Catalogues

This page contains reference catalogues of different game models.

Tomb Raider 1

TR1 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
183EarthquakeShakes camera and plays several rumble sound FXsyes
190FontGraphicsyesyes
170WaterfallMistGenerates water ripples belowyes
169CameraTargetyes
166GunflareRendered when shootingyes
136Key4yesyes
135Key3yesyes
134Key2yesyes
133Key1yesyes
125PuzzleDone4
124PuzzleDone3
123PuzzleDone2
122PuzzleDone1
121PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
120PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
119PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
118PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
117Puzzle4yesyes
116Puzzle3yesyes
115Puzzle2yesyes
114Puzzle1yesyes
109LargeMedipackCompletely restores Lara HPyesyes
108SmallMedipackRestores 1/2 of Lara HPyesyes
106UziAmmoyesyes
104ShotgunAmmoyesyes
103PistolAmmoyesyes
102Uzisyesyes
100Shotgunyesyes
99Pistolsyesyes
97DirectionKeysyesyes
96CassettePlayeryesyes
95Sunglassesyesyes
83SavegameCrystal
82Mapyesyes
81PassportClosedyesyes
80CutsceneActor4
79CutsceneActor3
78CutsceneActor2
77CutsceneActor1
73LarasHomePolaroidyesyes
72CompassStopwatch in TR2 and TR3yesyes
71PassportOpeningyesyes
70BridgeTilt2
69BridgeTilt1
68BridgeFlat
66Trapdoor2
65Trapdoor1
64Door8Lifting door in TR2
63Door7Lifting door in TR2
62Door6Lifting door in TR2
61Door5
60Door4
59Door3
58Door2
57Door1
56UnderwaterSwitch
55WallSwitchSometimes an underwater switch in TR2
53FallingCeilingAlso sometimes sandbag in TR2
49PushableBlock2
48PushableBlock1
40DartEmitter
39DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
38RollingBall
37TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3
35FallingBlockHard collision above floor level, trigger should be in sector to activate
4LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
2LaraShotgunAnimAnimations used for shotgun shootingyes
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
0LaraIncluding Lara skinLara
3LaraMagnumsAnimMeshes used for magnums shooting, anims from LaraPistolsAnimyes
5AlternativeLaraAlternative Lara outfits and animationsVarious additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)yes
6DoppelgangerMirrors Lara movement
7Wolf
8Bear
9Bat
10CrocodileOnLand
11CrocodileInWater
12LionMale
13LionFemale
14Panther
15Gorilla
16RatOnLand
17RatInWater
18TRex
19Raptor
20FlyingMutantAtlantean mutant, flying
21WalkingMutant1Requires FlyingMutant present. Spawns same ID, but with on-land and shooting behaviour.yes
22WalkingMutant2As above, but without shooting behaviour.yes
23CentaurMutant
24Mummy
25DinoWarriorLeftover from beta versionsyes
26FishLeftover from beta versionsyes
27LarsonLarson Conway
28PierrePierre Dupont
29SkateboardLinked to SkateboardKid at runtimeyes
30SkateboardKidJerome Johnson
31Cowboy
32KoldKin Kade, alias Mr. T
33WingedNatla
34TorsoBoss
36SwingingBlade
41LiftingDoorActs in reverse with activation mask set on start-up.
42SlammingDoors
43SwordOfDamocles
44ThorHammerHandle
45ThorHammerBlockLinked to ThorHammerHandle at runtimeyes
46ThorLightningBallOnly first mesh is rendered, others are nullmesh pointers for lighting strikes. If no poles are present, shoots straight down to the floor.
47BarricadeUsed to block final door in LEVEL4.PHD
50PushableBlock3
51PushableBlock4
52MovingBlock
54FallingCeiling2Duplicate of FallingCeilingyes
74Animating1Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour.
75Animating2Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour.
76Animating3Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour.
84PistolsSpriteyes
85ShotgunSpriteyes
86MagnumsSpriteyes
87UzisSpriteyes
88PistolAmmoSpriteyes
89ShotgunAmmoSpriteyes
90MagnumAmmoSpriteyes
91UziAmmoSpriteyes
92ExplosiveSpriteFound in GYM.PHD as #151 (Explosion). It's a pickup item without actual behaviour.yesyes
93SmallMedipackSpriteRestores 1/2 of Lara HPyes
94LargeMedipackSpriteCompletely restores Lara HPyes
98Flashlightyesyes
101Magnumsyesyes
105MagnumAmmoyesyes
107Explosiveyesyes
110Puzzle1Spriteyes
111Puzzle2Spriteyes
112Puzzle3Spriteyes
113Puzzle4Spriteyes
126LeadBarSpriteUsed against MidasGoldTouch to transform into Puzzle1Spriteyes
127LeadBar
128MidasGoldTouchyes
129Key1Spriteyes
130Key2Spriteyes
131Key3Spriteyes
132Key4Spriteyes
137Keyhole1Used with Key1Sprite
138Keyhole2Used with Key2Sprite
139Keyhole3Used with Key3Sprite
140Keyhole4Used with Key4Sprite
143ScionPieceSpecial way (next to, not below) and animation for pick-upyes
145ScionShootable
146Scion
147ScionHolder
150ScionPieceCounterPseudo-item to count the amount of Scion piecesyes
151ExplosionAlso used for grenade blastyesyes
153SplashEmitted by WaterfallMist and Lara going underwateryesyes
155BubblesEmitted by Lara underwateryesyes
158Bloodyesyes
160Smokeyesyes
161CentaurStatue
162SuspendedShack
163MutantEggSmallSpawns different mutant types, according to own's initial activation mask. Mask=1 -> WalkingMutant1, mask=2 -> CentaurMutant, mask=4 -> TorsoBoss, mask=8 -> WalkingMutant2, otherwise FlyingMutant
164Ricochetyesyes
165SparklesUsed for Midas golden effectyesyes
172MutantBulletProjectile, dynamically generated by mutantyes
173MutantGrenadeProjectile, dynamically generated by mutantyes
176LavaParticlesyesyes
177LavaParticleEmitterProduces sound (effect ChoppyWater=149) and bouncing sprite bubblesyes
178Flameyesyes
179FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 unitsyes
180FlowingAtlanteanLava
181MutantEggBigFor Torso Boss and one-shot MutantEggs
182Motorboat
189LaraPonytailNever finished and never used in game, present in LEVEL3A.PHDyes
191Plant1yes
192Plant2yes
193Plant3yes
194Plant4yes
195Plant5yes
200Bag1yes
204Bag2yes
212Rock1yes
213Rock2yes
214Rock3yes
215Bag3yes
216Pottery1yes
217Pottery2yes
231PaintedPotyes
233IncaMummyyes
236Pottery3yes
237Pottery4yes
238Pottery5yes
239Pottery6yes
CSV Export

Tomb Raider 2

TR2 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
260Winston
257DoorBellPlays sound ID #334 once in TR2, no sound at all in TR3yes
255FontGraphicsyesyes
254SkyboxRendered when any room with outside flag set is visibleyes
248GrenadeSingleProjectile, generated when shooting grenade launcheryes
249HarpoonFlyingProjectile, generated when shooting harpoon gunyes
244WaterfallMistGenerates water ripples belowyes
243CameraTargetyes
240GunflareRendered when shootingyes
236GlowOverlay for M16/MP5 gunflare meshyesyes
208QuestItem2Talionyesyes
207QuestItem1yesyes
200Key4yesyes
199Key3yesyes
198Key2yesyes
197Key1yesyes
189PuzzleDone4
188PuzzleDone3
187PuzzleDone2
186PuzzleDone1
185PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
184PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
183PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
182PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
181Puzzle4yesyes
180Puzzle3yesyes
179Puzzle2yesyes
178Puzzle1yesyes
173Flaresyesyes
172LargeMedipackCompletely restores Lara HPyesyes
171SmallMedipackRestores 1/2 of Lara HPyesyes
170GrenadeLauncherAmmoyesyes
168HarpoonGunAmmoyesyes
167UziAmmoyesyes
165ShotgunAmmoyesyes
164PistolAmmoyesyes
163GrenadeLauncheryesyes
161HarpoonGunyesyes
160Uzisyesyes
158Shotgunyesyes
157Pistolsyesyes
155DirectionKeysyesyes
154CassettePlayeryesyes
153Sunglassesyesyes
152FlareSpawns when Lara throws flare away, re-pickupableyes
134Mapyesyes
133PassportClosedyesyes
128CutsceneActor9
127CutsceneActor8
126CutsceneActor7
125CutsceneActor6
124CutsceneActor5
123CutsceneActor4
99CutsceneActor3
98CutsceneActor2
97CutsceneActor1
122LarasHomePolaroidyesyes
121CompassStopwatch in TR2 and TR3yesyes
120PassportOpeningyesyes
119BridgeTilt2
118BridgeTilt1
117BridgeFlat
116Trapdoor3
115Trapdoor2
114Trapdoor1
113Door8Lifting door in TR2
112Door7Lifting door in TR2
111Door6Lifting door in TR2
110Door5
109Door4
108Door3
107Door2
106Door1
105UnderwaterSwitch
104WallSwitchSometimes an underwater switch in TR2
103PushButtonSwitch
102ZiplineHandleWhen used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering
100UIFrameUsed to create UI elementsyesyes
93SmallWallSwitch
92WheelKnob
85SpikyWall
84DetachableIcicles
81WallKnifeBladeSometimes knife disk in TR3
80RollingSpindle
79FallingCeilingAlso sometimes sandbag in TR2
68PushableBlock2
67PushableBlock1
62DartEmitter
61DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
60RollingBall
59TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3
55FallingBlockHard collision above floor level, trigger should be in sector to activate
39TigerAlso snow leopard
38Crow
29ScubaDiver
21Rat
15DogDoberman in TR2
9LaraFlareAnim
8LaraHarpoonGunAnimAnimations used for harpoon gun shooting
7LaraGrenadeLauncherAnimAnimations used for grenade launcher shooting
5LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
3LaraShotgunAnimAnimations used for shotgun shootingyes
2LaraPonytailHardcoded to attach to Lara’s headyes
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
0LaraIncluding Lara skinLara
12AlternativeLaraAlternative Lara outfits and animationsVarious additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)yes
214TRex
64SlammingDoors
69PushableBlock3
70PushableBlock4
135PistolsSpriteyes
136ShotgunSpriteyes
138UzisSpriteyes
142PistolAmmoSpriteyes
143ShotgunAmmoSpriteyes
145UziAmmoSpriteyes
149SmallMedipackSpriteRestores 1/2 of Lara HPyes
150LargeMedipackSpriteCompletely restores Lara HPyes
174Puzzle1Spriteyes
175Puzzle2Spriteyes
176Puzzle3Spriteyes
177Puzzle4Spriteyes
193Key1Spriteyes
194Key2Spriteyes
195Key3Spriteyes
196Key4Spriteyes
201Keyhole1Used with Key1Sprite
202Keyhole2Used with Key2Sprite
203Keyhole3Used with Key3Sprite
204Keyhole4Used with Key4Sprite
229ExplosionAlso used for grenade blastyesyes
230SplashEmitted by WaterfallMist and Lara going underwateryesyes
231BubblesEmitted by Lara underwateryesyes
233Bloodyesyes
238Ricochetyesyes
250LavaParticlesyesyes
251LavaParticleEmitterProduces sound (effect ChoppyWater=149) and bouncing sprite bubblesyes
252Flameyesyes
253FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 unitsyes
6LaraM16AnimAnimations used for M16 shootingyes
10LaraSnowmobileAnimAnimations used for snowmobile driving
11LaraBoatAnimAnimations used for boat driving
13RedSnowmobileGoes faster than BlackSnowmobile but can’t shoot
14Boat
16MaskedGoon1White mask, jacket.
17MaskedGoon2White mask, vest. Uses animations from MaskedGoon1
18MaskedGoon3Black mask. Uses animations from MaskedGoon1
19Knifethrower
20ShotgunGoon
22DragonFrontyes
23DragonBackAttaches to DragonFront at runtimeyes
24GondolaShatterable by boat vehicle
25Shark
26YellowMorayEel
27BlackMorayEel
28Barracuda
30Gunman1
31Gunman2
32StickWieldingGoon1
33StickWieldingGoon2Can’t climb
34FlamethrowerGoon
36Spider
37GiantSpider
40MarcoBartoli
41XianGuardSpear
42XianGuardSpearStatueTransforms to XianGuardSpear on activation
43XianGuardSword
44XianGuardSwordStatueTransforms to XianGuardSword on activation
45Yeti
46BirdMonsterGuards Talion
47Eagle
48Mercenary1
49Mercenary2Black ski mask, gray jacket
50Mercenary3Black ski mask, brown jacket
51BlackSnowmobileGoes slower than RedSnowmobile, but can shoot
52MercenarySnowmobileDriver
53Monk1With long stick
54Monk2With knife-end stick
57LooseBoardsSame action as FallingBlock
58SwingingSandbagSometimes it's a spiky ball
65ElevatorTrigger should be in sector to be standable
66Minisub
71Lava bowl
72BreakableWindow1Must be shot to break
73BreakableWindow2Must be jumped through to break
76AirplanePropeller
77PowerSaw
78OverheadPulleyHook
82StatueKnifeBlade
83MultipleBouldersSnowballs in Tibetan Foothills
86BouncePadBounces Lara up
87SpikyCeiling
88TibetanBellActivates when shot
91SnowmobileBeltTwo meshes are swapped at runtime according to current snowmobile state
94UnderwaterPropeller
95AirFan
96SwingingBoxSometimes it's a spiky ball
101RollingStorageDrums
129CutsceneActor10
130CutsceneActor11
139HarpoonGunSpriteyesyes
140M16Spriteyesyes
141GrenadeLauncherSpriteyesyes
146HarpoonGunAmmoSpriteyesyes
147M16AmmoSpriteyesyes
148GrenadeLauncherAmmoSpriteyesyes
151FlaresSpriteyesyes
162M16yesyes
169M16Ammoyesyes
190Secret1Golden dragonyesyes
191Secret2Jade dragonyesyes
192Secret3Silver dragonyesyes
205QuestItem1Spriteyesyes
206QuestItem2SpriteTalionyesyes
209DragonExplosionEffectyes
210DragonExplosionEffect2yes
211DragonExplosionEffect3yes
212AlarmPlays looped sound ID #332yes
213DrippingWaterRandomly plays sound ID #329yes
215SingingBirdsRandomly plays sound ID #316yes
216BartoliHideoutClockyes
217PlaceholderPurpose unknownyes
218DragonBonesFrontTransformed from DragonFront when dragon diesyes
219DragonBonesBackTransformed from DragonBack when dragon diesyes
220ExtraFireUsed in Ice Palaceyesyes
222AquaticMinePresent in Venice
223MenuBackgroundAnimated on PSX versionyes
224GrayDiskPurpose unknownyesyes
225GongStickContains animation for gong stick itself, Lara anim is placed in AlternativeLarayes
226GongActs same way as ID #202, i.e. entity ID #194 can be used
227DetonatorBox
228HelicopterPresent in Diving Area; Flies upwards and away
235FlareSparklesUsed on activated flare, animation is done via randomized rotationyesyes
241M16GunflareUsed when shooting M16 onlyyes
245Harpoonyes
247PlaceholderPurpose unknownyes
256Monk
258AlarmBellPlays looped sound ID #335yes
259HelicopterTravels around 30 sectors, then deactivates itself
262LaraCutscenePlacementUsed in last level to engage shower cutsceneyes
263ShotgunAnimationUsed in end game cutscene (shower)yes
264DragonExplosionEmitterActivates when Lara at a close range, produces animation sequence using DragonExplosionEffect1-3, then spawns DragonFront at the endyes
4LaraAutopistolsAnimMeshes used for automatic pistols shooting, anims from LaraPistolsAnimyes
137AutopistolsSpriteyesyes
144AutopistolAmmoSpriteyesyes
159Autopistolsyesyes
166AutopistolAmmoyesyes
63Drawbridge
90SnowmobileWakeyesyes
89BoatWakeyesyes
CSV Export

Tomb Raider 3

TR3 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
373ElectricalSwitchBox
370TinnosLightShaft
367RedShellCasingSpawned when firing shotgunyes
366YellowShellCasingSpawned when firing pistols, uzis, MP5 or Desert Eagleyes
365EarthquakeShakes camera and plays several rumble sound FXsyes
362TimerFontGraphicsUsed in Assault Course and racetrackyesyes
361WinstonInCamoSuitDeactivates Winston when triggered
360Winston
358UnknownID358yes
357DoorBellPlays sound ID #334 once in TR2, no sound at all in TR3yes
356FontGraphicsyesyes
355SkyboxRendered when any room with outside flag set is visibleyes
354Animating6
353Animating5
352Animating4
351Animating3
350Animating2
349Animating1
347BatSwarmyes
339Fish
338Piranhasyes
337GreenishSmokeyes
336Smoke4yes
335Smoke3yes
334Smoke2yes
333Fire2yes
332AlternateFire2yes
331AlternateFireyes
330Fireyes
328Light4yes
327Light3yes
326BlueLightyes
325GreenLightyes
324RedLightyes
322PulsatingLightyes
321Light2yes
319Lightyes
318AlarmLight
317UnknownVisible317
316Glow2yesyes
315LaraSkinyes
314MovableBoom
313Smokeyes
312BigMissile
311GrenadeSingleProjectile, generated when shooting grenade launcheryes
310HarpoonFlyingProjectile, generated when shooting harpoon gunyes
309RocketSingleProjectile, generated when shooting rocket launcher
306HarpoonFlying2Projectile, generated when shooting harpoon gun
305WaterfallMistGenerates water ripples belowyes
304CameraTargetyes
301MP5Gunflareyes
300GunflareRendered when shootingyes
299GlowOverlay for M16/MP5 gunflare meshyesyes
297Bubbleyesyes
296MiscSpritesSprites for different purposes merged into single objectyesyes
295DetonatorSwitchBox
294ShadowSpriteApplied as a blob shadow with subtractive blendingyesyes
292ElectrifiedField
291LaserSweeper
288Raptor
287Tyrannosaur
285UnknownVisible285
282FireBreathingDragonStatue
279OraDaggerOnGround2?yes
278EyeOfIsisOnGround2?yes
277Element115OnGround2?yes
276InfadaStoneOnGround2?yes
273KeysSprite2
272KeysSprite1
247OraDaggeryesyes
246EyeOfIsisyesyes
245Element115yesyes
244InfadaStoneyesyes
243OraDaggerOnGroundyes
242EyeOfIsisOnGroundyes
241Element115OnGroundyes
240InfadaStoneOnGroundyes
239QuestItem2Talionyesyes
238QuestItem1yesyes
237QuestItem2OnGroundNo effect on actual inventoryyes
236QuestItem1OnGroundyes
235Keyhole4Key4OnGround
234Keyhole3Used with Key3OnGround
233Keyhole2Used with Key2OnGround
232Keyhole1Used with Key1OnGround
231Key4yesyes
230Key3yesyes
229Key2yesyes
228Key1yesyes
227Key4OnGroundyes
226Key3OnGroundyes
225Key2OnGroundyes
224Key1OnGroundyes
220PuzzleDone4
219PuzzleDone3
218PuzzleDone2
217PuzzleDone1
216PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
215PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
214PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
213PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
212Puzzle4yesyes
211Puzzle3yesyes
210Puzzle2yesyes
209Puzzle1yesyes
208Puzzle4OnGroundyes
207Puzzle3OnGroundyes
206Puzzle2OnGroundyes
205Puzzle1OnGroundyes
204SavegameCrystalInventorySame as SavegameCrystal, but this the one that appears in the inventoryyesyes
203Flaresyesyes
202LargeMedipackCompletely restores Lara HPyesyes
201SmallMedipackRestores 1/2 of Lara HPyesyes
200GrenadeLauncherAmmoyesyes
199RocketLauncherAmmoyesyes
198MP5Ammoyesyes
197HarpoonGunAmmoyesyes
196UziAmmoyesyes
195DesertEagleAmmoyesyes
194ShotgunAmmoyesyes
193PistolAmmoyesyes
192GrenadeLauncheryesyes
191RocketLauncheryesyes
190MP5yesyes
189HarpoonGunyesyes
188Uzisyesyes
187DesertEagleyesyes
186Shotgunyesyes
185Pistolsyesyes
184GlobeFor indicating destinations in “Select level” dialogyesyes
183DirectionKeysyesyes
182CassettePlayeryesyes
181Sunglassesyesyes
180SavegameCrystal
179FlareSpawns when Lara throws flare away, re-pickupableyes
178FlaresOnGroundyes
177LargeMedipackOnGroundyes
176SmallMedipackOnGroundyes
175GrenadeLauncherAmmoOnGroundyes
174RocketLauncherAmmoOnGroundyes
173MP5AmmoOnGroundyes
172HarpoonGunAmmoOnGroundyes
171UziAmmoOnGroundyes
170DesertEagleAmmoOnGroundyes
169ShotgunAmmoOnGroundyes
168PistolAmmoOnGroundyes
167GrenadeLauncherOnGroundyes
166RocketLauncherOnGroundyes
165MP5OnGroundyes
164HarpoonGunOnGroundyes
163UzisOnGroundyes
162DesertEagleOnGroundyes
161ShotgunOnGroundyes
160PistolsOnGroundyes
159Mapyesyes
158PassportClosedyesyes
156CutsceneActor9
155CutsceneActor8
154CutsceneActor7
153CutsceneActor6
152CutsceneActor5
151CutsceneActor4
150CutsceneActor3
149CutsceneActor2
148CutsceneActor1
147LarasHomePolaroidyesyes
146CompassStopwatch in TR2 and TR3yesyes
145PassportOpeningyesyes
144BridgeTilt2
143BridgeTilt1
142BridgeFlat
141Trapdoor3
140Trapdoor2
139Trapdoor1
138Door8Lifting door in TR2
137Door7Lifting door in TR2
136Door6Lifting door in TR2
135Door5
134Door4
133Door3
132Door2
131Door1
130UnderwaterSwitch
129WallSwitchSometimes an underwater switch in TR2
128PushButtonSwitch
127ZiplineHandleWhen used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering
125UIFrameUsed to create UI elementsyesyes
124MonkeyKeyMeshswapMonkey head gets replaced by this when it picks up key
123MonkeyMedipackMeshswapMonkey head gets replaced by this when it picks up medipack
122ShivaStatueOriginal petrified state, never activates
121DamagingAnimating3Heavy stamper / Grinding drum / Underwater rotating knives, causes damage on collision
120DamagingAnimating2Fan, causes damage on collision
119DamagingAnimating1Underwater propeller / Diver sitting on block / Underwater rotating knives / Meteorite, causes damage on collision
118SmallWallSwitch
117WheelKnob
116SpikyVerticalWallSometimes tunnel borer
114SpikyWall
113DetachableIcicles
111WallKnifeBladeSometimes knife disk in TR3
110SubwayTrain
108RollingSpindle
107FallingCeilingAlso sometimes sandbag in TR2
106Area51Swinger
102BoardedUpWindowOrWallDestroyable
101BoardedUpWindowDestroyable
98PushableBlock2
97PushableBlock1
94SkeletonTrapAlso slamming door
91DartEmitter
90DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
89GiantBoulderAppears in Temple of Puna
88RollingBall
87TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3
86SwingingThing
83FallingBlockHard collision above floor level, trigger should be in sector to activate
82Unknownyes
81AICheckUsed by Willard spider boss to check if Lara is in artifact chamber and shoot if she’s inyes
80AIPathUsed by Willard spider boss to circle around meteorite cavernyes
79AIPatrol2yes
78AIFollowyes
77AIModifyyes
76AIPatrol1yes
75AIAmbushyes
74AIGuardyes
73TonyFirehands
71Monkey
70Shiva-
69CobraAlso called "Rattlesnake"
68KillerTripwireyes
67ElectrifiedWireyes
66Tripwireyes
65DamGuard
64GunTurret
63MilitaryPolice3With sighted gun and night sight
62Prisoner
61MilitaryPolice2With gun
60MilitaryPolice1With gun
58CleanerRobotAlso called “Thames Wharf machine”
57SophiaLeigh
56LondonGuard
53Punk“Damned” stick-wielding goon
51LondonMercenary
50RXTechFlamethrowerGuy
49WillardSpider
48RaptorRespawnPointHardcoded to respawn number of raptors previously unkilled in levelyes
47TinnosWaspRespawnPointWhen activated, constantly generates specific number of waspsyes
46BruteMutantWith claw
45TinnosMonster
44TinnosWasp
42CrawlerMutant
41AntarticaDog
40RXTechGuy2With gun, dressed like RXTechFlamethrowerGuy
39RXTechGuy1In red jacket
38RaptorHungByRopeUsed as fish bait in Crash Site (CRASH.TR2)
37Mercenary
36Puna
35Lizard man
34Compsognathus
32CrocodileIn water
31CrawlerMutantIn closet
30AssaultCourseTarget
29Vulture
28TigerAlso snow leopard
27Crow
26ScubaDiver
25KillerWhale
24KillAllTriggersDeactivates all triggered entities, sometimes buggyyes
23Rat
22DogDoberman in TR2
21Tribesman2With poison-dart gun
20Tribesman1With spiked axe
19HydroPropeller
18BigGunMannable gun (Lara can operate it)
17MineCart
16Quadbike
15InflatableBoat
14Kayak
12UPV
11LaraUPVAnimAnimations for UPV vehicleyes
10LaraFlareAnim
9LaraHarpoonGunAnimAnimations used for harpoon gun shooting
8LaraGrenadeLauncherAnimAnimations used for grenade launcher shooting
7LaraRocketLauncherAnimAnimations used for rocket launcher shootingyes
6LaraMP5AnimAnimations used for MP5 shootingyes
5LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
4LaraDesertEagleAnimOne-handed gun animationyes
3LaraShotgunAnimAnimations used for shotgun shootingyes
2LaraPonytailHardcoded to attach to Lara’s headyes
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
0LaraIncluding Lara skinLara
CSV Export

Tomb Raider 4

TR4 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
385WaterfallMistGenerates water ripples belowyes
422CameraTargetyes
368LargeMedipackCompletely restores Lara HPyesyes
369SmallMedipackRestores 1/2 of Lara HPyesyes
352UziAmmoyesyes
350PistolAmmoyesyes
351Uzisyesyes
353Shotgunyesyes
349Pistolsyesyes
375CompassStopwatch in TR2 and TR3yesyes
123Trapdoor2
122Trapdoor1
329Door8Lifting door in TR2
328Door7Lifting door in TR2
327Door6Lifting door in TR2
326Door5
325Door4
324Door3
323Door2
322Door1
117FallingCeilingAlso sometimes sandbag in TR2
115DartEmitter
114DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
130RollingBall
132TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3
118FallingBlockHard collision above floor level, trigger should be in sector to activate
2LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
3LaraShotgunAnimAnimations used for shotgun shootingyes
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
0LaraIncluding Lara skinLara
CSV Export

Tomb Raider 5

TR5 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
366EarthquakeShakes camera and plays several rumble sound FXsyes
454SkyboxRendered when any room with outside flag set is visibleyes
426Animating6
424Animating5
422Animating4
420Animating3
418Animating2
416Animating1
368WaterfallMistGenerates water ripples belowyes
409CameraTargetyes
371GunflareRendered when shootingyes
199Key4yesyes
198Key3yesyes
197Key2yesyes
196Key1yesyes
253PuzzleDone4
252PuzzleDone3
251PuzzleDone2
250PuzzleDone1
245PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
244PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
243PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
242PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
175Puzzle4yesyes
174Puzzle3yesyes
173Puzzle2yesyes
172Puzzle1yesyes
349LargeMedipackCompletely restores Lara HPyesyes
350SmallMedipackRestores 1/2 of Lara HPyesyes
337UziAmmoyesyes
335PistolAmmoyesyes
336Uzisyesyes
338Shotgunyesyes
334Pistolsyesyes
354FlareSpawns when Lara throws flare away, re-pickupableyes
356CompassStopwatch in TR2 and TR3yesyes
107Trapdoor2
106Trapdoor1
298Door8Lifting door in TR2
296Door7Lifting door in TR2
294Door6Lifting door in TR2
292Door5
290Door4
288Door3
286Door2
284Door1
102FallingCeilingAlso sometimes sandbag in TR2
100DartEmitter
99DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
114RollingBall
94Rat
2LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
3LaraShotgunAnimAnimations used for shotgun shootingyes
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
0LaraIncluding Lara skinLara
258Keyhole1Used with Key1Sprite
259Keyhole2Used with Key2Sprite
260Keyhole3Used with Key3Sprite
261Keyhole4Used with Key4Sprite
367BubblesEmitted by Lara underwateryesyes
121FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 unitsyes
95Spider
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Catalogue editor

The editor is now located here.

catalogues/catalogues.txt · Last modified: by stohrendorf
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