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| trs:miscellany [2020/05/19 12:33] – [Object Texture Structure (TR1-3)] zdimension | trs:miscellany [2020/12/11 18:26] (current) – [Object Textures] typo stohrendorf | ||
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| ===== Palette ===== | ===== Palette ===== | ||
| - | This consists of 256 [[trs: | + | This consists of 256 [[trs: |
| - | This used for all 8-bit colour, | + | {{: |
| ===== Object Textures ===== | ===== Object Textures ===== | ||
| - | An object texture (or //texture details// in TRLE terms) keeps detailed information about each texture independently used in the game. While it’s not a texture image itself (these are kept inside //texture atlases//), it’s rather a reference to a particular texture in an atlas atlas, kept with all other necessary information to display this texture. | + | An object texture (or //texture details// in TRLE terms) keeps detailed information about each texture independently used in the game. While it’s not a texture image itself (these are kept inside //texture atlases//), it’s rather a reference to a particular texture in an atlas, kept with all other necessary information to display this texture. |
| ==== Object Texture Vertex Structure ==== | ==== Object Texture Vertex Structure ==== | ||
