Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| trs:file_formats [2021/04/29 21:52] – [TR5 Level Format] zdimension | trs:file_formats [2021/04/29 21:53] (current) – [TR1 Level Format] zdimension | ||
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| Line 16: | Line 16: | ||
| uint32_t NumImages; // number of texture images (4 bytes) | uint32_t NumImages; // number of texture images (4 bytes) | ||
| tr_image8 Images8[NumImages]; | tr_image8 Images8[NumImages]; | ||
| - | uint32_t Unused; // 32-bit unused value (4 bytes) | + | uint32_t Unused; // supposed to be the level number but TOM2PC didn't allow changing it, always 0 (4 bytes) | 
| uint16_t NumRooms; // number of rooms (2 bytes) | uint16_t NumRooms; // number of rooms (2 bytes) | ||
| tr_room Rooms[NumRooms]; | tr_room Rooms[NumRooms]; | ||
| Line 95: | Line 95: | ||
| tr_teximage8 Images8[NumImages]; | tr_teximage8 Images8[NumImages]; | ||
| tr_teximage16 Images16[NumImages]; | tr_teximage16 Images16[NumImages]; | ||
| - | uint32_t Unused; // 32-bit unused value (4 bytes) | + | uint32_t Unused; // supposed to be the level number but TOM2PC didn't allow changing it, always 0 (4 bytes) | 
| uint16_t NumRooms; // number of rooms (2 bytes) | uint16_t NumRooms; // number of rooms (2 bytes) | ||
| tr2_room Rooms[NumRooms]; | tr2_room Rooms[NumRooms]; | ||
| Line 167: | Line 167: | ||
| tr_image16 Images16[NumImages]; | tr_image16 Images16[NumImages]; | ||
| // " | // " | ||
| - | uint32_t Unused; // 32-bit unused value (4 bytes) | + | uint32_t Unused; // supposed to be the level number but TOM2PC didn't allow changing it, always 0 (4 bytes) | 
| uint16_t NumRooms; // number of rooms (2 bytes) | uint16_t NumRooms; // number of rooms (2 bytes) | ||
| tr3_room Rooms[NumRooms]; | tr3_room Rooms[NumRooms]; | ||
| Line 258: | Line 258: | ||
| uint8_t LevelData_Compressed[LevelData_CompSize]; | uint8_t LevelData_Compressed[LevelData_CompSize]; | ||
| { | { | ||
| - | uint32_t Unused; // 32-bit unused value, always 0 (4 bytes) | + | uint32_t Unused; // supposed to be the level number but TOM2PC didn't allow changing it, always 0 (4 bytes) | 
| uint16_t NumRooms; // number of rooms (2 bytes) | uint16_t NumRooms; // number of rooms (2 bytes) | ||
| tr4_room Rooms[NumRooms]; | tr4_room Rooms[NumRooms]; | ||
 




