This version is outdated by a newer approved version.DiffThis version (2017/04/15 15:38) was approved by stohrendorf.The Previously approved version (2017/01/24 19:29) is available.Diff

TR1

Item IDs $\geq 190$ (FontGraphics and above) don't carry any behaviour; they're only for decorative means.
TR1 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
239Pottery6yes
238Pottery5yes
237Pottery4yes
236Pottery3yes
233IncaMummyyes
231PaintedPotyes
217Pottery2yes
216Pottery1yes
215Bag3yes
214Rock3yes
213Rock2yes
212Rock1yes
204Bag2yes
200Bag1yes
195Plant5yes
194Plant4yes
193Plant3yes
192Plant2yes
191Plant1yes
190FontGraphicsyesyes
189LaraPonytailNever finished and never used in game, present in LEVEL3A.PHDyes
183EarthquakeShakes camera and plays several rumble sound FXsyes
182Motorboat
181MutantEggBigFor Torso Boss and one-shot MutantEggs
180FlowingAtlanteanLava
179FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 unitsyes
178Flameyesyes
177LavaParticleEmitterProduces sound (effect ChoppyWater=149) and bouncing sprite bubblesyes
176LavaParticlesyesyes
173MutantGrenadeProjectile, dynamically generated by mutantyes
172MutantBulletProjectile, dynamically generated by mutantyes
170WaterfallMistGenerates water ripples belowyes
169CameraTargetyes
166GunflareRendered when shootingyes
165SparklesUsed for Midas golden effectyesyes
164Ricochetyesyes
163MutantEggSmallSpawns different mutant types, according to own's initial activation mask. Mask=1 -> WalkingMutant1, mask=2 -> CentaurMutant, mask=4 -> TorsoBoss, mask=8 -> WalkingMutant2, otherwise FlyingMutant
162SuspendedShack
161CentaurStatue
160Smokeyesyes
158Bloodyesyes
155BubblesEmitted by Lara underwateryesyes
153SplashEmitted by WaterfallMist and Lara going underwateryesyes
151ExplosionAlso used for grenade blastyesyes
150ScionPieceCounterPseudo-item to count the amount of Scion piecesyes
147ScionHolder
146Scion
145ScionShootable
143ScionPieceSpecial way (next to, not below) and animation for pick-upyes
140Keyhole4Used with Key4Sprite
139Keyhole3Used with Key3Sprite
138Keyhole2Used with Key2Sprite
137Keyhole1Used with Key1Sprite
136Key4yesyes
135Key3yesyes
134Key2yesyes
133Key1yesyes
132Key4Spriteyes
131Key3Spriteyes
130Key2Spriteyes
129Key1Spriteyes
128MidasGoldTouchyes
127LeadBar
126LeadBarSpriteUsed against MidasGoldTouch to transform into Puzzle1Spriteyes
125PuzzleDone4
124PuzzleDone3
123PuzzleDone2
122PuzzleDone1
121PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
120PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
119PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
118PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
117Puzzle4yesyes
116Puzzle3yesyes
115Puzzle2yesyes
114Puzzle1yesyes
113Puzzle4Spriteyes
112Puzzle3Spriteyes
111Puzzle2Spriteyes
110Puzzle1Spriteyes
109LargeMedipackCompletely restores Lara HPyesyes
108SmallMedipackRestores 1/2 of Lara HPyesyes
107Explosiveyesyes
106UziAmmoyesyes
105MagnumAmmoyesyes
104ShotgunAmmoyesyes
103PistolAmmoyesyes
102Uzisyesyes
101Magnumsyesyes
100Shotgunyesyes
99Pistolsyesyes
98Flashlightyesyes
97DirectionKeysyesyes
96CassettePlayeryesyes
95Sunglassesyesyes
94LargeMedipackSpriteCompletely restores Lara HPyes
93SmallMedipackSpriteRestores 1/2 of Lara HPyes
92ExplosiveSpriteFound in GYM.PHD as #151 (Explosion). It's a pickup item without actual behaviour.yesyes
91UziAmmoSpriteyes
90MagnumAmmoSpriteyes
89ShotgunAmmoSpriteyes
88PistolAmmoSpriteyes
87UzisSpriteyes
86MagnumsSpriteyes
85ShotgunSpriteyes
84PistolsSpriteyes
83SavegameCrystal
82Mapyesyes
81PassportClosedyesyes
80CutsceneActor4
79CutsceneActor3
78CutsceneActor2
77CutsceneActor1
76Animating3Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour.
75Animating2Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour.
74Animating1Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour.
73LarasHomePolaroidyesyes
72CompassStopwatch in TR2 and TR3yesyes
71PassportOpeningyesyes
70BridgeTilt2
69BridgeTilt1
68BridgeFlat
66Trapdoor2
65Trapdoor1
64Door8Lifting door in TR2
63Door7Lifting door in TR2
62Door6Lifting door in TR2
61Door5
60Door4
59Door3
58Door2
57Door1
56UnderwaterSwitch
55WallSwitchSometimes an underwater switch in TR2
54FallingCeiling2Duplicate of FallingCeilingyes
53FallingCeilingAlso sometimes sandbag in TR2
52MovingBlock
51PushableBlock4
50PushableBlock3
49PushableBlock2
48PushableBlock1
47BarricadeUsed to block final door in LEVEL4.PHD
46ThorLightningBallOnly first mesh is rendered, others are nullmesh pointers for lighting strikes. If no poles are present, shoots straight down to the floor.
45ThorHammerBlockLinked to ThorHammerHandle at runtimeyes
44ThorHammerHandle
43SwordOfDamocles
42SlammingDoors
41LiftingDoorActs in reverse with activation mask set on start-up.
40DartEmitter
39DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
38RollingBall
37TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3
36SwingingBlade
35FallingBlockHard collision above floor level, trigger should be in sector to activate
34TorsoBoss
33WingedNatla
32KoldKin Kade, alias Mr. T
31Cowboy
30SkateboardKidJerome Johnson
29SkateboardLinked to SkateboardKid at runtimeyes
28PierrePierre Dupont
27LarsonLarson Conway
26FishLeftover from beta versionsyes
25DinoWarriorLeftover from beta versionsyes
24Mummy
23CentaurMutant
22WalkingMutant2As above, but without shooting behaviour.yes
21WalkingMutant1Requires FlyingMutant present. Spawns same ID, but with on-land and shooting behaviour.yes
20FlyingMutantAtlantean mutant, flying
19Raptor
18TRex
17RatInWater
16RatOnLand
15Gorilla
14Panther
13LionFemale
12LionMale
11CrocodileInWater
10CrocodileOnLand
9Bat
8Bear
7Wolf
6DoppelgangerMirrors Lara movement
5AlternativeLaraAlternative Lara outfits and animationsVarious additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)yes
4LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
3LaraMagnumsAnimMeshes used for magnums shooting, anims from LaraPistolsAnimyes
2LaraShotgunAnimAnimations used for shotgun shootingyes
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
0LaraIncluding Lara skinLara
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catalogues/tr1.txt · Last modified: 2018/09/21 21:07 (external edit)
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