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engine:worldlayout [2017/06/04 17:00] – [Angles] zdimensionengine:worldlayout [2017/06/04 21:34] (current) zdimension
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 The conversion functions are: The conversion functions are:
 \\ \\
-$\varphi_{\mathrm{rad}} = \varphi_{\mathrm{deg}} \cdot \pi \div 180 = \varphi_{\mathrm{AU}} \cdot \pi \div 2^{15}$+$\varphi_{\mathrm{rad}} = \varphi_{\mathrm{deg}} \cdot \pi 180 = \varphi_{\mathrm{AU}} \cdot \pi 2^{15}$
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-$\varphi_{\mathrm{deg}} = \varphi_{\mathrm{rad}} \cdot 180 \div \pi = \varphi_{\mathrm{AU}} \cdot 180 \div 2^{15}$+$\varphi_{\mathrm{deg}} = \varphi_{\mathrm{rad}} \cdot 180 \pi = \varphi_{\mathrm{AU}} \cdot 180 2^{15}$
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-$\varphi_{\mathrm{AU}} = \varphi_{\mathrm{deg}} \cdot 2^{15} \div 180 = \varphi_{\mathrm{rad}} \cdot 2^{15} \div \pi$+$\varphi_{\mathrm{AU}} = \varphi_{\mathrm{deg}} \cdot 2^{15} 180 = \varphi_{\mathrm{rad}} \cdot 2^{15} \pi$
  
 ==== YPR Rotation ==== ==== YPR Rotation ====
engine/worldlayout.1496595617.txt.gz · Last modified: by zdimension
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