This version (2018/09/21 21:07) was approved by stohrendorf.The Previously approved version (2017/02/04 16:32) is available.

TR1
Item IDs $\geq 190$ (FontGraphics and above) don't carry any behaviour; they're only for decorative means.
TR1 ID | Name | Description | Additional notes | Invisible | Pickup | Helper | Unused | Sprite | Menu item | Wiki page | Image |
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0 | Lara | Including Lara skin | Lara | ![]() |
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1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | yes | ![]() |
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2 | LaraShotgunAnim | Animations used for shotgun shooting | yes | ![]() |
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3 | LaraMagnumsAnim | Meshes used for magnums shooting, anims from LaraPistolsAnim | yes | ![]() |
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4 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | yes | ![]() |
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5 | AlternativeLara | Alternative Lara outfits and animations | Various additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.) | yes | |||||||
6 | Doppelganger | Mirrors Lara movement | ![]() |
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7 | Wolf | ![]() |
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8 | Bear | ![]() |
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9 | Bat | ![]() |
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10 | CrocodileOnLand | ![]() |
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11 | CrocodileInWater | ![]() |
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12 | LionMale | ![]() |
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13 | LionFemale | ![]() |
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14 | Panther | ![]() |
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15 | Gorilla | ![]() |
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16 | RatOnLand | ![]() |
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17 | RatInWater | ![]() |
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18 | TRex | ![]() |
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19 | Raptor | ![]() |
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20 | FlyingMutant | Atlantean mutant, flying | ![]() |
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21 | WalkingMutant1 | Requires FlyingMutant present. Spawns same ID, but with on-land and shooting behaviour. | yes | ||||||||
22 | WalkingMutant2 | As above, but without shooting behaviour. | yes | ||||||||
23 | CentaurMutant | ![]() |
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24 | Mummy | ![]() |
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25 | DinoWarrior | Leftover from beta versions | yes | ||||||||
26 | Fish | Leftover from beta versions | yes | ||||||||
27 | Larson | Larson Conway | ![]() |
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28 | Pierre | Pierre Dupont | ![]() |
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29 | Skateboard | Linked to SkateboardKid at runtime | yes | ![]() |
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30 | SkateboardKid | Jerome Johnson | ![]() |
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31 | Cowboy | ![]() |
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32 | Kold | Kin Kade, alias Mr. T | ![]() |
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33 | WingedNatla | ![]() |
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34 | TorsoBoss | ![]() |
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35 | FallingBlock | Hard collision above floor level, trigger should be in sector to activate | ![]() |
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36 | SwingingBlade | ![]() |
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37 | TeethSpikes | Sometimes glass shards in TR2, and barbed wires in TR3 | ![]() |
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38 | RollingBall | ![]() |
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39 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | yes | ![]() |
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40 | DartEmitter | ![]() |
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41 | LiftingDoor | Acts in reverse with activation mask set on start-up. | |||||||||
42 | SlammingDoors | ![]() |
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43 | SwordOfDamocles | ![]() |
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44 | ThorHammerHandle | ![]() |
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45 | ThorHammerBlock | Linked to ThorHammerHandle at runtime | yes | ![]() |
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46 | ThorLightningBall | Only first mesh is rendered, others are nullmesh pointers for lighting strikes. If no poles are present, shoots straight down to the floor. | ![]() |
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47 | Barricade | Used to block final door in LEVEL4.PHD | ![]() |
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48 | PushableBlock1 | ![]() |
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49 | PushableBlock2 | ![]() |
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50 | PushableBlock3 | ![]() |
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51 | PushableBlock4 | ![]() |
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52 | MovingBlock | ![]() |
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53 | FallingCeiling | Also sometimes sandbag in TR2 | ![]() |
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54 | FallingCeiling2 | Duplicate of FallingCeiling | yes | ||||||||
55 | WallSwitch | Sometimes an underwater switch in TR2 | ![]() |
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56 | UnderwaterSwitch | ![]() |
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57 | Door1 | ![]() |
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58 | Door2 | ![]() |
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59 | Door3 | ![]() |
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60 | Door4 | ![]() |
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61 | Door5 | ![]() |
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62 | Door6 | Lifting door in TR2 | ![]() |
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63 | Door7 | Lifting door in TR2 | ![]() |
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64 | Door8 | Lifting door in TR2 | ![]() |
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65 | Trapdoor1 | ![]() |
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66 | Trapdoor2 | ![]() |
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68 | BridgeFlat | ![]() |
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69 | BridgeTilt1 | ![]() |
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70 | BridgeTilt2 | ![]() |
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71 | PassportOpening | yes | yes | ![]() |
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72 | Compass | Stopwatch in TR2 and TR3 | yes | yes | ![]() |
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73 | LarasHomePolaroid | yes | yes | ![]() |
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74 | Animating1 | Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour. | ![]() |
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75 | Animating2 | Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour. | ![]() |
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76 | Animating3 | Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour. | ![]() |
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77 | CutsceneActor1 | ||||||||||
78 | CutsceneActor2 | ||||||||||
79 | CutsceneActor3 | ||||||||||
80 | CutsceneActor4 | ||||||||||
81 | PassportClosed | yes | yes | ![]() |
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82 | Map | yes | yes | ![]() |
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83 | SavegameCrystal | ![]() |
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84 | PistolsSprite | yes | ![]() |
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85 | ShotgunSprite | yes | ![]() |
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86 | MagnumsSprite | yes | ![]() |
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87 | UzisSprite | yes | ![]() |
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88 | PistolAmmoSprite | yes | ![]() |
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89 | ShotgunAmmoSprite | yes | ![]() |
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90 | MagnumAmmoSprite | yes | ![]() |
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91 | UziAmmoSprite | yes | ![]() |
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92 | ExplosiveSprite | Found in GYM.PHD as #151 (Explosion). It's a pickup item without actual behaviour. | yes | yes | ![]() |
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93 | SmallMedipackSprite | Restores 1/2 of Lara HP | yes | ![]() |
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94 | LargeMedipackSprite | Completely restores Lara HP | yes | ![]() |
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95 | Sunglasses | yes | yes | ![]() |
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96 | CassettePlayer | yes | yes | ![]() |
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97 | DirectionKeys | yes | yes | ![]() |
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98 | Flashlight | yes | yes | ![]() |
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99 | Pistols | yes | yes | ![]() |
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100 | Shotgun | yes | yes | ![]() |
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101 | Magnums | yes | yes | ![]() |
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102 | Uzis | yes | yes | ![]() |
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103 | PistolAmmo | yes | yes | ![]() |
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104 | ShotgunAmmo | yes | yes | ![]() |
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105 | MagnumAmmo | yes | yes | ![]() |
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106 | UziAmmo | yes | yes | ![]() |
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107 | Explosive | yes | yes | ![]() |
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108 | SmallMedipack | Restores 1/2 of Lara HP | yes | yes | ![]() |
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109 | LargeMedipack | Completely restores Lara HP | yes | yes | ![]() |
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110 | Puzzle1Sprite | yes | |||||||||
111 | Puzzle2Sprite | yes | |||||||||
112 | Puzzle3Sprite | yes | |||||||||
113 | Puzzle4Sprite | yes | |||||||||
114 | Puzzle1 | yes | yes | ||||||||
115 | Puzzle2 | yes | yes | ||||||||
116 | Puzzle3 | yes | yes | ||||||||
117 | Puzzle4 | yes | yes | ||||||||
118 | PuzzleHole1 | Swaps to PuzzleDone1 when Puzzle1 is used | |||||||||
119 | PuzzleHole2 | Swaps to PuzzleDone2 when Puzzle2 is used | |||||||||
120 | PuzzleHole3 | Swaps to PuzzleDone3 when Puzzle3 is used | |||||||||
121 | PuzzleHole4 | Swaps to PuzzleDone4 when Puzzle4 is used | |||||||||
122 | PuzzleDone1 | ||||||||||
123 | PuzzleDone2 | ||||||||||
124 | PuzzleDone3 | ||||||||||
125 | PuzzleDone4 | ||||||||||
126 | LeadBarSprite | Used against MidasGoldTouch to transform into Puzzle1Sprite | yes | ![]() |
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127 | LeadBar | ![]() |
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128 | MidasGoldTouch | yes | |||||||||
129 | Key1Sprite | yes | |||||||||
130 | Key2Sprite | yes | |||||||||
131 | Key3Sprite | yes | |||||||||
132 | Key4Sprite | yes | |||||||||
133 | Key1 | yes | yes | ||||||||
134 | Key2 | yes | yes | ||||||||
135 | Key3 | yes | yes | ||||||||
136 | Key4 | yes | yes | ||||||||
137 | Keyhole1 | Used with Key1Sprite | |||||||||
138 | Keyhole2 | Used with Key2Sprite | |||||||||
139 | Keyhole3 | Used with Key3Sprite | |||||||||
140 | Keyhole4 | Used with Key4Sprite | |||||||||
143 | ScionPiece | Special way (next to, not below) and animation for pick-up | yes | ![]() |
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145 | ScionShootable | ![]() |
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146 | Scion | ![]() |
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147 | ScionHolder | ![]() |
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150 | ScionPieceCounter | Pseudo-item to count the amount of Scion pieces | yes | ![]() |
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151 | Explosion | Also used for grenade blast | yes | yes | ![]() |
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153 | Splash | Emitted by WaterfallMist and Lara going underwater | yes | yes | ![]() |
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155 | Bubbles | Emitted by Lara underwater | yes | yes | ![]() |
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158 | Blood | yes | yes | ![]() |
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160 | Smoke | yes | yes | ![]() |
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161 | CentaurStatue | ![]() |
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162 | SuspendedShack | ![]() |
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163 | MutantEggSmall | Spawns different mutant types, according to own's initial activation mask. Mask=1 -> WalkingMutant1, mask=2 -> CentaurMutant, mask=4 -> TorsoBoss, mask=8 -> WalkingMutant2, otherwise FlyingMutant | ![]() |
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164 | Ricochet | yes | yes | ![]() |
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165 | Sparkles | Used for Midas golden effect | yes | yes | ![]() |
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166 | Gunflare | Rendered when shooting | yes | ![]() |
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169 | CameraTarget | yes | |||||||||
170 | WaterfallMist | Generates water ripples below | yes | ||||||||
172 | MutantBullet | Projectile, dynamically generated by mutant | yes | ![]() |
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173 | MutantGrenade | Projectile, dynamically generated by mutant | yes | ![]() |
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176 | LavaParticles | yes | yes | ![]() |
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177 | LavaParticleEmitter | Produces sound (effect ChoppyWater=149) and bouncing sprite bubbles | yes | ||||||||
178 | Flame | yes | yes | ![]() |
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179 | FlameEmitter | Generates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 units | yes | ||||||||
180 | FlowingAtlanteanLava | ![]() |
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181 | MutantEggBig | For Torso Boss and one-shot MutantEggs | ![]() |
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182 | Motorboat | ![]() |
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183 | Earthquake | Shakes camera and plays several rumble sound FXs | yes | ||||||||
189 | LaraPonytail | Never finished and never used in game, present in LEVEL3A.PHD | yes | ![]() |
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190 | FontGraphics | yes | yes | ![]() |
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191 | Plant1 | yes | ![]() |
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192 | Plant2 | yes | ![]() |
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193 | Plant3 | yes | ![]() |
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194 | Plant4 | yes | ![]() |
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195 | Plant5 | yes | ![]() |
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200 | Bag1 | yes | ![]() |
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204 | Bag2 | yes | ![]() |
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212 | Rock1 | yes | ![]() |
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213 | Rock2 | yes | ![]() |
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214 | Rock3 | yes | ![]() |
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215 | Bag3 | yes | ![]() |
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216 | Pottery1 | yes | ![]() |
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217 | Pottery2 | yes | ![]() |
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231 | PaintedPot | yes | ![]() |
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233 | IncaMummy | yes | ![]() |
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236 | Pottery3 | yes | ![]() |
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237 | Pottery4 | yes | ![]() |
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238 | Pottery5 | yes | ![]() |
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239 | Pottery6 | yes | ![]() |