This version is outdated by a newer approved version.DiffThis version (2017/04/15 15:38) was approved by stohrendorf.The Previously approved version (2017/01/24 19:29) is available.Diff

TR1

Item IDs $\geq 190$ (FontGraphics and above) don't carry any behaviour; they're only for decorative means.
TR1 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
5AlternativeLaraAlternative Lara outfits and animationsVarious additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)yes
21WalkingMutant1Requires FlyingMutant present. Spawns same ID, but with on-land and shooting behaviour.yes
22WalkingMutant2As above, but without shooting behaviour.yes
25DinoWarriorLeftover from beta versionsyes
26FishLeftover from beta versionsyes
41LiftingDoorActs in reverse with activation mask set on start-up.
54FallingCeiling2Duplicate of FallingCeilingyes
77CutsceneActor1
78CutsceneActor2
79CutsceneActor3
80CutsceneActor4
110Puzzle1Spriteyes
111Puzzle2Spriteyes
112Puzzle3Spriteyes
113Puzzle4Spriteyes
114Puzzle1yesyes
115Puzzle2yesyes
116Puzzle3yesyes
117Puzzle4yesyes
118PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
119PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
120PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
121PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
122PuzzleDone1
123PuzzleDone2
124PuzzleDone3
125PuzzleDone4
128MidasGoldTouchyes
129Key1Spriteyes
130Key2Spriteyes
131Key3Spriteyes
132Key4Spriteyes
133Key1yesyes
134Key2yesyes
135Key3yesyes
136Key4yesyes
137Keyhole1Used with Key1Sprite
138Keyhole2Used with Key2Sprite
139Keyhole3Used with Key3Sprite
140Keyhole4Used with Key4Sprite
169CameraTargetyes
170WaterfallMistGenerates water ripples belowyes
177LavaParticleEmitterProduces sound (effect ChoppyWater=149) and bouncing sprite bubblesyes
179FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 unitsyes
183EarthquakeShakes camera and plays several rumble sound FXsyes
74Animating1Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour.
75Animating2Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour.
76Animating3Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour.
200Bag1yes
204Bag2yes
215Bag3yes
47BarricadeUsed to block final door in LEVEL4.PHD
9Bat
8Bear
158Bloodyesyes
68BridgeFlat
69BridgeTilt1
70BridgeTilt2
155BubblesEmitted by Lara underwateryesyes
96CassettePlayeryesyes
23CentaurMutant
161CentaurStatue
72CompassStopwatch in TR2 and TR3yesyes
31Cowboy
11CrocodileInWater
10CrocodileOnLand
39DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
40DartEmitter
97DirectionKeysyesyes
57Door1
58Door2
59Door3
60Door4
61Door5
62Door6Lifting door in TR2
63Door7Lifting door in TR2
64Door8Lifting door in TR2
6DoppelgangerMirrors Lara movement
151ExplosionAlso used for grenade blastyesyes
92ExplosiveSpriteFound in GYM.PHD as #151 (Explosion). It's a pickup item without actual behaviour.yesyes
107Explosiveyesyes
35FallingBlockHard collision above floor level, trigger should be in sector to activate
53FallingCeilingAlso sometimes sandbag in TR2
178Flameyesyes
98Flashlightyesyes
180FlowingAtlanteanLava
190FontGraphicsyesyes
15Gorilla
166GunflareRendered when shootingyes
233IncaMummyyes
32KoldKin Kade, alias Mr. T
0LaraIncluding Lara skinLara
3LaraMagnumsAnimMeshes used for magnums shooting, anims from LaraPistolsAnimyes
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
189LaraPonytailNever finished and never used in game, present in LEVEL3A.PHDyes
73LarasHomePolaroidyesyes
2LaraShotgunAnimAnimations used for shotgun shootingyes
4LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
94LargeMedipackSpriteCompletely restores Lara HPyes
109LargeMedipackCompletely restores Lara HPyesyes
27LarsonLarson Conway
176LavaParticlesyesyes
127LeadBar
126LeadBarSpriteUsed against MidasGoldTouch to transform into Puzzle1Spriteyes
13LionFemale
12LionMale
90MagnumAmmoSpriteyes
105MagnumAmmoyesyes
86MagnumsSpriteyes
101Magnumsyesyes
82Mapyesyes
182Motorboat
52MovingBlock
24Mummy
20FlyingMutantAtlantean mutant, flying
172MutantBulletProjectile, dynamically generated by mutantyes
181MutantEggBigFor Torso Boss and one-shot MutantEggs
163MutantEggSmallSpawns different mutant types, according to own's initial activation mask. Mask=1 -> WalkingMutant1, mask=2 -> CentaurMutant, mask=4 -> TorsoBoss, mask=8 -> WalkingMutant2, otherwise FlyingMutant
173MutantGrenadeProjectile, dynamically generated by mutantyes
231PaintedPotyes
14Panther
81PassportClosedyesyes
71PassportOpeningyesyes
28PierrePierre Dupont
88PistolAmmoSpriteyes
103PistolAmmoyesyes
84PistolsSpriteyes
99Pistolsyesyes
191Plant1yes
192Plant2yes
193Plant3yes
194Plant4yes
195Plant5yes
216Pottery1yes
217Pottery2yes
236Pottery3yes
237Pottery4yes
238Pottery5yes
239Pottery6yes
48PushableBlock1
49PushableBlock2
50PushableBlock3
51PushableBlock4
19Raptor
17RatInWater
16RatOnLand
164Ricochetyesyes
212Rock1yes
213Rock2yes
214Rock3yes
38RollingBall
83SavegameCrystal
146Scion
147ScionHolder
143ScionPieceSpecial way (next to, not below) and animation for pick-upyes
150ScionPieceCounterPseudo-item to count the amount of Scion piecesyes
145ScionShootable
85ShotgunSpriteyes
100Shotgunyesyes
89ShotgunAmmoSpriteyes
104ShotgunAmmoyesyes
29SkateboardLinked to SkateboardKid at runtimeyes
30SkateboardKidJerome Johnson
42SlammingDoors
93SmallMedipackSpriteRestores 1/2 of Lara HPyes
108SmallMedipackRestores 1/2 of Lara HPyesyes
160Smokeyesyes
165SparklesUsed for Midas golden effectyesyes
153SplashEmitted by WaterfallMist and Lara going underwateryesyes
95Sunglassesyesyes
162SuspendedShack
36SwingingBlade
43SwordOfDamocles
37TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3
45ThorHammerBlockLinked to ThorHammerHandle at runtimeyes
44ThorHammerHandle
46ThorLightningBallOnly first mesh is rendered, others are nullmesh pointers for lighting strikes. If no poles are present, shoots straight down to the floor.
34TorsoBoss
65Trapdoor1
66Trapdoor2
18TRex
56UnderwaterSwitch
91UziAmmoSpriteyes
106UziAmmoyesyes
87UzisSpriteyes
102Uzisyesyes
55WallSwitchSometimes an underwater switch in TR2
33WingedNatla
7Wolf
CSV Export
catalogues/tr1.txt · Last modified: 2018/09/21 21:07 (external edit)
Back to top
CC Attribution-Share Alike 4.0 International
Driven by DokuWiki Recent changes RSS feed Valid CSS Valid XHTML 1.0