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trs [2018/11/03 20:11] zdimensiontrs [2020/05/19 12:50] (current) zdimension
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 <note tip> <note tip>
-**A one-page version of TRS3 is available [[trsone|here]].**+**A one-page version (every page is displayed one after the other, allows using browser Ctrl+F) of TRS3 is available [[trsone|here]].**
 </note> </note>
  
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   * **NGLE**  refers to TRLE version which was unofficially patched and now extensively used by level editing community.   * **NGLE**  refers to TRLE version which was unofficially patched and now extensively used by level editing community.
   * **Dxtre3d**  refers to so-called //unofficial//  level editor developed by Felix aka //Turbo Pascal//.   * **Dxtre3d**  refers to so-called //unofficial//  level editor developed by Felix aka //Turbo Pascal//.
 +  * **TE** refers to new advanced level editor called //Tomb Editor//, developed by joint efforts of TRLE community with //MontyTRC// as lead programmer.
   * **TREP**  refers to a binary patcher which is used to patch //TR4 engine//  in its //Level Editor//  version (bundled with TR5) for some advanced features and upgrades by level editing community.   * **TREP**  refers to a binary patcher which is used to patch //TR4 engine//  in its //Level Editor//  version (bundled with TR5) for some advanced features and upgrades by level editing community.
   * **TRNG**  is another patcher with same purpose as TREP, however, incompatible with it. TRNG offers even more advanced features and upgrades to old //TR4 engine//.   * **TRNG**  is another patcher with same purpose as TREP, however, incompatible with it. TRNG offers even more advanced features and upgrades to old //TR4 engine//.
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 ===== Current Unknowns ===== ===== Current Unknowns =====
  
-  - [[trs:room_geometry#tr4_room_light|Room light structure from TR4]] needs additional description. 
-  - Same for [[trs:room_geometry#tr5_room_light|TR5 room light structure]]. 
-  - Exact description of what is exactly “room layer” in TR5. 
-  - Clarify the meaning of //Bit 4//  in [[trs:room_geometry#tr2_room_vertex|[tr2_room_vertex]]] structure. 
   - Clarify what’s the purpose of ''<nowiki>Normal</nowiki>''  field in [[trs:room_geometry#tr5_room_vertex|[tr5_room_vertex]]] structure, and if really ''<nowiki>Attributes</nowiki>''  field was removed.   - Clarify what’s the purpose of ''<nowiki>Normal</nowiki>''  field in [[trs:room_geometry#tr5_room_vertex|[tr5_room_vertex]]] structure, and if really ''<nowiki>Attributes</nowiki>''  field was removed.
   - Whole [[trs:room_geometry#tr5_room|[tr5_room]]] structure needs detailed analysis with all its extra //Unknown//  fields.   - Whole [[trs:room_geometry#tr5_room|[tr5_room]]] structure needs detailed analysis with all its extra //Unknown//  fields.
   - Clarify fog bulb values which affect its radius.   - Clarify fog bulb values which affect its radius.
-  - What’s the purpose of bits 0-2 (mapping correction) in //flags//  field in [[trs:miscellany#tr4_object_texture|[tr4_object_texture]]] structure? 
   - Clarify the CUTSEQ.bin packed coordinates structure format.   - Clarify the CUTSEQ.bin packed coordinates structure format.
  
trs.1541275893.txt.gz · Last modified: 2018/11/03 20:11 by zdimension
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