This version (2017/04/15 17:38) was approved by stohrendorf.The Previously approved version (2017/01/24 20:30) is available.Diff

TR2

TR2 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
12AlternativeLaraAlternative Lara outfits and animationsVarious additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)yes
97CutsceneActor1
98CutsceneActor2
99CutsceneActor3
123CutsceneActor4
174Puzzle1Spriteyes
175Puzzle2Spriteyes
176Puzzle3Spriteyes
177Puzzle4Spriteyes
178Puzzle1yesyes
179Puzzle2yesyes
180Puzzle3yesyes
181Puzzle4yesyes
182PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
183PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
184PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
185PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
186PuzzleDone1
187PuzzleDone2
188PuzzleDone3
189PuzzleDone4
193Key1Spriteyes
194Key2Spriteyes
195Key3Spriteyes
196Key4Spriteyes
197Key1yesyes
198Key2yesyes
199Key3yesyes
200Key4yesyes
201Keyhole1Used with Key1Sprite
202Keyhole2Used with Key2Sprite
203Keyhole3Used with Key3Sprite
204Keyhole4Used with Key4Sprite
243CameraTargetyes
244WaterfallMistGenerates water ripples belowyes
251LavaParticleEmitterProduces sound and bouncing sprite bubblesyes
253FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of ~1/2 sectoryes
19Knifethrower
22DragonFrontyes
23DragonBackAttaches to DragonFront at runtimeyes
25Shark
26YellowMorayEel
27BlackMorayEel
29ScubaDiver
30Gunman1
31Gunman2
33StickWieldingGoon2Can’t climb
34FlamethrowerGoon
36Spider
37GiantSpider
38Crow
40MarcoBartoli
41XianGuardSpear
42XianGuardSpearStatueTransforms to XianGuardSpear on activation
43XianGuardSword
44XianGuardSwordStatueTransforms to XianGuardSword on activation
46BirdMonsterGuards Talion
53Monk1With long stick
54Monk2With knife-end stick
66Minisub
71Lava bowl
73BreakableWindow2Must be jumped through to break
77PowerSaw
78OverheadPulleyHook
80RollingSpindle
85SpikyWall
86BouncePadBounces Lara up
87SpikyCeiling
88TibetanBellActivates when shot
92WheelKnob
94UnderwaterPropeller
101RollingStorageDrums
102ZiplineHandleWhen used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering
116Trapdoor3
124CutsceneActor5
125CutsceneActor6
126CutsceneActor7
127CutsceneActor8
128CutsceneActor9
129CutsceneActor10
130CutsceneActor11
205QuestItem1Spriteyesyes
206QuestItem2SpriteTalionyesyes
207QuestItem1yesyes
208QuestItem2Talionyesyes
209DragonExplosionEffectyes
210DragonExplosionEffect2yes
211DragonExplosionEffect3yes
212AlarmPlays looped sound ID #332yes
213DrippingWaterRandomly plays sound ID #329yes
215SingingBirdsRandomly plays sound ID #316yes
216BartoliHideoutClockyes
217PlaceholderPurpose unknownyes
218DragonBonesFrontTransformed from DragonFront when dragon diesyes
219DragonBonesBackTransformed from DragonBack when dragon diesyes
220ExtraFireUsed in Ice Palaceyesyes
225GongStickContains animation for gong stick itself, Lara anim is placed in AlternativeLarayes
226GongActs same way as ID #202, i.e. entity ID #194 can be used
228HelicopterPresent in Diving Area; Flies upwards and away
245Harpoonyes
247PlaceholderPurpose unknownyes
254SkyboxRendered when any room with outside flag set is visibleyes
256Monk
257DoorBellPlays sound ID #334 once in TR2, no sound at all in TR3yes
258AlarmBellPlays looped sound ID #335yes
259HelicopterTravels around 30 sectors, then deactivates itself
260Winston
262LaraCutscenePlacementUsed in last level to engage shower cutsceneyes
263ShotgunAnimationUsed in end game cutscene (shower)yes
264DragonExplosionEmitterActivates when Lara at a close range, produces animation sequence using DragonExplosionEffect1-3, then spawns DragonFront at the endyes
233Bloodyesyes
117BridgeFlat
118BridgeTilt1
119BridgeTilt2
231BubblesEmitted by Lara underwateryesyes
154CassettePlayeryesyes
121CompassStopwatch in TR2 and TR3yesyes
61DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
62DartEmitter
155DirectionKeysyesyes
106Door1
107Door2
108Door3
109Door4
110Door5
111Door6Lifting door in TR2
112Door7Lifting door in TR2
113Door8Lifting door in TR2
229ExplosionAlso used for grenade blastyesyes
55FallingBlockHard collision above floor level, trigger should be in sector to activate
79FallingCeilingAlso sometimes sandbag in TR2
252Flameyesyes
255FontGraphicsImplemented as a sprite sequence, each entry referencing a texture part with the respective characteryesyes
240GunflareRendered when shootingyes
0LaraIncluding Lara skinLara
1LaraPistolsAnimAnimations used for double-guns (pistol/magnums/uzi shooting), meshes for pistolsyes
122LarasHomePolaroidyesyes
3LaraShotgunAnimAnimations and meshes for Shotgunyes
5LaraUzisAnimUzi meshesyes
150LargeMedipackSpriteRestores Lara HP to maximumyes
172LargeMedipackRestores Lara HP to maximumyesyes
250LavaParticlesyesyes
134Mapyesyes
133PassportClosedyesyes
120PassportOpeningyesyes
142PistolAmmoSpriteyes
164PistolAmmoyesyes
135PistolsSpriteyes
157Pistolsyesyes
67PushableBlock1
68PushableBlock2
69PushableBlock3
70PushableBlock4
238Ricochetyesyes
60RollingBall
136ShotgunSpriteyes
158Shotgunyesyes
143ShotgunAmmoSpriteyes
165ShotgunAmmoyesyes
64SlammingDoors
149SmallMedipackSpriteRestores 1/2 of Lara HPyes
171SmallMedipackRestores 1/2 of Lara HPyesyes
230SplashEmitted by WaterfallMist and Lara going underwateryesyes
153Sunglassesyesyes
59TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3In TR1, falling into them (irrespective of speed) causes instant death; running causes health damage; walking does nothing.
114Trapdoor1
115Trapdoor2
214TRexUses the boulder death animation when biting Lara to death; this will also swap Lara completely with AlternativeLara.trex
105UnderwaterSwitch
145UziAmmoSpriteyes
167UziAmmoyesyes
138UzisSpriteyes
160Uzisyesyes
104WallSwitchSometimes an underwater switch in TR2
95AirFan
76AirplanePropeller
222AquaticMinePresent in Venice
166AutopistolAmmoyesyes
144AutopistolAmmoSpriteyesyes
159Autopistolsyesyes
137AutopistolsSpriteyesyes
28Barracuda
51BlackSnowmobileGoes slower than RedSnowmobile, but can shoot
14Boat
89BoatWakeyesyes
72BreakableWindow1Must be shot to break
84DetachableIcicles
227DetonatorBox
15DogDoberman in TR2
63Drawbridge
47Eagle
65ElevatorTrigger should be in sector to be standable
152FlareSpawns when Lara throws flare away, re-pickupableyes
173Flaresyesyes
235FlareSparklesUsed on activated flare, animation is done via randomized rotationyesyes
151FlaresSpriteyesyes
236GlowOverlay for M16/MP5 gunflare meshyesyes
24GondolaShatterable by boat vehicle
224GrayDiskPurpose unknownyesyes
163GrenadeLauncheryesyes
170GrenadeLauncherAmmoyesyes
148GrenadeLauncherAmmoSpriteyesyes
141GrenadeLauncherSpriteyesyes
248GrenadeSingleProjectile, generated when shooting grenade launcheryes
249HarpoonFlyingProjectile, generated when shooting harpoon gunyes
161HarpoonGunyesyes
168HarpoonGunAmmoyesyes
146HarpoonGunAmmoSpriteyesyes
139HarpoonGunSpriteyesyes
4LaraAutopistolsAnimMeshes used for automatic pistols shooting, anims from LaraPistolsAnimyes
11LaraBoatAnimAnimations used for boat driving
9LaraFlareAnim
7LaraGrenadeLauncherAnimAnimations used for grenade launcher shooting
8LaraHarpoonGunAnimAnimations used for harpoon gun shooting
6LaraM16AnimAnimations used for M16 shootingyes
2LaraPonytailHardcoded to attach to Lara’s headyes
10LaraSnowmobileAnimAnimations used for snowmobile driving
57LooseBoardsSame action as FallingBlock
162M16yesyes
169M16Ammoyesyes
147M16AmmoSpriteyesyes
241M16GunflareUsed when shooting M16 onlyyes
140M16Spriteyesyes
16MaskedGoon1White mask, jacket.
17MaskedGoon2White mask, vest. Uses animations from MaskedGoon1
18MaskedGoon3Black mask. Uses animations from MaskedGoon1
223MenuBackgroundAnimated on PSX versionyes
48Mercenary1
49Mercenary2Black ski mask, gray jacket
50Mercenary3Black ski mask, brown jacket
52MercenarySnowmobileDriver
83MultipleBouldersSnowballs in Tibetan Foothills
103PushButtonSwitch
21Rat
13RedSnowmobileGoes faster than BlackSnowmobile but can’t shoot
190Secret1Golden dragonyesyes
191Secret2Jade dragonyesyes
192Secret3Silver dragonyesyes
20ShotgunGoon
93SmallWallSwitch
91SnowmobileBeltTwo meshes are swapped at runtime according to current snowmobile state
90SnowmobileWakeyesyes
82StatueKnifeBlade
32StickWieldingGoon1
96SwingingBoxSometimes it's a spiky ball
58SwingingSandbagSometimes it's a spiky ball
39TigerAlso snow leopard
100UIFrameUsed to create UI elementsyesyes
81WallKnifeBladeSometimes knife disk in TR3
45Yeti
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catalogues/tr2.txt · Last modified: 2017/02/04 17:32 (external edit)
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