This version (2017/04/15 17:38) was approved by stohrendorf.The Previously approved version (2017/01/24 20:30) is available.Diff

TR2

TR2 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
264DragonExplosionEmitterActivates when Lara at a close range, produces animation sequence using DragonExplosionEffect1-3, then spawns DragonFront at the endyes
263ShotgunAnimationUsed in end game cutscene (shower)yes
262LaraCutscenePlacementUsed in last level to engage shower cutsceneyes
260Winston
259HelicopterTravels around 30 sectors, then deactivates itself
258AlarmBellPlays looped sound ID #335yes
257DoorBellPlays sound ID #334 once in TR2, no sound at all in TR3yes
256Monk
255FontGraphicsImplemented as a sprite sequence, each entry referencing a texture part with the respective characteryesyes
254SkyboxRendered when any room with outside flag set is visibleyes
253FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of ~1/2 sectoryes
252Flameyesyes
251LavaParticleEmitterProduces sound and bouncing sprite bubblesyes
250LavaParticlesyesyes
249HarpoonFlyingProjectile, generated when shooting harpoon gunyes
248GrenadeSingleProjectile, generated when shooting grenade launcheryes
247PlaceholderPurpose unknownyes
245Harpoonyes
244WaterfallMistGenerates water ripples belowyes
243CameraTargetyes
241M16GunflareUsed when shooting M16 onlyyes
240GunflareRendered when shootingyes
238Ricochetyesyes
236GlowOverlay for M16/MP5 gunflare meshyesyes
235FlareSparklesUsed on activated flare, animation is done via randomized rotationyesyes
233Bloodyesyes
231BubblesEmitted by Lara underwateryesyes
230SplashEmitted by WaterfallMist and Lara going underwateryesyes
229ExplosionAlso used for grenade blastyesyes
228HelicopterPresent in Diving Area; Flies upwards and away
227DetonatorBox
226GongActs same way as ID #202, i.e. entity ID #194 can be used
225GongStickContains animation for gong stick itself, Lara anim is placed in AlternativeLarayes
224GrayDiskPurpose unknownyesyes
223MenuBackgroundAnimated on PSX versionyes
222AquaticMinePresent in Venice
220ExtraFireUsed in Ice Palaceyesyes
219DragonBonesBackTransformed from DragonBack when dragon diesyes
218DragonBonesFrontTransformed from DragonFront when dragon diesyes
217PlaceholderPurpose unknownyes
216BartoliHideoutClockyes
215SingingBirdsRandomly plays sound ID #316yes
214TRexUses the boulder death animation when biting Lara to death; this will also swap Lara completely with AlternativeLara.trex
213DrippingWaterRandomly plays sound ID #329yes
212AlarmPlays looped sound ID #332yes
211DragonExplosionEffect3yes
210DragonExplosionEffect2yes
209DragonExplosionEffectyes
208QuestItem2Talionyesyes
207QuestItem1yesyes
206QuestItem2SpriteTalionyesyes
205QuestItem1Spriteyesyes
204Keyhole4Used with Key4Sprite
203Keyhole3Used with Key3Sprite
202Keyhole2Used with Key2Sprite
201Keyhole1Used with Key1Sprite
200Key4yesyes
199Key3yesyes
198Key2yesyes
197Key1yesyes
196Key4Spriteyes
195Key3Spriteyes
194Key2Spriteyes
193Key1Spriteyes
192Secret3Silver dragonyesyes
191Secret2Jade dragonyesyes
190Secret1Golden dragonyesyes
189PuzzleDone4
188PuzzleDone3
187PuzzleDone2
186PuzzleDone1
185PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
184PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
183PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
182PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
181Puzzle4yesyes
180Puzzle3yesyes
179Puzzle2yesyes
178Puzzle1yesyes
177Puzzle4Spriteyes
176Puzzle3Spriteyes
175Puzzle2Spriteyes
174Puzzle1Spriteyes
173Flaresyesyes
172LargeMedipackRestores Lara HP to maximumyesyes
171SmallMedipackRestores 1/2 of Lara HPyesyes
170GrenadeLauncherAmmoyesyes
169M16Ammoyesyes
168HarpoonGunAmmoyesyes
167UziAmmoyesyes
166AutopistolAmmoyesyes
165ShotgunAmmoyesyes
164PistolAmmoyesyes
163GrenadeLauncheryesyes
162M16yesyes
161HarpoonGunyesyes
160Uzisyesyes
159Autopistolsyesyes
158Shotgunyesyes
157Pistolsyesyes
155DirectionKeysyesyes
154CassettePlayeryesyes
153Sunglassesyesyes
152FlareSpawns when Lara throws flare away, re-pickupableyes
151FlaresSpriteyesyes
150LargeMedipackSpriteRestores Lara HP to maximumyes
149SmallMedipackSpriteRestores 1/2 of Lara HPyes
148GrenadeLauncherAmmoSpriteyesyes
147M16AmmoSpriteyesyes
146HarpoonGunAmmoSpriteyesyes
145UziAmmoSpriteyes
144AutopistolAmmoSpriteyesyes
143ShotgunAmmoSpriteyes
142PistolAmmoSpriteyes
141GrenadeLauncherSpriteyesyes
140M16Spriteyesyes
139HarpoonGunSpriteyesyes
138UzisSpriteyes
137AutopistolsSpriteyesyes
136ShotgunSpriteyes
135PistolsSpriteyes
134Mapyesyes
133PassportClosedyesyes
130CutsceneActor11
129CutsceneActor10
128CutsceneActor9
127CutsceneActor8
126CutsceneActor7
125CutsceneActor6
124CutsceneActor5
123CutsceneActor4
122LarasHomePolaroidyesyes
121CompassStopwatch in TR2 and TR3yesyes
120PassportOpeningyesyes
119BridgeTilt2
118BridgeTilt1
117BridgeFlat
116Trapdoor3
115Trapdoor2
114Trapdoor1
113Door8Lifting door in TR2
112Door7Lifting door in TR2
111Door6Lifting door in TR2
110Door5
109Door4
108Door3
107Door2
106Door1
105UnderwaterSwitch
104WallSwitchSometimes an underwater switch in TR2
103PushButtonSwitch
102ZiplineHandleWhen used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering
101RollingStorageDrums
100UIFrameUsed to create UI elementsyesyes
99CutsceneActor3
98CutsceneActor2
97CutsceneActor1
96SwingingBoxSometimes it's a spiky ball
95AirFan
94UnderwaterPropeller
93SmallWallSwitch
92WheelKnob
91SnowmobileBeltTwo meshes are swapped at runtime according to current snowmobile state
90SnowmobileWakeyesyes
89BoatWakeyesyes
88TibetanBellActivates when shot
87SpikyCeiling
86BouncePadBounces Lara up
85SpikyWall
84DetachableIcicles
83MultipleBouldersSnowballs in Tibetan Foothills
82StatueKnifeBlade
81WallKnifeBladeSometimes knife disk in TR3
80RollingSpindle
79FallingCeilingAlso sometimes sandbag in TR2
78OverheadPulleyHook
77PowerSaw
76AirplanePropeller
73BreakableWindow2Must be jumped through to break
72BreakableWindow1Must be shot to break
71Lava bowl
70PushableBlock4
69PushableBlock3
68PushableBlock2
67PushableBlock1
66Minisub
65ElevatorTrigger should be in sector to be standable
64SlammingDoors
63Drawbridge
62DartEmitter
61DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
60RollingBall
59TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3In TR1, falling into them (irrespective of speed) causes instant death; running causes health damage; walking does nothing.
58SwingingSandbagSometimes it's a spiky ball
57LooseBoardsSame action as FallingBlock
55FallingBlockHard collision above floor level, trigger should be in sector to activate
54Monk2With knife-end stick
53Monk1With long stick
52MercenarySnowmobileDriver
51BlackSnowmobileGoes slower than RedSnowmobile, but can shoot
50Mercenary3Black ski mask, brown jacket
49Mercenary2Black ski mask, gray jacket
48Mercenary1
47Eagle
46BirdMonsterGuards Talion
45Yeti
44XianGuardSwordStatueTransforms to XianGuardSword on activation
43XianGuardSword
42XianGuardSpearStatueTransforms to XianGuardSpear on activation
41XianGuardSpear
40MarcoBartoli
39TigerAlso snow leopard
38Crow
37GiantSpider
36Spider
34FlamethrowerGoon
33StickWieldingGoon2Can’t climb
32StickWieldingGoon1
31Gunman2
30Gunman1
29ScubaDiver
28Barracuda
27BlackMorayEel
26YellowMorayEel
25Shark
24GondolaShatterable by boat vehicle
23DragonBackAttaches to DragonFront at runtimeyes
22DragonFrontyes
21Rat
20ShotgunGoon
19Knifethrower
18MaskedGoon3Black mask. Uses animations from MaskedGoon1
17MaskedGoon2White mask, vest. Uses animations from MaskedGoon1
16MaskedGoon1White mask, jacket.
15DogDoberman in TR2
14Boat
13RedSnowmobileGoes faster than BlackSnowmobile but can’t shoot
12AlternativeLaraAlternative Lara outfits and animationsVarious additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)yes
11LaraBoatAnimAnimations used for boat driving
10LaraSnowmobileAnimAnimations used for snowmobile driving
9LaraFlareAnim
8LaraHarpoonGunAnimAnimations used for harpoon gun shooting
7LaraGrenadeLauncherAnimAnimations used for grenade launcher shooting
6LaraM16AnimAnimations used for M16 shootingyes
5LaraUzisAnimUzi meshesyes
4LaraAutopistolsAnimMeshes used for automatic pistols shooting, anims from LaraPistolsAnimyes
3LaraShotgunAnimAnimations and meshes for Shotgunyes
2LaraPonytailHardcoded to attach to Lara’s headyes
1LaraPistolsAnimAnimations used for double-guns (pistol/magnums/uzi shooting), meshes for pistolsyes
0LaraIncluding Lara skinLara
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catalogues/tr2.txt · Last modified: 2017/02/04 17:32 (external edit)
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