This version (2018/09/21 21:07) was approved by stohrendorf.The Previously approved version (2017/02/04 16:32) is available.Diff

TR1

Item IDs $\geq 190$ (FontGraphics and above) don't carry any behaviour; they're only for decorative means.
TR1 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
7Wolf
33WingedNatla
55WallSwitchSometimes an underwater switch in TR2
102Uzisyesyes
87UzisSpriteyes
106UziAmmoyesyes
91UziAmmoSpriteyes
56UnderwaterSwitch
18TRex
66Trapdoor2
65Trapdoor1
34TorsoBoss
46ThorLightningBallOnly first mesh is rendered, others are nullmesh pointers for lighting strikes. If no poles are present, shoots straight down to the floor.
44ThorHammerHandle
45ThorHammerBlockLinked to ThorHammerHandle at runtimeyes
37TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3
43SwordOfDamocles
36SwingingBlade
162SuspendedShack
95Sunglassesyesyes
153SplashEmitted by WaterfallMist and Lara going underwateryesyes
165SparklesUsed for Midas golden effectyesyes
160Smokeyesyes
108SmallMedipackRestores 1/2 of Lara HPyesyes
93SmallMedipackSpriteRestores 1/2 of Lara HPyes
42SlammingDoors
30SkateboardKidJerome Johnson
29SkateboardLinked to SkateboardKid at runtimeyes
104ShotgunAmmoyesyes
89ShotgunAmmoSpriteyes
100Shotgunyesyes
85ShotgunSpriteyes
145ScionShootable
150ScionPieceCounterPseudo-item to count the amount of Scion piecesyes
143ScionPieceSpecial way (next to, not below) and animation for pick-upyes
147ScionHolder
146Scion
83SavegameCrystal
38RollingBall
214Rock3yes
213Rock2yes
212Rock1yes
164Ricochetyesyes
16RatOnLand
17RatInWater
19Raptor
51PushableBlock4
50PushableBlock3
49PushableBlock2
48PushableBlock1
239Pottery6yes
238Pottery5yes
237Pottery4yes
236Pottery3yes
217Pottery2yes
216Pottery1yes
195Plant5yes
194Plant4yes
193Plant3yes
192Plant2yes
191Plant1yes
99Pistolsyesyes
84PistolsSpriteyes
103PistolAmmoyesyes
88PistolAmmoSpriteyes
28PierrePierre Dupont
71PassportOpeningyesyes
81PassportClosedyesyes
14Panther
231PaintedPotyes
173MutantGrenadeProjectile, dynamically generated by mutantyes
163MutantEggSmallSpawns different mutant types, according to own's initial activation mask. Mask=1 -> WalkingMutant1, mask=2 -> CentaurMutant, mask=4 -> TorsoBoss, mask=8 -> WalkingMutant2, otherwise FlyingMutant
181MutantEggBigFor Torso Boss and one-shot MutantEggs
172MutantBulletProjectile, dynamically generated by mutantyes
20FlyingMutantAtlantean mutant, flying
24Mummy
52MovingBlock
182Motorboat
82Mapyesyes
101Magnumsyesyes
86MagnumsSpriteyes
105MagnumAmmoyesyes
90MagnumAmmoSpriteyes
12LionMale
13LionFemale
126LeadBarSpriteUsed against MidasGoldTouch to transform into Puzzle1Spriteyes
127LeadBar
176LavaParticlesyesyes
27LarsonLarson Conway
109LargeMedipackCompletely restores Lara HPyesyes
94LargeMedipackSpriteCompletely restores Lara HPyes
4LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
2LaraShotgunAnimAnimations used for shotgun shootingyes
73LarasHomePolaroidyesyes
189LaraPonytailNever finished and never used in game, present in LEVEL3A.PHDyes
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
3LaraMagnumsAnimMeshes used for magnums shooting, anims from LaraPistolsAnimyes
0LaraIncluding Lara skinLara
32KoldKin Kade, alias Mr. T
233IncaMummyyes
166GunflareRendered when shootingyes
15Gorilla
190FontGraphicsyesyes
180FlowingAtlanteanLava
98Flashlightyesyes
178Flameyesyes
53FallingCeilingAlso sometimes sandbag in TR2
35FallingBlockHard collision above floor level, trigger should be in sector to activate
107Explosiveyesyes
92ExplosiveSpriteFound in GYM.PHD as #151 (Explosion). It's a pickup item without actual behaviour.yesyes
151ExplosionAlso used for grenade blastyesyes
6DoppelgangerMirrors Lara movement
64Door8Lifting door in TR2
63Door7Lifting door in TR2
62Door6Lifting door in TR2
61Door5
60Door4
59Door3
58Door2
57Door1
97DirectionKeysyesyes
40DartEmitter
39DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
10CrocodileOnLand
11CrocodileInWater
31Cowboy
72CompassStopwatch in TR2 and TR3yesyes
161CentaurStatue
23CentaurMutant
96CassettePlayeryesyes
155BubblesEmitted by Lara underwateryesyes
70BridgeTilt2
69BridgeTilt1
68BridgeFlat
158Bloodyesyes
8Bear
9Bat
47BarricadeUsed to block final door in LEVEL4.PHD
215Bag3yes
204Bag2yes
200Bag1yes
76Animating3Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour.
75Animating2Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour.
74Animating1Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour.
5AlternativeLaraAlternative Lara outfits and animationsVarious additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)yes
21WalkingMutant1Requires FlyingMutant present. Spawns same ID, but with on-land and shooting behaviour.yes
22WalkingMutant2As above, but without shooting behaviour.yes
25DinoWarriorLeftover from beta versionsyes
26FishLeftover from beta versionsyes
41LiftingDoorActs in reverse with activation mask set on start-up.
54FallingCeiling2Duplicate of FallingCeilingyes
77CutsceneActor1
78CutsceneActor2
79CutsceneActor3
80CutsceneActor4
110Puzzle1Spriteyes
111Puzzle2Spriteyes
112Puzzle3Spriteyes
113Puzzle4Spriteyes
114Puzzle1yesyes
115Puzzle2yesyes
116Puzzle3yesyes
117Puzzle4yesyes
118PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
119PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
120PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
121PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
122PuzzleDone1
123PuzzleDone2
124PuzzleDone3
125PuzzleDone4
128MidasGoldTouchyes
129Key1Spriteyes
130Key2Spriteyes
131Key3Spriteyes
132Key4Spriteyes
133Key1yesyes
134Key2yesyes
135Key3yesyes
136Key4yesyes
137Keyhole1Used with Key1Sprite
138Keyhole2Used with Key2Sprite
139Keyhole3Used with Key3Sprite
140Keyhole4Used with Key4Sprite
169CameraTargetyes
170WaterfallMistGenerates water ripples belowyes
177LavaParticleEmitterProduces sound (effect ChoppyWater=149) and bouncing sprite bubblesyes
179FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 unitsyes
183EarthquakeShakes camera and plays several rumble sound FXsyes
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catalogues/tr1.txt · Last modified: 2018/09/21 21:07 by stohrendorf
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