Catalogues

This page contains reference catalogues of different game models.

Tomb Raider 1

TR1 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
7Wolf
33WingedNatla
170WaterfallMistGenerates water ripples belowyes
55WallSwitchSometimes an underwater switch in TR2
22WalkingMutant2As above, but without shooting behaviour.yes
21WalkingMutant1Requires FlyingMutant present. Spawns same ID, but with on-land and shooting behaviour.yes
87UzisSpriteyes
102Uzisyesyes
91UziAmmoSpriteyes
106UziAmmoyesyes
56UnderwaterSwitch
18TRex
66Trapdoor2
65Trapdoor1
34TorsoBoss
46ThorLightningBallOnly first mesh is rendered, others are nullmesh pointers for lighting strikes. If no poles are present, shoots straight down to the floor.
44ThorHammerHandle
45ThorHammerBlockLinked to ThorHammerHandle at runtimeyes
37TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3
43SwordOfDamocles
36SwingingBlade
162SuspendedShack
95Sunglassesyesyes
153SplashEmitted by WaterfallMist and Lara going underwateryesyes
165SparklesUsed for Midas golden effectyesyes
160Smokeyesyes
93SmallMedipackSpriteRestores 1/2 of Lara HPyes
108SmallMedipackRestores 1/2 of Lara HPyesyes
42SlammingDoors
30SkateboardKidJerome Johnson
29SkateboardLinked to SkateboardKid at runtimeyes
85ShotgunSpriteyes
89ShotgunAmmoSpriteyes
104ShotgunAmmoyesyes
100Shotgunyesyes
145ScionShootable
150ScionPieceCounterPseudo-item to count the amount of Scion piecesyes
143ScionPieceSpecial way (next to, not below) and animation for pick-upyes
147ScionHolder
146Scion
83SavegameCrystal
38RollingBall
214Rock3yes
213Rock2yes
212Rock1yes
164Ricochetyesyes
16RatOnLand
17RatInWater
19Raptor
121PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
120PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
119PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
118PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
125PuzzleDone4
124PuzzleDone3
123PuzzleDone2
122PuzzleDone1
113Puzzle4Spriteyes
117Puzzle4yesyes
112Puzzle3Spriteyes
116Puzzle3yesyes
111Puzzle2Spriteyes
115Puzzle2yesyes
110Puzzle1Spriteyes
114Puzzle1yesyes
51PushableBlock4
50PushableBlock3
49PushableBlock2
48PushableBlock1
239Pottery6yes
238Pottery5yes
237Pottery4yes
236Pottery3yes
217Pottery2yes
216Pottery1yes
195Plant5yes
194Plant4yes
193Plant3yes
192Plant2yes
191Plant1yes
84PistolsSpriteyes
99Pistolsyesyes
88PistolAmmoSpriteyes
103PistolAmmoyesyes
28PierrePierre Dupont
71PassportOpeningyesyes
81PassportClosedyesyes
14Panther
231PaintedPotyes
173MutantGrenadeProjectile, dynamically generated by mutantyes
163MutantEggSmallSpawns different mutant types, according to own's initial activation mask. Mask=1 -> WalkingMutant1, mask=2 -> CentaurMutant, mask=4 -> TorsoBoss, mask=8 -> WalkingMutant2, otherwise FlyingMutant
181MutantEggBigFor Torso Boss and one-shot MutantEggs
172MutantBulletProjectile, dynamically generated by mutantyes
24Mummy
52MovingBlock
182Motorboat
128MidasGoldTouchyes
82Mapyesyes
86MagnumsSpriteyes
101Magnumsyesyes
90MagnumAmmoSpriteyes
105MagnumAmmoyesyes
12LionMale
13LionFemale
41LiftingDoorActs in reverse with activation mask set on start-up.
126LeadBarSpriteUsed against MidasGoldTouch to transform into Puzzle1Spriteyes
127LeadBar
176LavaParticlesyesyes
177LavaParticleEmitterProduces sound (effect ChoppyWater=149) and bouncing sprite bubblesyes
27LarsonLarson Conway
94LargeMedipackSpriteCompletely restores Lara HPyes
109LargeMedipackCompletely restores Lara HPyesyes
4LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
2LaraShotgunAnimAnimations used for shotgun shootingyes
73LarasHomePolaroidyesyes
189LaraPonytailNever finished and never used in game, present in LEVEL3A.PHDyes
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
3LaraMagnumsAnimMeshes used for magnums shooting, anims from LaraPistolsAnimyes
0LaraIncluding Lara skinLara
32KoldKin Kade, alias Mr. T
140Keyhole4Used with Key4Sprite
139Keyhole3Used with Key3Sprite
138Keyhole2Used with Key2Sprite
137Keyhole1Used with Key1Sprite
132Key4Spriteyes
136Key4yesyes
131Key3Spriteyes
135Key3yesyes
130Key2Spriteyes
134Key2yesyes
129Key1Spriteyes
133Key1yesyes
233IncaMummyyes
166GunflareRendered when shootingyes
15Gorilla
190FontGraphicsyesyes
20FlyingMutantAtlantean mutant, flying
180FlowingAtlanteanLava
98Flashlightyesyes
179FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 unitsyes
178Flameyesyes
26FishLeftover from beta versionsyes
54FallingCeiling2Duplicate of FallingCeilingyes
53FallingCeilingAlso sometimes sandbag in TR2
35FallingBlockHard collision above floor level, trigger should be in sector to activate
92ExplosiveSpriteFound in GYM.PHD as #151 (Explosion). It's a pickup item without actual behaviour.yesyes
107Explosiveyesyes
151ExplosionAlso used for grenade blastyesyes
183EarthquakeShakes camera and plays several rumble sound FXsyes
6DoppelgangerMirrors Lara movement
64Door8Lifting door in TR2
63Door7Lifting door in TR2
62Door6Lifting door in TR2
61Door5
60Door4
59Door3
58Door2
57Door1
97DirectionKeysyesyes
25DinoWarriorLeftover from beta versionsyes
40DartEmitter
39DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
80CutsceneActor4
79CutsceneActor3
78CutsceneActor2
77CutsceneActor1
10CrocodileOnLand
11CrocodileInWater
31Cowboy
72CompassStopwatch in TR2 and TR3yesyes
161CentaurStatue
23CentaurMutant
96CassettePlayeryesyes
169CameraTargetyes
155BubblesEmitted by Lara underwateryesyes
70BridgeTilt2
69BridgeTilt1
68BridgeFlat
158Bloodyesyes
8Bear
9Bat
47BarricadeUsed to block final door in LEVEL4.PHD
215Bag3yes
204Bag2yes
200Bag1yes
76Animating3Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour.
75Animating2Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour.
74Animating1Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour.
5AlternativeLaraAlternative Lara outfits and animationsVarious additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)yes
CSV Export

Tomb Raider 2

TR2 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
102ZiplineHandleWhen used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering
45Yeti
26YellowMorayEel
44XianGuardSwordStatueTransforms to XianGuardSword on activation
43XianGuardSword
42XianGuardSpearStatueTransforms to XianGuardSpear on activation
41XianGuardSpear
260Winston
92WheelKnob
244WaterfallMistGenerates water ripples belowyes
104WallSwitchSometimes an underwater switch in TR2
81WallKnifeBladeSometimes knife disk in TR3
138UzisSpriteyes
160Uzisyesyes
145UziAmmoSpriteyes
167UziAmmoyesyes
105UnderwaterSwitch
94UnderwaterPropeller
100UIFrameUsed to create UI elementsyesyes
214TRex
116Trapdoor3
115Trapdoor2
114Trapdoor1
39TigerAlso snow leopard
88TibetanBellActivates when shot
59TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3
58SwingingSandbagSometimes it's a spiky ball
96SwingingBoxSometimes it's a spiky ball
153Sunglassesyesyes
33StickWieldingGoon2Can’t climb
32StickWieldingGoon1
82StatueKnifeBlade
230SplashEmitted by WaterfallMist and Lara going underwateryesyes
85SpikyWall
87SpikyCeiling
36Spider
90SnowmobileWakeyesyes
91SnowmobileBeltTwo meshes are swapped at runtime according to current snowmobile state
93SmallWallSwitch
149SmallMedipackSpriteRestores 1/2 of Lara HPyes
171SmallMedipackRestores 1/2 of Lara HPyesyes
64SlammingDoors
254SkyboxRendered when any room with outside flag set is visibleyes
215SingingBirdsRandomly plays sound ID #316yes
136ShotgunSpriteyes
20ShotgunGoon
263ShotgunAnimationUsed in end game cutscene (shower)yes
143ShotgunAmmoSpriteyes
165ShotgunAmmoyesyes
158Shotgunyesyes
25Shark
192Secret3Silver dragonyesyes
191Secret2Jade dragonyesyes
190Secret1Golden dragonyesyes
29ScubaDiver
101RollingStorageDrums
80RollingSpindle
60RollingBall
238Ricochetyesyes
13RedSnowmobileGoes faster than BlackSnowmobile but can’t shoot
21Rat
206QuestItem2SpriteTalionyesyes
208QuestItem2Talionyesyes
205QuestItem1Spriteyesyes
207QuestItem1yesyes
185PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
184PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
183PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
182PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
189PuzzleDone4
188PuzzleDone3
187PuzzleDone2
186PuzzleDone1
177Puzzle4Spriteyes
181Puzzle4yesyes
176Puzzle3Spriteyes
180Puzzle3yesyes
175Puzzle2Spriteyes
179Puzzle2yesyes
174Puzzle1Spriteyes
178Puzzle1yesyes
103PushButtonSwitch
70PushableBlock4
69PushableBlock3
68PushableBlock2
67PushableBlock1
77PowerSaw
217PlaceholderPurpose unknownyes
247PlaceholderPurpose unknownyes
135PistolsSpriteyes
157Pistolsyesyes
142PistolAmmoSpriteyes
164PistolAmmoyesyes
120PassportOpeningyesyes
133PassportClosedyesyes
78OverheadPulleyHook
83MultipleBouldersSnowballs in Tibetan Foothills
54Monk2With knife-end stick
53Monk1With long stick
256Monk
66Minisub
52MercenarySnowmobileDriver
50Mercenary3Black ski mask, brown jacket
49Mercenary2Black ski mask, gray jacket
48Mercenary1
223MenuBackgroundAnimated on PSX versionyes
18MaskedGoon3Black mask. Uses animations from MaskedGoon1
17MaskedGoon2White mask, vest. Uses animations from MaskedGoon1
16MaskedGoon1White mask, jacket.
40MarcoBartoli
134Mapyesyes
140M16Spriteyesyes
241M16GunflareUsed when shooting M16 onlyyes
147M16AmmoSpriteyesyes
169M16Ammoyesyes
162M16yesyes
57LooseBoardsSame action as FallingBlock
250LavaParticlesyesyes
251LavaParticleEmitterProduces sound (effect ChoppyWater=149) and bouncing sprite bubblesyes
71Lava bowl
150LargeMedipackSpriteCompletely restores Lara HPyes
172LargeMedipackCompletely restores Lara HPyesyes
5LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
10LaraSnowmobileAnimAnimations used for snowmobile driving
3LaraShotgunAnimAnimations used for shotgun shootingyes
122LarasHomePolaroidyesyes
2LaraPonytailHardcoded to attach to Lara’s headyes
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
6LaraM16AnimAnimations used for M16 shootingyes
8LaraHarpoonGunAnimAnimations used for harpoon gun shooting
7LaraGrenadeLauncherAnimAnimations used for grenade launcher shooting
9LaraFlareAnim
262LaraCutscenePlacementUsed in last level to engage shower cutsceneyes
11LaraBoatAnimAnimations used for boat driving
4LaraAutopistolsAnimMeshes used for automatic pistols shooting, anims from LaraPistolsAnimyes
0LaraIncluding Lara skinLara
19Knifethrower
204Keyhole4Used with Key4Sprite
203Keyhole3Used with Key3Sprite
202Keyhole2Used with Key2Sprite
201Keyhole1Used with Key1Sprite
196Key4Spriteyes
200Key4yesyes
195Key3Spriteyes
199Key3yesyes
194Key2Spriteyes
198Key2yesyes
193Key1Spriteyes
197Key1yesyes
228HelicopterPresent in Diving Area; Flies upwards and away
259HelicopterTravels around 30 sectors, then deactivates itself
139HarpoonGunSpriteyesyes
146HarpoonGunAmmoSpriteyesyes
168HarpoonGunAmmoyesyes
161HarpoonGunyesyes
249HarpoonFlyingProjectile, generated when shooting harpoon gunyes
245Harpoonyes
31Gunman2
30Gunman1
240GunflareRendered when shootingyes
248GrenadeSingleProjectile, generated when shooting grenade launcheryes
141GrenadeLauncherSpriteyesyes
148GrenadeLauncherAmmoSpriteyesyes
170GrenadeLauncherAmmoyesyes
163GrenadeLauncheryesyes
224GrayDiskPurpose unknownyesyes
225GongStickContains animation for gong stick itself, Lara anim is placed in AlternativeLarayes
226GongActs same way as ID #202, i.e. entity ID #194 can be used
24GondolaShatterable by boat vehicle
236GlowOverlay for M16/MP5 gunflare meshyesyes
37GiantSpider
255FontGraphicsyesyes
151FlaresSpriteyesyes
235FlareSparklesUsed on activated flare, animation is done via randomized rotationyesyes
173Flaresyesyes
152FlareSpawns when Lara throws flare away, re-pickupableyes
34FlamethrowerGoon
253FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 unitsyes
252Flameyesyes
79FallingCeilingAlso sometimes sandbag in TR2
55FallingBlockHard collision above floor level, trigger should be in sector to activate
220ExtraFireUsed in Ice Palaceyesyes
229ExplosionAlso used for grenade blastyesyes
65ElevatorTrigger should be in sector to be standable
47Eagle
213DrippingWaterRandomly plays sound ID #329yes
63Drawbridge
22DragonFrontyes
264DragonExplosionEmitterActivates when Lara at a close range, produces animation sequence using DragonExplosionEffect1-3, then spawns DragonFront at the endyes
211DragonExplosionEffect3yes
210DragonExplosionEffect2yes
209DragonExplosionEffectyes
218DragonBonesFrontTransformed from DragonFront when dragon diesyes
219DragonBonesBackTransformed from DragonBack when dragon diesyes
23DragonBackAttaches to DragonFront at runtimeyes
257DoorBellPlays sound ID #334 once in TR2, no sound at all in TR3yes
113Door8Lifting door in TR2
112Door7Lifting door in TR2
111Door6Lifting door in TR2
110Door5
109Door4
108Door3
107Door2
106Door1
15DogDoberman in TR2
155DirectionKeysyesyes
227DetonatorBox
84DetachableIcicles
62DartEmitter
61DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
128CutsceneActor9
127CutsceneActor8
126CutsceneActor7
125CutsceneActor6
124CutsceneActor5
123CutsceneActor4
99CutsceneActor3
98CutsceneActor2
130CutsceneActor11
129CutsceneActor10
97CutsceneActor1
38Crow
121CompassStopwatch in TR2 and TR3yesyes
154CassettePlayeryesyes
243CameraTargetyes
231BubblesEmitted by Lara underwateryesyes
119BridgeTilt2
118BridgeTilt1
117BridgeFlat
73BreakableWindow2Must be jumped through to break
72BreakableWindow1Must be shot to break
86BouncePadBounces Lara up
89BoatWakeyesyes
14Boat
233Bloodyesyes
51BlackSnowmobileGoes slower than RedSnowmobile, but can shoot
27BlackMorayEel
46BirdMonsterGuards Talion
216BartoliHideoutClockyes
28Barracuda
137AutopistolsSpriteyesyes
159Autopistolsyesyes
144AutopistolAmmoSpriteyesyes
166AutopistolAmmoyesyes
222AquaticMinePresent in Venice
12AlternativeLaraAlternative Lara outfits and animationsVarious additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)yes
258AlarmBellPlays looped sound ID #335yes
212AlarmPlays looped sound ID #332yes
76AirplanePropeller
95AirFan
CSV Export

Tomb Raider 3

TR3 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
127ZiplineHandleWhen used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering
366YellowShellCasingSpawned when firing pistols, uzis, MP5 or Desert Eagleyes
361WinstonInCamoSuitDeactivates Winston when triggered
360Winston
49WillardSpider
117WheelKnob
305WaterfallMistGenerates water ripples belowyes
129WallSwitchSometimes an underwater switch in TR2
111WallKnifeBladeSometimes knife disk in TR3
29Vulture
163UzisOnGroundyes
188Uzisyesyes
171UziAmmoOnGroundyes
196UziAmmoyesyes
12UPV
317UnknownVisible317
285UnknownVisible285
358UnknownID358yes
82Unknownyes
130UnderwaterSwitch
125UIFrameUsed to create UI elementsyesyes
287Tyrannosaur
66Tripwireyes
21Tribesman2With poison-dart gun
20Tribesman1With spiked axe
141Trapdoor3
140Trapdoor2
139Trapdoor1
73TonyFirehands
47TinnosWaspRespawnPointWhen activated, constantly generates specific number of waspsyes
44TinnosWasp
45TinnosMonster
370TinnosLightShaft
362TimerFontGraphicsUsed in Assault Course and racetrackyesyes
28TigerAlso snow leopard
87TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3
86SwingingThing
181Sunglassesyesyes
110SubwayTrain
114SpikyWall
116SpikyVerticalWallSometimes tunnel borer
57SophiaLeigh
336Smoke4yes
335Smoke3yes
334Smoke2yes
313Smokeyes
118SmallWallSwitch
176SmallMedipackOnGroundyes
201SmallMedipackRestores 1/2 of Lara HPyesyes
355SkyboxRendered when any room with outside flag set is visibleyes
94SkeletonTrapAlso slamming door
161ShotgunOnGroundyes
169ShotgunAmmoOnGroundyes
194ShotgunAmmoyesyes
186Shotgunyesyes
122ShivaStatueOriginal petrified state, never activates
70Shiva-
294ShadowSpriteApplied as a blob shadow with subtractive blendingyesyes
26ScubaDiver
204SavegameCrystalInventorySame as SavegameCrystal, but this the one that appears in the inventoryyesyes
180SavegameCrystal
40RXTechGuy2With gun, dressed like RXTechFlamethrowerGuy
39RXTechGuy1In red jacket
50RXTechFlamethrowerGuy
108RollingSpindle
88RollingBall
309RocketSingleProjectile, generated when shooting rocket launcher
166RocketLauncherOnGroundyes
174RocketLauncherAmmoOnGroundyes
199RocketLauncherAmmoyesyes
191RocketLauncheryesyes
367RedShellCasingSpawned when firing shotgunyes
324RedLightyes
23Rat
48RaptorRespawnPointHardcoded to respawn number of raptors previously unkilled in levelyes
38RaptorHungByRopeUsed as fish bait in Crash Site (CRASH.TR2)
288Raptor
237QuestItem2OnGroundNo effect on actual inventoryyes
239QuestItem2Talionyesyes
236QuestItem1OnGroundyes
238QuestItem1yesyes
16Quadbike
216PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
215PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
214PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
213PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
220PuzzleDone4
219PuzzleDone3
218PuzzleDone2
217PuzzleDone1
208Puzzle4OnGroundyes
212Puzzle4yesyes
207Puzzle3OnGroundyes
211Puzzle3yesyes
206Puzzle2OnGroundyes
210Puzzle2yesyes
205Puzzle1OnGroundyes
209Puzzle1yesyes
128PushButtonSwitch
98PushableBlock2
97PushableBlock1
53Punk“Damned” stick-wielding goon
36Puna
322PulsatingLightyes
62Prisoner
160PistolsOnGroundyes
185Pistolsyesyes
168PistolAmmoOnGroundyes
193PistolAmmoyesyes
338Piranhasyes
145PassportOpeningyesyes
158PassportClosedyesyes
279OraDaggerOnGround2?yes
243OraDaggerOnGroundyes
247OraDaggeryesyes
165MP5OnGroundyes
301MP5Gunflareyes
173MP5AmmoOnGroundyes
198MP5Ammoyesyes
190MP5yesyes
314MovableBoom
123MonkeyMedipackMeshswapMonkey head gets replaced by this when it picks up medipack
124MonkeyKeyMeshswapMonkey head gets replaced by this when it picks up key
71Monkey
296MiscSpritesSprites for different purposes merged into single objectyesyes
17MineCart
63MilitaryPolice3With sighted gun and night sight
61MilitaryPolice2With gun
60MilitaryPolice1With gun
37Mercenary
159Mapyesyes
51LondonMercenary
56LondonGuard
35Lizard man
328Light4yes
327Light3yes
321Light2yes
319Lightyes
291LaserSweeper
177LargeMedipackOnGroundyes
202LargeMedipackCompletely restores Lara HPyesyes
5LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
11LaraUPVAnimAnimations for UPV vehicleyes
315LaraSkinyes
3LaraShotgunAnimAnimations used for shotgun shootingyes
147LarasHomePolaroidyesyes
7LaraRocketLauncherAnimAnimations used for rocket launcher shootingyes
2LaraPonytailHardcoded to attach to Lara’s headyes
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
6LaraMP5AnimAnimations used for MP5 shootingyes
9LaraHarpoonGunAnimAnimations used for harpoon gun shooting
8LaraGrenadeLauncherAnimAnimations used for grenade launcher shooting
10LaraFlareAnim
4LaraDesertEagleAnimOne-handed gun animationyes
0LaraIncluding Lara skinLara
25KillerWhale
68KillerTripwireyes
24KillAllTriggersDeactivates all triggered entities, sometimes buggyyes
273KeysSprite2
272KeysSprite1
235Keyhole4Key4OnGround
234Keyhole3Used with Key3OnGround
233Keyhole2Used with Key2OnGround
232Keyhole1Used with Key1OnGround
227Key4OnGroundyes
231Key4yesyes
226Key3OnGroundyes
230Key3yesyes
225Key2OnGroundyes
229Key2yesyes
224Key1OnGroundyes
228Key1yesyes
14Kayak
15InflatableBoat
276InfadaStoneOnGround2?yes
240InfadaStoneOnGroundyes
244InfadaStoneyesyes
19HydroPropeller
164HarpoonGunOnGroundyes
172HarpoonGunAmmoOnGroundyes
197HarpoonGunAmmoyesyes
189HarpoonGunyesyes
306HarpoonFlying2Projectile, generated when shooting harpoon gun
310HarpoonFlyingProjectile, generated when shooting harpoon gunyes
64GunTurret
300GunflareRendered when shootingyes
311GrenadeSingleProjectile, generated when shooting grenade launcheryes
167GrenadeLauncherOnGroundyes
175GrenadeLauncherAmmoOnGroundyes
200GrenadeLauncherAmmoyesyes
192GrenadeLauncheryesyes
325GreenLightyes
337GreenishSmokeyes
316Glow2yesyes
299GlowOverlay for M16/MP5 gunflare meshyesyes
184GlobeFor indicating destinations in “Select level” dialogyesyes
89GiantBoulderAppears in Temple of Puna
356FontGraphicsyesyes
178FlaresOnGroundyes
203Flaresyesyes
179FlareSpawns when Lara throws flare away, re-pickupableyes
339Fish
282FireBreathingDragonStatue
333Fire2yes
330Fireyes
107FallingCeilingAlso sometimes sandbag in TR2
83FallingBlockHard collision above floor level, trigger should be in sector to activate
278EyeOfIsisOnGround2?yes
242EyeOfIsisOnGroundyes
246EyeOfIsisyesyes
277Element115OnGround2?yes
241Element115OnGroundyes
245Element115yesyes
67ElectrifiedWireyes
292ElectrifiedField
373ElectricalSwitchBox
365EarthquakeShakes camera and plays several rumble sound FXsyes
357DoorBellPlays sound ID #334 once in TR2, no sound at all in TR3yes
138Door8Lifting door in TR2
137Door7Lifting door in TR2
136Door6Lifting door in TR2
135Door5
134Door4
133Door3
132Door2
131Door1
22DogDoberman in TR2
183DirectionKeysyesyes
295DetonatorSwitchBox
113DetachableIcicles
162DesertEagleOnGroundyes
170DesertEagleAmmoOnGroundyes
195DesertEagleAmmoyesyes
187DesertEagleyesyes
91DartEmitter
90DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
65DamGuard
121DamagingAnimating3Heavy stamper / Grinding drum / Underwater rotating knives, causes damage on collision
120DamagingAnimating2Fan, causes damage on collision
119DamagingAnimating1Underwater propeller / Diver sitting on block / Underwater rotating knives / Meteorite, causes damage on collision
156CutsceneActor9
155CutsceneActor8
154CutsceneActor7
153CutsceneActor6
152CutsceneActor5
151CutsceneActor4
150CutsceneActor3
149CutsceneActor2
148CutsceneActor1
27Crow
32CrocodileIn water
31CrawlerMutantIn closet
42CrawlerMutant
34Compsognathus
146CompassStopwatch in TR2 and TR3yesyes
69CobraAlso called "Rattlesnake"
58CleanerRobotAlso called “Thames Wharf machine”
182CassettePlayeryesyes
304CameraTargetyes
297Bubbleyesyes
46BruteMutantWith claw
144BridgeTilt2
143BridgeTilt1
142BridgeFlat
102BoardedUpWindowOrWallDestroyable
101BoardedUpWindowDestroyable
326BlueLightyes
312BigMissile
18BigGunMannable gun (Lara can operate it)
347BatSwarmyes
30AssaultCourseTarget
106Area51Swinger
41AntarticaDog
354Animating6
353Animating5
352Animating4
351Animating3
350Animating2
349Animating1
332AlternateFire2yes
331AlternateFireyes
318AlarmLight
79AIPatrol2yes
76AIPatrol1yes
80AIPathUsed by Willard spider boss to circle around meteorite cavernyes
77AIModifyyes
74AIGuardyes
78AIFollowyes
81AICheckUsed by Willard spider boss to check if Lara is in artifact chamber and shoot if she’s inyes
75AIAmbushyes
CSV Export

Tomb Raider 4

TR4 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
385WaterfallMistGenerates water ripples belowyes
351Uzisyesyes
352UziAmmoyesyes
123Trapdoor2
122Trapdoor1
132TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3
369SmallMedipackRestores 1/2 of Lara HPyesyes
353Shotgunyesyes
130RollingBall
349Pistolsyesyes
350PistolAmmoyesyes
368LargeMedipackCompletely restores Lara HPyesyes
2LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
3LaraShotgunAnimAnimations used for shotgun shootingyes
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
0LaraIncluding Lara skinLara
117FallingCeilingAlso sometimes sandbag in TR2
118FallingBlockHard collision above floor level, trigger should be in sector to activate
329Door8Lifting door in TR2
328Door7Lifting door in TR2
327Door6Lifting door in TR2
326Door5
325Door4
324Door3
323Door2
322Door1
115DartEmitter
114DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
375CompassStopwatch in TR2 and TR3yesyes
422CameraTargetyes
CSV Export

Tomb Raider 5

TR5 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
368WaterfallMistGenerates water ripples belowyes
336Uzisyesyes
337UziAmmoyesyes
107Trapdoor2
106Trapdoor1
95Spider
350SmallMedipackRestores 1/2 of Lara HPyesyes
454SkyboxRendered when any room with outside flag set is visibleyes
338Shotgunyesyes
114RollingBall
94Rat
245PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
244PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
243PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
242PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
253PuzzleDone4
252PuzzleDone3
251PuzzleDone2
250PuzzleDone1
175Puzzle4yesyes
174Puzzle3yesyes
173Puzzle2yesyes
172Puzzle1yesyes
334Pistolsyesyes
335PistolAmmoyesyes
349LargeMedipackCompletely restores Lara HPyesyes
2LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
3LaraShotgunAnimAnimations used for shotgun shootingyes
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
0LaraIncluding Lara skinLara
261Keyhole4Used with Key4Sprite
260Keyhole3Used with Key3Sprite
259Keyhole2Used with Key2Sprite
258Keyhole1Used with Key1Sprite
199Key4yesyes
198Key3yesyes
197Key2yesyes
196Key1yesyes
371GunflareRendered when shootingyes
354FlareSpawns when Lara throws flare away, re-pickupableyes
121FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 unitsyes
102FallingCeilingAlso sometimes sandbag in TR2
366EarthquakeShakes camera and plays several rumble sound FXsyes
298Door8Lifting door in TR2
296Door7Lifting door in TR2
294Door6Lifting door in TR2
292Door5
290Door4
288Door3
286Door2
284Door1
100DartEmitter
99DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
356CompassStopwatch in TR2 and TR3yesyes
409CameraTargetyes
367BubblesEmitted by Lara underwateryesyes
426Animating6
424Animating5
422Animating4
420Animating3
418Animating2
416Animating1
CSV Export

Catalogue editor

The editor is now located here.

catalogues/catalogues.txt · Last modified: by stohrendorf
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