5 gunflare meshyesyes
37GiantSpider
255FontGraphicsyesyes
151FlaresSpriteyesyes
235FlareSparklesUsed on activated flare, animation is done via randomized rotationyesyes
173Flaresyesyes
152FlareSpawns when Lara throws flare away, re-pickupableyes
34FlamethrowerGoon
253FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 unitsyes
252Flameyesyes
79FallingCeilingAlso sometimes sandbag in TR2
55FallingBlockHard collision above floor level, trigger should be in sector to activate
220ExtraFireUsed in Ice Palaceyesyes
229ExplosionAlso used for grenade blastyesyes
65ElevatorTrigger should be in sector to be standable
47Eagle
213DrippingWaterRandomly plays sound ID #329yes
63Drawbridge
22DragonFrontyes
264DragonExplosionEmitterActivates when Lara at a close range, produces animation sequence using DragonExplosionEffect1-3, then spawns DragonFront at the endyes
211DragonExplosionEffect3yes
210DragonExplosionEffect2yes
209DragonExplosionEffectyes
218DragonBonesFrontTransformed from DragonFront when dragon diesyes
219DragonBonesBackTransformed from DragonBack when dragon diesyes
23DragonBackAttaches to DragonFront at runtimeyes
257DoorBellPlays sound ID #334 once in TR2, no sound at all in TR3yes
113Door8Lifting door in TR2
112Door7Lifting door in TR2
111Door6Lifting door in TR2
110Door5
109Door4
108Door3
107Door2
106Door1
15DogDoberman in TR2
155DirectionKeysyesyes
227DetonatorBox
84DetachableIcicles
62DartEmitter
61DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
128CutsceneActor9
127CutsceneActor8
126CutsceneActor7
125CutsceneActor6
124CutsceneActor5
123CutsceneActor4
99CutsceneActor3
98CutsceneActor2
130CutsceneActor11
129CutsceneActor10
97CutsceneActor1
38Crow
121CompassStopwatch in TR2 and TR3yesyes
154CassettePlayeryesyes
243CameraTargetyes
231BubblesEmitted by Lara underwateryesyes
119BridgeTilt2
118BridgeTilt1
117BridgeFlat
73BreakableWindow2Must be jumped through to break
72BreakableWindow1Must be shot to break
86BouncePadBounces Lara up
89BoatWakeyesyes
14Boat
233Bloodyesyes
51BlackSnowmobileGoes slower than RedSnowmobile, but can shoot
27BlackMorayEel
46BirdMonsterGuards Talion
216BartoliHideoutClockyes
28Barracuda
137AutopistolsSpriteyesyes
159Autopistolsyesyes
144AutopistolAmmoSpriteyesyes
166AutopistolAmmoyesyes
222AquaticMinePresent in Venice
12AlternativeLaraAlternative Lara outfits and animationsVarious additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)yes
258AlarmBellPlays looped sound ID #335yes
212AlarmPlays looped sound ID #332yes
76AirplanePropeller
95AirFan
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catalogues/tr2.txt · Last modified: 2017/02/04 16:32 (external edit)
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