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Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
trs:file_formats [2021/04/29 21:52] – [TR5 Level Format] zdimension | trs:file_formats [2021/04/29 21:53] (current) – [TR1 Level Format] zdimension | ||
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uint32_t NumImages; // number of texture images (4 bytes) | uint32_t NumImages; // number of texture images (4 bytes) | ||
tr_image8 Images8[NumImages]; | tr_image8 Images8[NumImages]; | ||
- | uint32_t Unused; // 32-bit unused value (4 bytes) | + | uint32_t Unused; // supposed to be the level number but TOM2PC didn't allow changing it, always 0 (4 bytes) |
uint16_t NumRooms; // number of rooms (2 bytes) | uint16_t NumRooms; // number of rooms (2 bytes) | ||
tr_room Rooms[NumRooms]; | tr_room Rooms[NumRooms]; | ||
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tr_teximage8 Images8[NumImages]; | tr_teximage8 Images8[NumImages]; | ||
tr_teximage16 Images16[NumImages]; | tr_teximage16 Images16[NumImages]; | ||
- | uint32_t Unused; // 32-bit unused value (4 bytes) | + | uint32_t Unused; // supposed to be the level number but TOM2PC didn't allow changing it, always 0 (4 bytes) |
uint16_t NumRooms; // number of rooms (2 bytes) | uint16_t NumRooms; // number of rooms (2 bytes) | ||
tr2_room Rooms[NumRooms]; | tr2_room Rooms[NumRooms]; | ||
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tr_image16 Images16[NumImages]; | tr_image16 Images16[NumImages]; | ||
// " | // " | ||
- | uint32_t Unused; // 32-bit unused value (4 bytes) | + | uint32_t Unused; // supposed to be the level number but TOM2PC didn't allow changing it, always 0 (4 bytes) |
uint16_t NumRooms; // number of rooms (2 bytes) | uint16_t NumRooms; // number of rooms (2 bytes) | ||
tr3_room Rooms[NumRooms]; | tr3_room Rooms[NumRooms]; | ||
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uint8_t LevelData_Compressed[LevelData_CompSize]; | uint8_t LevelData_Compressed[LevelData_CompSize]; | ||
{ | { | ||
- | uint32_t Unused; // 32-bit unused value, always 0 (4 bytes) | + | uint32_t Unused; // supposed to be the level number but TOM2PC didn't allow changing it, always 0 (4 bytes) |
uint16_t NumRooms; // number of rooms (2 bytes) | uint16_t NumRooms; // number of rooms (2 bytes) | ||
tr4_room Rooms[NumRooms]; | tr4_room Rooms[NumRooms]; |