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        <title>TRWiki - items:details:lara:states</title>
        <description></description>
        <link>https://trwiki.earvillage.net/</link>
        <lastBuildDate>Mon, 27 Apr 2026 04:40:32 +0000</lastBuildDate>
        <generator>FeedCreator 1.8</generator>
        <image>
            <url>https://trwiki.earvillage.net/lib/exe/fetch.php?media=wiki:dokuwiki-128.png</url>
            <title>TRWiki</title>
            <link>https://trwiki.earvillage.net/</link>
        </image>
        <item>
            <title>State 0</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:0&amp;rev=1486492066&amp;do=diff</link>
            <description>State 0
is alarastateNameWalk forwardID0Since Engine1entry titleState 0
Input Handling

If Health is $\leq 0$, set Target State to State 2, and exit.

 Left

 Decrease $\Delta Lara^\measuredangle_y$ by $409\,\mathrm{AU}$ (ca. $2.25^°$).

 Right

 Increase $\Delta Lara^\measuredangle_y$ by $409\,\mathrm{AU}$.
$\Delta Lara^\measuredangle_y$$\pm 728\,\mathrm{AU}$$4^°$

 Forward and Slow

 Set Target State to State 0.

 Forward without Slow</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Tue, 07 Feb 2017 18:27:46 +0000</pubDate>
        </item>
        <item>
            <title>State 1</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:1&amp;rev=1486492043&amp;do=diff</link>
            <description>State 1
is alarastateNameRun ForwardID1Since Engine1entry titleState 1
Input Handling

If Health is $\leq 0$, set Target State to State 8, and return.

 Roll

 Use Animation 146/frame 3857; set the State to State 45 and the Target State to State 2; return.

 Left

 Subtract $409\,\mathrm{AU}$ from $\Delta Lara^\measuredangle_y$$273\,\mathrm{AU}$$Lara^\measuredangle_z$$409\,\mathrm{AU}$$\Delta Lara^\measuredangle_y$$273\,\mathrm{AU}$$Lara^\measuredangle_z$$\Delta Lara^\measuredangle_y$$\pm 1456\,…</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Tue, 07 Feb 2017 18:27:23 +0000</pubDate>
        </item>
        <item>
            <title>State 2</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:2&amp;rev=1486492287&amp;do=diff</link>
            <description>State 2
is alarastateNameStopID2Since Engine1entry titleState 2
Input Handling

If Health is $\leq 0$, set Target State to State 8 and return.

Set Target State to State 2.

 Roll

 Use Animation 146/frame 3857; set Current State to State 45; return.

&quot;Look&quot; button pressed

Set camera override type to Free Look.$Head_y &gt; −8008\,\mathrm{AU}$$Head_y$$364\,\mathrm{AU}$$Head_y &lt; 8008\,\mathrm{AU}$$Head_y$$364\,\mathrm{AU}$$Torso_y = Head_y$$Head_x &gt; −7644\,\mathrm{AU}$$Head_x$$364\,\mathrm{AU}$$Head…</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Tue, 07 Feb 2017 18:31:27 +0000</pubDate>
        </item>
        <item>
            <title>State 3</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:3&amp;rev=1486492860&amp;do=diff</link>
            <description>State 3
is alarastateNameJump forwardID3Since Engine1entry titleState 3
Input Handling

If the current Target State is State 52 or State 11, set the Target State to State 3.

Now, if the Target State is neither State 8 nor State 2, check for some input:

	*  If Lara&#039;s Hands are free and the Input is $&gt; 131$$\Delta Lara^\measuredangle_y$$409\,\mathrm{AU}$$\Delta Lara^\measuredangle_y$$409\,\mathrm{AU}$$\Delta Lara^\measuredangle_y$$\pm 546\,\mathrm{AU}$</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Tue, 07 Feb 2017 18:41:00 +0000</pubDate>
        </item>
        <item>
            <title>State 4</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:4&amp;rev=1486226527&amp;do=diff</link>
            <description>State 4
is alarastateNamePose (?)ID4Since Engine1entry titleState 4
Input Handling</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sat, 04 Feb 2017 16:42:07 +0000</pubDate>
        </item>
        <item>
            <title>State 5</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:5&amp;rev=1486492922&amp;do=diff</link>
            <description>State 5
is alarastateNameRun backwardsID5Since Engine1entry titleState 5
Input Handling

Always set the Target State to State 2.

 Left

 Decrease $\Delta Lara^\measuredangle_y$ by $409\,\mathrm{AU}$.

 Right

 Increase $\Delta Lara^\measuredangle_y$ by $409\,\mathrm{AU}$.

$\Delta Lara^\measuredangle_y$$\pm 1092\,\mathrm{AU}$</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Tue, 07 Feb 2017 18:42:02 +0000</pubDate>
        </item>
        <item>
            <title>State 6</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:6&amp;rev=1486635897&amp;do=diff</link>
            <description>State 6
is alarastateNameTurn right (slow)ID6Since Engine1entry titleState 6
Input Handling

If Health is $\leq 0$, set the Target State to State 2, and return.

Increase $\Delta Lara^\measuredangle_y$ by $409\,\mathrm{AU}$.

	*  If Lara&#039;s Hands are in Combat State, set the Target State to State 20; otherwise, if $\Delta Lara^\measuredangle_y &gt; 728\,\mathrm{AU}$...
		* $\Delta Lara^\measuredangle_y = 728\,\mathrm{AU}$</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Thu, 09 Feb 2017 10:24:57 +0000</pubDate>
        </item>
        <item>
            <title>State 7</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:7&amp;rev=1486493124&amp;do=diff</link>
            <description>State 7
is alarastateNameTurn left (slow)ID7Since Engine1entry titleState 7
Input Handling

If Health is $\leq 0$, set the Target State to State 2, and return.

Decrease the $\Delta Lara^\measuredangle_y$ by $409\,\mathrm{AU}$.

	*  If Lara&#039;s Hands are in Combat State, set the Target State to State 20; otherwise, if $\Delta Lara^\measuredangle_y &lt; −728\,\mathrm{AU}$...$\Delta Lara^\measuredangle_y = -728\,\mathrm{AU}$</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Tue, 07 Feb 2017 18:45:24 +0000</pubDate>
        </item>
        <item>
            <title>State 8</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:8&amp;rev=1486226536&amp;do=diff</link>
            <description>State 8
is alarastateNameDeathID8Since Engine1entry titleState 8
Input Handling

Disable the EnableBaddiePush and EnableSpaz collision policies.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sat, 04 Feb 2017 16:42:16 +0000</pubDate>
        </item>
        <item>
            <title>State 9</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:9&amp;rev=1486226538&amp;do=diff</link>
            <description>State 9
is alarastateNameFree fallID9Since Engine1entry titleState 9
Input Handling

Lara&#039;s Horizontal Speed is decreased by $5\%$ (i.e., $v′ = v \cdot \frac{95}{100}$).

If the Fall Speed gets at least $154$, Sound 30 is played.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sat, 04 Feb 2017 16:42:18 +0000</pubDate>
        </item>
        <item>
            <title>State 10</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:10&amp;rev=1486493253&amp;do=diff</link>
            <description>State 10
is alarastateNameHangID10Since Engine1entry titleState 10
Input Handling

Disable the EnableBaddiePush and EnableSpaz collision policies.

Set $Camera^\measuredangle_x = -10920\,\mathrm{AU}$ and $Camera^\measuredangle_y = 0\,\mathrm{AU}$.

 Left or Step Left

 Set Target State to State 30.

 Right or Step Right

 Set Target State to State 31.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Tue, 07 Feb 2017 18:47:33 +0000</pubDate>
        </item>
        <item>
            <title>State 11</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:11&amp;rev=1486493395&amp;do=diff</link>
            <description>State 11
is alarastateNameReachID11Since Engine1entry titleState 11
Input Handling

Set $Camera^\measuredangle_y = 15470\,\mathrm{AU}$.

If Fall Speed is $&gt; 131$, set Target State to State 9.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Tue, 07 Feb 2017 18:49:55 +0000</pubDate>
        </item>
        <item>
            <title>State 12</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:12&amp;rev=1488645234&amp;do=diff</link>
            <description>State 12
is alarastateNameCross arms (?)ID12Since Engine1entry titleState 12

Input Handling</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sat, 04 Mar 2017 16:33:54 +0000</pubDate>
        </item>
        <item>
            <title>State 13</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:13&amp;rev=1486493554&amp;do=diff</link>
            <description>State 13
is alarastateNameUnderwater stopID13Since Engine1entry titleState 13
Input Handling

If Lara&#039;s Health is $\leq 0$, set the Target State to State 44, and return; otherwise decrease her Fall Speed by $6$, and limit it to $0$ when it gets negative.

 Forward

 Decrease $Lara^\measuredangle_x$$364\,\mathrm{AU}$$Lara^\measuredangle_x$$364\,\mathrm{AU}$$Lara^\measuredangle_y$$1092\,\mathrm{AU}$$Lara^\measuredangle_z$$546\,\mathrm{AU}$$Lara^\measuredangle_y$$1092\,\mathrm{AU}$$Lara^\measuredan…</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Tue, 07 Feb 2017 18:52:34 +0000</pubDate>
        </item>
        <item>
            <title>State 14</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:14&amp;rev=1486226548&amp;do=diff</link>
            <description>State 14
is alarastateNameGrab to FallID14Since Engine1entry titleState 14
Input Handling</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sat, 04 Feb 2017 16:42:28 +0000</pubDate>
        </item>
        <item>
            <title>State 15</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:15&amp;rev=1486536365&amp;do=diff</link>
            <description>State 15
is alarastateNamePrepare jumpID15Since Engine1entry titleState 15
Input Handling

Here, $H(\varphi)$ denotes the relative floor height at a distance of $256$ at $Lara^\measuredangle_y + \varphi$.

 Forward and $H(0^°) \geq −384$

 Set $\uparrow Lara^\measuredangle_y = Lara^\measuredangle_y$; set the Target State to $H(−90^°) \geq −384$$\uparrow Lara^\measuredangle_y = Lara^\measuredangle_y - 90^°$$H(90^°) \geq −384$$\uparrow Lara^\measuredangle_y = Lara^\measuredangle_y + 90^°$$H(180^°)…</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 08 Feb 2017 06:46:05 +0000</pubDate>
        </item>
        <item>
            <title>State 16</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:16&amp;rev=1486493688&amp;do=diff</link>
            <description>State 16
is alarastateNameWalk forwardID16Since Engine1entry titleState 16
Input Handling

If Health is $\leq 0$, set Target State to State 2, and return.

 Left

 Decrease $\Delta Lara^\measuredangle_y$ by $409\,\mathrm{AU}$ (ca. $2.25^°$).

 Right

 Increase $\Delta Lara^\measuredangle_y$ by $409\,\mathrm{AU}$.
$\Delta Lara^\measuredangle_y$$\pm 728\,\mathrm{AU}$$4^°$

 Backward and Slow

 Set Target State to State 16.

 Neither Backward nor Slow</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Tue, 07 Feb 2017 18:54:48 +0000</pubDate>
        </item>
        <item>
            <title>State 17</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:17&amp;rev=1486494060&amp;do=diff</link>
            <description>State 17
is alarastateNameUnderwater forwardID17Since Engine1entry titleState 17
Input Handling

If Lara&#039;s Health is $\leq 0$, set the Target State to State 44, and return.

Increase her Fall Speed by $8$, and clamp it to $200$.

 Forward

 Decrease $Lara^\measuredangle_x$ by $364\,\mathrm{AU}$.

 Backward

 Increase $Lara^\measuredangle_x$$364\,\mathrm{AU}$$Lara^\measuredangle_y$$1092\,\mathrm{AU}$$Lara^\measuredangle_z$$546\,\mathrm{AU}$$Lara^\measuredangle_y$$1092\,\mathrm{AU}$$Lara^\measured…</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Tue, 07 Feb 2017 19:01:00 +0000</pubDate>
        </item>
        <item>
            <title>State 18</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:18&amp;rev=1486536050&amp;do=diff</link>
            <description>State 18
is alarastateNameUnderwater inertiaID18Since Engine1entry titleState 18
Input Handling

If Lara&#039;s Health is $\leq 0$, set the Target State to State 44, and return.

Decrease her Fall Speed by $6$, and clamp it to $0$.

If her Fall Speed is $\leq 133$, set the Target State to $Lara^\measuredangle_x$$364\,\mathrm{AU}$$Lara^\measuredangle_x$$364\,\mathrm{AU}$$Lara^\measuredangle_y$$1092\,\mathrm{AU}$$Lara^\measuredangle_z$$546\,\mathrm{AU}$$Lara^\measuredangle_y$$1092\,\mathrm{AU}$$Lara^\m…</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 08 Feb 2017 06:40:50 +0000</pubDate>
        </item>
        <item>
            <title>State 19</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:19&amp;rev=1486226559&amp;do=diff</link>
            <description>State 19
is alarastateNameClimbingID19Since Engine1entry titleState 19
Input Handling

Disable the EnableBaddiePush and EnableSpaz collision policies.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sat, 04 Feb 2017 16:42:39 +0000</pubDate>
        </item>
        <item>
            <title>State 20</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:20&amp;rev=1486544850&amp;do=diff</link>
            <description>State 20
is alarastateNameTurn fastID20Since Engine1entry titleState 20
Input Handling

If Health is $\leq 0$ or neither of “Left” or “Right” input is active, set the Target State to State 2.

Set $\Delta Lara^\measuredangle_y \leftarrow \mathrm{sign}(\Delta Lara^\measuredangle_y) \cdot 1456\,\mathrm{AU}$.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 08 Feb 2017 09:07:30 +0000</pubDate>
        </item>
        <item>
            <title>State 21</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:21&amp;rev=1486544682&amp;do=diff</link>
            <description>State 21
is alarastateNameStep rightID21Since Engine1entry titleState 21
Input Handling

If Health is $\leq 0$, set the Target State to State 2, and return.

 Not “Step Right”

 Set the Target State to State 2.

 Left

 Decrease $\Delta Lara^\measuredangle_y$ by $409\,\mathrm{AU}$.

 Right

 Increase $\Delta Lara^\measuredangle_y$ by $409\,\mathrm{AU}$.
$\pm 728$</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 08 Feb 2017 09:04:42 +0000</pubDate>
        </item>
        <item>
            <title>State 22</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:22&amp;rev=1486544618&amp;do=diff</link>
            <description>State 22
is alarastateNameStep leftID22Since Engine1entry titleState 22
Input Handling

If Health is $\leq 0$, set the Target State to State 2, and return.

 Not “Step Left”

 Set the Target State to State 2.

 Left

 Decrease $\Delta Lara^\measuredangle_y$ by $409\,\mathrm{AU}$.

 Right

 Increase $\Delta Lara^\measuredangle_y$ by $409\,\mathrm{AU}$.

$\pm 728$</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 08 Feb 2017 09:03:38 +0000</pubDate>
        </item>
        <item>
            <title>State 23</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:23&amp;rev=1486226567&amp;do=diff</link>
            <description>State 23
is alarastateNameRoll backwardID23Since Engine1entry titleState 23
Input Handling</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sat, 04 Feb 2017 16:42:47 +0000</pubDate>
        </item>
        <item>
            <title>State 24</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:24&amp;rev=1486544561&amp;do=diff</link>
            <description>State 24
is alarastateNameSlide forwardID24Since Engine1entry titleState 24
Input Handling

Set the Camera&#039;s unknown1 to 2.

Set $Camera^\measuredangle_x = -8190\,\mathrm{AU}$.

 Jump

 Set Target State to State 3.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 08 Feb 2017 09:02:41 +0000</pubDate>
        </item>
        <item>
            <title>State 25</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:25&amp;rev=1486544540&amp;do=diff</link>
            <description>State 25
is alarastateNameJump backwardID25Since Engine1entry titleState 25
Input Handling

Set the $Camera^\measuredangle_y = 24570\,\mathrm{AU}$.

If the Fall Speed is $&gt; 131$, set the Target State to State 9.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 08 Feb 2017 09:02:20 +0000</pubDate>
        </item>
        <item>
            <title>State 26</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:26&amp;rev=1486248715&amp;do=diff</link>
            <description>State 26
is alarastateNameJump leftID26Since Engine1entry titleState 26
Input Handling

If Fall Speed is $&gt; 131$, set the Target State to State 9.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sat, 04 Feb 2017 22:51:55 +0000</pubDate>
        </item>
        <item>
            <title>State 27</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:27&amp;rev=1486248750&amp;do=diff</link>
            <description>State 27
is alarastateNameJump rightID27Since Engine1entry titleState 27
Input Handling

If Fall Speed is $&gt; 131$, set the Target State to State 9.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sat, 04 Feb 2017 22:52:30 +0000</pubDate>
        </item>
        <item>
            <title>State 28</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:28&amp;rev=1486248782&amp;do=diff</link>
            <description>State 28
is alarastateNameJump upID28Since Engine1entry titleState 28
Input Handling

If Fall Speed is $&gt; 131$, set the Target State to State 9.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sat, 04 Feb 2017 22:53:02 +0000</pubDate>
        </item>
        <item>
            <title>State 29</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:29&amp;rev=1486248831&amp;do=diff</link>
            <description>State 29
is alarastateNameFall backwardID29Since Engine1entry titleState 29
Input Handling

If Fall Speed is $&gt; 131$, set the Target State to State 9.

If input is “Action” and Lara&#039;s Hands are free, set the Target State to State 11.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sat, 04 Feb 2017 22:53:51 +0000</pubDate>
        </item>
        <item>
            <title>State 30</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:30&amp;rev=1486544496&amp;do=diff</link>
            <description>State 30
is alarastateNameShimmy leftID30Since Engine1entry titleState 30
Input Handling

Disable the EnableBaddiePush and EnableSpaz collision policies.

Set $Camera^\measuredangle_x = -10920\,\mathrm{AU}$ AU and $Camera^\measuredangle_y = 0\,\mathrm{AU}$.

 Neither “Left” nor “Step Left”

 Set Target State to State 10.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 08 Feb 2017 09:01:36 +0000</pubDate>
        </item>
        <item>
            <title>State 31</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:31&amp;rev=1486544471&amp;do=diff</link>
            <description>State 31
is alarastateNameShimmy rightID31Since Engine1entry titleState 31
Input Handling

Disable the EnableBaddiePush and EnableSpaz collision policies.

Set $Camera^\measuredangle_x = -10920\,\mathrm{AU}$ and $Camera^\measuredangle_y = 0\,\mathrm{AU}$.

 Neither “Right” nor “Step Right”

 Set Target State to State 10.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 08 Feb 2017 09:01:11 +0000</pubDate>
        </item>
        <item>
            <title>State 32</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:32&amp;rev=1486249059&amp;do=diff</link>
            <description>State 32
is alarastateNameSlide backwardID32Since Engine1entry titleState 32
Input Handling

 Jump

 Set Target State to State 25.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sat, 04 Feb 2017 22:57:39 +0000</pubDate>
        </item>
        <item>
            <title>State 33</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:33&amp;rev=1486544401&amp;do=diff</link>
            <description>State 33
is alarastateNameSwim (stop)ID33Since Engine1entry titleState 33
Input Handling

Look Handling

Set the Camera override type to 2.

If Input is “Left”, and $Head^\measuredangle_y &gt; −9100\,\mathrm{AU}$, decrease $Head^\measuredangle_y$ by $546\,\mathrm{AU}$.

If Input is “Right”, and $Head^\measuredangle_y &lt; 9100\,\mathrm{AU}$, increase $Head^\measuredangle_y$ by $546\,\mathrm{AU}$.

Set $Torso^\measuredangle_y = Head^\measuredangle_y / 2$.

If Input is “$Head^\measuredangle_x &gt; −7280\,\…</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 08 Feb 2017 09:00:01 +0000</pubDate>
        </item>
        <item>
            <title>State 34</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:34&amp;rev=1486544046&amp;do=diff</link>
            <description>State 34
is alarastateNameSwim forwardID34Since Engine1entry titleState 34
Input Handling

If Health is $\leq 0$, set Target State to State 44, and return.

Set Swim-to-Dive Keypress Duration to 0; increase Fall Speed by $8$ and clamp to $60$.

 Left

 Decrease $Lara^\measuredangle_y$ by $364\,\mathrm{AU}$.

 Right$Lara^\measuredangle_y$$364\,\mathrm{AU}$</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 08 Feb 2017 08:54:06 +0000</pubDate>
        </item>
        <item>
            <title>State 35</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:35&amp;rev=1486570487&amp;do=diff</link>
            <description>State 35
is alarastateNameUnderwater divingID35Since Engine1entry titleState 35
Input Handling

 Forward

 Decrease $Lara^\measuredangle_x$ by $182\,\mathrm{AU}$.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 08 Feb 2017 16:14:47 +0000</pubDate>
        </item>
        <item>
            <title>State 36</title>
            <link>https://trwiki.earvillage.net/doku.php?id=items:details:lara:states:36&amp;rev=1486570690&amp;do=diff</link>
            <description>State 36
is alarastateNamePush cuboidID36Since Engine1entry titleState 36
Input Handling

Disable the EnableBaddiePush and EnableSpaz collision policies.

Set Camera&#039;s unknown1 to 1.

Set $Camera^\measuredangle_x = -4550\,\mathrm{AU}$ and $Camera^\measuredangle_y = 6370\,\mathrm{AU}$.</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Wed, 08 Feb 2017 16:18:10 +0000</pubDate>
        </item>
    </channel>
</rss>
