TR1
Item IDs $\geq 190$ (FontGraphics and above) don't carry any behaviour; they're only for decorative means.
| TR1 ID | Name | Description | Additional notes | Invisible | Pickup | Helper | Unused | Sprite | Menu item | Wiki page | Image |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5 | AlternativeLara | Alternative Lara outfits and animations | Various additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.) | yes | |||||||
| 21 | WalkingMutant1 | Requires FlyingMutant present. Spawns same ID, but with on-land and shooting behaviour. | yes | ||||||||
| 22 | WalkingMutant2 | As above, but without shooting behaviour. | yes | ||||||||
| 25 | DinoWarrior | Leftover from beta versions | yes | ||||||||
| 26 | Fish | Leftover from beta versions | yes | ||||||||
| 41 | LiftingDoor | Acts in reverse with activation mask set on start-up. | |||||||||
| 54 | FallingCeiling2 | Duplicate of FallingCeiling | yes | ||||||||
| 77 | CutsceneActor1 | ||||||||||
| 78 | CutsceneActor2 | ||||||||||
| 79 | CutsceneActor3 | ||||||||||
| 80 | CutsceneActor4 | ||||||||||
| 110 | Puzzle1Sprite | yes | |||||||||
| 111 | Puzzle2Sprite | yes | |||||||||
| 112 | Puzzle3Sprite | yes | |||||||||
| 113 | Puzzle4Sprite | yes | |||||||||
| 114 | Puzzle1 | yes | yes | ||||||||
| 115 | Puzzle2 | yes | yes | ||||||||
| 116 | Puzzle3 | yes | yes | ||||||||
| 117 | Puzzle4 | yes | yes | ||||||||
| 118 | PuzzleHole1 | Swaps to PuzzleDone1 when Puzzle1 is used | |||||||||
| 119 | PuzzleHole2 | Swaps to PuzzleDone2 when Puzzle2 is used | |||||||||
| 120 | PuzzleHole3 | Swaps to PuzzleDone3 when Puzzle3 is used | |||||||||
| 121 | PuzzleHole4 | Swaps to PuzzleDone4 when Puzzle4 is used | |||||||||
| 122 | PuzzleDone1 | ||||||||||
| 123 | PuzzleDone2 | ||||||||||
| 124 | PuzzleDone3 | ||||||||||
| 125 | PuzzleDone4 | ||||||||||
| 128 | MidasGoldTouch | yes | |||||||||
| 129 | Key1Sprite | yes | |||||||||
| 130 | Key2Sprite | yes | |||||||||
| 131 | Key3Sprite | yes | |||||||||
| 132 | Key4Sprite | yes | |||||||||
| 133 | Key1 | yes | yes | ||||||||
| 134 | Key2 | yes | yes | ||||||||
| 135 | Key3 | yes | yes | ||||||||
| 136 | Key4 | yes | yes | ||||||||
| 137 | Keyhole1 | Used with Key1Sprite | |||||||||
| 138 | Keyhole2 | Used with Key2Sprite | |||||||||
| 139 | Keyhole3 | Used with Key3Sprite | |||||||||
| 140 | Keyhole4 | Used with Key4Sprite | |||||||||
| 169 | CameraTarget | yes | |||||||||
| 170 | WaterfallMist | Generates water ripples below | yes | ||||||||
| 177 | LavaParticleEmitter | Produces sound (effect ChoppyWater=149) and bouncing sprite bubbles | yes | ||||||||
| 179 | FlameEmitter | Generates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 units | yes | ||||||||
| 183 | Earthquake | Shakes camera and plays several rumble sound FXs | yes | ||||||||
| 74 | Animating1 | Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour. | ![]() |
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| 75 | Animating2 | Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour. | ![]() |
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| 76 | Animating3 | Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour. | ![]() |
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| 200 | Bag1 | yes | ![]() |
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| 204 | Bag2 | yes | ![]() |
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| 215 | Bag3 | yes | ![]() |
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| 47 | Barricade | Used to block final door in LEVEL4.PHD | ![]() |
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| 9 | Bat | ![]() |
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| 8 | Bear | ![]() |
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| 158 | Blood | yes | yes | ![]() |
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| 68 | BridgeFlat | ![]() |
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| 69 | BridgeTilt1 | ![]() |
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| 70 | BridgeTilt2 | ![]() |
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| 155 | Bubbles | Emitted by Lara underwater | yes | yes | ![]() |
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| 96 | CassettePlayer | yes | yes | ![]() |
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| 23 | CentaurMutant | ![]() |
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| 161 | CentaurStatue | ![]() |
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| 72 | Compass | Stopwatch in TR2 and TR3 | yes | yes | ![]() |
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| 31 | Cowboy | ![]() |
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| 11 | CrocodileInWater | ![]() |
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| 10 | CrocodileOnLand | ![]() |
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| 39 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | yes | ![]() |
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| 40 | DartEmitter | ![]() |
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| 97 | DirectionKeys | yes | yes | ![]() |
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| 57 | Door1 | ![]() |
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| 58 | Door2 | ![]() |
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| 59 | Door3 | ![]() |
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| 60 | Door4 | ![]() |
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| 61 | Door5 | ![]() |
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| 62 | Door6 | Lifting door in TR2 | ![]() |
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| 63 | Door7 | Lifting door in TR2 | ![]() |
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| 64 | Door8 | Lifting door in TR2 | ![]() |
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| 6 | Doppelganger | Mirrors Lara movement | ![]() |
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| 151 | Explosion | Also used for grenade blast | yes | yes | ![]() |
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| 92 | ExplosiveSprite | Found in GYM.PHD as #151 (Explosion). It's a pickup item without actual behaviour. | yes | yes | ![]() |
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| 107 | Explosive | yes | yes | ![]() |
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| 35 | FallingBlock | Hard collision above floor level, trigger should be in sector to activate | ![]() |
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| 53 | FallingCeiling | Also sometimes sandbag in TR2 | ![]() |
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| 178 | Flame | yes | yes | ![]() |
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| 98 | Flashlight | yes | yes | ![]() |
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| 180 | FlowingAtlanteanLava | ![]() |
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| 190 | FontGraphics | yes | yes | ![]() |
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| 15 | Gorilla | ![]() |
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| 166 | Gunflare | Rendered when shooting | yes | ![]() |
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| 233 | IncaMummy | yes | ![]() |
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| 32 | Kold | Kin Kade, alias Mr. T | ![]() |
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| 0 | Lara | Including Lara skin | Lara | ![]() |
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| 3 | LaraMagnumsAnim | Meshes used for magnums shooting, anims from LaraPistolsAnim | yes | ![]() |
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| 1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | yes | ![]() |
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| 189 | LaraPonytail | Never finished and never used in game, present in LEVEL3A.PHD | yes | ![]() |
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| 73 | LarasHomePolaroid | yes | yes | ![]() |
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| 2 | LaraShotgunAnim | Animations used for shotgun shooting | yes | ![]() |
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| 4 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | yes | ![]() |
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| 94 | LargeMedipackSprite | Completely restores Lara HP | yes | ![]() |
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| 109 | LargeMedipack | Completely restores Lara HP | yes | yes | ![]() |
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| 27 | Larson | Larson Conway | ![]() |
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| 176 | LavaParticles | yes | yes | ![]() |
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| 127 | LeadBar | ![]() |
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| 126 | LeadBarSprite | Used against MidasGoldTouch to transform into Puzzle1Sprite | yes | ||||||||
| 13 | LionFemale | ![]() |
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| 12 | LionMale | ![]() |
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| 90 | MagnumAmmoSprite | yes | ![]() |
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| 105 | MagnumAmmo | yes | yes | ![]() |
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| 86 | MagnumsSprite | yes | ![]() |
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| 101 | Magnums | yes | yes | ![]() |
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| 82 | Map | yes | yes | ![]() |
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| 182 | Motorboat | ![]() |
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| 52 | MovingBlock | ![]() |
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| 24 | Mummy | ![]() |
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| 20 | FlyingMutant | Atlantean mutant, flying | ![]() |
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| 172 | MutantBullet | Projectile, dynamically generated by mutant | yes | ![]() |
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| 181 | MutantEggBig | For Torso Boss and one-shot MutantEggs | ![]() |
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| 163 | MutantEggSmall | Spawns different mutant types, according to own's initial activation mask. Mask=1 -> WalkingMutant1, mask=2 -> CentaurMutant, mask=4 -> TorsoBoss, mask=8 -> WalkingMutant2, otherwise FlyingMutant | ![]() |
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| 173 | MutantGrenade | Projectile, dynamically generated by mutant | yes | ![]() |
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| 231 | PaintedPot | yes | ![]() |
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| 14 | Panther | ![]() |
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| 81 | PassportClosed | yes | yes | ![]() |
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| 71 | PassportOpening | yes | yes | ![]() |
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| 28 | Pierre | Pierre Dupont | ![]() |
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| 88 | PistolAmmoSprite | yes | ![]() |
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| 103 | PistolAmmo | yes | yes | ![]() |
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| 84 | PistolsSprite | yes | ![]() |
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| 99 | Pistols | yes | yes | ![]() |
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| 191 | Plant1 | yes | ![]() |
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| 192 | Plant2 | yes | ![]() |
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| 193 | Plant3 | yes | ![]() |
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| 194 | Plant4 | yes | ![]() |
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| 195 | Plant5 | yes | ![]() |
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| 216 | Pottery1 | yes | ![]() |
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| 217 | Pottery2 | yes | ![]() |
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| 236 | Pottery3 | yes | ![]() |
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| 237 | Pottery4 | yes | ![]() |
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| 238 | Pottery5 | yes | ![]() |
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| 239 | Pottery6 | yes | ![]() |
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| 48 | PushableBlock1 | ![]() |
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| 49 | PushableBlock2 | ![]() |
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| 50 | PushableBlock3 | ![]() |
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| 51 | PushableBlock4 | ![]() |
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| 19 | Raptor | ![]() |
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| 17 | RatInWater | ![]() |
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| 16 | RatOnLand | ![]() |
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| 164 | Ricochet | yes | yes | ![]() |
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| 212 | Rock1 | yes | ![]() |
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| 213 | Rock2 | yes | ![]() |
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| 214 | Rock3 | yes | ![]() |
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| 38 | RollingBall | ![]() |
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| 83 | SavegameCrystal | ![]() |
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| 146 | Scion | ![]() |
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| 147 | ScionHolder | ![]() |
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| 143 | ScionPiece | Special way (next to, not below) and animation for pick-up | yes | ![]() |
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| 150 | ScionPieceCounter | Pseudo-item to count the amount of Scion pieces | yes | ![]() |
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| 145 | ScionShootable | ![]() |
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| 85 | ShotgunSprite | yes | ![]() |
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| 100 | Shotgun | yes | yes | ![]() |
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| 89 | ShotgunAmmoSprite | yes | ![]() |
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| 104 | ShotgunAmmo | yes | yes | ![]() |
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| 29 | Skateboard | Linked to SkateboardKid at runtime | yes | ![]() |
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| 30 | SkateboardKid | Jerome Johnson | ![]() |
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| 42 | SlammingDoors | ![]() |
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| 93 | SmallMedipackSprite | Restores 1/2 of Lara HP | yes | ![]() |
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| 108 | SmallMedipack | Restores 1/2 of Lara HP | yes | yes | ![]() |
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| 160 | Smoke | yes | yes | ![]() |
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| 165 | Sparkles | Used for Midas golden effect | yes | yes | ![]() |
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| 153 | Splash | Emitted by WaterfallMist and Lara going underwater | yes | yes | ![]() |
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| 95 | Sunglasses | yes | yes | ![]() |
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| 162 | SuspendedShack | ![]() |
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| 36 | SwingingBlade | ![]() |
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| 43 | SwordOfDamocles | ![]() |
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| 37 | TeethSpikes | Sometimes glass shards in TR2, and barbed wires in TR3 | ![]() |
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| 45 | ThorHammerBlock | Linked to ThorHammerHandle at runtime | yes | ![]() |
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| 44 | ThorHammerHandle | ![]() |
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| 46 | ThorLightningBall | Only first mesh is rendered, others are nullmesh pointers for lighting strikes. If no poles are present, shoots straight down to the floor. | ![]() |
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| 34 | TorsoBoss | ![]() |
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| 65 | Trapdoor1 | ![]() |
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| 66 | Trapdoor2 | ![]() |
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| 18 | TRex | ![]() |
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| 56 | UnderwaterSwitch | ![]() |
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| 91 | UziAmmoSprite | yes | ![]() |
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| 106 | UziAmmo | yes | yes | ![]() |
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| 87 | UzisSprite | yes | ![]() |
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| 102 | Uzis | yes | yes | ![]() |
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| 55 | WallSwitch | Sometimes an underwater switch in TR2 | ![]() |
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| 33 | WingedNatla | ![]() |
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| 7 | Wolf | ![]() |















































































































































