This version is outdated by a newer approved version.DiffThis version (2017/05/14 19:05) was approved by zdimension.The Previously approved version (2017/01/24 20:35) is available.Diff

Catalogues

This page contains reference catalogues of different game models.

Tomb Raider 1

TR1 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
190FontGraphicsImplemented as a sprite sequence, each entry referencing a texture part with the respective characteryesyes
179FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of ~1/2 sectoryes
178Flameyesyes
177LavaParticleEmitterProduces sound and bouncing sprite bubblesyes
176LavaParticlesyesyes
170WaterfallMistGenerates water ripples belowyes
169CameraTargetyes
166GunflareRendered when shootingyes
164Ricochetyesyes
158Bloodyesyes
155BubblesEmitted by Lara underwateryesyes
153SplashEmitted by WaterfallMist and Lara going underwateryesyes
151ExplosionAlso used for grenade blastyesyes
18TRexUses the boulder death animation when biting Lara to death; this will also swap Lara completely with AlternativeLara.trex
140Keyhole4Used with Key4Sprite
139Keyhole3Used with Key3Sprite
138Keyhole2Used with Key2Sprite
137Keyhole1Used with Key1Sprite
136Key4yesyes
135Key3yesyes
134Key2yesyes
133Key1yesyes
132Key4Spriteyes
131Key3Spriteyes
130Key2Spriteyes
129Key1Spriteyes
125PuzzleDone4
124PuzzleDone3
123PuzzleDone2
122PuzzleDone1
121PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
120PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
119PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
118PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
117Puzzle4yesyes
116Puzzle3yesyes
115Puzzle2yesyes
114Puzzle1yesyes
113Puzzle4Spriteyes
112Puzzle3Spriteyes
111Puzzle2Spriteyes
110Puzzle1Spriteyes
109LargeMedipackRestores Lara HP to maximumyesyes
108SmallMedipackRestores 1/2 of Lara HPyesyes
106UziAmmoyesyes
104ShotgunAmmoyesyes
103PistolAmmoyesyes
102Uzisyesyes
100Shotgunyesyes
99Pistolsyesyes
97DirectionKeysyesyes
96CassettePlayeryesyes
95Sunglassesyesyes
94LargeMedipackSpriteRestores Lara HP to maximumyes
93SmallMedipackSpriteRestores 1/2 of Lara HPyes
91UziAmmoSpriteyes
89ShotgunAmmoSpriteyes
88PistolAmmoSpriteyes
87UzisSpriteyes
85ShotgunSpriteyes
84PistolsSpriteyes
82Mapyesyes
81PassportClosedyesyes
80CutsceneActor4
73LarasHomePolaroidyesyes
72CompassStopwatch in TR2 and TR3yesyes
71PassportOpeningyesyes
70BridgeTilt2
69BridgeTilt1
68BridgeFlat
66Trapdoor2
65Trapdoor1
64Door8Lifting door in TR2
63Door7Lifting door in TR2
62Door6Lifting door in TR2
61Door5
60Door4
59Door3
58Door2
57Door1
56UnderwaterSwitch
55WallSwitchSometimes an underwater switch in TR2
79CutsceneActor3
78CutsceneActor2
77CutsceneActor1
53FallingCeilingAlso sometimes sandbag in TR2
51PushableBlock4
50PushableBlock3
49PushableBlock2
48PushableBlock1
42SlammingDoors
40DartEmitter
39DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
38RollingBall
37TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3In TR1, falling into them (irrespective of speed) causes instant death; running causes health damage; walking does nothing.
35FallingBlockHard collision above floor level, trigger should be in sector to activate
5AlternativeLaraAlternative Lara outfits and animationsVarious additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)yes
4LaraUzisAnimUzi meshesyes
2LaraShotgunAnimAnimations and meshes for Shotgunyes
1LaraPistolsAnimAnimations used for double-guns (pistol/magnums/uzi shooting), meshes for pistolsyes
0LaraIncluding Lara skinLara
3LaraMagnumsAnimMagnum meshesyes
6DoppelgangerMirrors Lara movement
7Wolf
8Bear
9Bat
10CrocodileOnLand
11CrocodileInWater
12LionMale
13LionFemale
14Panther
15Gorilla
16RatOnLand
17RatInWater
19Raptor
20MutantAtlantean mutantmutant
21MutantSpawnpoint1Requires Mutant present. Spawns same ID, but with on-land and shooting behaviour.yes
22MutantSpawnpoint2As MutantSpawnpoint1, but without shooting behaviour.yes
23CentaurMutantcentaur
24Mummy
25DinoWarriorLeftover from beta versionsyes
26FishLeftover from beta versionsyes
27LarsonLarson Conway
28PierrePierre Dupont
29SkateboardLinked to SkateboardKid at runtimeyes
30SkateboardKidJerome Johnson
31Cowboy
32KoldKin Kade, alias Mr. T
33WingedNatla
34TorsoBoss
36SwingingBlade
41LiftingDoorActs in reverse with activation mask set on start-up.
43SwordOfDamocles
44ThorHammerHandle
45ThorHammerBlockLinked to ThorHammerHandle at runtimeyes
46ThorLightningBallOnly first mesh is rendered, others are nullmesh pointers for lighting strikes
47BarricadeUsed to block final door in LEVEL4.PHD
52MovingBlock
54SwordOfDamocles2Duplicate of SwordOfDamoclesyes
74Animating1Used as cogs in LEVEL3A.PHD
75Animating2Used as cogs in LEVEL3A.PHD
76Animating3Used as cogs in LEVEL3A.PHD
83SavegameCrystal
86MagnumsSpriteyes
90MagnumAmmoSpriteyes
92ExplosiveSpriteFound in GYM.PHD as #151 (Explosion)yesyes
98Flashlightyesyes
101Magnumsyesyes
105MagnumAmmoyesyes
107Explosiveyesyes
126LeadBarSpriteUsed against MidasGoldTouch to transform into Puzzle1Spriteyes
127LeadBar
128MidasGoldTouchyes
143ScionPieceSpecial way (next to, not below) and animation for pick-upyes
145ScionShootable
146Scion
147ScionHolder
150ScionPiece2yes
160Smokeyesyes
161CentaurStatue
162SuspendedShack
163MutantEggSmallSpawns different mutant types, according to own's initial activation mask
165SparklesUsed for Midas golden effectyesyes
172MutantBulletProjectile, dynamically generated by mutantyes
173MutantGrenadeProjectile, dynamically generated by mutantyes
180FlowingAtlanteanLava
181MutantEggBigFor Torso Boss
182Motorboat
183EarthquakeShakes camera and plays several rumble sound FXsyes
189LaraPonytailNever finished and never used in game, present in LEVEL3A.PHDyes
191Plant1yes
192Plant2yes
193Plant3yes
194Plant4yes
195Plant5yes
200Bag1yes
204Bag2yes
212Rock1yes
213Rock2yes
214Rock3yes
215Bag3yes
216Pottery1yes
217Pottery2yes
231PaintedPotyes
233IncaMummyyes
236Pottery3yes
237Pottery4yes
238Pottery5yes
239Pottery6yes
CSV Export

Tomb Raider 2

TR2 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
264DragonExplosionEmitterActivates when Lara at a close range, produces animation sequence using DragonExplosionEffect1-3, then spawns DragonFront at the endyes
263ShotgunAnimationUsed in end game cutscene (shower)yes
262LaraCutscenePlacementUsed in last level to engage shower cutsceneyes
260Winston
259HelicopterTravels around 30 sectors, then deactivates itself
258AlarmBellPlays looped sound ID #335yes
257DoorBellPlays sound ID #334 once in TR2, no sound at all in TR3yes
256Monk
255FontGraphicsImplemented as a sprite sequence, each entry referencing a texture part with the respective characteryesyes
254SkyboxRendered when any room with outside flag set is visibleyes
253FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of ~1/2 sectoryes
252Flameyesyes
251LavaParticleEmitterProduces sound and bouncing sprite bubblesyes
250LavaParticlesyesyes
249HarpoonFlyingProjectile, generated when shooting harpoon gunyes
248GrenadeSingleProjectile, generated when shooting grenade launcheryes
247PlaceholderPurpose unknownyes
245Harpoonyes
244WaterfallMistGenerates water ripples belowyes
243CameraTargetyes
241M16GunflareUsed when shooting M16 onlyyes
240GunflareRendered when shootingyes
238Ricochetyesyes
236GlowOverlay for M16/MP5 gunflare meshyesyes
235FlareSparklesUsed on activated flare, animation is done via randomized rotationyesyes
233Bloodyesyes
231BubblesEmitted by Lara underwateryesyes
230SplashEmitted by WaterfallMist and Lara going underwateryesyes
229ExplosionAlso used for grenade blastyesyes
228HelicopterPresent in Diving Area; Flies upwards and away
227DetonatorBox
226GongActs same way as ID #202, i.e. entity ID #194 can be used
225GongStickContains animation for gong stick itself, Lara anim is placed in AlternativeLarayes
224GrayDiskPurpose unknownyesyes
223MenuBackgroundAnimated on PSX versionyes
222AquaticMinePresent in Venice
220ExtraFireUsed in Ice Palaceyesyes
219DragonBonesBackTransformed from DragonBack when dragon diesyes
218DragonBonesFrontTransformed from DragonFront when dragon diesyes
217PlaceholderPurpose unknownyes
216BartoliHideoutClockyes
215SingingBirdsRandomly plays sound ID #316yes
214TRexUses the boulder death animation when biting Lara to death; this will also swap Lara completely with AlternativeLara.trex
213DrippingWaterRandomly plays sound ID #329yes
212AlarmPlays looped sound ID #332yes
211DragonExplosionEffect3yes
210DragonExplosionEffect2yes
209DragonExplosionEffectyes
208QuestItem2Talionyesyes
207QuestItem1yesyes
206QuestItem2SpriteTalionyesyes
205QuestItem1Spriteyesyes
204Keyhole4Used with Key4Sprite
203Keyhole3Used with Key3Sprite
202Keyhole2Used with Key2Sprite
201Keyhole1Used with Key1Sprite
200Key4yesyes
199Key3yesyes
198Key2yesyes
197Key1yesyes
196Key4Spriteyes
195Key3Spriteyes
194Key2Spriteyes
193Key1Spriteyes
192Secret3Silver dragonyesyes
191Secret2Jade dragonyesyes
190Secret1Golden dragonyesyes
189PuzzleDone4
188PuzzleDone3
187PuzzleDone2
186PuzzleDone1
185PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
184PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
183PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
182PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
181Puzzle4yesyes
180Puzzle3yesyes
179Puzzle2yesyes
178Puzzle1yesyes
177Puzzle4Spriteyes
176Puzzle3Spriteyes
175Puzzle2Spriteyes
174Puzzle1Spriteyes
173Flaresyesyes
172LargeMedipackRestores Lara HP to maximumyesyes
171SmallMedipackRestores 1/2 of Lara HPyesyes
170GrenadeLauncherAmmoyesyes
169M16Ammoyesyes
168HarpoonGunAmmoyesyes
167UziAmmoyesyes
166AutopistolAmmoyesyes
165ShotgunAmmoyesyes
164PistolAmmoyesyes
163GrenadeLauncheryesyes
162M16yesyes
161HarpoonGunyesyes
160Uzisyesyes
159Autopistolsyesyes
158Shotgunyesyes
157Pistolsyesyes
155DirectionKeysyesyes
154CassettePlayeryesyes
153Sunglassesyesyes
152FlareSpawns when Lara throws flare away, re-pickupableyes
151FlaresSpriteyesyes
150LargeMedipackSpriteRestores Lara HP to maximumyes
149SmallMedipackSpriteRestores 1/2 of Lara HPyes
148GrenadeLauncherAmmoSpriteyesyes
147M16AmmoSpriteyesyes
146HarpoonGunAmmoSpriteyesyes
145UziAmmoSpriteyes
144AutopistolAmmoSpriteyesyes
143ShotgunAmmoSpriteyes
142PistolAmmoSpriteyes
141GrenadeLauncherSpriteyesyes
140M16Spriteyesyes
139HarpoonGunSpriteyesyes
138UzisSpriteyes
137AutopistolsSpriteyesyes
136ShotgunSpriteyes
135PistolsSpriteyes
134Mapyesyes
133PassportClosedyesyes
130CutsceneActor11
129CutsceneActor10
128CutsceneActor9
127CutsceneActor8
126CutsceneActor7
125CutsceneActor6
124CutsceneActor5
123CutsceneActor4
122LarasHomePolaroidyesyes
121CompassStopwatch in TR2 and TR3yesyes
120PassportOpeningyesyes
119BridgeTilt2
118BridgeTilt1
117BridgeFlat
116Trapdoor3
115Trapdoor2
114Trapdoor1
113Door8Lifting door in TR2
112Door7Lifting door in TR2
111Door6Lifting door in TR2
110Door5
109Door4
108Door3
107Door2
106Door1
105UnderwaterSwitch
104WallSwitchSometimes an underwater switch in TR2
103PushButtonSwitch
102ZiplineHandleWhen used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering
101RollingStorageDrums
100UIFrameUsed to create UI elementsyesyes
99CutsceneActor3
98CutsceneActor2
97CutsceneActor1
96SwingingBoxSometimes it's a spiky ball
95AirFan
94UnderwaterPropeller
93SmallWallSwitch
92WheelKnob
91SnowmobileBeltTwo meshes are swapped at runtime according to current snowmobile state
90SnowmobileWakeyesyes
89BoatWakeyesyes
88TibetanBellActivates when shot
87SpikyCeiling
86BouncePadBounces Lara up
85SpikyWall
84DetachableIcicles
83MultipleBouldersSnowballs in Tibetan Foothills
82StatueKnifeBlade
81WallKnifeBladeSometimes knife disk in TR3
80RollingSpindle
79FallingCeilingAlso sometimes sandbag in TR2
78OverheadPulleyHook
77PowerSaw
76AirplanePropeller
73BreakableWindow2Must be jumped through to break
72BreakableWindow1Must be shot to break
71Lava bowl
70PushableBlock4
69PushableBlock3
68PushableBlock2
67PushableBlock1
66Minisub
65ElevatorTrigger should be in sector to be standable
64SlammingDoors
63Drawbridge
62DartEmitter
61DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
60RollingBall
59TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3In TR1, falling into them (irrespective of speed) causes instant death; running causes health damage; walking does nothing.
58SwingingSandbagSometimes it's a spiky ball
57LooseBoardsSame action as FallingBlock
55FallingBlockHard collision above floor level, trigger should be in sector to activate
54Monk2With knife-end stick
53Monk1With long stick
52MercenarySnowmobileDriver
51BlackSnowmobileGoes slower than RedSnowmobile, but can shoot
50Mercenary3Black ski mask, brown jacket
49Mercenary2Black ski mask, gray jacket
48Mercenary1
47Eagle
46BirdMonsterGuards Talion
45Yeti
44XianGuardSwordStatueTransforms to XianGuardSword on activation
43XianGuardSword
42XianGuardSpearStatueTransforms to XianGuardSpear on activation
41XianGuardSpear
40MarcoBartoli
39TigerAlso snow leopard
38Crow
37GiantSpider
36Spider
34FlamethrowerGoon
33StickWieldingGoon2Can’t climb
32StickWieldingGoon1
31Gunman2
30Gunman1
29ScubaDiver
28Barracuda
27BlackMorayEel
26YellowMorayEel
25Shark
24GondolaShatterable by boat vehicle
23DragonBackAttaches to DragonFront at runtimeyes
22DragonFrontyes
21Rat
20ShotgunGoon
19Knifethrower
18MaskedGoon3Black mask. Uses animations from MaskedGoon1
17MaskedGoon2White mask, vest. Uses animations from MaskedGoon1
16MaskedGoon1White mask, jacket.
15DogDoberman in TR2
14Boat
13RedSnowmobileGoes faster than BlackSnowmobile but can’t shoot
12AlternativeLaraAlternative Lara outfits and animationsVarious additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)yes
11LaraBoatAnimAnimations used for boat driving
10LaraSnowmobileAnimAnimations used for snowmobile driving
9LaraFlareAnim
8LaraHarpoonGunAnimAnimations used for harpoon gun shooting
7LaraGrenadeLauncherAnimAnimations used for grenade launcher shooting
6LaraM16AnimAnimations used for M16 shootingyes
5LaraUzisAnimUzi meshesyes
4LaraAutopistolsAnimMeshes used for automatic pistols shooting, anims from LaraPistolsAnimyes
3LaraShotgunAnimAnimations and meshes for Shotgunyes
2LaraPonytailHardcoded to attach to Lara’s headyes
1LaraPistolsAnimAnimations used for double-guns (pistol/magnums/uzi shooting), meshes for pistolsyes
0LaraIncluding Lara skinLara
CSV Export

Tomb Raider 3

TR3 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
360Winston
357DoorBellPlays sound ID #334 once in TR2, no sound at all in TR3yes
356FontGraphicsImplemented as a sprite sequence, each entry referencing a texture part with the respective characteryesyes
355SkyboxRendered when any room with outside flag set is visibleyes
310HarpoonFlyingProjectile, generated when shooting harpoon gunyes
311GrenadeSingleProjectile, generated when shooting grenade launcheryes
305WaterfallMistGenerates water ripples belowyes
304CameraTargetyes
300GunflareRendered when shootingyes
299GlowOverlay for M16/MP5 gunflare meshyesyes
239QuestItem2Talionyesyes
238QuestItem1yesyes
231Key4yesyes
230Key3yesyes
229Key2yesyes
228Key1yesyes
220PuzzleDone4
219PuzzleDone3
218PuzzleDone2
217PuzzleDone1
216PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
215PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
214PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
213PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
212Puzzle4yesyes
211Puzzle3yesyes
210Puzzle2yesyes
209Puzzle1yesyes
203Flaresyesyes
202LargeMedipackRestores Lara HP to maximumyesyes
201SmallMedipackRestores 1/2 of Lara HPyesyes
200GrenadeLauncherAmmoyesyes
197HarpoonGunAmmoyesyes
196UziAmmoyesyes
194ShotgunAmmoyesyes
193PistolAmmoyesyes
192GrenadeLauncheryesyes
189HarpoonGunyesyes
188Uzisyesyes
186Shotgunyesyes
185Pistolsyesyes
183DirectionKeysyesyes
182CassettePlayeryesyes
181Sunglassesyesyes
179FlareSpawns when Lara throws flare away, re-pickupableyes
159Mapyesyes
158PassportClosedyesyes
156CutsceneActor9
155CutsceneActor8
154CutsceneActor7
153CutsceneActor6
152CutsceneActor5
151CutsceneActor4
147LarasHomePolaroidyesyes
146CompassStopwatch in TR2 and TR3yesyes
145PassportOpeningyesyes
144BridgeTilt2
143BridgeTilt1
142BridgeFlat
141Trapdoor3
140Trapdoor2
139Trapdoor1
138Door8Lifting door in TR2
137Door7Lifting door in TR2
136Door6Lifting door in TR2
135Door5
134Door4
133Door3
132Door2
131Door1
130UnderwaterSwitch
129WallSwitchSometimes an underwater switch in TR2
128PushButtonSwitch
127ZiplineHandleWhen used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering
125UIFrameUsed to create UI elementsyesyes
150CutsceneActor3
149CutsceneActor2
148CutsceneActor1
118SmallWallSwitch
117WheelKnob
114SpikyWall
113DetachableIcicles
111WallKnifeBladeSometimes knife disk in TR3
108RollingSpindle
107FallingCeilingAlso sometimes sandbag in TR2
98PushableBlock2
97PushableBlock1
91DartEmitter
90DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
88RollingBall
87TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3In TR1, falling into them (irrespective of speed) causes instant death; running causes health damage; walking does nothing.
83FallingBlockHard collision above floor level, trigger should be in sector to activate
28TigerAlso snow leopard
27Crow
26ScubaDiver
23Rat
22DogDoberman in TR2
10LaraFlareAnim
9LaraHarpoonGunAnimAnimations used for harpoon gun shooting
8LaraGrenadeLauncherAnimAnimations used for grenade launcher shooting
5LaraUzisAnimUzi meshesyes
3LaraShotgunAnimAnimations and meshes for Shotgunyes
2LaraPonytailHardcoded to attach to Lara’s headyes
1LaraPistolsAnimAnimations used for double-guns (pistol/magnums/uzi shooting), meshes for pistolsyes
0LaraIncluding Lara skinLara
180SavegameCrystal
4LaraDesertEagleAnimOne-handed gun animationyes
6LaraMP5AnimAnimations used for MP5 shootingyes
7LaraRocketLauncherAnimAnimations used for rocket launcher shootingyes
11LaraUPVAnimAnimations for UPV vehicleyes
12UPV
14Kayak
15InflatableBoat
16Quadbike
17MineCart
18BigGunMannable gun (Lara can operate it)
19HydroPropeller
20Tribesman1With spiked axe
21Tribesman2With poison-dart gun
24KillAllTriggersDeactivates all triggered entities, sometimes buggyyes
25KillerWhale
29Vulture
30AssaultCourseTarget
31CrawlerMutantIn closet
32CrocodileIn water
34Compsognathus
35Lizard man
36Puna
37Mercenary
38RaptorHungByRopeUsed as fish bait in Crash Site (CRASH.TR2)
39RXTechGuy1In red jacket
40RXTechGuy2With gun, dressed like RXTechFlamethrowerGuy
41AntarticaDog
42CrawlerMutant
44TinnosWasp
45TinnosMonster
46BruteMutantWith claw
47TinnosWaspRespawnPointWhen activated, constantly generates specific number of waspsyes
48RaptorRespawnPointHardcoded to respawn number of raptors previously unkilled in levelyes
49WillardSpider
50RXTechFlamethrowerGuy
51LondonMercenary
53Punk“Damned” stick-wielding goon
56LondonGuard
57SophiaLeigh
58CleanerRobotAlso called “Thames Wharf machine”
60MilitaryPolice1With gun
61MilitaryPolice2With gun
62Prisoner
63MilitaryPolice3With sighted gun and night sight
64GunTurret
65DamGuard
66Tripwireyes
67ElectrifiedWireyes
68KillerTripwireyes
69CobraAlso called "Rattlesnake"
70Shiva-
71Monkey
73TonyFirehands
74AIGuardyes
75AIAmbushyes
76AIPatrol1yes
77AIModifyyes
78AIFollowyes
79AIPatrol2yes
80AIPathUsed by Willard spider boss to circle around meteorite cavernyes
81AICheckUsed by Willard spider boss to check if Lara is in artifact chamber and shoot if she’s inyes
82Unknownyes
86SwingingThing
89GiantBoulderAppears in Temple of Puna
94SkeletonTrapAlso slamming door
101BoardedUpWindowDestroyable
102BoardedUpWindowOrWallDestroyable
106Area51Swinger
110SubwayTrain
116SpikyVerticalWallSometimes tunnel borer
119DamagingAnimating1Underwater propeller / Diver sitting on block / Underwater rotating knives / Meteorite, causes damage on collision
120DamagingAnimating2Fan, causes damage on collision
121DamagingAnimating3Heavy stamper / Grinding drum / Underwater rotating knives, causes damage on collision
122ShivaStatueOriginal petrified state, never activates
123MonkeyMedipackMeshswapMonkey head gets replaced by this when it picks up medipack
124MonkeyKeyMeshswapMonkey head gets replaced by this when it picks up key
160PistolsOnGroundyes
161ShotgunOnGroundyes
162DesertEagleOnGroundyes
163UzisOnGroundyes
164HarpoonGunOnGroundyes
165MP5OnGroundyes
166RocketLauncherOnGroundyes
167GrenadeLauncherOnGroundyes
168PistolAmmoOnGroundyes
169ShotgunAmmoOnGroundyes
170DesertEagleAmmoOnGroundyes
171UziAmmoOnGroundyes
172HarpoonGunAmmoOnGroundyes
173MP5AmmoOnGroundyes
174RocketLauncherAmmoOnGroundyes
175GrenadeLauncherAmmoOnGroundyes
176SmallMedipackOnGroundyes
177LargeMedipackOnGroundyes
178FlaresOnGroundyes
184GlobeFor indicating destinations in “Select level” dialogyesyes
187DesertEagleyesyes
190MP5yesyes
191RocketLauncheryesyes
195DesertEagleAmmoyesyes
198MP5Ammoyesyes
199RocketLauncherAmmoyesyes
204SavegameCrystalInventorySame as SavegameCrystal, but this the one that appears in the inventoryyesyes
205Puzzle1OnGroundyes
206Puzzle2OnGroundyes
207Puzzle3OnGroundyes
208Puzzle4OnGroundyes
224Key1OnGroundyes
225Key2OnGroundyes
226Key3OnGroundyes
227Key4OnGroundyes
232Keyhole1Used with Key1OnGround
233Keyhole2Used with Key2OnGround
234Keyhole3Used with Key3OnGround
235Keyhole4Key4OnGround
236QuestItem1OnGroundyes
237QuestItem2OnGroundNo effect on actual inventoryyes
240InfadaStoneOnGroundyes
241Element115OnGroundyes
242EyeOfIsisOnGroundyes
243OraDaggerOnGroundyes
244InfadaStoneyesyes
245Element115yesyes
246EyeOfIsisyesyes
247OraDaggeryesyes
272KeysSprite1
273KeysSprite2
276InfadaStoneOnGround2?yes
277Element115OnGround2?yes
278EyeOfIsisOnGround2?yes
279OraDaggerOnGround2?yes
282FireBreathingDragonStatue
285UnknownVisible285
287Tyrannosaur
288Raptor
291LaserSweeper
292ElectrifiedField
294ShadowSpriteApplied as a blob shadow with subtractive blendingyesyes
295DetonatorSwitchBox
296MiscSpritesSprites for different purposes merged into single objectyesyes
297Bubbleyesyes
301MP5Gunflareyes
306HarpoonFlying2Projectile, generated when shooting harpoon gun
309RocketSingleProjectile, generated when shooting rocket launcher
312BigMissile
313Smokeyes
314MovableBoom
315LaraSkinyes
316Glow2yesyes
317UnknownVisible317
318AlarmLight
319Lightyes
321Light2yes
322PulsatingLightyes
324RedLightyes
325GreenLightyes
326BlueLightyes
327Light3yes
328Light4yes
330Fireyes
331AlternateFireyes
332AlternateFire2yes
333Fire2yes
334Smoke2yes
335Smoke3yes
336Smoke4yes
337GreenishSmokeyes
338Piranhasyes
339Fish
347BatSwarmyes
349Animating1
350Animating2
351Animating3
352Animating4
353Animating5
354Animating6
358UnknownID358yes
361WinstonInCamoSuitDeactivates Winston when triggered
362TimerFontGraphicsUsed in Assault Course and racetrackyesyes
365Earthquakeyes
366YellowShellCasingSpawned when firing pistols, uzis, MP5 or Desert Eagleyes
367RedShellCasingSpawned when firing shotgunyes
370TinnosLightShaft
373ElectricalSwitchBox
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Tomb Raider 4

TR4 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
385WaterfallMistGenerates water ripples belowyes
422CameraTargetyes
368LargeMedipackRestores Lara HP to maximumyesyes
369SmallMedipackRestores 1/2 of Lara HPyesyes
352UziAmmoyesyes
350PistolAmmoyesyes
351Uzisyesyes
353Shotgunyesyes
349Pistolsyesyes
375CompassStopwatch in TR2 and TR3yesyes
123Trapdoor2
122Trapdoor1
329Door8Lifting door in TR2
328Door7Lifting door in TR2
327Door6Lifting door in TR2
326Door5
325Door4
324Door3
323Door2
322Door1
117FallingCeilingAlso sometimes sandbag in TR2
115DartEmitter
114DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
130RollingBall
132TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3In TR1, falling into them (irrespective of speed) causes instant death; running causes health damage; walking does nothing.
118FallingBlockHard collision above floor level, trigger should be in sector to activate
2LaraUzisAnimUzi meshesyes
3LaraShotgunAnimAnimations and meshes for Shotgunyes
1LaraPistolsAnimAnimations used for double-guns (pistol/magnums/uzi shooting), meshes for pistolsyes
0LaraIncluding Lara skinLara
CSV Export

Tomb Raider 5

TR5 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
368WaterfallMistGenerates water ripples belowyes
367BubblesEmitted by Lara underwateryesyes
199Key4yesyes
198Key3yesyes
197Key2yesyes
196Key1yesyes
253PuzzleDone4
252PuzzleDone3
251PuzzleDone2
250PuzzleDone1
245PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
244PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
243PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
242PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
175Puzzle4yesyes
174Puzzle3yesyes
173Puzzle2yesyes
172Puzzle1yesyes
355Flaresyesyes
349LargeMedipackRestores Lara HP to maximumyesyes
350SmallMedipackRestores 1/2 of Lara HPyesyes
337UziAmmoyesyes
335PistolAmmoyesyes
336Uzisyesyes
338Shotgunyesyes
334Pistolsyesyes
354FlareSpawns when Lara throws flare away, re-pickupableyes
356CompassStopwatch in TR2 and TR3yesyes
452BridgeTilt2
450BridgeTilt1
448BridgeFlat
298Door8Lifting door in TR2
296Door7Lifting door in TR2
294Door6Lifting door in TR2
292Door5
290Door4
288Door3
286Door2
284Door1
102FallingCeilingAlso sometimes sandbag in TR2
100DartEmitter
99DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
7LaraFlareAnim
2LaraUzisAnimUzi meshesyes
3LaraShotgunAnimAnimations and meshes for Shotgunyes
1LaraPistolsAnimAnimations used for double-guns (pistol/magnums/uzi shooting), meshes for pistolsyes
0LaraIncluding Lara skinLara
366EarthquakeShakes camera and plays several rumble sound FXsyes
378AIGuardyes
379AIAmbushyes
380AIPatrol1yes
381AIModifyyes
382AIFollowyes
383AIPatrol2yes
258Keyhole1Used with Key1OnGround
259Keyhole2Used with Key2OnGround
260Keyhole3Used with Key3OnGround
261Keyhole4Key4OnGround
374PulsatingLightyes
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catalogues/catalogues.txt · Last modified: 2017/02/04 17:36 (external edit)
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