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trs:room_geometry [2017/08/27 23:32]
zdimension [TR1 Room Structure]
trs:room_geometry [2017/09/15 23:55]
zdimension [TR5 Room Layer Structure]
Line 83: Line 83:
  
 ==== Room Sector Structure ==== ==== Room Sector Structure ====
 +
 +//**Core: **''​FLOOR_INFO''//​
  
 All the geometry specified here is //​collisional geometry//. All the geometry specified here is //​collisional geometry//.
Line 507: Line 509:
  
     uint32_t Filler3; ​    // Always 0 (4 bytes)     uint32_t Filler3; ​    // Always 0 (4 bytes)
-    uint32_t ​UnknownL6;   // ​Unknown +    uint32_t ​VerticesOffset;   // ​Those fields are overwritten at level loading ​ 
-    uint32_t ​UnknownL7  ​// Unknown +    uint32_t ​PolyOffset      ​// by the ones present in the tr5_room struct + an offset 
-    uint32_t ​UnknownL8  ​// Always ​the same throughout ​the level.+    uint32_t ​PolyOffset2     // i.e. the values are not read, the fields are there for storage purposes
 } }
 </​code>​ </​code>​
trs/room_geometry.txt · Last modified: 2017/11/17 12:17 (external edit)
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