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        <title>TRWiki - engine</title>
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            <title>World Layout</title>
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            <description>World Layout

Coordinate System

The engine uses a right-handed coordinate system, with $X$ to the right, $Y$ down, and $Z$ forward.

The mapping between OpenGL and the engine&#039;s coordinate system is $(x, y, z)_\mathrm{gl} = (x, -y, -z)$.

Units

The most important “metering” in the engine is the $1024$$256$$1024 \times 1024$$1$$2^{16}$$-2^{15}$$-32768$$2^{15}-1$$32767$$[-180^°; 180^°[$$\varphi_{\mathrm{rad}} = \varphi_{\mathrm{deg}} \cdot \pi / 180 = \varphi_{\mathrm{AU}} \cdot \pi / 2^{15}$$\va…</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
            <pubDate>Sun, 04 Jun 2017 21:34:57 +0000</pubDate>
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