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            <title>GAMEWAD.OBJ (TR5 NTSC 1.0)</title>
            <link>https://trwiki.earvillage.net/doku.php?id=trs:psx:gamewad&amp;rev=1619732227&amp;do=diff</link>
            <description>GAMEWAD.OBJ (TR5 NTSC 1.0)

By: Gh0stBlade


//The number of file entries stored in GAMEWAD.OBJ.
#define NUM_GAMEWAD_FILE_ENTRIES 51

//Maximum size of the GAMEWAD header struct.
#define GAMEWAD_HEADER_MAX_LENGTH 512

struct GamewadEntry
{
    int fileOffset;
    int fileSize;
};

struct GamewadHeader
{
    struct GamewadEntry entries[NUM_GAMEWAD_FILE_ENTRIES];
    char reserved[GAMEWAD_HEADER_MAX_LENGTH - (NUM_GAMEWAD_FILE_ENTRIES * sizeof(GamewadEntry))];
};

enum GamewadFiles
{
    NONE,    /…</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 29 Apr 2021 21:37:07 +0000</pubDate>
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            <title>SETUP.MOD</title>
            <link>https://trwiki.earvillage.net/doku.php?id=trs:psx:setupmod&amp;rev=1504171242&amp;do=diff</link>
            <description>SETUP.MOD

SETUP.MOD is a container based file format which holds multiple “modules”. These modules are pre-game “SETUP” routines which have been bundled externally from the main game&#039;s executable. The SETUP.MOD module is located inside GAMEWAD.OBJ. It&#039;s stored right after the loading screen+loading cd bitmap data. Based on Tomb Raider 1&#039;s</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 31 Aug 2017 09:20:42 +0000</pubDate>
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