This is an old revision of the document!
TR2
| TR2 ID | Name | Description | Additional notes | Invisible | Pickup | Helper | Unused | Sprite | Menu item | Wiki page | Image |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Lara | Including Lara skin | Lara | ![]() |
|||||||
| 1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | yes | ![]() |
|||||||
| 2 | LaraPonytail | Hardcoded to attach to Lara’s head | yes | ![]() |
|||||||
| 3 | LaraShotgunAnim | Animations used for shotgun shooting | yes | ![]() |
|||||||
| 4 | LaraAutopistolsAnim | Meshes used for automatic pistols shooting, anims from LaraPistolsAnim | yes | ![]() |
|||||||
| 5 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | yes | ![]() |
|||||||
| 6 | LaraM16Anim | Animations used for M16 shooting | yes | ![]() |
|||||||
| 7 | LaraGrenadeLauncherAnim | Animations used for grenade launcher shooting | ![]() |
||||||||
| 8 | LaraHarpoonGunAnim | Animations used for harpoon gun shooting | ![]() |
||||||||
| 9 | LaraFlareAnim | ![]() |
|||||||||
| 10 | LaraSnowmobileAnim | Animations used for snowmobile driving | ![]() |
||||||||
| 11 | LaraBoatAnim | Animations used for boat driving | ![]() |
||||||||
| 12 | AlternativeLara | Alternative Lara outfits and animations | Various additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.) | yes | |||||||
| 13 | RedSnowmobile | Goes faster than BlackSnowmobile but can’t shoot | ![]() |
||||||||
| 14 | Boat | ![]() |
|||||||||
| 15 | Dog | Doberman in TR2 | ![]() |
||||||||
| 16 | MaskedGoon1 | White mask, jacket. | ![]() |
||||||||
| 17 | MaskedGoon2 | White mask, vest. Uses animations from MaskedGoon1 | ![]() |
||||||||
| 18 | MaskedGoon3 | Black mask. Uses animations from MaskedGoon1 | ![]() |
||||||||
| 19 | Knifethrower | ||||||||||
| 20 | ShotgunGoon | ![]() |
|||||||||
| 21 | Rat | ![]() |
|||||||||
| 22 | DragonFront | yes | |||||||||
| 23 | DragonBack | Attaches to DragonFront at runtime | yes | ||||||||
| 24 | Gondola | Shatterable by boat vehicle | ![]() |
||||||||
| 25 | Shark | ||||||||||
| 26 | YellowMorayEel | ||||||||||
| 27 | BlackMorayEel | ||||||||||
| 28 | Barracuda | ![]() |
|||||||||
| 29 | ScubaDiver | ||||||||||
| 30 | Gunman1 | ||||||||||
| 31 | Gunman2 | ||||||||||
| 32 | StickWieldingGoon1 | ![]() |
|||||||||
| 33 | StickWieldingGoon2 | Can’t climb | |||||||||
| 34 | FlamethrowerGoon | ||||||||||
| 36 | Spider | ||||||||||
| 37 | GiantSpider | ||||||||||
| 38 | Crow | ||||||||||
| 39 | Tiger | Also snow leopard | ![]() |
||||||||
| 40 | MarcoBartoli | ||||||||||
| 41 | XianGuardSpear | ||||||||||
| 42 | XianGuardSpearStatue | Transforms to XianGuardSpear on activation | |||||||||
| 43 | XianGuardSword | ||||||||||
| 44 | XianGuardSwordStatue | Transforms to XianGuardSword on activation | |||||||||
| 45 | Yeti | ![]() |
|||||||||
| 46 | BirdMonster | Guards Talion | |||||||||
| 47 | Eagle | ![]() |
|||||||||
| 48 | Mercenary1 | ![]() |
|||||||||
| 49 | Mercenary2 | Black ski mask, gray jacket | ![]() |
||||||||
| 50 | Mercenary3 | Black ski mask, brown jacket | ![]() |
||||||||
| 51 | BlackSnowmobile | Goes slower than RedSnowmobile, but can shoot | ![]() |
||||||||
| 52 | MercenarySnowmobileDriver | ![]() |
|||||||||
| 53 | Monk1 | With long stick | |||||||||
| 54 | Monk2 | With knife-end stick | |||||||||
| 55 | FallingBlock | Hard collision above floor level, trigger should be in sector to activate | ![]() |
||||||||
| 57 | LooseBoards | Same action as FallingBlock | ![]() |
||||||||
| 58 | SwingingSandbag | Sometimes it's a spiky ball | ![]() |
||||||||
| 59 | TeethSpikes | Sometimes glass shards in TR2, and barbed wires in TR3 | ![]() |
||||||||
| 60 | RollingBall | ![]() |
|||||||||
| 61 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | yes | ![]() |
|||||||
| 62 | DartEmitter | ![]() |
|||||||||
| 63 | Drawbridge | ![]() |
|||||||||
| 64 | SlammingDoors | ![]() |
|||||||||
| 65 | Elevator | Trigger should be in sector to be standable | ![]() |
||||||||
| 66 | Minisub | ||||||||||
| 67 | PushableBlock1 | ![]() |
|||||||||
| 68 | PushableBlock2 | ![]() |
|||||||||
| 69 | PushableBlock3 | ![]() |
|||||||||
| 70 | PushableBlock4 | ![]() |
|||||||||
| 71 | Lava bowl | ||||||||||
| 72 | BreakableWindow1 | Must be shot to break | ![]() |
||||||||
| 73 | BreakableWindow2 | Must be jumped through to break | |||||||||
| 76 | AirplanePropeller | ![]() |
|||||||||
| 77 | PowerSaw | ||||||||||
| 78 | OverheadPulleyHook | ||||||||||
| 79 | FallingCeiling | Also sometimes sandbag in TR2 | ![]() |
||||||||
| 80 | RollingSpindle | ||||||||||
| 81 | WallKnifeBlade | Sometimes knife disk in TR3 | ![]() |
||||||||
| 82 | StatueKnifeBlade | ![]() |
|||||||||
| 83 | MultipleBoulders | Snowballs in Tibetan Foothills | ![]() |
||||||||
| 84 | DetachableIcicles | ![]() |
|||||||||
| 85 | SpikyWall | ||||||||||
| 86 | BouncePad | Bounces Lara up | |||||||||
| 87 | SpikyCeiling | ||||||||||
| 88 | TibetanBell | Activates when shot | |||||||||
| 89 | BoatWake | yes | yes | ![]() |
|||||||
| 90 | SnowmobileWake | yes | yes | ![]() |
|||||||
| 91 | SnowmobileBelt | Two meshes are swapped at runtime according to current snowmobile state | ![]() |
||||||||
| 92 | WheelKnob | ||||||||||
| 93 | SmallWallSwitch | ![]() |
|||||||||
| 94 | UnderwaterPropeller | ||||||||||
| 95 | AirFan | ![]() |
|||||||||
| 96 | SwingingBox | Sometimes it's a spiky ball | ![]() |
||||||||
| 97 | CutsceneActor1 | ||||||||||
| 98 | CutsceneActor2 | ||||||||||
| 99 | CutsceneActor3 | ||||||||||
| 100 | UIFrame | Used to create UI elements | yes | yes | ![]() |
||||||
| 101 | RollingStorageDrums | ||||||||||
| 102 | ZiplineHandle | When used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering | |||||||||
| 103 | PushButtonSwitch | ![]() |
|||||||||
| 104 | WallSwitch | Sometimes an underwater switch in TR2 | ![]() |
||||||||
| 105 | UnderwaterSwitch | ![]() |
|||||||||
| 106 | Door1 | ![]() |
|||||||||
| 107 | Door2 | ![]() |
|||||||||
| 108 | Door3 | ![]() |
|||||||||
| 109 | Door4 | ![]() |
|||||||||
| 110 | Door5 | ![]() |
|||||||||
| 111 | Door6 | Lifting door in TR2 | ![]() |
||||||||
| 112 | Door7 | Lifting door in TR2 | ![]() |
||||||||
| 113 | Door8 | Lifting door in TR2 | ![]() |
||||||||
| 114 | Trapdoor1 | ![]() |
|||||||||
| 115 | Trapdoor2 | ![]() |
|||||||||
| 116 | Trapdoor3 | ||||||||||
| 117 | BridgeFlat | ![]() |
|||||||||
| 118 | BridgeTilt1 | ![]() |
|||||||||
| 119 | BridgeTilt2 | ![]() |
|||||||||
| 120 | PassportOpening | yes | yes | ![]() |
|||||||
| 121 | Compass | Stopwatch in TR2 and TR3 | yes | yes | ![]() |
||||||
| 122 | LarasHomePolaroid | yes | yes | ![]() |
|||||||
| 123 | CutsceneActor4 | ||||||||||
| 124 | CutsceneActor5 | ||||||||||
| 125 | CutsceneActor6 | ||||||||||
| 126 | CutsceneActor7 | ||||||||||
| 127 | CutsceneActor8 | ||||||||||
| 128 | CutsceneActor9 | ||||||||||
| 129 | CutsceneActor10 | ||||||||||
| 130 | CutsceneActor11 | ||||||||||
| 133 | PassportClosed | yes | yes | ![]() |
|||||||
| 134 | Map | yes | yes | ![]() |
|||||||
| 135 | PistolsSprite | yes | ![]() |
||||||||
| 136 | ShotgunSprite | yes | ![]() |
||||||||
| 137 | AutopistolsSprite | yes | yes | ||||||||
| 138 | UzisSprite | yes | ![]() |
||||||||
| 139 | HarpoonGunSprite | yes | yes | ||||||||
| 140 | M16Sprite | yes | yes | ||||||||
| 141 | GrenadeLauncherSprite | yes | yes | ||||||||
| 142 | PistolAmmoSprite | yes | ![]() |
||||||||
| 143 | ShotgunAmmoSprite | yes | ![]() |
||||||||
| 144 | AutopistolAmmoSprite | yes | yes | ||||||||
| 145 | UziAmmoSprite | yes | ![]() |
||||||||
| 146 | HarpoonGunAmmoSprite | yes | yes | ||||||||
| 147 | M16AmmoSprite | yes | yes | ||||||||
| 148 | GrenadeLauncherAmmoSprite | yes | yes | ||||||||
| 149 | SmallMedipackSprite | Restores 1/2 of Lara HP | yes | ![]() |
|||||||
| 150 | LargeMedipackSprite | Completely restores Lara HP | yes | ![]() |
|||||||
| 151 | FlaresSprite | yes | yes | ||||||||
| 152 | Flare | Spawns when Lara throws flare away, re-pickupable | yes | ![]() |
|||||||
| 153 | Sunglasses | yes | yes | ![]() |
|||||||
| 154 | CassettePlayer | yes | yes | ![]() |
|||||||
| 155 | DirectionKeys | yes | yes | ![]() |
|||||||
| 157 | Pistols | yes | yes | ![]() |
|||||||
| 158 | Shotgun | yes | yes | ![]() |
|||||||
| 159 | Autopistols | yes | yes | ![]() |
|||||||
| 160 | Uzis | yes | yes | ![]() |
|||||||
| 161 | HarpoonGun | yes | yes | ![]() |
|||||||
| 162 | M16 | yes | yes | ![]() |
|||||||
| 163 | GrenadeLauncher | yes | yes | ![]() |
|||||||
| 164 | PistolAmmo | yes | yes | ![]() |
|||||||
| 165 | ShotgunAmmo | yes | yes | ![]() |
|||||||
| 166 | AutopistolAmmo | yes | yes | ![]() |
|||||||
| 167 | UziAmmo | yes | yes | ![]() |
|||||||
| 168 | HarpoonGunAmmo | yes | yes | ![]() |
|||||||
| 169 | M16Ammo | yes | yes | ![]() |
|||||||
| 170 | GrenadeLauncherAmmo | yes | yes | ![]() |
|||||||
| 171 | SmallMedipack | Restores 1/2 of Lara HP | yes | yes | ![]() |
||||||
| 172 | LargeMedipack | Completely restores Lara HP | yes | yes | ![]() |
||||||
| 173 | Flares | yes | yes | ![]() |
|||||||
| 174 | Puzzle1Sprite | yes | |||||||||
| 175 | Puzzle2Sprite | yes | |||||||||
| 176 | Puzzle3Sprite | yes | |||||||||
| 177 | Puzzle4Sprite | yes | |||||||||
| 178 | Puzzle1 | yes | yes | ||||||||
| 179 | Puzzle2 | yes | yes | ||||||||
| 180 | Puzzle3 | yes | yes | ||||||||
| 181 | Puzzle4 | yes | yes | ||||||||
| 182 | PuzzleHole1 | Swaps to PuzzleDone1 when Puzzle1 is used | |||||||||
| 183 | PuzzleHole2 | Swaps to PuzzleDone2 when Puzzle2 is used | |||||||||
| 184 | PuzzleHole3 | Swaps to PuzzleDone3 when Puzzle3 is used | |||||||||
| 185 | PuzzleHole4 | Swaps to PuzzleDone4 when Puzzle4 is used | |||||||||
| 186 | PuzzleDone1 | ||||||||||
| 187 | PuzzleDone2 | ||||||||||
| 188 | PuzzleDone3 | ||||||||||
| 189 | PuzzleDone4 | ||||||||||
| 190 | Secret1 | Golden dragon | yes | yes | ![]() |
||||||
| 191 | Secret2 | Jade dragon | yes | yes | ![]() |
||||||
| 192 | Secret3 | Silver dragon | yes | yes | ![]() |
||||||
| 193 | Key1Sprite | yes | |||||||||
| 194 | Key2Sprite | yes | |||||||||
| 195 | Key3Sprite | yes | |||||||||
| 196 | Key4Sprite | yes | |||||||||
| 197 | Key1 | yes | yes | ||||||||
| 198 | Key2 | yes | yes | ||||||||
| 199 | Key3 | yes | yes | ||||||||
| 200 | Key4 | yes | yes | ||||||||
| 201 | Keyhole1 | Used with Key1Sprite | |||||||||
| 202 | Keyhole2 | Used with Key2Sprite | |||||||||
| 203 | Keyhole3 | Used with Key3Sprite | |||||||||
| 204 | Keyhole4 | Used with Key4Sprite | |||||||||
| 205 | QuestItem1Sprite | yes | yes | ||||||||
| 206 | QuestItem2Sprite | Talion | yes | yes | |||||||
| 207 | QuestItem1 | yes | yes | ||||||||
| 208 | QuestItem2 | Talion | yes | yes | |||||||
| 209 | DragonExplosionEffect | yes | |||||||||
| 210 | DragonExplosionEffect2 | yes | |||||||||
| 211 | DragonExplosionEffect3 | yes | |||||||||
| 212 | Alarm | Plays looped sound ID #332 | yes | ||||||||
| 213 | DrippingWater | Randomly plays sound ID #329 | yes | ||||||||
| 214 | TRex | ![]() |
|||||||||
| 215 | SingingBirds | Randomly plays sound ID #316 | yes | ||||||||
| 216 | BartoliHideoutClock | yes | |||||||||
| 217 | Placeholder | Purpose unknown | yes | ||||||||
| 218 | DragonBonesFront | Transformed from DragonFront when dragon dies | yes | ||||||||
| 219 | DragonBonesBack | Transformed from DragonBack when dragon dies | yes | ||||||||
| 220 | ExtraFire | Used in Ice Palace | yes | yes | |||||||
| 222 | AquaticMine | Present in Venice | ![]() |
||||||||
| 223 | MenuBackground | Animated on PSX version | yes | ![]() |
|||||||
| 224 | GrayDisk | Purpose unknown | yes | yes | ![]() |
||||||
| 225 | GongStick | Contains animation for gong stick itself, Lara anim is placed in AlternativeLara | yes | ||||||||
| 226 | Gong | Acts same way as ID #202, i.e. entity ID #194 can be used | |||||||||
| 227 | DetonatorBox | ![]() |
|||||||||
| 228 | Helicopter | Present in Diving Area; Flies upwards and away | |||||||||
| 229 | Explosion | Also used for grenade blast | yes | yes | ![]() |
||||||
| 230 | Splash | Emitted by WaterfallMist and Lara going underwater | yes | yes | ![]() |
||||||
| 231 | Bubbles | Emitted by Lara underwater | yes | yes | ![]() |
||||||
| 233 | Blood | yes | yes | ![]() |
|||||||
| 235 | FlareSparkles | Used on activated flare, animation is done via randomized rotation | yes | yes | ![]() |
||||||
| 236 | Glow | Overlay for M16/MP5 gunflare mesh | yes | yes | ![]() |
||||||
| 238 | Ricochet | yes | yes | ![]() |
|||||||
| 240 | Gunflare | Rendered when shooting | yes | ![]() |
|||||||
| 241 | M16Gunflare | Used when shooting M16 only | yes | ![]() |
|||||||
| 243 | CameraTarget | yes | |||||||||
| 244 | WaterfallMist | Generates water ripples below | yes | ||||||||
| 245 | Harpoon | yes | |||||||||
| 247 | Placeholder | Purpose unknown | yes | ||||||||
| 248 | GrenadeSingle | Projectile, generated when shooting grenade launcher | yes | ![]() |
|||||||
| 249 | HarpoonFlying | Projectile, generated when shooting harpoon gun | yes | ![]() |
|||||||
| 250 | LavaParticles | yes | yes | ![]() |
|||||||
| 251 | LavaParticleEmitter | Produces sound (effect ChoppyWater=149) and bouncing sprite bubbles | yes | ||||||||
| 252 | Flame | yes | yes | ![]() |
|||||||
| 253 | FlameEmitter | Generates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 units | yes | ||||||||
| 254 | Skybox | Rendered when any room with outside flag set is visible | yes | ||||||||
| 255 | FontGraphics | yes | yes | ![]() |
|||||||
| 256 | Monk | ||||||||||
| 257 | DoorBell | Plays sound ID #334 once in TR2, no sound at all in TR3 | yes | ||||||||
| 258 | AlarmBell | Plays looped sound ID #335 | yes | ||||||||
| 259 | Helicopter | Travels around 30 sectors, then deactivates itself | |||||||||
| 260 | Winston | ||||||||||
| 262 | LaraCutscenePlacement | Used in last level to engage shower cutscene | yes | ||||||||
| 263 | ShotgunAnimation | Used in end game cutscene (shower) | yes | ||||||||
| 264 | DragonExplosionEmitter | Activates when Lara at a close range, produces animation sequence using DragonExplosionEffect1-3, then spawns DragonFront at the end | yes |



































































































































