This version (2017/04/15 15:43) was approved by stohrendorf.The Previously approved version (2017/01/30 23:17) is available.Diff

State 6

State 6 (larastate)
NameTurn right (slow)
ID6
Since Engine1

Input Handling

If Health is $\leq 0$, set the Target State to State 2, and return.

Increase $\Delta Lara^\measuredangle_y$ by $409\,\mathrm{AU}$.

  • If Lara's Hands are in Combat State, set the Target State to State 20; otherwise, if $\Delta Lara^\measuredangle_y > 728\,\mathrm{AU}$…
    • and input is “Walk”, set $\Delta Lara^\measuredangle_y = 728\,\mathrm{AU}$;
    • and input is not “Walk”, set Target State to State 20.
  • If input does not contain “Forward”, but “Right”, simply return.
  • If input does neither contain “Forward” nor “Right”, set Target State to State 2 and return.
  • If input contains “Walk”, set Target State to State 0, otherwise set it to State 1.
items/details/lara/states/6.txt · Last modified: 2017/02/09 10:24 by stohrendorf
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