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trs:miscellany [2020/05/19 12:49] – [Palette] zdimensiontrs:miscellany [2020/12/11 18:26] (current) – [Object Textures] typo stohrendorf
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 ===== Object Textures ===== ===== Object Textures =====
  
-An object texture (or //texture details// in TRLE terms) keeps detailed information about each texture independently used in the game. While it’s not a texture image itself (these are kept inside //texture atlases//), it’s rather a reference to a particular texture in an atlas atlas, kept with all other necessary information to display this texture.+An object texture (or //texture details// in TRLE terms) keeps detailed information about each texture independently used in the game. While it’s not a texture image itself (these are kept inside //texture atlases//), it’s rather a reference to a particular texture in an atlas, kept with all other necessary information to display this texture. 
  
 ==== Object Texture Vertex Structure ==== ==== Object Texture Vertex Structure ====
trs/miscellany.1589892589.txt.gz · Last modified: 2020/05/19 12:49 by zdimension
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