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trs:miscellany [2020/05/19 12:23] – [Complete Flipeffect List] zdimension | trs:miscellany [2020/12/11 18:26] (current) – [Object Textures] typo stohrendorf | ||
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===== Palette ===== | ===== Palette ===== | ||
- | This consists of 256 [[trs: | + | This consists of 256 [[trs: |
- | This used for all 8-bit colour, | + | {{: |
===== Object Textures ===== | ===== Object Textures ===== | ||
- | An object texture (or //texture details// in TRLE terms) keeps detailed information about each texture independently used in the game. While it’s not a texture image itself (these are kept inside //texture atlases//), it’s rather a reference to a particular texture in an atlas atlas, kept with all other necessary information to display this texture. | + | An object texture (or //texture details// in TRLE terms) keeps detailed information about each texture independently used in the game. While it’s not a texture image itself (these are kept inside //texture atlases//), it’s rather a reference to a particular texture in an atlas, kept with all other necessary information to display this texture. |
==== Object Texture Vertex Structure ==== | ==== Object Texture Vertex Structure ==== | ||
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* //Bits 0..14// specify the //texture atlas// to use. On PC, the value should be between 0 and 63 (inclusive). | * //Bits 0..14// specify the //texture atlas// to use. On PC, the value should be between 0 and 63 (inclusive). | ||
- | * //Bit 15//: {{: | + | * //Bit 15//: {{: |
'' | '' |