Catalogues

This page contains reference catalogues of different game models.

Tomb Raider 1

TR1 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
7Wolf
33WingedNatla
55WallSwitchSometimes an underwater switch in TR2
102Uzisyesyes
87UzisSpriteyes
106UziAmmoyesyes
91UziAmmoSpriteyes
56UnderwaterSwitch
18TRex
66Trapdoor2
65Trapdoor1
34TorsoBoss
46ThorLightningBallOnly first mesh is rendered, others are nullmesh pointers for lighting strikes. If no poles are present, shoots straight down to the floor.
44ThorHammerHandle
45ThorHammerBlockLinked to ThorHammerHandle at runtimeyes
37TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3
43SwordOfDamocles
36SwingingBlade
162SuspendedShack
95Sunglassesyesyes
153SplashEmitted by WaterfallMist and Lara going underwateryesyes
165SparklesUsed for Midas golden effectyesyes
160Smokeyesyes
108SmallMedipackRestores 1/2 of Lara HPyesyes
93SmallMedipackSpriteRestores 1/2 of Lara HPyes
42SlammingDoors
30SkateboardKidJerome Johnson
29SkateboardLinked to SkateboardKid at runtimeyes
104ShotgunAmmoyesyes
89ShotgunAmmoSpriteyes
100Shotgunyesyes
85ShotgunSpriteyes
145ScionShootable
150ScionPieceCounterPseudo-item to count the amount of Scion piecesyes
143ScionPieceSpecial way (next to, not below) and animation for pick-upyes
147ScionHolder
146Scion
83SavegameCrystal
38RollingBall
214Rock3yes
213Rock2yes
212Rock1yes
164Ricochetyesyes
16RatOnLand
17RatInWater
19Raptor
51PushableBlock4
50PushableBlock3
49PushableBlock2
48PushableBlock1
239Pottery6yes
238Pottery5yes
237Pottery4yes
236Pottery3yes
217Pottery2yes
216Pottery1yes
195Plant5yes
194Plant4yes
193Plant3yes
192Plant2yes
191Plant1yes
99Pistolsyesyes
84PistolsSpriteyes
103PistolAmmoyesyes
88PistolAmmoSpriteyes
28PierrePierre Dupont
71PassportOpeningyesyes
81PassportClosedyesyes
14Panther
231PaintedPotyes
173MutantGrenadeProjectile, dynamically generated by mutantyes
163MutantEggSmallSpawns different mutant types, according to own's initial activation mask. Mask=1 -> WalkingMutant1, mask=2 -> CentaurMutant, mask=4 -> TorsoBoss, mask=8 -> WalkingMutant2, otherwise FlyingMutant
181MutantEggBigFor Torso Boss and one-shot MutantEggs
172MutantBulletProjectile, dynamically generated by mutantyes
20FlyingMutantAtlantean mutant, flying
24Mummy
52MovingBlock
182Motorboat
82Mapyesyes
101Magnumsyesyes
86MagnumsSpriteyes
105MagnumAmmoyesyes
90MagnumAmmoSpriteyes
12LionMale
13LionFemale
126LeadBarSpriteUsed against MidasGoldTouch to transform into Puzzle1Spriteyes
127LeadBar
176LavaParticlesyesyes
27LarsonLarson Conway
109LargeMedipackCompletely restores Lara HPyesyes
94LargeMedipackSpriteCompletely restores Lara HPyes
4LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
2LaraShotgunAnimAnimations used for shotgun shootingyes
73LarasHomePolaroidyesyes
189LaraPonytailNever finished and never used in game, present in LEVEL3A.PHDyes
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
3LaraMagnumsAnimMeshes used for magnums shooting, anims from LaraPistolsAnimyes
0LaraIncluding Lara skinLara
32KoldKin Kade, alias Mr. T
233IncaMummyyes
166GunflareRendered when shootingyes
15Gorilla
190FontGraphicsyesyes
180FlowingAtlanteanLava
98Flashlightyesyes
178Flameyesyes
53FallingCeilingAlso sometimes sandbag in TR2
35FallingBlockHard collision above floor level, trigger should be in sector to activate
107Explosiveyesyes
92ExplosiveSpriteFound in GYM.PHD as #151 (Explosion). It's a pickup item without actual behaviour.yesyes
151ExplosionAlso used for grenade blastyesyes
6DoppelgangerMirrors Lara movement
64Door8Lifting door in TR2
63Door7Lifting door in TR2
62Door6Lifting door in TR2
61Door5
60Door4
59Door3
58Door2
57Door1
97DirectionKeysyesyes
40DartEmitter
39DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
10CrocodileOnLand
11CrocodileInWater
31Cowboy
72CompassStopwatch in TR2 and TR3yesyes
161CentaurStatue
23CentaurMutant
96CassettePlayeryesyes
155BubblesEmitted by Lara underwateryesyes
70BridgeTilt2
69BridgeTilt1
68BridgeFlat
158Bloodyesyes
8Bear
9Bat
47BarricadeUsed to block final door in LEVEL4.PHD
215Bag3yes
204Bag2yes
200Bag1yes
76Animating3Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour.
75Animating2Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour.
74Animating1Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour.
5AlternativeLaraAlternative Lara outfits and animationsVarious additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)yes
21WalkingMutant1Requires FlyingMutant present. Spawns same ID, but with on-land and shooting behaviour.yes
22WalkingMutant2As above, but without shooting behaviour.yes
25DinoWarriorLeftover from beta versionsyes
26FishLeftover from beta versionsyes
41LiftingDoorActs in reverse with activation mask set on start-up.
54FallingCeiling2Duplicate of FallingCeilingyes
77CutsceneActor1
78CutsceneActor2
79CutsceneActor3
80CutsceneActor4
110Puzzle1Spriteyes
111Puzzle2Spriteyes
112Puzzle3Spriteyes
113Puzzle4Spriteyes
114Puzzle1yesyes
115Puzzle2yesyes
116Puzzle3yesyes
117Puzzle4yesyes
118PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
119PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
120PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
121PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
122PuzzleDone1
123PuzzleDone2
124PuzzleDone3
125PuzzleDone4
128MidasGoldTouchyes
129Key1Spriteyes
130Key2Spriteyes
131Key3Spriteyes
132Key4Spriteyes
133Key1yesyes
134Key2yesyes
135Key3yesyes
136Key4yesyes
137Keyhole1Used with Key1Sprite
138Keyhole2Used with Key2Sprite
139Keyhole3Used with Key3Sprite
140Keyhole4Used with Key4Sprite
169CameraTargetyes
170WaterfallMistGenerates water ripples belowyes
177LavaParticleEmitterProduces sound (effect ChoppyWater=149) and bouncing sprite bubblesyes
179FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 unitsyes
183EarthquakeShakes camera and plays several rumble sound FXsyes
CSV Export

Tomb Raider 2

TR2 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
45Yeti
81WallKnifeBladeSometimes knife disk in TR3
100UIFrameUsed to create UI elementsyesyes
39TigerAlso snow leopard
58SwingingSandbagSometimes it's a spiky ball
96SwingingBoxSometimes it's a spiky ball
32StickWieldingGoon1
82StatueKnifeBlade
90SnowmobileWakeyesyes
91SnowmobileBeltTwo meshes are swapped at runtime according to current snowmobile state
93SmallWallSwitch
20ShotgunGoon
192Secret3Silver dragonyesyes
191Secret2Jade dragonyesyes
190Secret1Golden dragonyesyes
13RedSnowmobileGoes faster than BlackSnowmobile but can’t shoot
21Rat
103PushButtonSwitch
83MultipleBouldersSnowballs in Tibetan Foothills
52MercenarySnowmobileDriver
50Mercenary3Black ski mask, brown jacket
49Mercenary2Black ski mask, gray jacket
48Mercenary1
223MenuBackgroundAnimated on PSX versionyes
18MaskedGoon3Black mask. Uses animations from MaskedGoon1
17MaskedGoon2White mask, vest. Uses animations from MaskedGoon1
16MaskedGoon1White mask, jacket.
140M16Spriteyesyes
241M16GunflareUsed when shooting M16 onlyyes
147M16AmmoSpriteyesyes
169M16Ammoyesyes
162M16yesyes
57LooseBoardsSame action as FallingBlock
10LaraSnowmobileAnimAnimations used for snowmobile driving
2LaraPonytailHardcoded to attach to Lara’s headyes
6LaraM16AnimAnimations used for M16 shootingyes
8LaraHarpoonGunAnimAnimations used for harpoon gun shooting
7LaraGrenadeLauncherAnimAnimations used for grenade launcher shooting
9LaraFlareAnim
11LaraBoatAnimAnimations used for boat driving
4LaraAutopistolsAnimMeshes used for automatic pistols shooting, anims from LaraPistolsAnimyes
139HarpoonGunSpriteyesyes
146HarpoonGunAmmoSpriteyesyes
168HarpoonGunAmmoyesyes
161HarpoonGunyesyes
249HarpoonFlyingProjectile, generated when shooting harpoon gunyes
248GrenadeSingleProjectile, generated when shooting grenade launcheryes
141GrenadeLauncherSpriteyesyes
148GrenadeLauncherAmmoSpriteyesyes
170GrenadeLauncherAmmoyesyes
163GrenadeLauncheryesyes
224GrayDiskPurpose unknownyesyes
24GondolaShatterable by boat vehicle
236GlowOverlay for M16/MP5 gunflare meshyesyes
151FlaresSpriteyesyes
235FlareSparklesUsed on activated flare, animation is done via randomized rotationyesyes
173Flaresyesyes
152FlareSpawns when Lara throws flare away, re-pickupableyes
65ElevatorTrigger should be in sector to be standable
47Eagle
63Drawbridge
15DogDoberman in TR2
227DetonatorBox
84DetachableIcicles
72BreakableWindow1Must be shot to break
89BoatWakeyesyes
14Boat
51BlackSnowmobileGoes slower than RedSnowmobile, but can shoot
28Barracuda
137AutopistolsSpriteyesyes
159Autopistolsyesyes
144AutopistolAmmoSpriteyesyes
166AutopistolAmmoyesyes
222AquaticMinePresent in Venice
76AirplanePropeller
95AirFan
104WallSwitchSometimes an underwater switch in TR2
160Uzisyesyes
138UzisSpriteyes
167UziAmmoyesyes
145UziAmmoSpriteyes
105UnderwaterSwitch
214TRex
115Trapdoor2
114Trapdoor1
59TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3
153Sunglassesyesyes
230SplashEmitted by WaterfallMist and Lara going underwateryesyes
171SmallMedipackRestores 1/2 of Lara HPyesyes
149SmallMedipackSpriteRestores 1/2 of Lara HPyes
64SlammingDoors
165ShotgunAmmoyesyes
143ShotgunAmmoSpriteyes
158Shotgunyesyes
136ShotgunSpriteyes
60RollingBall
238Ricochetyesyes
70PushableBlock4
69PushableBlock3
68PushableBlock2
67PushableBlock1
157Pistolsyesyes
135PistolsSpriteyes
164PistolAmmoyesyes
142PistolAmmoSpriteyes
120PassportOpeningyesyes
133PassportClosedyesyes
134Mapyesyes
250LavaParticlesyesyes
172LargeMedipackCompletely restores Lara HPyesyes
150LargeMedipackSpriteCompletely restores Lara HPyes
5LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
3LaraShotgunAnimAnimations used for shotgun shootingyes
122LarasHomePolaroidyesyes
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
0LaraIncluding Lara skinLara
240GunflareRendered when shootingyes
255FontGraphicsyesyes
252Flameyesyes
79FallingCeilingAlso sometimes sandbag in TR2
55FallingBlockHard collision above floor level, trigger should be in sector to activate
229ExplosionAlso used for grenade blastyesyes
113Door8Lifting door in TR2
112Door7Lifting door in TR2
111Door6Lifting door in TR2
110Door5
109Door4
108Door3
107Door2
106Door1
155DirectionKeysyesyes
62DartEmitter
61DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
121CompassStopwatch in TR2 and TR3yesyes
154CassettePlayeryesyes
231BubblesEmitted by Lara underwateryesyes
119BridgeTilt2
118BridgeTilt1
117BridgeFlat
233Bloodyesyes
12AlternativeLaraAlternative Lara outfits and animationsVarious additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)yes
97CutsceneActor1
98CutsceneActor2
99CutsceneActor3
123CutsceneActor4
174Puzzle1Spriteyes
175Puzzle2Spriteyes
176Puzzle3Spriteyes
177Puzzle4Spriteyes
178Puzzle1yesyes
179Puzzle2yesyes
180Puzzle3yesyes
181Puzzle4yesyes
182PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
183PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
184PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
185PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
186PuzzleDone1
187PuzzleDone2
188PuzzleDone3
189PuzzleDone4
193Key1Spriteyes
194Key2Spriteyes
195Key3Spriteyes
196Key4Spriteyes
197Key1yesyes
198Key2yesyes
199Key3yesyes
200Key4yesyes
201Keyhole1Used with Key1Sprite
202Keyhole2Used with Key2Sprite
203Keyhole3Used with Key3Sprite
204Keyhole4Used with Key4Sprite
243CameraTargetyes
244WaterfallMistGenerates water ripples belowyes
251LavaParticleEmitterProduces sound (effect ChoppyWater=149) and bouncing sprite bubblesyes
253FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 unitsyes
19Knifethrower
22DragonFrontyes
23DragonBackAttaches to DragonFront at runtimeyes
25Shark
26YellowMorayEel
27BlackMorayEel
29ScubaDiver
30Gunman1
31Gunman2
33StickWieldingGoon2Can’t climb
34FlamethrowerGoon
36Spider
37GiantSpider
38Crow
40MarcoBartoli
41XianGuardSpear
42XianGuardSpearStatueTransforms to XianGuardSpear on activation
43XianGuardSword
44XianGuardSwordStatueTransforms to XianGuardSword on activation
46BirdMonsterGuards Talion
53Monk1With long stick
54Monk2With knife-end stick
66Minisub
71Lava bowl
73BreakableWindow2Must be jumped through to break
77PowerSaw
78OverheadPulleyHook
80RollingSpindle
85SpikyWall
86BouncePadBounces Lara up
87SpikyCeiling
88TibetanBellActivates when shot
92WheelKnob
94UnderwaterPropeller
101RollingStorageDrums
102ZiplineHandleWhen used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering
116Trapdoor3
124CutsceneActor5
125CutsceneActor6
126CutsceneActor7
127CutsceneActor8
128CutsceneActor9
129CutsceneActor10
130CutsceneActor11
205QuestItem1Spriteyesyes
206QuestItem2SpriteTalionyesyes
207QuestItem1yesyes
208QuestItem2Talionyesyes
209DragonExplosionEffectyes
210DragonExplosionEffect2yes
211DragonExplosionEffect3yes
212AlarmPlays looped sound ID #332yes
213DrippingWaterRandomly plays sound ID #329yes
215SingingBirdsRandomly plays sound ID #316yes
216BartoliHideoutClockyes
217PlaceholderPurpose unknownyes
218DragonBonesFrontTransformed from DragonFront when dragon diesyes
219DragonBonesBackTransformed from DragonBack when dragon diesyes
220ExtraFireUsed in Ice Palaceyesyes
225GongStickContains animation for gong stick itself, Lara anim is placed in AlternativeLarayes
226GongActs same way as ID #202, i.e. entity ID #194 can be used
228HelicopterPresent in Diving Area; Flies upwards and away
245Harpoonyes
247PlaceholderPurpose unknownyes
254SkyboxRendered when any room with outside flag set is visibleyes
256Monk
257DoorBellPlays sound ID #334 once in TR2, no sound at all in TR3yes
258AlarmBellPlays looped sound ID #335yes
259HelicopterTravels around 30 sectors, then deactivates itself
260Winston
262LaraCutscenePlacementUsed in last level to engage shower cutsceneyes
263ShotgunAnimationUsed in end game cutscene (shower)yes
264DragonExplosionEmitterActivates when Lara at a close range, produces animation sequence using DragonExplosionEffect1-3, then spawns DragonFront at the endyes
CSV Export

Tomb Raider 3

TR3 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
111WallKnifeBladeSometimes knife disk in TR3
125UIFrameUsed to create UI elementsyesyes
28TigerAlso snow leopard
118SmallWallSwitch
23Rat
128PushButtonSwitch
2LaraPonytailHardcoded to attach to Lara’s headyes
9LaraHarpoonGunAnimAnimations used for harpoon gun shooting
8LaraGrenadeLauncherAnimAnimations used for grenade launcher shooting
10LaraFlareAnim
197HarpoonGunAmmoyesyes
189HarpoonGunyesyes
310HarpoonFlyingProjectile, generated when shooting harpoon gunyes
311GrenadeSingleProjectile, generated when shooting grenade launcheryes
200GrenadeLauncherAmmoyesyes
192GrenadeLauncheryesyes
299GlowOverlay for M16/MP5 gunflare meshyesyes
203Flaresyesyes
179FlareSpawns when Lara throws flare away, re-pickupableyes
22DogDoberman in TR2
113DetachableIcicles
129WallSwitchSometimes an underwater switch in TR2
188Uzisyesyes
196UziAmmoyesyes
130UnderwaterSwitch
140Trapdoor2
139Trapdoor1
87TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3
181Sunglassesyesyes
201SmallMedipackRestores 1/2 of Lara HPyesyes
194ShotgunAmmoyesyes
186Shotgunyesyes
180SavegameCrystal
88RollingBall
98PushableBlock2
97PushableBlock1
185Pistolsyesyes
193PistolAmmoyesyes
145PassportOpeningyesyes
158PassportClosedyesyes
159Mapyesyes
202LargeMedipackCompletely restores Lara HPyesyes
5LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
3LaraShotgunAnimAnimations used for shotgun shootingyes
147LarasHomePolaroidyesyes
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
0LaraIncluding Lara skinLara
300GunflareRendered when shootingyes
356FontGraphicsyesyes
107FallingCeilingAlso sometimes sandbag in TR2
83FallingBlockHard collision above floor level, trigger should be in sector to activate
138Door8Lifting door in TR2
137Door7Lifting door in TR2
136Door6Lifting door in TR2
135Door5
134Door4
133Door3
132Door2
131Door1
183DirectionKeysyesyes
91DartEmitter
90DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
146CompassStopwatch in TR2 and TR3yesyes
182CassettePlayeryesyes
144BridgeTilt2
143BridgeTilt1
142BridgeFlat
148CutsceneActor1
149CutsceneActor2
150CutsceneActor3
151CutsceneActor4
209Puzzle1yesyes
210Puzzle2yesyes
211Puzzle3yesyes
212Puzzle4yesyes
213PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
214PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
215PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
216PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
217PuzzleDone1
218PuzzleDone2
219PuzzleDone3
220PuzzleDone4
228Key1yesyes
229Key2yesyes
230Key3yesyes
231Key4yesyes
304CameraTargetyes
305WaterfallMistGenerates water ripples belowyes
365EarthquakeShakes camera and plays several rumble sound FXsyes
26ScubaDiver
27Crow
108RollingSpindle
114SpikyWall
117WheelKnob
127ZiplineHandleWhen used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering
141Trapdoor3
152CutsceneActor5
153CutsceneActor6
154CutsceneActor7
155CutsceneActor8
156CutsceneActor9
238QuestItem1yesyes
239QuestItem2Talionyesyes
355SkyboxRendered when any room with outside flag set is visibleyes
357DoorBellPlays sound ID #334 once in TR2, no sound at all in TR3yes
360Winston
4LaraDesertEagleAnimOne-handed gun animationyes
6LaraMP5AnimAnimations used for MP5 shootingyes
7LaraRocketLauncherAnimAnimations used for rocket launcher shootingyes
11LaraUPVAnimAnimations for UPV vehicleyes
12UPV
14Kayak
15InflatableBoat
16Quadbike
17MineCart
18BigGunMannable gun (Lara can operate it)
19HydroPropeller
20Tribesman1With spiked axe
21Tribesman2With poison-dart gun
24KillAllTriggersDeactivates all triggered entities, sometimes buggyyes
25KillerWhale
29Vulture
30AssaultCourseTarget
31CrawlerMutantIn closet
32CrocodileIn water
34Compsognathus
35Lizard man
36Puna
37Mercenary
38RaptorHungByRopeUsed as fish bait in Crash Site (CRASH.TR2)
39RXTechGuy1In red jacket
40RXTechGuy2With gun, dressed like RXTechFlamethrowerGuy
41AntarticaDog
42CrawlerMutant
44TinnosWasp
45TinnosMonster
46BruteMutantWith claw
47TinnosWaspRespawnPointWhen activated, constantly generates specific number of waspsyes
48RaptorRespawnPointHardcoded to respawn number of raptors previously unkilled in levelyes
49WillardSpider
50RXTechFlamethrowerGuy
51LondonMercenary
53Punk“Damned” stick-wielding goon
56LondonGuard
57SophiaLeigh
58CleanerRobotAlso called “Thames Wharf machine”
60MilitaryPolice1With gun
61MilitaryPolice2With gun
62Prisoner
63MilitaryPolice3With sighted gun and night sight
64GunTurret
65DamGuard
66Tripwireyes
67ElectrifiedWireyes
68KillerTripwireyes
69CobraAlso called "Rattlesnake"
70Shiva-
71Monkey
73TonyFirehands
74AIGuardyes
75AIAmbushyes
76AIPatrol1yes
77AIModifyyes
78AIFollowyes
79AIPatrol2yes
80AIPathUsed by Willard spider boss to circle around meteorite cavernyes
81AICheckUsed by Willard spider boss to check if Lara is in artifact chamber and shoot if she’s inyes
82Unknownyes
86SwingingThing
89GiantBoulderAppears in Temple of Puna
94SkeletonTrapAlso slamming door
101BoardedUpWindowDestroyable
102BoardedUpWindowOrWallDestroyable
106Area51Swinger
110SubwayTrain
116SpikyVerticalWallSometimes tunnel borer
119DamagingAnimating1Underwater propeller / Diver sitting on block / Underwater rotating knives / Meteorite, causes damage on collision
120DamagingAnimating2Fan, causes damage on collision
121DamagingAnimating3Heavy stamper / Grinding drum / Underwater rotating knives, causes damage on collision
122ShivaStatueOriginal petrified state, never activates
123MonkeyMedipackMeshswapMonkey head gets replaced by this when it picks up medipack
124MonkeyKeyMeshswapMonkey head gets replaced by this when it picks up key
160PistolsOnGroundyes
161ShotgunOnGroundyes
162DesertEagleOnGroundyes
163UzisOnGroundyes
164HarpoonGunOnGroundyes
165MP5OnGroundyes
166RocketLauncherOnGroundyes
167GrenadeLauncherOnGroundyes
168PistolAmmoOnGroundyes
169ShotgunAmmoOnGroundyes
170DesertEagleAmmoOnGroundyes
171UziAmmoOnGroundyes
172HarpoonGunAmmoOnGroundyes
173MP5AmmoOnGroundyes
174RocketLauncherAmmoOnGroundyes
175GrenadeLauncherAmmoOnGroundyes
176SmallMedipackOnGroundyes
177LargeMedipackOnGroundyes
178FlaresOnGroundyes
184GlobeFor indicating destinations in “Select level” dialogyesyes
187DesertEagleyesyes
190MP5yesyes
191RocketLauncheryesyes
195DesertEagleAmmoyesyes
198MP5Ammoyesyes
199RocketLauncherAmmoyesyes
204SavegameCrystalInventorySame as SavegameCrystal, but this the one that appears in the inventoryyesyes
205Puzzle1OnGroundyes
206Puzzle2OnGroundyes
207Puzzle3OnGroundyes
208Puzzle4OnGroundyes
224Key1OnGroundyes
225Key2OnGroundyes
226Key3OnGroundyes
227Key4OnGroundyes
232Keyhole1Used with Key1OnGround
233Keyhole2Used with Key2OnGround
234Keyhole3Used with Key3OnGround
235Keyhole4Key4OnGround
236QuestItem1OnGroundyes
237QuestItem2OnGroundNo effect on actual inventoryyes
240InfadaStoneOnGroundyes
241Element115OnGroundyes
242EyeOfIsisOnGroundyes
243OraDaggerOnGroundyes
244InfadaStoneyesyes
245Element115yesyes
246EyeOfIsisyesyes
247OraDaggeryesyes
272KeysSprite1
273KeysSprite2
276InfadaStoneOnGround2?yes
277Element115OnGround2?yes
278EyeOfIsisOnGround2?yes
279OraDaggerOnGround2?yes
282FireBreathingDragonStatue
285UnknownVisible285
287Tyrannosaur
288Raptor
291LaserSweeper
292ElectrifiedField
294ShadowSpriteApplied as a blob shadow with subtractive blendingyesyes
295DetonatorSwitchBox
296MiscSpritesSprites for different purposes merged into single objectyesyes
297Bubbleyesyes
301MP5Gunflareyes
306HarpoonFlying2Projectile, generated when shooting harpoon gun
309RocketSingleProjectile, generated when shooting rocket launcher
312BigMissile
313Smokeyes
314MovableBoom
315LaraSkinyes
316Glow2yesyes
317UnknownVisible317
318AlarmLight
319Lightyes
321Light2yes
322PulsatingLightyes
324RedLightyes
325GreenLightyes
326BlueLightyes
327Light3yes
328Light4yes
330Fireyes
331AlternateFireyes
332AlternateFire2yes
333Fire2yes
334Smoke2yes
335Smoke3yes
336Smoke4yes
337GreenishSmokeyes
338Piranhasyes
339Fish
347BatSwarmyes
349Animating1
350Animating2
351Animating3
352Animating4
353Animating5
354Animating6
358UnknownID358yes
361WinstonInCamoSuitDeactivates Winston when triggered
362TimerFontGraphicsUsed in Assault Course and racetrackyesyes
366YellowShellCasingSpawned when firing pistols, uzis, MP5 or Desert Eagleyes
367RedShellCasingSpawned when firing shotgunyes
370TinnosLightShaft
373ElectricalSwitchBox
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Tomb Raider 4

TR4 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
351Uzisyesyes
352UziAmmoyesyes
123Trapdoor2
122Trapdoor1
132TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3
369SmallMedipackRestores 1/2 of Lara HPyesyes
353Shotgunyesyes
130RollingBall
349Pistolsyesyes
350PistolAmmoyesyes
368LargeMedipackCompletely restores Lara HPyesyes
2LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
3LaraShotgunAnimAnimations used for shotgun shootingyes
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
0LaraIncluding Lara skinLara
117FallingCeilingAlso sometimes sandbag in TR2
118FallingBlockHard collision above floor level, trigger should be in sector to activate
329Door8Lifting door in TR2
328Door7Lifting door in TR2
327Door6Lifting door in TR2
326Door5
325Door4
324Door3
323Door2
322Door1
115DartEmitter
114DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
375CompassStopwatch in TR2 and TR3yesyes
422CameraTargetyes
385WaterfallMistGenerates water ripples belowyes
CSV Export

Tomb Raider 5

TR5 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
94Rat
354FlareSpawns when Lara throws flare away, re-pickupableyes
336Uzisyesyes
337UziAmmoyesyes
107Trapdoor2
106Trapdoor1
350SmallMedipackRestores 1/2 of Lara HPyesyes
338Shotgunyesyes
114RollingBall
334Pistolsyesyes
335PistolAmmoyesyes
349LargeMedipackCompletely restores Lara HPyesyes
2LaraUzisAnimMeshes used for uzis shooting, anims from LaraPistolsAnimyes
3LaraShotgunAnimAnimations used for shotgun shootingyes
1LaraPistolsAnimAnimations used for pistol/magnums/uzi shootingyes
0LaraIncluding Lara skinLara
371GunflareRendered when shootingyes
102FallingCeilingAlso sometimes sandbag in TR2
298Door8Lifting door in TR2
296Door7Lifting door in TR2
294Door6Lifting door in TR2
292Door5
290Door4
288Door3
286Door2
284Door1
100DartEmitter
99DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
356CompassStopwatch in TR2 and TR3yesyes
367BubblesEmitted by Lara underwateryesyes
172Puzzle1yesyes
173Puzzle2yesyes
174Puzzle3yesyes
175Puzzle4yesyes
242PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
243PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
244PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
245PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
250PuzzleDone1
251PuzzleDone2
252PuzzleDone3
253PuzzleDone4
196Key1yesyes
197Key2yesyes
198Key3yesyes
199Key4yesyes
258Keyhole1Used with Key1Sprite
259Keyhole2Used with Key2Sprite
260Keyhole3Used with Key3Sprite
261Keyhole4Used with Key4Sprite
409CameraTargetyes
368WaterfallMistGenerates water ripples belowyes
121FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 unitsyes
366EarthquakeShakes camera and plays several rumble sound FXsyes
95Spider
454SkyboxRendered when any room with outside flag set is visibleyes
416Animating1
418Animating2
420Animating3
422Animating4
424Animating5
426Animating6
CSV Export

Catalogue editor

The editor is now located here.

catalogues/catalogues.txt · Last modified: by stohrendorf
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