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trs:limits [2017/06/28 21:32] zdimensiontrs:limits [2019/08/09 06:09] (current) stohrendorf
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 +====== Engine limitations ======
 +
 A limit of "None" means that the field is only limited by its size (8-bit, 16-bit, etc.) A limit of "None" means that the field is only limited by its size (8-bit, 16-bit, etc.)
  
 Any other limit means that the engine purposely checks that the value is less or equal than a hard-coded value. Any other limit means that the engine purposely checks that the value is less or equal than a hard-coded value.
 +
 +**The limits are inclusive.**
  
 A greyed empty cell: A greyed empty cell:
 ^ ^  ^ ^ 
 means that the field doesn't exist in that engine version. means that the field doesn't exist in that engine version.
 +
 +**These numbers are from the PC version of the games. The PSX versions may have different limits. TODO.**
  
 ^ Field ^ TR1 ^ TR2 ^ TR3 ^ TR4 ^ TR5 ^ ^ Field ^ TR1 ^ TR2 ^ TR3 ^ TR4 ^ TR5 ^
-^ ''NumTextiles''  |  None  ||^ ^^ +^ ''NumImages''  |  None  ||^ ^^ 
-^ ''NumRoomTextiles''  ^ ^^|  None  || +^ ''NumRoomImages''  ^ ^^|  None  || 
-^ ''NumObjTextiles''  ^ ^^|  None  || +^ ''NumObjImages''  ^ ^^|  None  || 
-^ ''NumBumpTextiles''  ^ ^^|  None  ||+^ ''NumBumpmaps''  ^ ^^|  None  ||
 ^ ''NumRooms''  |  1024  ||||| ^ ''NumRooms''  |  1024  |||||
 ^ ''NumFloorData''  |  None  ||||| ^ ''NumFloorData''  |  None  |||||
trs/limits.1498685534.txt.gz · Last modified: 2017/06/28 21:32 by zdimension
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