Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
trs:savegame:tr3 [2017/02/23 13:40] – zdimension | trs:savegame:tr3 [2017/03/25 19:13] (current) – zdimension | ||
---|---|---|---|
Line 2: | Line 2: | ||
<code cpp> | <code cpp> | ||
- | struct | + | struct |
{ | { | ||
- | uint8_t | + | uint8_t |
- | int32_t | + | int32_t |
- | uint8_t | + | uint8_t |
// First level use block 0, second use block 1... so that at the end of the game, | // First level use block 0, second use block 1... so that at the end of the game, | ||
// it sums up everything and/or checks if you found all secrets, etc | // it sums up everything and/or checks if you found all secrets, etc | ||
struct | struct | ||
{ | { | ||
- | uint16_t | + | uint16_t |
- | uint16_t | + | uint16_t |
- | uint16_t | + | uint16_t |
- | uint16_t | + | uint16_t |
- | uint16_t | + | uint16_t |
- | uint16_t | + | uint16_t |
- | uint16_t | + | uint16_t |
- | uint16_t | + | uint16_t |
- | uint8_t | + | uint8_t |
- | uint8_t | + | uint8_t |
- | uint8_t | + | uint8_t |
- | uint8_t | + | uint8_t |
- | uint8_t | + | uint8_t |
/* 0 None | /* 0 None | ||
* 1 Pistols | * 1 Pistols | ||
Line 34: | Line 34: | ||
* 8 Harpoon gun | * 8 Harpoon gun | ||
*/ | */ | ||
- | uint8_t | + | uint8_t |
- | /* 00000000 00000001 | + | /* 00000000 00000001 |
* 00000000 00000010 Pistols | * 00000000 00000010 Pistols | ||
* 00000000 00000100 Desert Eagle | * 00000000 00000100 Desert Eagle | ||
Line 45: | Line 45: | ||
* 00000001 00000000 Harpoon gun // The presence of the new rocket launcher requires a 2-bytes field | * 00000001 00000000 Harpoon gun // The presence of the new rocket launcher requires a 2-bytes field | ||
*/ | */ | ||
- | uint16_t | + | uint16_t |
- | uint8_t | + | uint8_t |
- | uint8_t | + | uint8_t |
- | uint8_t | + | uint8_t |
- | uint8_t | + | uint8_t |
- | uint8_t | + | uint8_t |
- | uint8_t | + | uint8_t |
- | } LevelInitData[24]; | + | } levelInitData[24]; |
- | uint32_t | + | uint32_t |
- | uint32_t | + | uint32_t |
- | uint32_t | + | uint32_t |
- | uint32_t | + | uint32_t |
- | uint32_t | + | uint32_t |
- | uint8_t | + | uint8_t |
- | uint8_t | + | uint8_t |
- | uint8_t | + | uint8_t |
- | uint8_t | + | uint8_t |
- | uint8_t | + | uint8_t |
- | uint8_t | + | uint8_t |
- | uint8_t | + | uint8_t |
- | uint8_t | + | uint8_t |
- | uint8_t | + | uint8_t |
- | uint8_t | + | uint8_t |
// This part needs to be studied | // This part needs to be studied | ||
- | uint8_t | + | uint8_t |
- | uint16_t | + | uint16_t |
- | uint8_t | + | uint8_t |
- | uint16_t | + | uint16_t |
- | uint8_t | + | uint8_t |
}; | }; | ||
</ | </ | ||
Line 79: | Line 79: | ||
===== Identifications ===== | ===== Identifications ===== | ||
- | The '' | + | The '' |
^ ID ^ Level ^ Puzzle ^^^^ Key ^^^^ | ^ ID ^ Level ^ Puzzle ^^^^ Key ^^^^ | ||
Line 103: | Line 103: | ||
| 19 | Meteorite Cavern | | 19 | Meteorite Cavern | ||
| 20 | All Hallows | | 20 | All Hallows | ||
+ | ^ The Lost Artifact levels |||||||||| | ||
+ | | 1 | Highland Fling | Crowbar | ||
+ | | 2 | Willard' | ||
+ | | 3 | Shakespeare Cliff | Pump Access Disk | | | | Drill Activator Key | | | | | ||
+ | | 4 | Sleeping with the Fishes | ||
+ | | 5 | It's a Madhouse! | ||
+ | | 6 | Reunion |