This version (2017/04/15 15:38) was approved by stohrendorf.The Previously approved version (2017/01/24 19:30) is available.Diff

TR2

TR2 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
45Yeti
81WallKnifeBladeSometimes knife disk in TR3
100UIFrameUsed to create UI elementsyesyes
39TigerAlso snow leopard
58SwingingSandbagSometimes it's a spiky ball
96SwingingBoxSometimes it's a spiky ball
32StickWieldingGoon1
82StatueKnifeBlade
90SnowmobileWakeyesyes
91SnowmobileBeltTwo meshes are swapped at runtime according to current snowmobile state
93SmallWallSwitch
20ShotgunGoon
192Secret3Silver dragonyesyes
191Secret2Jade dragonyesyes
190Secret1Golden dragonyesyes
13RedSnowmobileGoes faster than BlackSnowmobile but can’t shoot
21Rat
103PushButtonSwitch
83MultipleBouldersSnowballs in Tibetan Foothills
52MercenarySnowmobileDriver
50Mercenary3Black ski mask, brown jacket
49Mercenary2Black ski mask, gray jacket
48Mercenary1
223MenuBackgroundAnimated on PSX versionyes
18MaskedGoon3Black mask. Uses animations from MaskedGoon1
17MaskedGoon2White mask, vest. Uses animations from MaskedGoon1
16MaskedGoon1White mask, jacket.
140M16Spriteyesyes
241M16GunflareUsed when shooting M16 onlyyes
147M16AmmoSpriteyesyes
169M16Ammoyesyes
162M16yesyes
57LooseBoardsSame action as FallingBlock
10LaraSnowmobileAnimAnimations used for snowmobile driving
2LaraPonytailHardcoded to attach to Lara’s headyes
6LaraM16AnimAnimations used for M16 shootingyes
8LaraHarpoonGunAnimAnimations used for harpoon gun shooting
7LaraGrenadeLauncherAnimAnimations used for grenade launcher shooting
9LaraFlareAnim
11LaraBoatAnimAnimations used for boat driving
4LaraAutopistolsAnimMeshes used for automatic pistols shooting, anims from LaraPistolsAnimyes
139HarpoonGunSpriteyesyes
146HarpoonGunAmmoSpriteyesyes
168HarpoonGunAmmoyesyes
161HarpoonGunyesyes
249HarpoonFlyingProjectile, generated when shooting harpoon gunyes
248GrenadeSingleProjectile, generated when shooting grenade launcheryes
141GrenadeLauncherSpriteyesyes
148GrenadeLauncherAmmoSpriteyesyes
170GrenadeLauncherAmmoyesyes
163GrenadeLauncheryesyes
224GrayDiskPurpose unknownyesyes
24GondolaShatterable by boat vehicle
236GlowOverlay for M16/MP5 gunflare meshyesyes
151FlaresSpriteyesyes
235FlareSparklesUsed on activated flare, animation is done via randomized rotationyesyes
173Flaresyesyes
152FlareSpawns when Lara throws flare away, re-pickupableyes
65ElevatorTrigger should be in sector to be standable
47Eagle
63Drawbridge
15DogDoberman in TR2
227DetonatorBox
84DetachableIcicles
72BreakableWindow1Must be shot to break
89BoatWakeyesyes
14Boat
51BlackSnowmobileGoes slower than RedSnowmobile, but can shoot
28Barracuda
137AutopistolsSpriteyesyes
159Autopistolsyesyes
144AutopistolAmmoSpriteyesyes
166AutopistolAmmoyesyes
222AquaticMinePresent in Venice
76AirplanePropeller
95AirFan
104WallSwitchSometimes an underwater switch in TR2
160Uzisyesyes
138UzisSpriteyes
167UziAmmoyesyes
145UziAmmoSpriteyes
105UnderwaterSwitch
214TRex
115Trapdoor2
114Trapdoor1
59TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3
153Sunglassesyesyes
230SplashEmitted by WaterfallMist and Lara going underwateryesyes
171SmallMedipackRestores 1/2 of Lara HPyesyes
149SmallMedipackSpriteRestores 1/2 of Lara HPyes
64SlammingDoors
165ShotgunAmmoyesyes
143ShotgunAmmoSpriteyes
158Shotgunyesyes
136ShotgunSpriteyes
60RollingBall
238Ricochetyesyes
70PushableBlock4
69PushableBlock3
68PushableBlock2
67PushableBlock1
157Pistolsyesyes
135PistolsSpriteyes
164PistolAmmoyesyes
142PistolAmmoSpriteyes
120PassportOpeningyesyes
133PassportClosedyesyes
134Mapyesyes
250LavaParticlesyesyes
172LargeMedipackCompletely restores Lara HPyesyes
150LargeMedipackSpriteCompletely restores Lara HPyes
5LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
3LaraShotgunAnimAnimations used for shotgun shootingyes
122LarasHomePolaroidyesyes
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
0LaraIncluding Lara skinLara
240GunflareRendered when shootingyes
255FontGraphicsyesyes
252Flameyesyes
79FallingCeilingAlso sometimes sandbag in TR2
55FallingBlockHard collision above floor level, trigger should be in sector to activate
229ExplosionAlso used for grenade blastyesyes
113Door8Lifting door in TR2
112Door7Lifting door in TR2
111Door6Lifting door in TR2
110Door5
109Door4
108Door3
107Door2
106Door1
155DirectionKeysyesyes
62DartEmitter
61DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
121CompassStopwatch in TR2 and TR3yesyes
154CassettePlayeryesyes
231BubblesEmitted by Lara underwateryesyes
119BridgeTilt2
118BridgeTilt1
117BridgeFlat
233Bloodyesyes
12AlternativeLaraAlternative Lara outfits and animationsVarious additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)yes
97CutsceneActor1
98CutsceneActor2
99CutsceneActor3
123CutsceneActor4
174Puzzle1Spriteyes
175Puzzle2Spriteyes
176Puzzle3Spriteyes
177Puzzle4Spriteyes
178Puzzle1yesyes
179Puzzle2yesyes
180Puzzle3yesyes
181Puzzle4yesyes
182PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
183PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
184PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
185PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
186PuzzleDone1
187PuzzleDone2
188PuzzleDone3
189PuzzleDone4
193Key1Spriteyes
194Key2Spriteyes
195Key3Spriteyes
196Key4Spriteyes
197Key1yesyes
198Key2yesyes
199Key3yesyes
200Key4yesyes
201Keyhole1Used with Key1Sprite
202Keyhole2Used with Key2Sprite
203Keyhole3Used with Key3Sprite
204Keyhole4Used with Key4Sprite
243CameraTargetyes
244WaterfallMistGenerates water ripples belowyes
251LavaParticleEmitterProduces sound (effect ChoppyWater=149) and bouncing sprite bubblesyes
253FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 unitsyes
19Knifethrower
22DragonFrontyes
23DragonBackAttaches to DragonFront at runtimeyes
25Shark
26YellowMorayEel
27BlackMorayEel
29ScubaDiver
30Gunman1
31Gunman2
33StickWieldingGoon2Can’t climb
34FlamethrowerGoon
36Spider
37GiantSpider
38Crow
40MarcoBartoli
41XianGuardSpear
42XianGuardSpearStatueTransforms to XianGuardSpear on activation
43XianGuardSword
44XianGuardSwordStatueTransforms to XianGuardSword on activation
46BirdMonsterGuards Talion
53Monk1With long stick
54Monk2With knife-end stick
66Minisub
71Lava bowl
73BreakableWindow2Must be jumped through to break
77PowerSaw
78OverheadPulleyHook
80RollingSpindle
85SpikyWall
86BouncePadBounces Lara up
87SpikyCeiling
88TibetanBellActivates when shot
92WheelKnob
94UnderwaterPropeller
101RollingStorageDrums
102ZiplineHandleWhen used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering
116Trapdoor3
124CutsceneActor5
125CutsceneActor6
126CutsceneActor7
127CutsceneActor8
128CutsceneActor9
129CutsceneActor10
130CutsceneActor11
205QuestItem1Spriteyesyes
206QuestItem2SpriteTalionyesyes
207QuestItem1yesyes
208QuestItem2Talionyesyes
209DragonExplosionEffectyes
210DragonExplosionEffect2yes
211DragonExplosionEffect3yes
212AlarmPlays looped sound ID #332yes
213DrippingWaterRandomly plays sound ID #329yes
215SingingBirdsRandomly plays sound ID #316yes
216BartoliHideoutClockyes
217PlaceholderPurpose unknownyes
218DragonBonesFrontTransformed from DragonFront when dragon diesyes
219DragonBonesBackTransformed from DragonBack when dragon diesyes
220ExtraFireUsed in Ice Palaceyesyes
225GongStickContains animation for gong stick itself, Lara anim is placed in AlternativeLarayes
226GongActs same way as ID #202, i.e. entity ID #194 can be used
228HelicopterPresent in Diving Area; Flies upwards and away
245Harpoonyes
247PlaceholderPurpose unknownyes
254SkyboxRendered when any room with outside flag set is visibleyes
256Monk
257DoorBellPlays sound ID #334 once in TR2, no sound at all in TR3yes
258AlarmBellPlays looped sound ID #335yes
259HelicopterTravels around 30 sectors, then deactivates itself
260Winston
262LaraCutscenePlacementUsed in last level to engage shower cutsceneyes
263ShotgunAnimationUsed in end game cutscene (shower)yes
264DragonExplosionEmitterActivates when Lara at a close range, produces animation sequence using DragonExplosionEffect1-3, then spawns DragonFront at the endyes
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catalogues/tr2.txt · Last modified: 2017/02/04 16:32 (external edit)
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