This version is outdated by a newer approved version.DiffThis version (2017/05/14 19:05) was approved by zdimension.The Previously approved version (2017/01/24 20:35) is available.Diff

Catalogues

This page contains reference catalogues of different game models.

Tomb Raider 1

TR1 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
239Pottery6yes
238Pottery5yes
237Pottery4yes
236Pottery3yes
233IncaMummyyes
231PaintedPotyes
217Pottery2yes
216Pottery1yes
215Bag3yes
214Rock3yes
213Rock2yes
212Rock1yes
204Bag2yes
200Bag1yes
195Plant5yes
194Plant4yes
193Plant3yes
192Plant2yes
191Plant1yes
190FontGraphicsImplemented as a sprite sequence, each entry referencing a texture part with the respective characteryesyes
189LaraPonytailNever finished and never used in game, present in LEVEL3A.PHDyes
183EarthquakeShakes camera and plays several rumble sound FXsyes
182Motorboat
181MutantEggBigFor Torso Boss
180FlowingAtlanteanLava
179FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of ~1/2 sectoryes
178Flameyesyes
177LavaParticleEmitterProduces sound and bouncing sprite bubblesyes
176LavaParticlesyesyes
173MutantGrenadeProjectile, dynamically generated by mutantyes
172MutantBulletProjectile, dynamically generated by mutantyes
170WaterfallMistGenerates water ripples belowyes
169CameraTargetyes
166GunflareRendered when shootingyes
165SparklesUsed for Midas golden effectyesyes
164Ricochetyesyes
163MutantEggSmallSpawns different mutant types, according to own's initial activation mask
162SuspendedShack
161CentaurStatue
160Smokeyesyes
158Bloodyesyes
155BubblesEmitted by Lara underwateryesyes
153SplashEmitted by WaterfallMist and Lara going underwateryesyes
151ExplosionAlso used for grenade blastyesyes
150ScionPiece2yes
147ScionHolder
146Scion
145ScionShootable
143ScionPieceSpecial way (next to, not below) and animation for pick-upyes
140Keyhole4Used with Key4Sprite
139Keyhole3Used with Key3Sprite
138Keyhole2Used with Key2Sprite
137Keyhole1Used with Key1Sprite
136Key4yesyes
135Key3yesyes
134Key2yesyes
133Key1yesyes
132Key4Spriteyes
131Key3Spriteyes
130Key2Spriteyes
129Key1Spriteyes
128MidasGoldTouchyes
127LeadBar
126LeadBarSpriteUsed against MidasGoldTouch to transform into Puzzle1Spriteyes
125PuzzleDone4
124PuzzleDone3
123PuzzleDone2
122PuzzleDone1
121PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
120PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
119PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
118PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
117Puzzle4yesyes
116Puzzle3yesyes
115Puzzle2yesyes
114Puzzle1yesyes
113Puzzle4Spriteyes
112Puzzle3Spriteyes
111Puzzle2Spriteyes
110Puzzle1Spriteyes
109LargeMedipackRestores Lara HP to maximumyesyes
108SmallMedipackRestores 1/2 of Lara HPyesyes
107Explosiveyesyes
106UziAmmoyesyes
105MagnumAmmoyesyes
104ShotgunAmmoyesyes
103PistolAmmoyesyes
102Uzisyesyes
101Magnumsyesyes
100Shotgunyesyes
99Pistolsyesyes
98Flashlightyesyes
97DirectionKeysyesyes
96CassettePlayeryesyes
95Sunglassesyesyes
94LargeMedipackSpriteRestores Lara HP to maximumyes
93SmallMedipackSpriteRestores 1/2 of Lara HPyes
92ExplosiveSpriteFound in GYM.PHD as #151 (Explosion)yesyes
91UziAmmoSpriteyes
90MagnumAmmoSpriteyes
89ShotgunAmmoSpriteyes
88PistolAmmoSpriteyes
87UzisSpriteyes
86MagnumsSpriteyes
85ShotgunSpriteyes
84PistolsSpriteyes
83SavegameCrystal
82Mapyesyes
81PassportClosedyesyes
80CutsceneActor4
79CutsceneActor3
78CutsceneActor2
77CutsceneActor1
76Animating3Used as cogs in LEVEL3A.PHD
75Animating2Used as cogs in LEVEL3A.PHD
74Animating1Used as cogs in LEVEL3A.PHD
73LarasHomePolaroidyesyes
72CompassStopwatch in TR2 and TR3yesyes
71PassportOpeningyesyes
70BridgeTilt2
69BridgeTilt1
68BridgeFlat
66Trapdoor2
65Trapdoor1
64Door8Lifting door in TR2
63Door7Lifting door in TR2
62Door6Lifting door in TR2
61Door5
60Door4
59Door3
58Door2
57Door1
56UnderwaterSwitch
55WallSwitchSometimes an underwater switch in TR2
54SwordOfDamocles2Duplicate of SwordOfDamoclesyes
53FallingCeilingAlso sometimes sandbag in TR2
52MovingBlock
51PushableBlock4
50PushableBlock3
49PushableBlock2
48PushableBlock1
47BarricadeUsed to block final door in LEVEL4.PHD
46ThorLightningBallOnly first mesh is rendered, others are nullmesh pointers for lighting strikes
45ThorHammerBlockLinked to ThorHammerHandle at runtimeyes
44ThorHammerHandle
43SwordOfDamocles
42SlammingDoors
41LiftingDoorActs in reverse with activation mask set on start-up.
40DartEmitter
39DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
38RollingBall
37TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3In TR1, falling into them (irrespective of speed) causes instant death; running causes health damage; walking does nothing.
36SwingingBlade
35FallingBlockHard collision above floor level, trigger should be in sector to activate
34TorsoBoss
33WingedNatla
32KoldKin Kade, alias Mr. T
31Cowboy
30SkateboardKidJerome Johnson
29SkateboardLinked to SkateboardKid at runtimeyes
28PierrePierre Dupont
27LarsonLarson Conway
26FishLeftover from beta versionsyes
25DinoWarriorLeftover from beta versionsyes
24Mummy
23CentaurMutantcentaur
22MutantSpawnpoint2As MutantSpawnpoint1, but without shooting behaviour.yes
21MutantSpawnpoint1Requires Mutant present. Spawns same ID, but with on-land and shooting behaviour.yes
20MutantAtlantean mutantmutant
19Raptor
18TRexUses the boulder death animation when biting Lara to death; this will also swap Lara completely with AlternativeLara.trex
17RatInWater
16RatOnLand
15Gorilla
14Panther
13LionFemale
12LionMale
11CrocodileInWater
10CrocodileOnLand
9Bat
8Bear
7Wolf
6DoppelgangerMirrors Lara movement
5AlternativeLaraAlternative Lara outfits and animationsVarious additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)yes
4LaraUzisAnimUzi meshesyes
3LaraMagnumsAnimMagnum meshesyes
2LaraShotgunAnimAnimations and meshes for Shotgunyes
1LaraPistolsAnimAnimations used for double-guns (pistol/magnums/uzi shooting), meshes for pistolsyes
0LaraIncluding Lara skinLara
CSV Export

Tomb Raider 2

TR2 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
255FontGraphicsImplemented as a sprite sequence, each entry referencing a texture part with the respective characteryesyes
253FlameEmitterGenerates flame sprite sequence, sets Lara on fire in radius of ~1/2 sectoryes
252Flameyesyes
251LavaParticleEmitterProduces sound and bouncing sprite bubblesyes
250LavaParticlesyesyes
244WaterfallMistGenerates water ripples belowyes
243CameraTargetyes
240GunflareRendered when shootingyes
238Ricochetyesyes
233Bloodyesyes
231BubblesEmitted by Lara underwateryesyes
230SplashEmitted by WaterfallMist and Lara going underwateryesyes
229ExplosionAlso used for grenade blastyesyes
204Keyhole4Used with Key4Sprite
203Keyhole3Used with Key3Sprite
202Keyhole2Used with Key2Sprite
201Keyhole1Used with Key1Sprite
200Key4yesyes
199Key3yesyes
198Key2yesyes
197Key1yesyes
196Key4Spriteyes
195Key3Spriteyes
194Key2Spriteyes
193Key1Spriteyes
189PuzzleDone4
188PuzzleDone3
187PuzzleDone2
186PuzzleDone1
185PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
184PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
183PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
182PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
181Puzzle4yesyes
180Puzzle3yesyes
179Puzzle2yesyes
178Puzzle1yesyes
177Puzzle4Spriteyes
176Puzzle3Spriteyes
175Puzzle2Spriteyes
174Puzzle1Spriteyes
172LargeMedipackRestores Lara HP to maximumyesyes
171SmallMedipackRestores 1/2 of Lara HPyesyes
167UziAmmoyesyes
165ShotgunAmmoyesyes
164PistolAmmoyesyes
160Uzisyesyes
158Shotgunyesyes
157Pistolsyesyes
155DirectionKeysyesyes
154CassettePlayeryesyes
153Sunglassesyesyes
150LargeMedipackSpriteRestores Lara HP to maximumyes
149SmallMedipackSpriteRestores 1/2 of Lara HPyes
145UziAmmoSpriteyes
143ShotgunAmmoSpriteyes
142PistolAmmoSpriteyes
138UzisSpriteyes
136ShotgunSpriteyes
135PistolsSpriteyes
134Mapyesyes
133PassportClosedyesyes
123CutsceneActor4
99CutsceneActor3
98CutsceneActor2
97CutsceneActor1
122LarasHomePolaroidyesyes
121CompassStopwatch in TR2 and TR3yesyes
120PassportOpeningyesyes
119BridgeTilt2
118BridgeTilt1
117BridgeFlat
115Trapdoor2
114Trapdoor1
113Door8Lifting door in TR2
112Door7Lifting door in TR2
111Door6Lifting door in TR2
110Door5
109Door4
108Door3
107Door2
106Door1
105UnderwaterSwitch
104WallSwitchSometimes an underwater switch in TR2
79FallingCeilingAlso sometimes sandbag in TR2
70PushableBlock4
69PushableBlock3
68PushableBlock2
67PushableBlock1
64SlammingDoors
62DartEmitter
61DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
60RollingBall
59TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3In TR1, falling into them (irrespective of speed) causes instant death; running causes health damage; walking does nothing.
55FallingBlockHard collision above floor level, trigger should be in sector to activate
214TRexUses the boulder death animation when biting Lara to death; this will also swap Lara completely with AlternativeLara.trex
12AlternativeLaraAlternative Lara outfits and animationsVarious additional anims and models used across the game (Home suit, wounded Lara, Gold Lara etc.)yes
5LaraUzisAnimUzi meshesyes
3LaraShotgunAnimAnimations and meshes for Shotgunyes
1LaraPistolsAnimAnimations used for double-guns (pistol/magnums/uzi shooting), meshes for pistolsyes
0LaraIncluding Lara skinLara
2LaraPonytailHardcoded to attach to Lara’s headyes
6LaraM16AnimAnimations used for M16 shootingyes
7LaraGrenadeLauncherAnimAnimations used for grenade launcher shooting
8LaraHarpoonGunAnimAnimations used for harpoon gun shooting
9LaraFlareAnim
10LaraSnowmobileAnimAnimations used for snowmobile driving
11LaraBoatAnimAnimations used for boat driving
13RedSnowmobileGoes faster than BlackSnowmobile but can’t shoot
14Boat
15DogDoberman in TR2
16MaskedGoon1White mask, jacket.
17MaskedGoon2White mask, vest. Uses animations from MaskedGoon1
18MaskedGoon3Black mask. Uses animations from MaskedGoon1
19Knifethrower
20ShotgunGoon
21Rat
22DragonFrontyes
23DragonBackAttaches to DragonFront at runtimeyes
24GondolaShatterable by boat vehicle
25Shark
26YellowMorayEel
27BlackMorayEel
28Barracuda
29ScubaDiver
30Gunman1
31Gunman2
32StickWieldingGoon1
33StickWieldingGoon2Can’t climb
34FlamethrowerGoon
36Spider
37GiantSpider
38Crow
39TigerAlso snow leopard
40MarcoBartoli
41XianGuardSpear
42XianGuardSpearStatueTransforms to XianGuardSpear on activation
43XianGuardSword
44XianGuardSwordStatueTransforms to XianGuardSword on activation
45Yeti
46BirdMonsterGuards Talion
47Eagle
48Mercenary1
49Mercenary2Black ski mask, gray jacket
50Mercenary3Black ski mask, brown jacket
51BlackSnowmobileGoes slower than RedSnowmobile, but can shoot
52MercenarySnowmobileDriver
53Monk1With long stick
54Monk2With knife-end stick
57LooseBoardsSame action as FallingBlock
58SwingingSandbagSometimes it's a spiky ball
65ElevatorTrigger should be in sector to be standable
66Minisub
71Lava bowl
72BreakableWindow1Must be shot to break
73BreakableWindow2Must be jumped through to break
76AirplanePropeller
77PowerSaw
78OverheadPulleyHook
80RollingSpindle
81WallKnifeBladeSometimes knife disk in TR3
82StatueKnifeBlade
83MultipleBouldersSnowballs in Tibetan Foothills
84DetachableIcicles
85SpikyWall
86BouncePadBounces Lara up
87SpikyCeiling
88TibetanBellActivates when shot
91SnowmobileBeltTwo meshes are swapped at runtime according to current snowmobile state
92WheelKnob
93SmallWallSwitch
94UnderwaterPropeller
95AirFan
96SwingingBoxSometimes it's a spiky ball
100UIFrameUsed to create UI elementsyesyes
101RollingStorageDrums
102ZiplineHandleWhen used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering
103PushButtonSwitch
116Trapdoor3
124CutsceneActor5
125CutsceneActor6
126CutsceneActor7
127CutsceneActor8
128CutsceneActor9
129CutsceneActor10
130CutsceneActor11
139HarpoonGunSpriteyesyes
140M16Spriteyesyes
141GrenadeLauncherSpriteyesyes
146HarpoonGunAmmoSpriteyesyes
147M16AmmoSpriteyesyes
148GrenadeLauncherAmmoSpriteyesyes
151FlaresSpriteyesyes
152FlareSpawns when Lara throws flare away, re-pickupableyes
161HarpoonGunyesyes
162M16yesyes
163GrenadeLauncheryesyes
168HarpoonGunAmmoyesyes
169M16Ammoyesyes
170GrenadeLauncherAmmoyesyes
173Flaresyesyes
190Secret1Golden dragonyesyes
191Secret2Jade dragonyesyes
192Secret3Silver dragonyesyes
205QuestItem1Spriteyesyes
206QuestItem2SpriteTalionyesyes
207QuestItem1yesyes
208QuestItem2Talionyesyes
209DragonExplosionEffectyes
210DragonExplosionEffect2yes
211DragonExplosionEffect3yes
212AlarmPlays looped sound ID #332yes
213DrippingWaterRandomly plays sound ID #329yes
215SingingBirdsRandomly plays sound ID #316yes
216BartoliHideoutClockyes
217PlaceholderPurpose unknownyes
218DragonBonesFrontTransformed from DragonFront when dragon diesyes
219DragonBonesBackTransformed from DragonBack when dragon diesyes
220ExtraFireUsed in Ice Palaceyesyes
222AquaticMinePresent in Venice
223MenuBackgroundAnimated on PSX versionyes
224GrayDiskPurpose unknownyesyes
225GongStickContains animation for gong stick itself, Lara anim is placed in AlternativeLarayes
226GongActs same way as ID #202, i.e. entity ID #194 can be used
227DetonatorBox
228HelicopterPresent in Diving Area; Flies upwards and away
235FlareSparklesUsed on activated flare, animation is done via randomized rotationyesyes
236GlowOverlay for M16/MP5 gunflare meshyesyes
241M16GunflareUsed when shooting M16 onlyyes
245Harpoonyes
247PlaceholderPurpose unknownyes
248GrenadeSingleProjectile, generated when shooting grenade launcheryes
249HarpoonFlyingProjectile, generated when shooting harpoon gunyes
254SkyboxRendered when any room with outside flag set is visibleyes
256Monk
257DoorBellPlays sound ID #334 once in TR2, no sound at all in TR3yes
258AlarmBellPlays looped sound ID #335yes
259HelicopterTravels around 30 sectors, then deactivates itself
260Winston
262LaraCutscenePlacementUsed in last level to engage shower cutsceneyes
263ShotgunAnimationUsed in end game cutscene (shower)yes
264DragonExplosionEmitterActivates when Lara at a close range, produces animation sequence using DragonExplosionEffect1-3, then spawns DragonFront at the endyes
4LaraAutopistolsAnimMeshes used for automatic pistols shooting, anims from LaraPistolsAnimyes
137AutopistolsSpriteyesyes
144AutopistolAmmoSpriteyesyes
159Autopistolsyesyes
166AutopistolAmmoyesyes
63Drawbridge
90SnowmobileWakeyesyes
89BoatWakeyesyes
CSV Export

Tomb Raider 3

TR3 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
356FontGraphicsImplemented as a sprite sequence, each entry referencing a texture part with the respective characteryesyes
305WaterfallMistGenerates water ripples belowyes
304CameraTargetyes
300GunflareRendered when shootingyes
231Key4yesyes
230Key3yesyes
229Key2yesyes
228Key1yesyes
220PuzzleDone4
219PuzzleDone3
218PuzzleDone2
217PuzzleDone1
216PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
215PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
214PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
213PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
212Puzzle4yesyes
211Puzzle3yesyes
210Puzzle2yesyes
209Puzzle1yesyes
202LargeMedipackRestores Lara HP to maximumyesyes
201SmallMedipackRestores 1/2 of Lara HPyesyes
196UziAmmoyesyes
194ShotgunAmmoyesyes
193PistolAmmoyesyes
188Uzisyesyes
186Shotgunyesyes
185Pistolsyesyes
183DirectionKeysyesyes
182CassettePlayeryesyes
181Sunglassesyesyes
180SavegameCrystal
159Mapyesyes
158PassportClosedyesyes
151CutsceneActor4
150CutsceneActor3
149CutsceneActor2
148CutsceneActor1
147LarasHomePolaroidyesyes
146CompassStopwatch in TR2 and TR3yesyes
145PassportOpeningyesyes
144BridgeTilt2
143BridgeTilt1
142BridgeFlat
140Trapdoor2
139Trapdoor1
138Door8Lifting door in TR2
137Door7Lifting door in TR2
136Door6Lifting door in TR2
135Door5
134Door4
133Door3
132Door2
131Door1
130UnderwaterSwitch
129WallSwitchSometimes an underwater switch in TR2
107FallingCeilingAlso sometimes sandbag in TR2
98PushableBlock2
97PushableBlock1
91DartEmitter
90DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
88RollingBall
87TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3In TR1, falling into them (irrespective of speed) causes instant death; running causes health damage; walking does nothing.
83FallingBlockHard collision above floor level, trigger should be in sector to activate
5LaraUzisAnimUzi meshesyes
3LaraShotgunAnimAnimations and meshes for Shotgunyes
1LaraPistolsAnimAnimations used for double-guns (pistol/magnums/uzi shooting), meshes for pistolsyes
0LaraIncluding Lara skinLara
2LaraPonytailHardcoded to attach to Lara’s headyes
8LaraGrenadeLauncherAnimAnimations used for grenade launcher shooting
9LaraHarpoonGunAnimAnimations used for harpoon gun shooting
10LaraFlareAnim
22DogDoberman in TR2
23Rat
26ScubaDiver
27Crow
28TigerAlso snow leopard
108RollingSpindle
111WallKnifeBladeSometimes knife disk in TR3
113DetachableIcicles
114SpikyWall
117WheelKnob
118SmallWallSwitch
125UIFrameUsed to create UI elementsyesyes
127ZiplineHandleWhen used, slides until there’s an obstacle ~1.5 sectors ahead; position is reset on every triggering
128PushButtonSwitch
141Trapdoor3
152CutsceneActor5
153CutsceneActor6
154CutsceneActor7
155CutsceneActor8
156CutsceneActor9
179FlareSpawns when Lara throws flare away, re-pickupableyes
189HarpoonGunyesyes
192GrenadeLauncheryesyes
197HarpoonGunAmmoyesyes
200GrenadeLauncherAmmoyesyes
203Flaresyesyes
238QuestItem1yesyes
239QuestItem2Talionyesyes
299GlowOverlay for M16/MP5 gunflare meshyesyes
311GrenadeSingleProjectile, generated when shooting grenade launcheryes
310HarpoonFlyingProjectile, generated when shooting harpoon gunyes
355SkyboxRendered when any room with outside flag set is visibleyes
357DoorBellPlays sound ID #334 once in TR2, no sound at all in TR3yes
360Winston
4LaraDesertEagleAnimOne-handed gun animationyes
6LaraMP5AnimAnimations used for MP5 shootingyes
7LaraRocketLauncherAnimAnimations used for rocket launcher shootingyes
11LaraUPVAnimAnimations for UPV vehicleyes
12UPV
14Kayak
15InflatableBoat
16Quadbike
17MineCart
18BigGunMannable gun (Lara can operate it)
19HydroPropeller
20Tribesman1With spiked axe
21Tribesman2With poison-dart gun
24KillAllTriggersDeactivates all triggered entities, sometimes buggyyes
25KillerWhale
29Vulture
30AssaultCourseTarget
31CrawlerMutantIn closet
32CrocodileIn water
34Compsognathus
35Lizard man
36Puna
37Mercenary
38RaptorHungByRopeUsed as fish bait in Crash Site (CRASH.TR2)
39RXTechGuy1In red jacket
40RXTechGuy2With gun, dressed like RXTechFlamethrowerGuy
41AntarticaDog
42CrawlerMutant
44TinnosWasp
45TinnosMonster
46BruteMutantWith claw
47TinnosWaspRespawnPointWhen activated, constantly generates specific number of waspsyes
48RaptorRespawnPointHardcoded to respawn number of raptors previously unkilled in levelyes
49WillardSpider
50RXTechFlamethrowerGuy
51LondonMercenary
53Punk“Damned” stick-wielding goon
56LondonGuard
57SophiaLeigh
58CleanerRobotAlso called “Thames Wharf machine”
60MilitaryPolice1With gun
61MilitaryPolice2With gun
62Prisoner
63MilitaryPolice3With sighted gun and night sight
64GunTurret
65DamGuard
66Tripwireyes
67ElectrifiedWireyes
68KillerTripwireyes
69CobraAlso called "Rattlesnake"
70Shiva-
71Monkey
73TonyFirehands
74AIGuardyes
75AIAmbushyes
76AIPatrol1yes
77AIModifyyes
78AIFollowyes
79AIPatrol2yes
80AIPathUsed by Willard spider boss to circle around meteorite cavernyes
81AICheckUsed by Willard spider boss to check if Lara is in artifact chamber and shoot if she’s inyes
82Unknownyes
86SwingingThing
89GiantBoulderAppears in Temple of Puna
94SkeletonTrapAlso slamming door
101BoardedUpWindowDestroyable
102BoardedUpWindowOrWallDestroyable
106Area51Swinger
110SubwayTrain
116SpikyVerticalWallSometimes tunnel borer
119DamagingAnimating1Underwater propeller / Diver sitting on block / Underwater rotating knives / Meteorite, causes damage on collision
120DamagingAnimating2Fan, causes damage on collision
121DamagingAnimating3Heavy stamper / Grinding drum / Underwater rotating knives, causes damage on collision
122ShivaStatueOriginal petrified state, never activates
123MonkeyMedipackMeshswapMonkey head gets replaced by this when it picks up medipack
124MonkeyKeyMeshswapMonkey head gets replaced by this when it picks up key
160PistolsOnGroundyes
161ShotgunOnGroundyes
162DesertEagleOnGroundyes
163UzisOnGroundyes
164HarpoonGunOnGroundyes
165MP5OnGroundyes
166RocketLauncherOnGroundyes
167GrenadeLauncherOnGroundyes
168PistolAmmoOnGroundyes
169ShotgunAmmoOnGroundyes
170DesertEagleAmmoOnGroundyes
171UziAmmoOnGroundyes
172HarpoonGunAmmoOnGroundyes
173MP5AmmoOnGroundyes
174RocketLauncherAmmoOnGroundyes
175GrenadeLauncherAmmoOnGroundyes
176SmallMedipackOnGroundyes
177LargeMedipackOnGroundyes
178FlaresOnGroundyes
184GlobeFor indicating destinations in “Select level” dialogyesyes
187DesertEagleyesyes
190MP5yesyes
191RocketLauncheryesyes
195DesertEagleAmmoyesyes
198MP5Ammoyesyes
199RocketLauncherAmmoyesyes
204SavegameCrystalInventorySame as SavegameCrystal, but this the one that appears in the inventoryyesyes
205Puzzle1OnGroundyes
206Puzzle2OnGroundyes
207Puzzle3OnGroundyes
208Puzzle4OnGroundyes
224Key1OnGroundyes
225Key2OnGroundyes
226Key3OnGroundyes
227Key4OnGroundyes
232Keyhole1Used with Key1OnGround
233Keyhole2Used with Key2OnGround
234Keyhole3Used with Key3OnGround
235Keyhole4Key4OnGround
236QuestItem1OnGroundyes
237QuestItem2OnGroundNo effect on actual inventoryyes
240InfadaStoneOnGroundyes
241Element115OnGroundyes
242EyeOfIsisOnGroundyes
243OraDaggerOnGroundyes
244InfadaStoneyesyes
245Element115yesyes
246EyeOfIsisyesyes
247OraDaggeryesyes
272KeysSprite1
273KeysSprite2
276InfadaStoneOnGround2?yes
277Element115OnGround2?yes
278EyeOfIsisOnGround2?yes
279OraDaggerOnGround2?yes
282FireBreathingDragonStatue
285UnknownVisible285
287Tyrannosaur
288Raptor
291LaserSweeper
292ElectrifiedField
294ShadowSpriteApplied as a blob shadow with subtractive blendingyesyes
295DetonatorSwitchBox
296MiscSpritesSprites for different purposes merged into single objectyesyes
297Bubbleyesyes
301MP5Gunflareyes
306HarpoonFlying2Projectile, generated when shooting harpoon gun
309RocketSingleProjectile, generated when shooting rocket launcher
312BigMissile
313Smokeyes
314MovableBoom
315LaraSkinyes
316Glow2yesyes
317UnknownVisible317
318AlarmLight
319Lightyes
321Light2yes
322PulsatingLightyes
324RedLightyes
325GreenLightyes
326BlueLightyes
327Light3yes
328Light4yes
330Fireyes
331AlternateFireyes
332AlternateFire2yes
333Fire2yes
334Smoke2yes
335Smoke3yes
336Smoke4yes
337GreenishSmokeyes
338Piranhasyes
339Fish
347BatSwarmyes
349Animating1
350Animating2
351Animating3
352Animating4
353Animating5
354Animating6
358UnknownID358yes
361WinstonInCamoSuitDeactivates Winston when triggered
362TimerFontGraphicsUsed in Assault Course and racetrackyesyes
365Earthquakeyes
366YellowShellCasingSpawned when firing pistols, uzis, MP5 or Desert Eagleyes
367RedShellCasingSpawned when firing shotgunyes
370TinnosLightShaft
373ElectricalSwitchBox
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Tomb Raider 4

TR4 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
385WaterfallMistGenerates water ripples belowyes
422CameraTargetyes
368LargeMedipackRestores Lara HP to maximumyesyes
369SmallMedipackRestores 1/2 of Lara HPyesyes
352UziAmmoyesyes
350PistolAmmoyesyes
351Uzisyesyes
353Shotgunyesyes
349Pistolsyesyes
375CompassStopwatch in TR2 and TR3yesyes
123Trapdoor2
122Trapdoor1
329Door8Lifting door in TR2
328Door7Lifting door in TR2
327Door6Lifting door in TR2
326Door5
325Door4
324Door3
323Door2
322Door1
117FallingCeilingAlso sometimes sandbag in TR2
115DartEmitter
114DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
130RollingBall
132TeethSpikesSometimes glass shards in TR2, and barbed wires in TR3In TR1, falling into them (irrespective of speed) causes instant death; running causes health damage; walking does nothing.
118FallingBlockHard collision above floor level, trigger should be in sector to activate
2LaraUzisAnimUzi meshesyes
3LaraShotgunAnimAnimations and meshes for Shotgunyes
1LaraPistolsAnimAnimations used for double-guns (pistol/magnums/uzi shooting), meshes for pistolsyes
0LaraIncluding Lara skinLara
CSV Export

Tomb Raider 5

TR5 IDNameDescriptionAdditional notesInvisiblePickupHelperUnusedSpriteMenu itemWiki pageImage
366EarthquakeShakes camera and plays several rumble sound FXsyes
368WaterfallMistGenerates water ripples belowyes
367BubblesEmitted by Lara underwateryesyes
199Key4yesyes
198Key3yesyes
197Key2yesyes
196Key1yesyes
253PuzzleDone4
252PuzzleDone3
251PuzzleDone2
250PuzzleDone1
245PuzzleHole4Swaps to PuzzleDone4 when Puzzle4 is used
244PuzzleHole3Swaps to PuzzleDone3 when Puzzle3 is used
243PuzzleHole2Swaps to PuzzleDone2 when Puzzle2 is used
242PuzzleHole1Swaps to PuzzleDone1 when Puzzle1 is used
175Puzzle4yesyes
174Puzzle3yesyes
173Puzzle2yesyes
172Puzzle1yesyes
349LargeMedipackRestores Lara HP to maximumyesyes
350SmallMedipackRestores 1/2 of Lara HPyesyes
337UziAmmoyesyes
335PistolAmmoyesyes
336Uzisyesyes
338Shotgunyesyes
334Pistolsyesyes
356CompassStopwatch in TR2 and TR3yesyes
452BridgeTilt2
450BridgeTilt1
448BridgeFlat
298Door8Lifting door in TR2
296Door7Lifting door in TR2
294Door6Lifting door in TR2
292Door5
290Door4
288Door3
286Door2
284Door1
102FallingCeilingAlso sometimes sandbag in TR2
100DartEmitter
99DartProjectile, dynamically generated by DartEmitter. Disc in TR2 and TR3yes
2LaraUzisAnimUzi meshesyes
3LaraShotgunAnimAnimations and meshes for Shotgunyes
1LaraPistolsAnimAnimations used for double-guns (pistol/magnums/uzi shooting), meshes for pistolsyes
0LaraIncluding Lara skinLara
7LaraFlareAnim
354FlareSpawns when Lara throws flare away, re-pickupableyes
355Flaresyesyes
378AIGuardyes
379AIAmbushyes
380AIPatrol1yes
381AIModifyyes
382AIFollowyes
383AIPatrol2yes
258Keyhole1Used with Key1OnGround
259Keyhole2Used with Key2OnGround
260Keyhole3Used with Key3OnGround
261Keyhole4Key4OnGround
374PulsatingLightyes
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catalogues/catalogues.txt · Last modified: 2017/02/04 17:36 (external edit)
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