This version (2018/09/21 21:07) was approved by stohrendorf.The Previously approved version (2017/02/04 16:32) is available.Diff

TR1

Item IDs $\geq 190$ (FontGraphics and above) don't carry any behaviour; they're only for decorative means.
TR1 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
0LaraIncluding Lara skinLara
7Wolf
8Bear
9Bat
10CrocodileOnLand
11CrocodileInWater
12LionMale
13LionFemale
14Panther
15Gorilla
16RatOnLand
17RatInWater
18TRex
19Raptor
23CentaurMutant
24Mummy
31Cowboy
33WingedNatla
34TorsoBoss
35FallingBlockHard collision above floor level, trigger should be in sector to activate
36SwingingBlade
38RollingBall
40DartEmitter
42SlammingDoors
43SwordOfDamocles
44ThorHammerHandle
46ThorLightningBallOnly first mesh is rendered, others are nullmesh pointers for lighting strikes. If no poles are present, shoots straight down to the floor.
48PushableBlock1
49PushableBlock2
50PushableBlock3
51PushableBlock4
52MovingBlock
56UnderwaterSwitch
57Door1
58Door2
59Door3
60Door4
61Door5
65Trapdoor1
66Trapdoor2
68BridgeFlat
69BridgeTilt1
70BridgeTilt2
71PassportOpeningyesyes
73LarasHomePolaroidyesyes
77CutsceneActor1
78CutsceneActor2
79CutsceneActor3
80CutsceneActor4
81PassportClosedyesyes
82Mapyesyes
83SavegameCrystal
84PistolsSpriteyes
85ShotgunSpriteyes
86MagnumsSpriteyes
87UzisSpriteyes
88PistolAmmoSpriteyes
89ShotgunAmmoSpriteyes
90MagnumAmmoSpriteyes
91UziAmmoSpriteyes
95Sunglassesyesyes
96CassettePlayeryesyes
97DirectionKeysyesyes
98Flashlightyesyes
99Pistolsyesyes
100Shotgunyesyes
101Magnumsyesyes
102Uzisyesyes
103PistolAmmoyesyes
104ShotgunAmmoyesyes
105MagnumAmmoyesyes
106UziAmmoyesyes
107Explosiveyesyes
110Puzzle1Spriteyes
111Puzzle2Spriteyes
112Puzzle3Spriteyes
113Puzzle4Spriteyes
114Puzzle1yesyes
115Puzzle2yesyes
116Puzzle3yesyes
117Puzzle4yesyes
122PuzzleDone1
123PuzzleDone2
124PuzzleDone3
125PuzzleDone4
127LeadBar
128MidasGoldTouchyes
129Key1Spriteyes
130Key2Spriteyes
131Key3Spriteyes
132Key4Spriteyes
133Key1yesyes
134Key2yesyes
135Key3yesyes
136Key4yesyes
145ScionShootable
146Scion
147ScionHolder
158Bloodyesyes
160Smokeyesyes
161CentaurStatue
162SuspendedShack
164Ricochetyesyes
169CameraTargetyes
176LavaParticlesyesyes
178Flameyesyes
180FlowingAtlanteanLava
182Motorboat
190FontGraphicsyesyes
191Plant1yes
192Plant2yes
193Plant3yes
194Plant4yes
195Plant5yes
200Bag1yes
204Bag2yes
212Rock1yes
213Rock2yes
214Rock3yes
215Bag3yes
216Pottery1yes
217Pottery2yes
231PaintedPotyes
233IncaMummyyes
236Pottery3yes
237Pottery4yes
238Pottery5yes
239Pottery6yes
41LiftingDoorActs in reverse with activation mask set on start-up.
53FallingCeilingAlso sometimes sandbag in TR2
151ExplosionAlso used for grenade blastyesyes
5AlternativeLaraAlternative Lara outfits and animationsVarious additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)yes
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
2LaraShotgunAnimAnimations used for shotgun shootingyes
22WalkingMutant2As above, but without shooting behaviour.yes
20FlyingMutantAtlantean mutant, flying
94LargeMedipackSpriteCompletely restores Lara HPyes
109LargeMedipackCompletely restores Lara HPyesyes
54FallingCeiling2Duplicate of FallingCeilingyes
155BubblesEmitted by Lara underwateryesyes
153SplashEmitted by WaterfallMist and Lara going underwateryesyes
181MutantEggBigFor Torso Boss and one-shot MutantEggs
92ExplosiveSpriteFound in GYM.PHD as #151 (Explosion). It's a pickup item without actual behaviour.yesyes
179FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 unitsyes
170WaterfallMistGenerates water ripples belowyes
30SkateboardKidJerome Johnson
32KoldKin Kade, alias Mr. T
27LarsonLarson Conway
25DinoWarriorLeftover from beta versionsyes
26FishLeftover from beta versionsyes
62Door6Lifting door in TR2
63Door7Lifting door in TR2
64Door8Lifting door in TR2
29SkateboardLinked to SkateboardKid at runtimeyes
45ThorHammerBlockLinked to ThorHammerHandle at runtimeyes
3LaraMagnumsAnimMeshes used for magnums shooting, anims from LaraPistolsAnimyes
4LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
6DoppelgangerMirrors Lara movement
189LaraPonytailNever finished and never used in game, present in LEVEL3A.PHDyes
28PierrePierre Dupont
177LavaParticleEmitterProduces sound (effect ChoppyWater=149) and bouncing sprite bubblesyes
39DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
172MutantBulletProjectile, dynamically generated by mutantyes
173MutantGrenadeProjectile, dynamically generated by mutantyes
150ScionPieceCounterPseudo-item to count the amount of Scion piecesyes
166GunflareRendered when shootingyes
21WalkingMutant1Requires FlyingMutant present. Spawns same ID, but with on-land and shooting behaviour.yes
93SmallMedipackSpriteRestores 1/2 of Lara HPyes
108SmallMedipackRestores 1/2 of Lara HPyesyes
183EarthquakeShakes camera and plays several rumble sound FXsyes
55WallSwitchSometimes an underwater switch in TR2
37TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3
163MutantEggSmallSpawns different mutant types, according to own's initial activation mask. Mask=1 -> WalkingMutant1, mask=2 -> CentaurMutant, mask=4 -> TorsoBoss, mask=8 -> WalkingMutant2, otherwise FlyingMutant
143ScionPieceSpecial way (next to, not below) and animation for pick-upyes
72CompassStopwatch in TR2 and TR3yesyes
118PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
119PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
120PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
121PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
126LeadBarSpriteUsed against MidasGoldTouch to transform into Puzzle1Spriteyes
74Animating1Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour.
75Animating2Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour.
76Animating3Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour.
165SparklesUsed for Midas golden effectyesyes
47BarricadeUsed to block final door in LEVEL4.PHD
137Keyhole1Used with Key1Sprite
138Keyhole2Used with Key2Sprite
139Keyhole3Used with Key3Sprite
140Keyhole4Used with Key4Sprite
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catalogues/tr1.txt · Last modified: 2018/09/21 21:07 by stohrendorf
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