This version (2018/09/21 21:07) was approved by stohrendorf.The Previously approved version (2017/02/04 16:32) is available.
TR1
Item IDs $\geq 190$ (FontGraphics and above) don't carry any behaviour; they're only for decorative means.
TR1 ID | Name | Description | Additional notes | Invisible | Pickup | Helper | Unused | Sprite | Menu item | Wiki page | Image |
---|---|---|---|---|---|---|---|---|---|---|---|
84 | PistolsSprite | yes | |||||||||
85 | ShotgunSprite | yes | |||||||||
86 | MagnumsSprite | yes | |||||||||
87 | UzisSprite | yes | |||||||||
88 | PistolAmmoSprite | yes | |||||||||
89 | ShotgunAmmoSprite | yes | |||||||||
90 | MagnumAmmoSprite | yes | |||||||||
91 | UziAmmoSprite | yes | |||||||||
92 | ExplosiveSprite | Found in GYM.PHD as #151 (Explosion). It's a pickup item without actual behaviour. | yes | yes | |||||||
93 | SmallMedipackSprite | Restores 1/2 of Lara HP | yes | ||||||||
94 | LargeMedipackSprite | Completely restores Lara HP | yes | ||||||||
110 | Puzzle1Sprite | yes | |||||||||
111 | Puzzle2Sprite | yes | |||||||||
112 | Puzzle3Sprite | yes | |||||||||
113 | Puzzle4Sprite | yes | |||||||||
126 | LeadBarSprite | Used against MidasGoldTouch to transform into Puzzle1Sprite | yes | ||||||||
129 | Key1Sprite | yes | |||||||||
130 | Key2Sprite | yes | |||||||||
131 | Key3Sprite | yes | |||||||||
132 | Key4Sprite | yes | |||||||||
143 | ScionPiece | Special way (next to, not below) and animation for pick-up | yes | ||||||||
151 | Explosion | Also used for grenade blast | yes | yes | |||||||
153 | Splash | Emitted by WaterfallMist and Lara going underwater | yes | yes | |||||||
155 | Bubbles | Emitted by Lara underwater | yes | yes | |||||||
158 | Blood | yes | yes | ||||||||
160 | Smoke | yes | yes | ||||||||
164 | Ricochet | yes | yes | ||||||||
165 | Sparkles | Used for Midas golden effect | yes | yes | |||||||
176 | LavaParticles | yes | yes | ||||||||
178 | Flame | yes | yes | ||||||||
190 | FontGraphics | yes | yes | ||||||||
191 | Plant1 | yes | |||||||||
192 | Plant2 | yes | |||||||||
193 | Plant3 | yes | |||||||||
194 | Plant4 | yes | |||||||||
195 | Plant5 | yes | |||||||||
200 | Bag1 | yes | |||||||||
204 | Bag2 | yes | |||||||||
212 | Rock1 | yes | |||||||||
213 | Rock2 | yes | |||||||||
214 | Rock3 | yes | |||||||||
215 | Bag3 | yes | |||||||||
216 | Pottery1 | yes | |||||||||
217 | Pottery2 | yes | |||||||||
231 | PaintedPot | yes | |||||||||
233 | IncaMummy | yes | |||||||||
236 | Pottery3 | yes | |||||||||
237 | Pottery4 | yes | |||||||||
238 | Pottery5 | yes | |||||||||
239 | Pottery6 | yes | |||||||||
0 | Lara | Including Lara skin | Lara | ||||||||
1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | yes | ||||||||
2 | LaraShotgunAnim | Animations used for shotgun shooting | yes | ||||||||
3 | LaraMagnumsAnim | Meshes used for magnums shooting, anims from LaraPistolsAnim | yes | ||||||||
4 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | yes | ||||||||
5 | AlternativeLara | Alternative Lara outfits and animations | Various additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.) | yes | |||||||
6 | Doppelganger | Mirrors Lara movement | |||||||||
7 | Wolf | ||||||||||
8 | Bear | ||||||||||
9 | Bat | ||||||||||
10 | CrocodileOnLand | ||||||||||
11 | CrocodileInWater | ||||||||||
12 | LionMale | ||||||||||
13 | LionFemale | ||||||||||
14 | Panther | ||||||||||
15 | Gorilla | ||||||||||
16 | RatOnLand | ||||||||||
17 | RatInWater | ||||||||||
18 | TRex | ||||||||||
19 | Raptor | ||||||||||
20 | FlyingMutant | Atlantean mutant, flying | |||||||||
21 | WalkingMutant1 | Requires FlyingMutant present. Spawns same ID, but with on-land and shooting behaviour. | yes | ||||||||
22 | WalkingMutant2 | As above, but without shooting behaviour. | yes | ||||||||
23 | CentaurMutant | ||||||||||
24 | Mummy | ||||||||||
25 | DinoWarrior | Leftover from beta versions | yes | ||||||||
26 | Fish | Leftover from beta versions | yes | ||||||||
27 | Larson | Larson Conway | |||||||||
28 | Pierre | Pierre Dupont | |||||||||
29 | Skateboard | Linked to SkateboardKid at runtime | yes | ||||||||
30 | SkateboardKid | Jerome Johnson | |||||||||
31 | Cowboy | ||||||||||
32 | Kold | Kin Kade, alias Mr. T | |||||||||
33 | WingedNatla | ||||||||||
34 | TorsoBoss | ||||||||||
35 | FallingBlock | Hard collision above floor level, trigger should be in sector to activate | |||||||||
36 | SwingingBlade | ||||||||||
37 | TeethSpikes | Sometimes glass shards in TR2, and barbed wires in TR3 | |||||||||
38 | RollingBall | ||||||||||
39 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | yes | ||||||||
40 | DartEmitter | ||||||||||
41 | LiftingDoor | Acts in reverse with activation mask set on start-up. | |||||||||
42 | SlammingDoors | ||||||||||
43 | SwordOfDamocles | ||||||||||
44 | ThorHammerHandle | ||||||||||
45 | ThorHammerBlock | Linked to ThorHammerHandle at runtime | yes | ||||||||
46 | ThorLightningBall | Only first mesh is rendered, others are nullmesh pointers for lighting strikes. If no poles are present, shoots straight down to the floor. | |||||||||
47 | Barricade | Used to block final door in LEVEL4.PHD | |||||||||
48 | PushableBlock1 | ||||||||||
49 | PushableBlock2 | ||||||||||
50 | PushableBlock3 | ||||||||||
51 | PushableBlock4 | ||||||||||
52 | MovingBlock | ||||||||||
53 | FallingCeiling | Also sometimes sandbag in TR2 | |||||||||
54 | FallingCeiling2 | Duplicate of FallingCeiling | yes | ||||||||
55 | WallSwitch | Sometimes an underwater switch in TR2 | |||||||||
56 | UnderwaterSwitch | ||||||||||
57 | Door1 | ||||||||||
58 | Door2 | ||||||||||
59 | Door3 | ||||||||||
60 | Door4 | ||||||||||
61 | Door5 | ||||||||||
62 | Door6 | Lifting door in TR2 | |||||||||
63 | Door7 | Lifting door in TR2 | |||||||||
64 | Door8 | Lifting door in TR2 | |||||||||
65 | Trapdoor1 | ||||||||||
66 | Trapdoor2 | ||||||||||
68 | BridgeFlat | ||||||||||
69 | BridgeTilt1 | ||||||||||
70 | BridgeTilt2 | ||||||||||
71 | PassportOpening | yes | yes | ||||||||
72 | Compass | Stopwatch in TR2 and TR3 | yes | yes | |||||||
73 | LarasHomePolaroid | yes | yes | ||||||||
74 | Animating1 | Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour. | |||||||||
75 | Animating2 | Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour. | |||||||||
76 | Animating3 | Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour. | |||||||||
77 | CutsceneActor1 | ||||||||||
78 | CutsceneActor2 | ||||||||||
79 | CutsceneActor3 | ||||||||||
80 | CutsceneActor4 | ||||||||||
81 | PassportClosed | yes | yes | ||||||||
82 | Map | yes | yes | ||||||||
83 | SavegameCrystal | ||||||||||
95 | Sunglasses | yes | yes | ||||||||
96 | CassettePlayer | yes | yes | ||||||||
97 | DirectionKeys | yes | yes | ||||||||
98 | Flashlight | yes | yes | ||||||||
99 | Pistols | yes | yes | ||||||||
100 | Shotgun | yes | yes | ||||||||
101 | Magnums | yes | yes | ||||||||
102 | Uzis | yes | yes | ||||||||
103 | PistolAmmo | yes | yes | ||||||||
104 | ShotgunAmmo | yes | yes | ||||||||
105 | MagnumAmmo | yes | yes | ||||||||
106 | UziAmmo | yes | yes | ||||||||
107 | Explosive | yes | yes | ||||||||
108 | SmallMedipack | Restores 1/2 of Lara HP | yes | yes | |||||||
109 | LargeMedipack | Completely restores Lara HP | yes | yes | |||||||
114 | Puzzle1 | yes | yes | ||||||||
115 | Puzzle2 | yes | yes | ||||||||
116 | Puzzle3 | yes | yes | ||||||||
117 | Puzzle4 | yes | yes | ||||||||
118 | PuzzleHole1 | Swaps to PuzzleDone1 when Puzzle1 is used | |||||||||
119 | PuzzleHole2 | Swaps to PuzzleDone2 when Puzzle2 is used | |||||||||
120 | PuzzleHole3 | Swaps to PuzzleDone3 when Puzzle3 is used | |||||||||
121 | PuzzleHole4 | Swaps to PuzzleDone4 when Puzzle4 is used | |||||||||
122 | PuzzleDone1 | ||||||||||
123 | PuzzleDone2 | ||||||||||
124 | PuzzleDone3 | ||||||||||
125 | PuzzleDone4 | ||||||||||
127 | LeadBar | ||||||||||
128 | MidasGoldTouch | yes | |||||||||
133 | Key1 | yes | yes | ||||||||
134 | Key2 | yes | yes | ||||||||
135 | Key3 | yes | yes | ||||||||
136 | Key4 | yes | yes | ||||||||
137 | Keyhole1 | Used with Key1Sprite | |||||||||
138 | Keyhole2 | Used with Key2Sprite | |||||||||
139 | Keyhole3 | Used with Key3Sprite | |||||||||
140 | Keyhole4 | Used with Key4Sprite | |||||||||
145 | ScionShootable | ||||||||||
146 | Scion | ||||||||||
147 | ScionHolder | ||||||||||
150 | ScionPieceCounter | Pseudo-item to count the amount of Scion pieces | yes | ||||||||
161 | CentaurStatue | ||||||||||
162 | SuspendedShack | ||||||||||
163 | MutantEggSmall | Spawns different mutant types, according to own's initial activation mask. Mask=1 -> WalkingMutant1, mask=2 -> CentaurMutant, mask=4 -> TorsoBoss, mask=8 -> WalkingMutant2, otherwise FlyingMutant | |||||||||
166 | Gunflare | Rendered when shooting | yes | ||||||||
169 | CameraTarget | yes | |||||||||
170 | WaterfallMist | Generates water ripples below | yes | ||||||||
172 | MutantBullet | Projectile, dynamically generated by mutant | yes | ||||||||
173 | MutantGrenade | Projectile, dynamically generated by mutant | yes | ||||||||
177 | LavaParticleEmitter | Produces sound (effect ChoppyWater=149) and bouncing sprite bubbles | yes | ||||||||
179 | FlameEmitter | Generates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 units | yes | ||||||||
180 | FlowingAtlanteanLava | ||||||||||
181 | MutantEggBig | For Torso Boss and one-shot MutantEggs | |||||||||
182 | Motorboat | ||||||||||
183 | Earthquake | Shakes camera and plays several rumble sound FXs | yes | ||||||||
189 | LaraPonytail | Never finished and never used in game, present in LEVEL3A.PHD | yes |