Table of Contents
Catalogues
This page contains reference catalogues of different game models.
Tomb Raider 1
| TR1 ID | Name | Description | Additional notes | Invisible | Pickup | Helper | Unused | Sprite | Menu item | Wiki page | Image |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Lara | Including Lara skin | Lara | ![]() |
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| 1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | yes | ![]() |
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| 2 | LaraShotgunAnim | Animations used for shotgun shooting | yes | ![]() |
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| 3 | LaraMagnumsAnim | Meshes used for magnums shooting, anims from LaraPistolsAnim | yes | ![]() |
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| 4 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | yes | ![]() |
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| 5 | AlternativeLara | Alternative Lara outfits and animations | Various additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.) | yes | |||||||
| 6 | Doppelganger | Mirrors Lara movement | ![]() |
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| 7 | Wolf | ![]() |
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| 8 | Bear | ![]() |
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| 9 | Bat | ![]() |
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| 10 | CrocodileOnLand | ![]() |
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| 11 | CrocodileInWater | ![]() |
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| 12 | LionMale | ![]() |
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| 13 | LionFemale | ![]() |
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| 14 | Panther | ![]() |
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| 15 | Gorilla | ![]() |
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| 16 | RatOnLand | ![]() |
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| 17 | RatInWater | ![]() |
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| 18 | TRex | ![]() |
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| 19 | Raptor | ![]() |
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| 20 | FlyingMutant | Atlantean mutant, flying | ![]() |
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| 21 | WalkingMutant1 | Requires FlyingMutant present. Spawns same ID, but with on-land and shooting behaviour. | yes | ||||||||
| 22 | WalkingMutant2 | As above, but without shooting behaviour. | yes | ||||||||
| 23 | CentaurMutant | ![]() |
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| 24 | Mummy | ![]() |
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| 25 | DinoWarrior | Leftover from beta versions | yes | ||||||||
| 26 | Fish | Leftover from beta versions | yes | ||||||||
| 27 | Larson | Larson Conway | ![]() |
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| 28 | Pierre | Pierre Dupont | ![]() |
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| 29 | Skateboard | Linked to SkateboardKid at runtime | yes | ![]() |
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| 30 | SkateboardKid | Jerome Johnson | ![]() |
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| 31 | Cowboy | ![]() |
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| 32 | Kold | Kin Kade, alias Mr. T | ![]() |
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| 33 | WingedNatla | ![]() |
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| 34 | TorsoBoss | ![]() |
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| 35 | FallingBlock | Hard collision above floor level, trigger should be in sector to activate | ![]() |
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| 36 | SwingingBlade | ![]() |
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| 37 | TeethSpikes | Sometimes glass shards in TR2, and barbed wires in TR3 | ![]() |
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| 38 | RollingBall | ![]() |
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| 39 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | yes | ![]() |
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| 40 | DartEmitter | ![]() |
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| 41 | LiftingDoor | Acts in reverse with activation mask set on start-up. | |||||||||
| 42 | SlammingDoors | ![]() |
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| 43 | SwordOfDamocles | ![]() |
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| 44 | ThorHammerHandle | ![]() |
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| 45 | ThorHammerBlock | Linked to ThorHammerHandle at runtime | yes | ![]() |
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| 46 | ThorLightningBall | Only first mesh is rendered, others are nullmesh pointers for lighting strikes. If no poles are present, shoots straight down to the floor. | ![]() |
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| 47 | Barricade | Used to block final door in LEVEL4.PHD | ![]() |
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| 48 | PushableBlock1 | ![]() |
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| 49 | PushableBlock2 | ![]() |
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| 50 | PushableBlock3 | ![]() |
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| 51 | PushableBlock4 | ![]() |
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| 52 | MovingBlock | ![]() |
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| 53 | FallingCeiling | Also sometimes sandbag in TR2 | ![]() |
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| 54 | FallingCeiling2 | Duplicate of FallingCeiling | yes | ||||||||
| 55 | WallSwitch | Sometimes an underwater switch in TR2 | ![]() |
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| 56 | UnderwaterSwitch | ![]() |
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| 57 | Door1 | ![]() |
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| 58 | Door2 | ![]() |
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| 59 | Door3 | ![]() |
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| 60 | Door4 | ![]() |
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| 61 | Door5 | ![]() |
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| 62 | Door6 | Lifting door in TR2 | ![]() |
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| 63 | Door7 | Lifting door in TR2 | ![]() |
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| 64 | Door8 | Lifting door in TR2 | ![]() |
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| 65 | Trapdoor1 | ![]() |
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| 66 | Trapdoor2 | ![]() |
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| 68 | BridgeFlat | ![]() |
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| 69 | BridgeTilt1 | ![]() |
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| 70 | BridgeTilt2 | ![]() |
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| 71 | PassportOpening | yes | yes | ![]() |
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| 72 | Compass | Stopwatch in TR2 and TR3 | yes | yes | ![]() |
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| 73 | LarasHomePolaroid | yes | yes | ![]() |
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| 74 | Animating1 | Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour. | ![]() |
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| 75 | Animating2 | Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour. | ![]() |
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| 76 | Animating3 | Used as cogs in LEVEL3A.PHD; all Animating* items have the same behaviour. | ![]() |
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| 77 | CutsceneActor1 | ||||||||||
| 78 | CutsceneActor2 | ||||||||||
| 79 | CutsceneActor3 | ||||||||||
| 80 | CutsceneActor4 | ||||||||||
| 81 | PassportClosed | yes | yes | ![]() |
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| 82 | Map | yes | yes | ![]() |
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| 83 | SavegameCrystal | ![]() |
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| 84 | PistolsSprite | yes | ![]() |
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| 85 | ShotgunSprite | yes | ![]() |
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| 86 | MagnumsSprite | yes | ![]() |
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| 87 | UzisSprite | yes | ![]() |
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| 88 | PistolAmmoSprite | yes | ![]() |
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| 89 | ShotgunAmmoSprite | yes | ![]() |
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| 90 | MagnumAmmoSprite | yes | ![]() |
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| 91 | UziAmmoSprite | yes | ![]() |
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| 92 | ExplosiveSprite | Found in GYM.PHD as #151 (Explosion). It's a pickup item without actual behaviour. | yes | yes | ![]() |
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| 93 | SmallMedipackSprite | Restores 1/2 of Lara HP | yes | ![]() |
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| 94 | LargeMedipackSprite | Completely restores Lara HP | yes | ![]() |
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| 95 | Sunglasses | yes | yes | ![]() |
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| 96 | CassettePlayer | yes | yes | ![]() |
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| 97 | DirectionKeys | yes | yes | ![]() |
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| 98 | Flashlight | yes | yes | ![]() |
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| 99 | Pistols | yes | yes | ![]() |
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| 100 | Shotgun | yes | yes | ![]() |
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| 101 | Magnums | yes | yes | ![]() |
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| 102 | Uzis | yes | yes | ![]() |
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| 103 | PistolAmmo | yes | yes | ![]() |
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| 104 | ShotgunAmmo | yes | yes | ![]() |
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| 105 | MagnumAmmo | yes | yes | ![]() |
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| 106 | UziAmmo | yes | yes | ![]() |
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| 107 | Explosive | yes | yes | ![]() |
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| 108 | SmallMedipack | Restores 1/2 of Lara HP | yes | yes | ![]() |
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| 109 | LargeMedipack | Completely restores Lara HP | yes | yes | ![]() |
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| 110 | Puzzle1Sprite | yes | |||||||||
| 111 | Puzzle2Sprite | yes | |||||||||
| 112 | Puzzle3Sprite | yes | |||||||||
| 113 | Puzzle4Sprite | yes | |||||||||
| 114 | Puzzle1 | yes | yes | ||||||||
| 115 | Puzzle2 | yes | yes | ||||||||
| 116 | Puzzle3 | yes | yes | ||||||||
| 117 | Puzzle4 | yes | yes | ||||||||
| 118 | PuzzleHole1 | Swaps to PuzzleDone1 when Puzzle1 is used | |||||||||
| 119 | PuzzleHole2 | Swaps to PuzzleDone2 when Puzzle2 is used | |||||||||
| 120 | PuzzleHole3 | Swaps to PuzzleDone3 when Puzzle3 is used | |||||||||
| 121 | PuzzleHole4 | Swaps to PuzzleDone4 when Puzzle4 is used | |||||||||
| 122 | PuzzleDone1 | ||||||||||
| 123 | PuzzleDone2 | ||||||||||
| 124 | PuzzleDone3 | ||||||||||
| 125 | PuzzleDone4 | ||||||||||
| 126 | LeadBarSprite | Used against MidasGoldTouch to transform into Puzzle1Sprite | yes | ||||||||
| 127 | LeadBar | ![]() |
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| 128 | MidasGoldTouch | yes | |||||||||
| 129 | Key1Sprite | yes | |||||||||
| 130 | Key2Sprite | yes | |||||||||
| 131 | Key3Sprite | yes | |||||||||
| 132 | Key4Sprite | yes | |||||||||
| 133 | Key1 | yes | yes | ||||||||
| 134 | Key2 | yes | yes | ||||||||
| 135 | Key3 | yes | yes | ||||||||
| 136 | Key4 | yes | yes | ||||||||
| 137 | Keyhole1 | Used with Key1Sprite | |||||||||
| 138 | Keyhole2 | Used with Key2Sprite | |||||||||
| 139 | Keyhole3 | Used with Key3Sprite | |||||||||
| 140 | Keyhole4 | Used with Key4Sprite | |||||||||
| 143 | ScionPiece | Special way (next to, not below) and animation for pick-up | yes | ![]() |
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| 145 | ScionShootable | ![]() |
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| 146 | Scion | ![]() |
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| 147 | ScionHolder | ![]() |
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| 150 | ScionPieceCounter | Pseudo-item to count the amount of Scion pieces | yes | ![]() |
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| 151 | Explosion | Also used for grenade blast | yes | yes | ![]() |
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| 153 | Splash | Emitted by WaterfallMist and Lara going underwater | yes | yes | ![]() |
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| 155 | Bubbles | Emitted by Lara underwater | yes | yes | ![]() |
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| 158 | Blood | yes | yes | ![]() |
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| 160 | Smoke | yes | yes | ![]() |
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| 161 | CentaurStatue | ![]() |
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| 162 | SuspendedShack | ![]() |
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| 163 | MutantEggSmall | Spawns different mutant types, according to own's initial activation mask. Mask=1 -> WalkingMutant1, mask=2 -> CentaurMutant, mask=4 -> TorsoBoss, mask=8 -> WalkingMutant2, otherwise FlyingMutant | ![]() |
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| 164 | Ricochet | yes | yes | ![]() |
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| 165 | Sparkles | Used for Midas golden effect | yes | yes | ![]() |
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| 166 | Gunflare | Rendered when shooting | yes | ![]() |
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| 169 | CameraTarget | yes | |||||||||
| 170 | WaterfallMist | Generates water ripples below | yes | ||||||||
| 172 | MutantBullet | Projectile, dynamically generated by mutant | yes | ![]() |
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| 173 | MutantGrenade | Projectile, dynamically generated by mutant | yes | ![]() |
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| 176 | LavaParticles | yes | yes | ![]() |
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| 177 | LavaParticleEmitter | Produces sound (effect ChoppyWater=149) and bouncing sprite bubbles | yes | ||||||||
| 178 | Flame | yes | yes | ![]() |
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| 179 | FlameEmitter | Generates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 units | yes | ||||||||
| 180 | FlowingAtlanteanLava | ![]() |
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| 181 | MutantEggBig | For Torso Boss and one-shot MutantEggs | ![]() |
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| 182 | Motorboat | ![]() |
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| 183 | Earthquake | Shakes camera and plays several rumble sound FXs | yes | ||||||||
| 189 | LaraPonytail | Never finished and never used in game, present in LEVEL3A.PHD | yes | ![]() |
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| 190 | FontGraphics | yes | yes | ![]() |
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| 191 | Plant1 | yes | ![]() |
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| 192 | Plant2 | yes | ![]() |
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| 193 | Plant3 | yes | ![]() |
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| 194 | Plant4 | yes | ![]() |
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| 195 | Plant5 | yes | ![]() |
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| 200 | Bag1 | yes | ![]() |
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| 204 | Bag2 | yes | ![]() |
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| 212 | Rock1 | yes | ![]() |
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| 213 | Rock2 | yes | ![]() |
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| 214 | Rock3 | yes | ![]() |
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| 215 | Bag3 | yes | ![]() |
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| 216 | Pottery1 | yes | ![]() |
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| 217 | Pottery2 | yes | ![]() |
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| 231 | PaintedPot | yes | ![]() |
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| 233 | IncaMummy | yes | ![]() |
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| 236 | Pottery3 | yes | ![]() |
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| 237 | Pottery4 | yes | ![]() |
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| 238 | Pottery5 | yes | ![]() |
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| 239 | Pottery6 | yes | ![]() |
Tomb Raider 2
| TR2 ID | Name | Description | Additional notes | Invisible | Pickup | Helper | Unused | Sprite | Menu item | Wiki page | Image |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Lara | Including Lara skin | Lara | ![]() |
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| 1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | yes | ![]() |
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| 2 | LaraPonytail | Hardcoded to attach to Lara’s head | yes | ![]() |
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| 3 | LaraShotgunAnim | Animations used for shotgun shooting | yes | ![]() |
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| 4 | LaraAutopistolsAnim | Meshes used for automatic pistols shooting, anims from LaraPistolsAnim | yes | ![]() |
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| 5 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | yes | ![]() |
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| 6 | LaraM16Anim | Animations used for M16 shooting | yes | ![]() |
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| 7 | LaraGrenadeLauncherAnim | Animations used for grenade launcher shooting | ![]() |
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| 8 | LaraHarpoonGunAnim | Animations used for harpoon gun shooting | ![]() |
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| 9 | LaraFlareAnim | ![]() |
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| 10 | LaraSnowmobileAnim | Animations used for snowmobile driving | ![]() |
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| 11 | LaraBoatAnim | Animations used for boat driving | ![]() |
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| 12 | AlternativeLara | Alternative Lara outfits and animations | Various additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.) | yes | |||||||
| 13 | RedSnowmobile | Goes faster than BlackSnowmobile but can’t shoot | ![]() |
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| 14 | Boat | ![]() |
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| 15 | Dog | Doberman in TR2 | ![]() |
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| 16 | MaskedGoon1 | White mask, jacket. | ![]() |
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| 17 | MaskedGoon2 | White mask, vest. Uses animations from MaskedGoon1 | ![]() |
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| 18 | MaskedGoon3 | Black mask. Uses animations from MaskedGoon1 | ![]() |
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| 19 | Knifethrower | ||||||||||
| 20 | ShotgunGoon | ![]() |
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| 21 | Rat | ![]() |
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| 22 | DragonFront | yes | |||||||||
| 23 | DragonBack | Attaches to DragonFront at runtime | yes | ||||||||
| 24 | Gondola | Shatterable by boat vehicle | ![]() |
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| 25 | Shark | ||||||||||
| 26 | YellowMorayEel | ||||||||||
| 27 | BlackMorayEel | ||||||||||
| 28 | Barracuda | ![]() |
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| 29 | ScubaDiver | ||||||||||
| 30 | Gunman1 | ||||||||||
| 31 | Gunman2 | ||||||||||
| 32 | StickWieldingGoon1 | ![]() |
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| 33 | StickWieldingGoon2 | Can’t climb | |||||||||
| 34 | FlamethrowerGoon | ||||||||||
| 36 | Spider | ||||||||||
| 37 | GiantSpider | ||||||||||
| 38 | Crow | ||||||||||
| 39 | Tiger | Also snow leopard | ![]() |
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| 40 | MarcoBartoli | ||||||||||
| 41 | XianGuardSpear | ||||||||||
| 42 | XianGuardSpearStatue | Transforms to XianGuardSpear on activation | |||||||||
| 43 | XianGuardSword | ||||||||||
| 44 | XianGuardSwordStatue | Transforms to XianGuardSword on activation | |||||||||
| 45 | Yeti | ![]() |
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| 46 | BirdMonster | Guards Talion | |||||||||
| 47 | Eagle | ![]() |
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| 48 | Mercenary1 | ![]() |
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| 49 | Mercenary2 | Black ski mask, gray jacket | ![]() |
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| 50 | Mercenary3 | Black ski mask, brown jacket | ![]() |
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| 51 | BlackSnowmobile | Goes slower than RedSnowmobile, but can shoot | ![]() |
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| 52 | MercenarySnowmobileDriver | ![]() |
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| 53 | Monk1 | With long stick | |||||||||
| 54 | Monk2 | With knife-end stick | |||||||||
| 55 | FallingBlock | Hard collision above floor level, trigger should be in sector to activate | ![]() |
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| 57 | LooseBoards | Same action as FallingBlock | ![]() |
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| 58 | SwingingSandbag | Sometimes it's a spiky ball | ![]() |
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| 59 | TeethSpikes | Sometimes glass shards in TR2, and barbed wires in TR3 | ![]() |
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| 60 | RollingBall | ![]() |
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| 61 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | yes | ![]() |
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| 62 | DartEmitter | ![]() |
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| 63 | Drawbridge | ![]() |
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| 64 | SlammingDoors | ![]() |
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| 65 | Elevator | Trigger should be in sector to be standable | ![]() |
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| 66 | Minisub | ||||||||||
| 67 | PushableBlock1 | ![]() |
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| 68 | PushableBlock2 | ![]() |
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| 69 | PushableBlock3 | ![]() |
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| 70 | PushableBlock4 | ![]() |
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| 71 | Lava bowl | ||||||||||
| 72 | BreakableWindow1 | Must be shot to break | ![]() |
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| 73 | BreakableWindow2 | Must be jumped through to break | |||||||||
| 76 | AirplanePropeller | ![]() |
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| 77 | PowerSaw | ||||||||||
| 78 | OverheadPulleyHook | ||||||||||
| 79 | FallingCeiling | Also sometimes sandbag in TR2 | ![]() |
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| 80 | RollingSpindle | ||||||||||
| 81 | WallKnifeBlade | Sometimes knife disk in TR3 | ![]() |
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| 82 | StatueKnifeBlade | ![]() |
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| 83 | MultipleBoulders | Snowballs in Tibetan Foothills | ![]() |
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| 84 | DetachableIcicles | ![]() |
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| 85 | SpikyWall | ||||||||||
| 86 | BouncePad | Bounces Lara up | |||||||||
| 87 | SpikyCeiling | ||||||||||
| 88 | TibetanBell | Activates when shot | |||||||||
| 89 | BoatWake | yes | yes | ![]() |
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| 90 | SnowmobileWake | yes | yes | ![]() |
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| 91 | SnowmobileBelt | Two meshes are swapped at runtime according to current snowmobile state | ![]() |
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| 92 | WheelKnob | ||||||||||
| 93 | SmallWallSwitch | ![]() |
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| 94 | UnderwaterPropeller | ||||||||||
| 95 | AirFan | ![]() |
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| 96 | SwingingBox | Sometimes it's a spiky ball | ![]() |
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| 97 | CutsceneActor1 | ||||||||||
| 98 | CutsceneActor2 | ||||||||||
| 99 | CutsceneActor3 | ||||||||||
| 100 | UIFrame | Used to create UI elements | yes | yes | ![]() |
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| 101 | RollingStorageDrums | ||||||||||
| 102 | ZiplineHandle | When used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering | |||||||||
| 103 | PushButtonSwitch | ![]() |
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| 104 | WallSwitch | Sometimes an underwater switch in TR2 | ![]() |
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| 105 | UnderwaterSwitch | ![]() |
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| 106 | Door1 | ![]() |
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| 107 | Door2 | ![]() |
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| 108 | Door3 | ![]() |
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| 109 | Door4 | ![]() |
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| 110 | Door5 | ![]() |
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| 111 | Door6 | Lifting door in TR2 | ![]() |
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| 112 | Door7 | Lifting door in TR2 | ![]() |
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| 113 | Door8 | Lifting door in TR2 | ![]() |
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| 114 | Trapdoor1 | ![]() |
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| 115 | Trapdoor2 | ![]() |
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| 116 | Trapdoor3 | ||||||||||
| 117 | BridgeFlat | ![]() |
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| 118 | BridgeTilt1 | ![]() |
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| 119 | BridgeTilt2 | ![]() |
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| 120 | PassportOpening | yes | yes | ![]() |
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| 121 | Compass | Stopwatch in TR2 and TR3 | yes | yes | ![]() |
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| 122 | LarasHomePolaroid | yes | yes | ![]() |
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| 123 | CutsceneActor4 | ||||||||||
| 124 | CutsceneActor5 | ||||||||||
| 125 | CutsceneActor6 | ||||||||||
| 126 | CutsceneActor7 | ||||||||||
| 127 | CutsceneActor8 | ||||||||||
| 128 | CutsceneActor9 | ||||||||||
| 129 | CutsceneActor10 | ||||||||||
| 130 | CutsceneActor11 | ||||||||||
| 133 | PassportClosed | yes | yes | ![]() |
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| 134 | Map | yes | yes | ![]() |
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| 135 | PistolsSprite | yes | ![]() |
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| 136 | ShotgunSprite | yes | ![]() |
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| 137 | AutopistolsSprite | yes | yes | ||||||||
| 138 | UzisSprite | yes | ![]() |
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| 139 | HarpoonGunSprite | yes | yes | ||||||||
| 140 | M16Sprite | yes | yes | ||||||||
| 141 | GrenadeLauncherSprite | yes | yes | ||||||||
| 142 | PistolAmmoSprite | yes | ![]() |
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| 143 | ShotgunAmmoSprite | yes | ![]() |
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| 144 | AutopistolAmmoSprite | yes | yes | ||||||||
| 145 | UziAmmoSprite | yes | ![]() |
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| 146 | HarpoonGunAmmoSprite | yes | yes | ||||||||
| 147 | M16AmmoSprite | yes | yes | ||||||||
| 148 | GrenadeLauncherAmmoSprite | yes | yes | ||||||||
| 149 | SmallMedipackSprite | Restores 1/2 of Lara HP | yes | ![]() |
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| 150 | LargeMedipackSprite | Completely restores Lara HP | yes | ![]() |
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| 151 | FlaresSprite | yes | yes | ||||||||
| 152 | Flare | Spawns when Lara throws flare away, re-pickupable | yes | ![]() |
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| 153 | Sunglasses | yes | yes | ![]() |
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| 154 | CassettePlayer | yes | yes | ![]() |
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| 155 | DirectionKeys | yes | yes | ![]() |
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| 157 | Pistols | yes | yes | ![]() |
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| 158 | Shotgun | yes | yes | ![]() |
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| 159 | Autopistols | yes | yes | ![]() |
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| 160 | Uzis | yes | yes | ![]() |
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| 161 | HarpoonGun | yes | yes | ![]() |
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| 162 | M16 | yes | yes | ![]() |
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| 163 | GrenadeLauncher | yes | yes | ![]() |
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| 164 | PistolAmmo | yes | yes | ![]() |
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| 165 | ShotgunAmmo | yes | yes | ![]() |
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| 166 | AutopistolAmmo | yes | yes | ![]() |
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| 167 | UziAmmo | yes | yes | ![]() |
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| 168 | HarpoonGunAmmo | yes | yes | ![]() |
|||||||
| 169 | M16Ammo | yes | yes | ![]() |
|||||||
| 170 | GrenadeLauncherAmmo | yes | yes | ![]() |
|||||||
| 171 | SmallMedipack | Restores 1/2 of Lara HP | yes | yes | ![]() |
||||||
| 172 | LargeMedipack | Completely restores Lara HP | yes | yes | ![]() |
||||||
| 173 | Flares | yes | yes | ![]() |
|||||||
| 174 | Puzzle1Sprite | yes | |||||||||
| 175 | Puzzle2Sprite | yes | |||||||||
| 176 | Puzzle3Sprite | yes | |||||||||
| 177 | Puzzle4Sprite | yes | |||||||||
| 178 | Puzzle1 | yes | yes | ||||||||
| 179 | Puzzle2 | yes | yes | ||||||||
| 180 | Puzzle3 | yes | yes | ||||||||
| 181 | Puzzle4 | yes | yes | ||||||||
| 182 | PuzzleHole1 | Swaps to PuzzleDone1 when Puzzle1 is used | |||||||||
| 183 | PuzzleHole2 | Swaps to PuzzleDone2 when Puzzle2 is used | |||||||||
| 184 | PuzzleHole3 | Swaps to PuzzleDone3 when Puzzle3 is used | |||||||||
| 185 | PuzzleHole4 | Swaps to PuzzleDone4 when Puzzle4 is used | |||||||||
| 186 | PuzzleDone1 | ||||||||||
| 187 | PuzzleDone2 | ||||||||||
| 188 | PuzzleDone3 | ||||||||||
| 189 | PuzzleDone4 | ||||||||||
| 190 | Secret1 | Golden dragon | yes | yes | ![]() |
||||||
| 191 | Secret2 | Jade dragon | yes | yes | ![]() |
||||||
| 192 | Secret3 | Silver dragon | yes | yes | ![]() |
||||||
| 193 | Key1Sprite | yes | |||||||||
| 194 | Key2Sprite | yes | |||||||||
| 195 | Key3Sprite | yes | |||||||||
| 196 | Key4Sprite | yes | |||||||||
| 197 | Key1 | yes | yes | ||||||||
| 198 | Key2 | yes | yes | ||||||||
| 199 | Key3 | yes | yes | ||||||||
| 200 | Key4 | yes | yes | ||||||||
| 201 | Keyhole1 | Used with Key1Sprite | |||||||||
| 202 | Keyhole2 | Used with Key2Sprite | |||||||||
| 203 | Keyhole3 | Used with Key3Sprite | |||||||||
| 204 | Keyhole4 | Used with Key4Sprite | |||||||||
| 205 | QuestItem1Sprite | yes | yes | ||||||||
| 206 | QuestItem2Sprite | Talion | yes | yes | |||||||
| 207 | QuestItem1 | yes | yes | ||||||||
| 208 | QuestItem2 | Talion | yes | yes | |||||||
| 209 | DragonExplosionEffect | yes | |||||||||
| 210 | DragonExplosionEffect2 | yes | |||||||||
| 211 | DragonExplosionEffect3 | yes | |||||||||
| 212 | Alarm | Plays looped sound ID #332 | yes | ||||||||
| 213 | DrippingWater | Randomly plays sound ID #329 | yes | ||||||||
| 214 | TRex | ![]() |
|||||||||
| 215 | SingingBirds | Randomly plays sound ID #316 | yes | ||||||||
| 216 | BartoliHideoutClock | yes | |||||||||
| 217 | Placeholder | Purpose unknown | yes | ||||||||
| 218 | DragonBonesFront | Transformed from DragonFront when dragon dies | yes | ||||||||
| 219 | DragonBonesBack | Transformed from DragonBack when dragon dies | yes | ||||||||
| 220 | ExtraFire | Used in Ice Palace | yes | yes | |||||||
| 222 | AquaticMine | Present in Venice | ![]() |
||||||||
| 223 | MenuBackground | Animated on PSX version | yes | ![]() |
|||||||
| 224 | GrayDisk | Purpose unknown | yes | yes | ![]() |
||||||
| 225 | GongStick | Contains animation for gong stick itself, Lara anim is placed in AlternativeLara | yes | ||||||||
| 226 | Gong | Acts same way as ID #202, i.e. entity ID #194 can be used | |||||||||
| 227 | DetonatorBox | ![]() |
|||||||||
| 228 | Helicopter | Present in Diving Area; Flies upwards and away | |||||||||
| 229 | Explosion | Also used for grenade blast | yes | yes | ![]() |
||||||
| 230 | Splash | Emitted by WaterfallMist and Lara going underwater | yes | yes | ![]() |
||||||
| 231 | Bubbles | Emitted by Lara underwater | yes | yes | ![]() |
||||||
| 233 | Blood | yes | yes | ![]() |
|||||||
| 235 | FlareSparkles | Used on activated flare, animation is done via randomized rotation | yes | yes | ![]() |
||||||
| 236 | Glow | Overlay for M16/MP5 gunflare mesh | yes | yes | ![]() |
||||||
| 238 | Ricochet | yes | yes | ![]() |
|||||||
| 240 | Gunflare | Rendered when shooting | yes | ![]() |
|||||||
| 241 | M16Gunflare | Used when shooting M16 only | yes | ![]() |
|||||||
| 243 | CameraTarget | yes | |||||||||
| 244 | WaterfallMist | Generates water ripples below | yes | ||||||||
| 245 | Harpoon | yes | |||||||||
| 247 | Placeholder | Purpose unknown | yes | ||||||||
| 248 | GrenadeSingle | Projectile, generated when shooting grenade launcher | yes | ![]() |
|||||||
| 249 | HarpoonFlying | Projectile, generated when shooting harpoon gun | yes | ![]() |
|||||||
| 250 | LavaParticles | yes | yes | ![]() |
|||||||
| 251 | LavaParticleEmitter | Produces sound (effect ChoppyWater=149) and bouncing sprite bubbles | yes | ||||||||
| 252 | Flame | yes | yes | ![]() |
|||||||
| 253 | FlameEmitter | Generates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 units | yes | ||||||||
| 254 | Skybox | Rendered when any room with outside flag set is visible | yes | ||||||||
| 255 | FontGraphics | yes | yes | ![]() |
|||||||
| 256 | Monk | ||||||||||
| 257 | DoorBell | Plays sound ID #334 once in TR2, no sound at all in TR3 | yes | ||||||||
| 258 | AlarmBell | Plays looped sound ID #335 | yes | ||||||||
| 259 | Helicopter | Travels around 30 sectors, then deactivates itself | |||||||||
| 260 | Winston | ||||||||||
| 262 | LaraCutscenePlacement | Used in last level to engage shower cutscene | yes | ||||||||
| 263 | ShotgunAnimation | Used in end game cutscene (shower) | yes | ||||||||
| 264 | DragonExplosionEmitter | Activates when Lara at a close range, produces animation sequence using DragonExplosionEffect1-3, then spawns DragonFront at the end | yes |
Tomb Raider 3
| TR3 ID | Name | Description | Additional notes | Invisible | Pickup | Helper | Unused | Sprite | Menu item | Wiki page | Image |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Lara | Including Lara skin | Lara | ![]() |
|||||||
| 1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | yes | ![]() |
|||||||
| 2 | LaraPonytail | Hardcoded to attach to Lara’s head | yes | ![]() |
|||||||
| 3 | LaraShotgunAnim | Animations used for shotgun shooting | yes | ![]() |
|||||||
| 4 | LaraDesertEagleAnim | One-handed gun animation | yes | ||||||||
| 5 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | yes | ![]() |
|||||||
| 6 | LaraMP5Anim | Animations used for MP5 shooting | yes | ||||||||
| 7 | LaraRocketLauncherAnim | Animations used for rocket launcher shooting | yes | ||||||||
| 8 | LaraGrenadeLauncherAnim | Animations used for grenade launcher shooting | ![]() |
||||||||
| 9 | LaraHarpoonGunAnim | Animations used for harpoon gun shooting | ![]() |
||||||||
| 10 | LaraFlareAnim | ![]() |
|||||||||
| 11 | LaraUPVAnim | Animations for UPV vehicle | yes | ||||||||
| 12 | UPV | ||||||||||
| 14 | Kayak | ||||||||||
| 15 | InflatableBoat | ||||||||||
| 16 | Quadbike | ||||||||||
| 17 | MineCart | ||||||||||
| 18 | BigGun | Mannable gun (Lara can operate it) | |||||||||
| 19 | HydroPropeller | ||||||||||
| 20 | Tribesman1 | With spiked axe | |||||||||
| 21 | Tribesman2 | With poison-dart gun | |||||||||
| 22 | Dog | Doberman in TR2 | ![]() |
||||||||
| 23 | Rat | ![]() |
|||||||||
| 24 | KillAllTriggers | Deactivates all triggered entities, sometimes buggy | yes | ||||||||
| 25 | KillerWhale | ||||||||||
| 26 | ScubaDiver | ||||||||||
| 27 | Crow | ||||||||||
| 28 | Tiger | Also snow leopard | ![]() |
||||||||
| 29 | Vulture | ||||||||||
| 30 | AssaultCourseTarget | ||||||||||
| 31 | CrawlerMutant | In closet | |||||||||
| 32 | Crocodile | In water | |||||||||
| 34 | Compsognathus | ||||||||||
| 35 | Lizard man | ||||||||||
| 36 | Puna | ||||||||||
| 37 | Mercenary | ||||||||||
| 38 | RaptorHungByRope | Used as fish bait in Crash Site (CRASH.TR2) | |||||||||
| 39 | RXTechGuy1 | In red jacket | |||||||||
| 40 | RXTechGuy2 | With gun, dressed like RXTechFlamethrowerGuy | |||||||||
| 41 | AntarticaDog | ||||||||||
| 42 | CrawlerMutant | ||||||||||
| 44 | TinnosWasp | ||||||||||
| 45 | TinnosMonster | ||||||||||
| 46 | BruteMutant | With claw | |||||||||
| 47 | TinnosWaspRespawnPoint | When activated, constantly generates specific number of wasps | yes | ||||||||
| 48 | RaptorRespawnPoint | Hardcoded to respawn number of raptors previously unkilled in level | yes | ||||||||
| 49 | WillardSpider | ||||||||||
| 50 | RXTechFlamethrowerGuy | ||||||||||
| 51 | LondonMercenary | ||||||||||
| 53 | Punk | “Damned” stick-wielding goon | |||||||||
| 56 | LondonGuard | ||||||||||
| 57 | SophiaLeigh | ||||||||||
| 58 | CleanerRobot | Also called “Thames Wharf machine” | |||||||||
| 60 | MilitaryPolice1 | With gun | |||||||||
| 61 | MilitaryPolice2 | With gun | |||||||||
| 62 | Prisoner | ||||||||||
| 63 | MilitaryPolice3 | With sighted gun and night sight | |||||||||
| 64 | GunTurret | ||||||||||
| 65 | DamGuard | ||||||||||
| 66 | Tripwire | yes | |||||||||
| 67 | ElectrifiedWire | yes | |||||||||
| 68 | KillerTripwire | yes | |||||||||
| 69 | Cobra | Also called "Rattlesnake" | |||||||||
| 70 | Shiva | - | |||||||||
| 71 | Monkey | ||||||||||
| 73 | TonyFirehands | ||||||||||
| 74 | AIGuard | yes | |||||||||
| 75 | AIAmbush | yes | |||||||||
| 76 | AIPatrol1 | yes | |||||||||
| 77 | AIModify | yes | |||||||||
| 78 | AIFollow | yes | |||||||||
| 79 | AIPatrol2 | yes | |||||||||
| 80 | AIPath | Used by Willard spider boss to circle around meteorite cavern | yes | ||||||||
| 81 | AICheck | Used by Willard spider boss to check if Lara is in artifact chamber and shoot if she’s in | yes | ||||||||
| 82 | Unknown | yes | |||||||||
| 83 | FallingBlock | Hard collision above floor level, trigger should be in sector to activate | ![]() |
||||||||
| 86 | SwingingThing | ||||||||||
| 87 | TeethSpikes | Sometimes glass shards in TR2, and barbed wires in TR3 | ![]() |
||||||||
| 88 | RollingBall | ![]() |
|||||||||
| 89 | GiantBoulder | Appears in Temple of Puna | |||||||||
| 90 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | yes | ![]() |
|||||||
| 91 | DartEmitter | ![]() |
|||||||||
| 94 | SkeletonTrap | Also slamming door | |||||||||
| 97 | PushableBlock1 | ![]() |
|||||||||
| 98 | PushableBlock2 | ![]() |
|||||||||
| 101 | BoardedUpWindow | Destroyable | |||||||||
| 102 | BoardedUpWindowOrWall | Destroyable | |||||||||
| 106 | Area51Swinger | ||||||||||
| 107 | FallingCeiling | Also sometimes sandbag in TR2 | ![]() |
||||||||
| 108 | RollingSpindle | ||||||||||
| 110 | SubwayTrain | ||||||||||
| 111 | WallKnifeBlade | Sometimes knife disk in TR3 | ![]() |
||||||||
| 113 | DetachableIcicles | ![]() |
|||||||||
| 114 | SpikyWall | ||||||||||
| 116 | SpikyVerticalWall | Sometimes tunnel borer | |||||||||
| 117 | WheelKnob | ||||||||||
| 118 | SmallWallSwitch | ![]() |
|||||||||
| 119 | DamagingAnimating1 | Underwater propeller / Diver sitting on block / Underwater rotating knives / Meteorite, causes damage on collision | |||||||||
| 120 | DamagingAnimating2 | Fan, causes damage on collision | |||||||||
| 121 | DamagingAnimating3 | Heavy stamper / Grinding drum / Underwater rotating knives, causes damage on collision | |||||||||
| 122 | ShivaStatue | Original petrified state, never activates | |||||||||
| 123 | MonkeyMedipackMeshswap | Monkey head gets replaced by this when it picks up medipack | |||||||||
| 124 | MonkeyKeyMeshswap | Monkey head gets replaced by this when it picks up key | |||||||||
| 125 | UIFrame | Used to create UI elements | yes | yes | ![]() |
||||||
| 127 | ZiplineHandle | When used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering | |||||||||
| 128 | PushButtonSwitch | ![]() |
|||||||||
| 129 | WallSwitch | Sometimes an underwater switch in TR2 | ![]() |
||||||||
| 130 | UnderwaterSwitch | ![]() |
|||||||||
| 131 | Door1 | ![]() |
|||||||||
| 132 | Door2 | ![]() |
|||||||||
| 133 | Door3 | ![]() |
|||||||||
| 134 | Door4 | ![]() |
|||||||||
| 135 | Door5 | ![]() |
|||||||||
| 136 | Door6 | Lifting door in TR2 | ![]() |
||||||||
| 137 | Door7 | Lifting door in TR2 | ![]() |
||||||||
| 138 | Door8 | Lifting door in TR2 | ![]() |
||||||||
| 139 | Trapdoor1 | ![]() |
|||||||||
| 140 | Trapdoor2 | ![]() |
|||||||||
| 141 | Trapdoor3 | ||||||||||
| 142 | BridgeFlat | ![]() |
|||||||||
| 143 | BridgeTilt1 | ![]() |
|||||||||
| 144 | BridgeTilt2 | ![]() |
|||||||||
| 145 | PassportOpening | yes | yes | ![]() |
|||||||
| 146 | Compass | Stopwatch in TR2 and TR3 | yes | yes | ![]() |
||||||
| 147 | LarasHomePolaroid | yes | yes | ![]() |
|||||||
| 148 | CutsceneActor1 | ||||||||||
| 149 | CutsceneActor2 | ||||||||||
| 150 | CutsceneActor3 | ||||||||||
| 151 | CutsceneActor4 | ||||||||||
| 152 | CutsceneActor5 | ||||||||||
| 153 | CutsceneActor6 | ||||||||||
| 154 | CutsceneActor7 | ||||||||||
| 155 | CutsceneActor8 | ||||||||||
| 156 | CutsceneActor9 | ||||||||||
| 158 | PassportClosed | yes | yes | ![]() |
|||||||
| 159 | Map | yes | yes | ![]() |
|||||||
| 160 | PistolsOnGround | yes | |||||||||
| 161 | ShotgunOnGround | yes | |||||||||
| 162 | DesertEagleOnGround | yes | |||||||||
| 163 | UzisOnGround | yes | |||||||||
| 164 | HarpoonGunOnGround | yes | |||||||||
| 165 | MP5OnGround | yes | |||||||||
| 166 | RocketLauncherOnGround | yes | |||||||||
| 167 | GrenadeLauncherOnGround | yes | |||||||||
| 168 | PistolAmmoOnGround | yes | |||||||||
| 169 | ShotgunAmmoOnGround | yes | |||||||||
| 170 | DesertEagleAmmoOnGround | yes | |||||||||
| 171 | UziAmmoOnGround | yes | |||||||||
| 172 | HarpoonGunAmmoOnGround | yes | |||||||||
| 173 | MP5AmmoOnGround | yes | |||||||||
| 174 | RocketLauncherAmmoOnGround | yes | |||||||||
| 175 | GrenadeLauncherAmmoOnGround | yes | |||||||||
| 176 | SmallMedipackOnGround | yes | |||||||||
| 177 | LargeMedipackOnGround | yes | |||||||||
| 178 | FlaresOnGround | yes | |||||||||
| 179 | Flare | Spawns when Lara throws flare away, re-pickupable | yes | ![]() |
|||||||
| 180 | SavegameCrystal | ![]() |
|||||||||
| 181 | Sunglasses | yes | yes | ![]() |
|||||||
| 182 | CassettePlayer | yes | yes | ![]() |
|||||||
| 183 | DirectionKeys | yes | yes | ![]() |
|||||||
| 184 | Globe | For indicating destinations in “Select level” dialog | yes | yes | |||||||
| 185 | Pistols | yes | yes | ![]() |
|||||||
| 186 | Shotgun | yes | yes | ![]() |
|||||||
| 187 | DesertEagle | yes | yes | ||||||||
| 188 | Uzis | yes | yes | ![]() |
|||||||
| 189 | HarpoonGun | yes | yes | ![]() |
|||||||
| 190 | MP5 | yes | yes | ||||||||
| 191 | RocketLauncher | yes | yes | ||||||||
| 192 | GrenadeLauncher | yes | yes | ![]() |
|||||||
| 193 | PistolAmmo | yes | yes | ![]() |
|||||||
| 194 | ShotgunAmmo | yes | yes | ![]() |
|||||||
| 195 | DesertEagleAmmo | yes | yes | ||||||||
| 196 | UziAmmo | yes | yes | ![]() |
|||||||
| 197 | HarpoonGunAmmo | yes | yes | ![]() |
|||||||
| 198 | MP5Ammo | yes | yes | ||||||||
| 199 | RocketLauncherAmmo | yes | yes | ||||||||
| 200 | GrenadeLauncherAmmo | yes | yes | ![]() |
|||||||
| 201 | SmallMedipack | Restores 1/2 of Lara HP | yes | yes | ![]() |
||||||
| 202 | LargeMedipack | Completely restores Lara HP | yes | yes | ![]() |
||||||
| 203 | Flares | yes | yes | ![]() |
|||||||
| 204 | SavegameCrystalInventory | Same as SavegameCrystal, but this the one that appears in the inventory | yes | yes | |||||||
| 205 | Puzzle1OnGround | yes | |||||||||
| 206 | Puzzle2OnGround | yes | |||||||||
| 207 | Puzzle3OnGround | yes | |||||||||
| 208 | Puzzle4OnGround | yes | |||||||||
| 209 | Puzzle1 | yes | yes | ||||||||
| 210 | Puzzle2 | yes | yes | ||||||||
| 211 | Puzzle3 | yes | yes | ||||||||
| 212 | Puzzle4 | yes | yes | ||||||||
| 213 | PuzzleHole1 | Swaps to PuzzleDone1 when Puzzle1 is used | |||||||||
| 214 | PuzzleHole2 | Swaps to PuzzleDone2 when Puzzle2 is used | |||||||||
| 215 | PuzzleHole3 | Swaps to PuzzleDone3 when Puzzle3 is used | |||||||||
| 216 | PuzzleHole4 | Swaps to PuzzleDone4 when Puzzle4 is used | |||||||||
| 217 | PuzzleDone1 | ||||||||||
| 218 | PuzzleDone2 | ||||||||||
| 219 | PuzzleDone3 | ||||||||||
| 220 | PuzzleDone4 | ||||||||||
| 224 | Key1OnGround | yes | |||||||||
| 225 | Key2OnGround | yes | |||||||||
| 226 | Key3OnGround | yes | |||||||||
| 227 | Key4OnGround | yes | |||||||||
| 228 | Key1 | yes | yes | ||||||||
| 229 | Key2 | yes | yes | ||||||||
| 230 | Key3 | yes | yes | ||||||||
| 231 | Key4 | yes | yes | ||||||||
| 232 | Keyhole1 | Used with Key1OnGround | |||||||||
| 233 | Keyhole2 | Used with Key2OnGround | |||||||||
| 234 | Keyhole3 | Used with Key3OnGround | |||||||||
| 235 | Keyhole4 | Key4OnGround | |||||||||
| 236 | QuestItem1OnGround | yes | |||||||||
| 237 | QuestItem2OnGround | No effect on actual inventory | yes | ||||||||
| 238 | QuestItem1 | yes | yes | ||||||||
| 239 | QuestItem2 | Talion | yes | yes | |||||||
| 240 | InfadaStoneOnGround | yes | |||||||||
| 241 | Element115OnGround | yes | |||||||||
| 242 | EyeOfIsisOnGround | yes | |||||||||
| 243 | OraDaggerOnGround | yes | |||||||||
| 244 | InfadaStone | yes | yes | ||||||||
| 245 | Element115 | yes | yes | ||||||||
| 246 | EyeOfIsis | yes | yes | ||||||||
| 247 | OraDagger | yes | yes | ||||||||
| 272 | KeysSprite1 | ||||||||||
| 273 | KeysSprite2 | ||||||||||
| 276 | InfadaStoneOnGround2 | ? | yes | ||||||||
| 277 | Element115OnGround2 | ? | yes | ||||||||
| 278 | EyeOfIsisOnGround2 | ? | yes | ||||||||
| 279 | OraDaggerOnGround2 | ? | yes | ||||||||
| 282 | FireBreathingDragonStatue | ||||||||||
| 285 | UnknownVisible285 | ||||||||||
| 287 | Tyrannosaur | ||||||||||
| 288 | Raptor | ||||||||||
| 291 | LaserSweeper | ||||||||||
| 292 | ElectrifiedField | ||||||||||
| 294 | ShadowSprite | Applied as a blob shadow with subtractive blending | yes | yes | |||||||
| 295 | DetonatorSwitchBox | ||||||||||
| 296 | MiscSprites | Sprites for different purposes merged into single object | yes | yes | |||||||
| 297 | Bubble | yes | yes | ||||||||
| 299 | Glow | Overlay for M16/MP5 gunflare mesh | yes | yes | ![]() |
||||||
| 300 | Gunflare | Rendered when shooting | yes | ![]() |
|||||||
| 301 | MP5Gunflare | yes | |||||||||
| 304 | CameraTarget | yes | |||||||||
| 305 | WaterfallMist | Generates water ripples below | yes | ||||||||
| 306 | HarpoonFlying2 | Projectile, generated when shooting harpoon gun | |||||||||
| 309 | RocketSingle | Projectile, generated when shooting rocket launcher | |||||||||
| 310 | HarpoonFlying | Projectile, generated when shooting harpoon gun | yes | ![]() |
|||||||
| 311 | GrenadeSingle | Projectile, generated when shooting grenade launcher | yes | ![]() |
|||||||
| 312 | BigMissile | ||||||||||
| 313 | Smoke | yes | |||||||||
| 314 | MovableBoom | ||||||||||
| 315 | LaraSkin | yes | |||||||||
| 316 | Glow2 | yes | yes | ||||||||
| 317 | UnknownVisible317 | ||||||||||
| 318 | AlarmLight | ||||||||||
| 319 | Light | yes | |||||||||
| 321 | Light2 | yes | |||||||||
| 322 | PulsatingLight | yes | |||||||||
| 324 | RedLight | yes | |||||||||
| 325 | GreenLight | yes | |||||||||
| 326 | BlueLight | yes | |||||||||
| 327 | Light3 | yes | |||||||||
| 328 | Light4 | yes | |||||||||
| 330 | Fire | yes | |||||||||
| 331 | AlternateFire | yes | |||||||||
| 332 | AlternateFire2 | yes | |||||||||
| 333 | Fire2 | yes | |||||||||
| 334 | Smoke2 | yes | |||||||||
| 335 | Smoke3 | yes | |||||||||
| 336 | Smoke4 | yes | |||||||||
| 337 | GreenishSmoke | yes | |||||||||
| 338 | Piranhas | yes | |||||||||
| 339 | Fish | ||||||||||
| 347 | BatSwarm | yes | |||||||||
| 349 | Animating1 | ||||||||||
| 350 | Animating2 | ||||||||||
| 351 | Animating3 | ||||||||||
| 352 | Animating4 | ||||||||||
| 353 | Animating5 | ||||||||||
| 354 | Animating6 | ||||||||||
| 355 | Skybox | Rendered when any room with outside flag set is visible | yes | ||||||||
| 356 | FontGraphics | yes | yes | ![]() |
|||||||
| 357 | DoorBell | Plays sound ID #334 once in TR2, no sound at all in TR3 | yes | ||||||||
| 358 | UnknownID358 | yes | |||||||||
| 360 | Winston | ||||||||||
| 361 | WinstonInCamoSuit | Deactivates Winston when triggered | |||||||||
| 362 | TimerFontGraphics | Used in Assault Course and racetrack | yes | yes | |||||||
| 365 | Earthquake | Shakes camera and plays several rumble sound FXs | yes | ||||||||
| 366 | YellowShellCasing | Spawned when firing pistols, uzis, MP5 or Desert Eagle | yes | ||||||||
| 367 | RedShellCasing | Spawned when firing shotgun | yes | ||||||||
| 370 | TinnosLightShaft | ||||||||||
| 373 | ElectricalSwitchBox |
Tomb Raider 4
| TR4 ID | Name | Description | Additional notes | Invisible | Pickup | Helper | Unused | Sprite | Menu item | Wiki page | Image |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Lara | Including Lara skin | Lara | ![]() |
|||||||
| 1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | yes | ![]() |
|||||||
| 2 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | yes | ![]() |
|||||||
| 3 | LaraShotgunAnim | Animations used for shotgun shooting | yes | ![]() |
|||||||
| 114 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | yes | ![]() |
|||||||
| 115 | DartEmitter | ![]() |
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| 117 | FallingCeiling | Also sometimes sandbag in TR2 | ![]() |
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| 118 | FallingBlock | Hard collision above floor level, trigger should be in sector to activate | ![]() |
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| 122 | Trapdoor1 | ![]() |
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| 123 | Trapdoor2 | ![]() |
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| 130 | RollingBall | ![]() |
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| 132 | TeethSpikes | Sometimes glass shards in TR2, and barbed wires in TR3 | ![]() |
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| 322 | Door1 | ![]() |
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| 323 | Door2 | ![]() |
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| 324 | Door3 | ![]() |
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| 325 | Door4 | ![]() |
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| 326 | Door5 | ![]() |
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| 327 | Door6 | Lifting door in TR2 | ![]() |
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| 328 | Door7 | Lifting door in TR2 | ![]() |
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| 329 | Door8 | Lifting door in TR2 | ![]() |
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| 349 | Pistols | yes | yes | ![]() |
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| 350 | PistolAmmo | yes | yes | ![]() |
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| 351 | Uzis | yes | yes | ![]() |
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| 352 | UziAmmo | yes | yes | ![]() |
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| 353 | Shotgun | yes | yes | ![]() |
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| 368 | LargeMedipack | Completely restores Lara HP | yes | yes | ![]() |
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| 369 | SmallMedipack | Restores 1/2 of Lara HP | yes | yes | ![]() |
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| 375 | Compass | Stopwatch in TR2 and TR3 | yes | yes | ![]() |
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| 385 | WaterfallMist | Generates water ripples below | yes | ||||||||
| 422 | CameraTarget | yes |
Tomb Raider 5
| TR5 ID | Name | Description | Additional notes | Invisible | Pickup | Helper | Unused | Sprite | Menu item | Wiki page | Image |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Lara | Including Lara skin | Lara | ![]() |
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| 1 | LaraPistolsAnim | Animations used for pistol/magnums/uzi shooting | yes | ![]() |
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| 2 | LaraUzisAnim | Meshes used for uzis shooting, anims from LaraPistolsAnim | yes | ![]() |
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| 3 | LaraShotgunAnim | Animations used for shotgun shooting | yes | ![]() |
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| 94 | Rat | ![]() |
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| 95 | Spider | ||||||||||
| 99 | Dart | Projectile, dynamically generated by DartEmitter. Disc in TR2 and TR3 | yes | ![]() |
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| 100 | DartEmitter | ![]() |
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| 102 | FallingCeiling | Also sometimes sandbag in TR2 | ![]() |
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| 106 | Trapdoor1 | ![]() |
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| 107 | Trapdoor2 | ![]() |
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| 114 | RollingBall | ![]() |
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| 121 | FlameEmitter | Generates flame sprite sequence, sets Lara on fire in radius of 300 units across the axes (i.e., not an exact circular radius, just the absolute distance on each axis individually); health damage on an "axis distance" below 600 units | yes | ||||||||
| 172 | Puzzle1 | yes | yes | ||||||||
| 173 | Puzzle2 | yes | yes | ||||||||
| 174 | Puzzle3 | yes | yes | ||||||||
| 175 | Puzzle4 | yes | yes | ||||||||
| 196 | Key1 | yes | yes | ||||||||
| 197 | Key2 | yes | yes | ||||||||
| 198 | Key3 | yes | yes | ||||||||
| 199 | Key4 | yes | yes | ||||||||
| 242 | PuzzleHole1 | Swaps to PuzzleDone1 when Puzzle1 is used | |||||||||
| 243 | PuzzleHole2 | Swaps to PuzzleDone2 when Puzzle2 is used | |||||||||
| 244 | PuzzleHole3 | Swaps to PuzzleDone3 when Puzzle3 is used | |||||||||
| 245 | PuzzleHole4 | Swaps to PuzzleDone4 when Puzzle4 is used | |||||||||
| 250 | PuzzleDone1 | ||||||||||
| 251 | PuzzleDone2 | ||||||||||
| 252 | PuzzleDone3 | ||||||||||
| 253 | PuzzleDone4 | ||||||||||
| 258 | Keyhole1 | Used with Key1Sprite | |||||||||
| 259 | Keyhole2 | Used with Key2Sprite | |||||||||
| 260 | Keyhole3 | Used with Key3Sprite | |||||||||
| 261 | Keyhole4 | Used with Key4Sprite | |||||||||
| 284 | Door1 | ![]() |
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| 286 | Door2 | ![]() |
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| 288 | Door3 | ![]() |
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| 290 | Door4 | ![]() |
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| 292 | Door5 | ![]() |
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| 294 | Door6 | Lifting door in TR2 | ![]() |
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| 296 | Door7 | Lifting door in TR2 | ![]() |
||||||||
| 298 | Door8 | Lifting door in TR2 | ![]() |
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| 334 | Pistols | yes | yes | ![]() |
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| 335 | PistolAmmo | yes | yes | ![]() |
|||||||
| 336 | Uzis | yes | yes | ![]() |
|||||||
| 337 | UziAmmo | yes | yes | ![]() |
|||||||
| 338 | Shotgun | yes | yes | ![]() |
|||||||
| 349 | LargeMedipack | Completely restores Lara HP | yes | yes | ![]() |
||||||
| 350 | SmallMedipack | Restores 1/2 of Lara HP | yes | yes | ![]() |
||||||
| 354 | Flare | Spawns when Lara throws flare away, re-pickupable | yes | ![]() |
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| 356 | Compass | Stopwatch in TR2 and TR3 | yes | yes | ![]() |
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| 366 | Earthquake | Shakes camera and plays several rumble sound FXs | yes | ||||||||
| 367 | Bubbles | Emitted by Lara underwater | yes | yes | ![]() |
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| 368 | WaterfallMist | Generates water ripples below | yes | ||||||||
| 371 | Gunflare | Rendered when shooting | yes | ![]() |
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| 409 | CameraTarget | yes | |||||||||
| 416 | Animating1 | ||||||||||
| 418 | Animating2 | ||||||||||
| 420 | Animating3 | ||||||||||
| 422 | Animating4 | ||||||||||
| 424 | Animating5 | ||||||||||
| 426 | Animating6 | ||||||||||
| 454 | Skybox | Rendered when any room with outside flag set is visible | yes |
Catalogue editor
The editor is now located here.


















































































































































































































