Catalogues

This page contains reference catalogues of different game models.

Tomb Raider 1

TR1 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
5AlternativeLaraAlternative Lara outfits and animationsVarious additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)yes
74Animating1Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour.
75Animating2Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour.
76Animating3Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour.
200Bag1yes
204Bag2yes
215Bag3yes
47BarricadeUsed to block final door in LEVEL4.PHD
9Bat
8Bear
158Bloodyesyes
68BridgeFlat
69BridgeTilt1
70BridgeTilt2
155BubblesEmitted by Lara underwateryesyes
169CameraTargetyes
96CassettePlayeryesyes
23CentaurMutant
161CentaurStatue
72CompassStopwatch in TR2 and TR3yesyes
31Cowboy
11CrocodileInWater
10CrocodileOnLand
77CutsceneActor1
78CutsceneActor2
79CutsceneActor3
80CutsceneActor4
39DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
40DartEmitter
25DinoWarriorLeftover from beta versionsyes
97DirectionKeysyesyes
57Door1
58Door2
59Door3
60Door4
61Door5
62Door6Lifting door in TR2
63Door7Lifting door in TR2
64Door8Lifting door in TR2
6DoppelgangerMirrors Lara movement
183EarthquakeShakes camera and plays several rumble sound FXsyes
151ExplosionAlso used for grenade blastyesyes
107Explosiveyesyes
92ExplosiveSpriteFound in GYM.PHD as #151 (Explosion). It's a pickup item without actual behaviour.yesyes
35FallingBlockHard collision above floor level, trigger should be in sector to activate
53FallingCeilingAlso sometimes sandbag in TR2
54FallingCeiling2Duplicate of FallingCeilingyes
26FishLeftover from beta versionsyes
178Flameyesyes
179FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 unitsyes
98Flashlightyesyes
180FlowingAtlanteanLava
20FlyingMutantAtlantean mutant, flying
190FontGraphicsyesyes
15Gorilla
166GunflareRendered when shootingyes
233IncaMummyyes
133Key1yesyes
129Key1Spriteyes
134Key2yesyes
130Key2Spriteyes
135Key3yesyes
131Key3Spriteyes
136Key4yesyes
132Key4Spriteyes
137Keyhole1Used with Key1Sprite
138Keyhole2Used with Key2Sprite
139Keyhole3Used with Key3Sprite
140Keyhole4Used with Key4Sprite
32KoldKin Kade, alias Mr. T
0LaraIncluding Lara skinLara
3LaraMagnumsAnimMeshes used for magnums shooting, anims from LaraPistolsAnimyes
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
189LaraPonytailNever finished and never used in game, present in LEVEL3A.PHDyes
73LarasHomePolaroidyesyes
2LaraShotgunAnimAnimations used for shotgun shootingyes
4LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
109LargeMedipackCompletely restores Lara HPyesyes
94LargeMedipackSpriteCompletely restores Lara HPyes
27LarsonLarson Conway
177LavaParticleEmitterProduces sound (effect ChoppyWater=149) and bouncing sprite bubblesyes
176LavaParticlesyesyes
127LeadBar
126LeadBarSpriteUsed against MidasGoldTouch to transform into Puzzle1Spriteyes
41LiftingDoorActs in reverse with activation mask set on start-up.
13LionFemale
12LionMale
105MagnumAmmoyesyes
90MagnumAmmoSpriteyes
101Magnumsyesyes
86MagnumsSpriteyes
82Mapyesyes
128MidasGoldTouchyes
182Motorboat
52MovingBlock
24Mummy
172MutantBulletProjectile, dynamically generated by mutantyes
181MutantEggBigFor Torso Boss and one-shot MutantEggs
163MutantEggSmallSpawns different mutant types, according to own's initial activation mask. Mask=1 -> WalkingMutant1, mask=2 -> CentaurMutant, mask=4 -> TorsoBoss, mask=8 -> WalkingMutant2, otherwise FlyingMutant
173MutantGrenadeProjectile, dynamically generated by mutantyes
231PaintedPotyes
14Panther
81PassportClosedyesyes
71PassportOpeningyesyes
28PierrePierre Dupont
103PistolAmmoyesyes
88PistolAmmoSpriteyes
99Pistolsyesyes
84PistolsSpriteyes
191Plant1yes
192Plant2yes
193Plant3yes
194Plant4yes
195Plant5yes
216Pottery1yes
217Pottery2yes
236Pottery3yes
237Pottery4yes
238Pottery5yes
239Pottery6yes
48PushableBlock1
49PushableBlock2
50PushableBlock3
51PushableBlock4
114Puzzle1yesyes
110Puzzle1Spriteyes
115Puzzle2yesyes
111Puzzle2Spriteyes
116Puzzle3yesyes
112Puzzle3Spriteyes
117Puzzle4yesyes
113Puzzle4Spriteyes
122PuzzleDone1
123PuzzleDone2
124PuzzleDone3
125PuzzleDone4
118PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
119PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
120PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
121PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
19Raptor
17RatInWater
16RatOnLand
164Ricochetyesyes
212Rock1yes
213Rock2yes
214Rock3yes
38RollingBall
83SavegameCrystal
146Scion
147ScionHolder
143ScionPieceSpecial way (next to, not below) and animation for pick-upyes
150ScionPieceCounterPseudo-item to count the amount of Scion piecesyes
145ScionShootable
100Shotgunyesyes
104ShotgunAmmoyesyes
89ShotgunAmmoSpriteyes
85ShotgunSpriteyes
29SkateboardLinked to SkateboardKid at runtimeyes
30SkateboardKidJerome Johnson
42SlammingDoors
108SmallMedipackRestores 1/2 of Lara HPyesyes
93SmallMedipackSpriteRestores 1/2 of Lara HPyes
160Smokeyesyes
165SparklesUsed for Midas golden effectyesyes
153SplashEmitted by WaterfallMist and Lara going underwateryesyes
95Sunglassesyesyes
162SuspendedShack
36SwingingBlade
43SwordOfDamocles
37TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3
45ThorHammerBlockLinked to ThorHammerHandle at runtimeyes
44ThorHammerHandle
46ThorLightningBallOnly first mesh is rendered, others are nullmesh pointers for lighting strikes. If no poles are present, shoots straight down to the floor.
34TorsoBoss
65Trapdoor1
66Trapdoor2
18TRex
56UnderwaterSwitch
106UziAmmoyesyes
91UziAmmoSpriteyes
102Uzisyesyes
87UzisSpriteyes
21WalkingMutant1Requires FlyingMutant present. Spawns same ID, but with on-land and shooting behaviour.yes
22WalkingMutant2As above, but without shooting behaviour.yes
55WallSwitchSometimes an underwater switch in TR2
170WaterfallMistGenerates water ripples belowyes
33WingedNatla
7Wolf
CSV Export

Tomb Raider 2

TR2 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
95AirFan
76AirplanePropeller
212AlarmPlays looped sound ID #332yes
258AlarmBellPlays looped sound ID #335yes
12AlternativeLaraAlternative Lara outfits and animationsVarious additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)yes
222AquaticMinePresent in Venice
166AutopistolAmmoyesyes
144AutopistolAmmoSpriteyesyes
159Autopistolsyesyes
137AutopistolsSpriteyesyes
28Barracuda
216BartoliHideoutClockyes
46BirdMonsterGuards Talion
27BlackMorayEel
51BlackSnowmobileGoes slower than RedSnowmobile, but can shoot
233Bloodyesyes
14Boat
89BoatWakeyesyes
86BouncePadBounces Lara up
72BreakableWindow1Must be shot to break
73BreakableWindow2Must be jumped through to break
117BridgeFlat
118BridgeTilt1
119BridgeTilt2
231BubblesEmitted by Lara underwateryesyes
243CameraTargetyes
154CassettePlayeryesyes
121CompassStopwatch in TR2 and TR3yesyes
38Crow
97CutsceneActor1
129CutsceneActor10
130CutsceneActor11
98CutsceneActor2
99CutsceneActor3
123CutsceneActor4
124CutsceneActor5
125CutsceneActor6
126CutsceneActor7
127CutsceneActor8
128CutsceneActor9
61DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
62DartEmitter
84DetachableIcicles
227DetonatorBox
155DirectionKeysyesyes
15DogDoberman in TR2
106Door1
107Door2
108Door3
109Door4
110Door5
111Door6Lifting door in TR2
112Door7Lifting door in TR2
113Door8Lifting door in TR2
257DoorBellPlays sound ID #334 once in TR2, no sound at all in TR3yes
23DragonBackAttaches to DragonFront at runtimeyes
219DragonBonesBackTransformed from DragonBack when dragon diesyes
218DragonBonesFrontTransformed from DragonFront when dragon diesyes
209DragonExplosionEffectyes
210DragonExplosionEffect2yes
211DragonExplosionEffect3yes
264DragonExplosionEmitterActivates when Lara at a close range, produces animation sequence using DragonExplosionEffect1-3, then spawns DragonFront at the endyes
22DragonFrontyes
63Drawbridge
213DrippingWaterRandomly plays sound ID #329yes
47Eagle
65ElevatorTrigger should be in sector to be standable
229ExplosionAlso used for grenade blastyesyes
220ExtraFireUsed in Ice Palaceyesyes
55FallingBlockHard collision above floor level, trigger should be in sector to activate
79FallingCeilingAlso sometimes sandbag in TR2
252Flameyesyes
253FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 unitsyes
34FlamethrowerGoon
152FlareSpawns when Lara throws flare away, re-pickupableyes
173Flaresyesyes
235FlareSparklesUsed on activated flare, animation is done via randomized rotationyesyes
151FlaresSpriteyesyes
255FontGraphicsyesyes
37GiantSpider
236GlowOverlay for M16/MP5 gunflare meshyesyes
24GondolaShatterable by boat vehicle
226GongActs same way as ID #202, i.e. entity ID #194 can be used
225GongStickContains animation for gong stick itself, Lara anim is placed in AlternativeLarayes
224GrayDiskPurpose unknownyesyes
163GrenadeLauncheryesyes
170GrenadeLauncherAmmoyesyes
148GrenadeLauncherAmmoSpriteyesyes
141GrenadeLauncherSpriteyesyes
248GrenadeSingleProjectile, generated when shooting grenade launcheryes
240GunflareRendered when shootingyes
30Gunman1
31Gunman2
245Harpoonyes
249HarpoonFlyingProjectile, generated when shooting harpoon gunyes
161HarpoonGunyesyes
168HarpoonGunAmmoyesyes
146HarpoonGunAmmoSpriteyesyes
139HarpoonGunSpriteyesyes
228HelicopterPresent in Diving Area; Flies upwards and away
259HelicopterTravels around 30 sectors, then deactivates itself
197Key1yesyes
193Key1Spriteyes
198Key2yesyes
194Key2Spriteyes
199Key3yesyes
195Key3Spriteyes
200Key4yesyes
196Key4Spriteyes
201Keyhole1Used with Key1Sprite
202Keyhole2Used with Key2Sprite
203Keyhole3Used with Key3Sprite
204Keyhole4Used with Key4Sprite
19Knifethrower
0LaraIncluding Lara skinLara
4LaraAutopistolsAnimMeshes used for automatic pistols shooting, anims from LaraPistolsAnimyes
11LaraBoatAnimAnimations used for boat driving
262LaraCutscenePlacementUsed in last level to engage shower cutsceneyes
9LaraFlareAnim
7LaraGrenadeLauncherAnimAnimations used for grenade launcher shooting
8LaraHarpoonGunAnimAnimations used for harpoon gun shooting
6LaraM16AnimAnimations used for M16 shootingyes
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
2LaraPonytailHardcoded to attach to Lara’s headyes
122LarasHomePolaroidyesyes
3LaraShotgunAnimAnimations used for shotgun shootingyes
10LaraSnowmobileAnimAnimations used for snowmobile driving
5LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
172LargeMedipackCompletely restores Lara HPyesyes
150LargeMedipackSpriteCompletely restores Lara HPyes
71Lava bowl
251LavaParticleEmitterProduces sound (effect ChoppyWater=149) and bouncing sprite bubblesyes
250LavaParticlesyesyes
57LooseBoardsSame action as FallingBlock
162M16yesyes
169M16Ammoyesyes
147M16AmmoSpriteyesyes
241M16GunflareUsed when shooting M16 onlyyes
140M16Spriteyesyes
134Mapyesyes
40MarcoBartoli
16MaskedGoon1White mask, jacket.
17MaskedGoon2White mask, vest. Uses animations from MaskedGoon1
18MaskedGoon3Black mask. Uses animations from MaskedGoon1
223MenuBackgroundAnimated on PSX versionyes
48Mercenary1
49Mercenary2Black ski mask, gray jacket
50Mercenary3Black ski mask, brown jacket
52MercenarySnowmobileDriver
66Minisub
256Monk
53Monk1With long stick
54Monk2With knife-end stick
83MultipleBouldersSnowballs in Tibetan Foothills
78OverheadPulleyHook
133PassportClosedyesyes
120PassportOpeningyesyes
164PistolAmmoyesyes
142PistolAmmoSpriteyes
157Pistolsyesyes
135PistolsSpriteyes
217PlaceholderPurpose unknownyes
247PlaceholderPurpose unknownyes
77PowerSaw
67PushableBlock1
68PushableBlock2
69PushableBlock3
70PushableBlock4
103PushButtonSwitch
178Puzzle1yesyes
174Puzzle1Spriteyes
179Puzzle2yesyes
175Puzzle2Spriteyes
180Puzzle3yesyes
176Puzzle3Spriteyes
181Puzzle4yesyes
177Puzzle4Spriteyes
186PuzzleDone1
187PuzzleDone2
188PuzzleDone3
189PuzzleDone4
182PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
183PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
184PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
185PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
207QuestItem1yesyes
205QuestItem1Spriteyesyes
208QuestItem2Talionyesyes
206QuestItem2SpriteTalionyesyes
21Rat
13RedSnowmobileGoes faster than BlackSnowmobile but can’t shoot
238Ricochetyesyes
60RollingBall
80RollingSpindle
101RollingStorageDrums
29ScubaDiver
190Secret1Golden dragonyesyes
191Secret2Jade dragonyesyes
192Secret3Silver dragonyesyes
25Shark
158Shotgunyesyes
165ShotgunAmmoyesyes
143ShotgunAmmoSpriteyes
263ShotgunAnimationUsed in end game cutscene (shower)yes
20ShotgunGoon
136ShotgunSpriteyes
215SingingBirdsRandomly plays sound ID #316yes
254SkyboxRendered when any room with outside flag set is visibleyes
64SlammingDoors
171SmallMedipackRestores 1/2 of Lara HPyesyes
149SmallMedipackSpriteRestores 1/2 of Lara HPyes
93SmallWallSwitch
91SnowmobileBeltTwo meshes are swapped at runtime according to current snowmobile state
90SnowmobileWakeyesyes
36Spider
87SpikyCeiling
85SpikyWall
230SplashEmitted by WaterfallMist and Lara going underwateryesyes
82StatueKnifeBlade
32StickWieldingGoon1
33StickWieldingGoon2Can’t climb
153Sunglassesyesyes
96SwingingBoxSometimes it's a spiky ball
58SwingingSandbagSometimes it's a spiky ball
59TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3
88TibetanBellActivates when shot
39TigerAlso snow leopard
114Trapdoor1
115Trapdoor2
116Trapdoor3
214TRex
100UIFrameUsed to create UI elementsyesyes
94UnderwaterPropeller
105UnderwaterSwitch
167UziAmmoyesyes
145UziAmmoSpriteyes
160Uzisyesyes
138UzisSpriteyes
81WallKnifeBladeSometimes knife disk in TR3
104WallSwitchSometimes an underwater switch in TR2
244WaterfallMistGenerates water ripples belowyes
92WheelKnob
260Winston
41XianGuardSpear
42XianGuardSpearStatueTransforms to XianGuardSpear on activation
43XianGuardSword
44XianGuardSwordStatueTransforms to XianGuardSword on activation
26YellowMorayEel
45Yeti
102ZiplineHandleWhen used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering
CSV Export

Tomb Raider 3

TR3 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
75AIAmbushyes
81AICheckUsed by Willard spider boss to check if Lara is in artifact chamber and shoot if she’s inyes
78AIFollowyes
74AIGuardyes
77AIModifyyes
80AIPathUsed by Willard spider boss to circle around meteorite cavernyes
76AIPatrol1yes
79AIPatrol2yes
318AlarmLight
331AlternateFireyes
332AlternateFire2yes
349Animating1
350Animating2
351Animating3
352Animating4
353Animating5
354Animating6
41AntarticaDog
106Area51Swinger
30AssaultCourseTarget
347BatSwarmyes
18BigGunMannable gun (Lara can operate it)
312BigMissile
326BlueLightyes
101BoardedUpWindowDestroyable
102BoardedUpWindowOrWallDestroyable
142BridgeFlat
143BridgeTilt1
144BridgeTilt2
46BruteMutantWith claw
297Bubbleyesyes
304CameraTargetyes
182CassettePlayeryesyes
58CleanerRobotAlso called “Thames Wharf machine”
69CobraAlso called "Rattlesnake"
146CompassStopwatch in TR2 and TR3yesyes
34Compsognathus
31CrawlerMutantIn closet
42CrawlerMutant
32CrocodileIn water
27Crow
148CutsceneActor1
149CutsceneActor2
150CutsceneActor3
151CutsceneActor4
152CutsceneActor5
153CutsceneActor6
154CutsceneActor7
155CutsceneActor8
156CutsceneActor9
119DamagingAnimating1Underwater propeller / Diver sitting on block / Underwater rotating knives / Meteorite, causes damage on collision
120DamagingAnimating2Fan, causes damage on collision
121DamagingAnimating3Heavy stamper / Grinding drum / Underwater rotating knives, causes damage on collision
65DamGuard
90DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
91DartEmitter
187DesertEagleyesyes
195DesertEagleAmmoyesyes
170DesertEagleAmmoOnGroundyes
162DesertEagleOnGroundyes
113DetachableIcicles
295DetonatorSwitchBox
183DirectionKeysyesyes
22DogDoberman in TR2
131Door1
132Door2
133Door3
134Door4
135Door5
136Door6Lifting door in TR2
137Door7Lifting door in TR2
138Door8Lifting door in TR2
357DoorBellPlays sound ID #334 once in TR2, no sound at all in TR3yes
365EarthquakeShakes camera and plays several rumble sound FXsyes
373ElectricalSwitchBox
292ElectrifiedField
67ElectrifiedWireyes
245Element115yesyes
241Element115OnGroundyes
277Element115OnGround2?yes
246EyeOfIsisyesyes
242EyeOfIsisOnGroundyes
278EyeOfIsisOnGround2?yes
83FallingBlockHard collision above floor level, trigger should be in sector to activate
107FallingCeilingAlso sometimes sandbag in TR2
330Fireyes
333Fire2yes
282FireBreathingDragonStatue
339Fish
179FlareSpawns when Lara throws flare away, re-pickupableyes
203Flaresyesyes
178FlaresOnGroundyes
356FontGraphicsyesyes
89GiantBoulderAppears in Temple of Puna
184GlobeFor indicating destinations in “Select level” dialogyesyes
299GlowOverlay for M16/MP5 gunflare meshyesyes
316Glow2yesyes
337GreenishSmokeyes
325GreenLightyes
192GrenadeLauncheryesyes
200GrenadeLauncherAmmoyesyes
175GrenadeLauncherAmmoOnGroundyes
167GrenadeLauncherOnGroundyes
311GrenadeSingleProjectile, generated when shooting grenade launcheryes
300GunflareRendered when shootingyes
64GunTurret
310HarpoonFlyingProjectile, generated when shooting harpoon gunyes
306HarpoonFlying2Projectile, generated when shooting harpoon gun
189HarpoonGunyesyes
197HarpoonGunAmmoyesyes
172HarpoonGunAmmoOnGroundyes
164HarpoonGunOnGroundyes
19HydroPropeller
244InfadaStoneyesyes
240InfadaStoneOnGroundyes
276InfadaStoneOnGround2?yes
15InflatableBoat
14Kayak
228Key1yesyes
224Key1OnGroundyes
229Key2yesyes
225Key2OnGroundyes
230Key3yesyes
226Key3OnGroundyes
231Key4yesyes
227Key4OnGroundyes
232Keyhole1Used with Key1OnGround
233Keyhole2Used with Key2OnGround
234Keyhole3Used with Key3OnGround
235Keyhole4Key4OnGround
272KeysSprite1
273KeysSprite2
24KillAllTriggersDeactivates all triggered entities, sometimes buggyyes
68KillerTripwireyes
25KillerWhale
0LaraIncluding Lara skinLara
4LaraDesertEagleAnimOne-handed gun animationyes
10LaraFlareAnim
8LaraGrenadeLauncherAnimAnimations used for grenade launcher shooting
9LaraHarpoonGunAnimAnimations used for harpoon gun shooting
6LaraMP5AnimAnimations used for MP5 shootingyes
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
2LaraPonytailHardcoded to attach to Lara’s headyes
7LaraRocketLauncherAnimAnimations used for rocket launcher shootingyes
147LarasHomePolaroidyesyes
3LaraShotgunAnimAnimations used for shotgun shootingyes
315LaraSkinyes
11LaraUPVAnimAnimations for UPV vehicleyes
5LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
202LargeMedipackCompletely restores Lara HPyesyes
177LargeMedipackOnGroundyes
291LaserSweeper
319Lightyes
321Light2yes
327Light3yes
328Light4yes
35Lizard man
56LondonGuard
51LondonMercenary
159Mapyesyes
37Mercenary
60MilitaryPolice1With gun
61MilitaryPolice2With gun
63MilitaryPolice3With sighted gun and night sight
17MineCart
296MiscSpritesSprites for different purposes merged into single objectyesyes
71Monkey
124MonkeyKeyMeshswapMonkey head gets replaced by this when it picks up key
123MonkeyMedipackMeshswapMonkey head gets replaced by this when it picks up medipack
314MovableBoom
190MP5yesyes
198MP5Ammoyesyes
173MP5AmmoOnGroundyes
301MP5Gunflareyes
165MP5OnGroundyes
247OraDaggeryesyes
243OraDaggerOnGroundyes
279OraDaggerOnGround2?yes
158PassportClosedyesyes
145PassportOpeningyesyes
338Piranhasyes
193PistolAmmoyesyes
168PistolAmmoOnGroundyes
185Pistolsyesyes
160PistolsOnGroundyes
62Prisoner
322PulsatingLightyes
36Puna
53Punk“Damned” stick-wielding goon
97PushableBlock1
98PushableBlock2
128PushButtonSwitch
209Puzzle1yesyes
205Puzzle1OnGroundyes
210Puzzle2yesyes
206Puzzle2OnGroundyes
211Puzzle3yesyes
207Puzzle3OnGroundyes
212Puzzle4yesyes
208Puzzle4OnGroundyes
217PuzzleDone1
218PuzzleDone2
219PuzzleDone3
220PuzzleDone4
213PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
214PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
215PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
216PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
16Quadbike
238QuestItem1yesyes
236QuestItem1OnGroundyes
239QuestItem2Talionyesyes
237QuestItem2OnGroundNo effect on actual inventoryyes
288Raptor
38RaptorHungByRopeUsed as fish bait in Crash Site (CRASH.TR2)
48RaptorRespawnPointHardcoded to respawn number of raptors previously unkilled in levelyes
23Rat
324RedLightyes
367RedShellCasingSpawned when firing shotgunyes
191RocketLauncheryesyes
199RocketLauncherAmmoyesyes
174RocketLauncherAmmoOnGroundyes
166RocketLauncherOnGroundyes
309RocketSingleProjectile, generated when shooting rocket launcher
88RollingBall
108RollingSpindle
50RXTechFlamethrowerGuy
39RXTechGuy1In red jacket
40RXTechGuy2With gun, dressed like RXTechFlamethrowerGuy
180SavegameCrystal
204SavegameCrystalInventorySame as SavegameCrystal, but this the one that appears in the inventoryyesyes
26ScubaDiver
294ShadowSpriteApplied as a blob shadow with subtractive blendingyesyes
70Shiva-
122ShivaStatueOriginal petrified state, never activates
186Shotgunyesyes
194ShotgunAmmoyesyes
169ShotgunAmmoOnGroundyes
161ShotgunOnGroundyes
94SkeletonTrapAlso slamming door
355SkyboxRendered when any room with outside flag set is visibleyes
201SmallMedipackRestores 1/2 of Lara HPyesyes
176SmallMedipackOnGroundyes
118SmallWallSwitch
313Smokeyes
334Smoke2yes
335Smoke3yes
336Smoke4yes
57SophiaLeigh
116SpikyVerticalWallSometimes tunnel borer
114SpikyWall
110SubwayTrain
181Sunglassesyesyes
86SwingingThing
87TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3
28TigerAlso snow leopard
362TimerFontGraphicsUsed in Assault Course and racetrackyesyes
370TinnosLightShaft
45TinnosMonster
44TinnosWasp
47TinnosWaspRespawnPointWhen activated, constantly generates specific number of waspsyes
73TonyFirehands
139Trapdoor1
140Trapdoor2
141Trapdoor3
20Tribesman1With spiked axe
21Tribesman2With poison-dart gun
66Tripwireyes
287Tyrannosaur
125UIFrameUsed to create UI elementsyesyes
130UnderwaterSwitch
82Unknownyes
358UnknownID358yes
285UnknownVisible285
317UnknownVisible317
12UPV
196UziAmmoyesyes
171UziAmmoOnGroundyes
188Uzisyesyes
163UzisOnGroundyes
29Vulture
111WallKnifeBladeSometimes knife disk in TR3
129WallSwitchSometimes an underwater switch in TR2
305WaterfallMistGenerates water ripples belowyes
117WheelKnob
49WillardSpider
360Winston
361WinstonInCamoSuitDeactivates Winston when triggered
366YellowShellCasingSpawned when firing pistols, uzis, MP5 or Desert Eagleyes
127ZiplineHandleWhen used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering
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Tomb Raider 4

TR4 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
422CameraTargetyes
375CompassStopwatch in TR2 and TR3yesyes
114DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
115DartEmitter
322Door1
323Door2
324Door3
325Door4
326Door5
327Door6Lifting door in TR2
328Door7Lifting door in TR2
329Door8Lifting door in TR2
118FallingBlockHard collision above floor level, trigger should be in sector to activate
117FallingCeilingAlso sometimes sandbag in TR2
0LaraIncluding Lara skinLara
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
3LaraShotgunAnimAnimations used for shotgun shootingyes
2LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
368LargeMedipackCompletely restores Lara HPyesyes
350PistolAmmoyesyes
349Pistolsyesyes
130RollingBall
353Shotgunyesyes
369SmallMedipackRestores 1/2 of Lara HPyesyes
132TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3
122Trapdoor1
123Trapdoor2
352UziAmmoyesyes
351Uzisyesyes
385WaterfallMistGenerates water ripples belowyes
CSV Export

Tomb Raider 5

TR5 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
416Animating1
418Animating2
420Animating3
422Animating4
424Animating5
426Animating6
367BubblesEmitted by Lara underwateryesyes
409CameraTargetyes
356CompassStopwatch in TR2 and TR3yesyes
99DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
100DartEmitter
284Door1
286Door2
288Door3
290Door4
292Door5
294Door6Lifting door in TR2
296Door7Lifting door in TR2
298Door8Lifting door in TR2
366EarthquakeShakes camera and plays several rumble sound FXsyes
102FallingCeilingAlso sometimes sandbag in TR2
121FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 unitsyes
354FlareSpawns when Lara throws flare away, re-pickupableyes
371GunflareRendered when shootingyes
196Key1yesyes
197Key2yesyes
198Key3yesyes
199Key4yesyes
258Keyhole1Used with Key1Sprite
259Keyhole2Used with Key2Sprite
260Keyhole3Used with Key3Sprite
261Keyhole4Used with Key4Sprite
0LaraIncluding Lara skinLara
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
3LaraShotgunAnimAnimations used for shotgun shootingyes
2LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
349LargeMedipackCompletely restores Lara HPyesyes
335PistolAmmoyesyes
334Pistolsyesyes
172Puzzle1yesyes
173Puzzle2yesyes
174Puzzle3yesyes
175Puzzle4yesyes
250PuzzleDone1
251PuzzleDone2
252PuzzleDone3
253PuzzleDone4
242PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
243PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
244PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
245PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
94Rat
114RollingBall
338Shotgunyesyes
454SkyboxRendered when any room with outside flag set is visibleyes
350SmallMedipackRestores 1/2 of Lara HPyesyes
95Spider
106Trapdoor1
107Trapdoor2
337UziAmmoyesyes
336Uzisyesyes
368WaterfallMistGenerates water ripples belowyes
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catalogues/catalogues.txt · Last modified: by stohrendorf
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