By: Gh0stBlade
//The number of file entries stored in GAMEWAD.OBJ. #define NUM_GAMEWAD_FILE_ENTRIES 51 //Maximum size of the GAMEWAD header struct. #define GAMEWAD_HEADER_MAX_LENGTH 512 struct GamewadEntry { int fileOffset; int fileSize; }; struct GamewadHeader { struct GamewadEntry entries[NUM_GAMEWAD_FILE_ENTRIES]; char reserved[GAMEWAD_HEADER_MAX_LENGTH - (NUM_GAMEWAD_FILE_ENTRIES * sizeof(GamewadEntry))]; }; enum GamewadFiles { NONE, // Used to initialise Gamewad offset to 0. CUTSEQ, TITLE, ANDREA1, // Guessed ANDREA2, ANDREA3, JOBY2, JOBY3, JOBY4, JOBY5, ANDY1, ANDY2, ANDY3, RICH1, RICH2, RICHCUT2, RICH3, // End Guessed GIBBY, // 0 bytes DEL, // 0 bytes TOM, // 0 bytes RESERVED_20, // 0 bytes RESERVED_21, // 0 bytes RESERVED_22, // 0 bytes RESERVED_23, // 0 bytes RESERVED_24, // 0 bytes RESERVED_25, // 0 bytes RESERVED_26, // 0 bytes RESERVED_27, // 0 bytes RESERVED_28, // 0 bytes RESERVED_29, // 0 bytes STORY1, // 16bpp TR5 Extras Storyboards (ENG) 512x STORY2, // 16bpp TRN Extras Storyboards 512x STORY3, // 16bpp TR5 Extras Storyboards (ENG) 512x RESERVED_33, // 0 bytes RESERVED_34, // 0 bytes RESERVED_35, // 0 bytes RESERVED_36, // 0 bytes RESERVED_37, // 0 bytes RESERVED_38, // 0 bytes RESERVED_39, // 0 bytes RESERVED_40, // 0 bytes UKPIK_START, // 16bpp TR5 Legal Screen (ENG) 512x256 & 16bpp Loading CD (64x64) FRANCEPIK_START, // 16bpp TR4 Legal Screen (FR) 512x256 & 16bpp Placeholder loading CD (64x64) GERMANPIK_START, // 16bpp TR4 Legal Screen (US) 512x256 & 16bpp Placeholder loading CD (64x64) ITALYPIK_START, // 16bpp TR4 Legal Screen (ENG) 512x256 & 16bpp Placeholder loading CD (64x64) SPAINPIK_START, // 16bpp TR4 Legal Screen (ENG) 512x256 & 16bpp Placeholder loading CD (64x64) USAPIK_START, // 16bpp TR5 Legal Screen (ENG) 512x256 & 16bpp Loading CD (64x64) JAPPIK_START, // 16bpp TR4 Legal Screen (US) 512x256 & 16bpp Placeholder loading CD (64x64) DUTCHPIK_START, // 16bpp TR4 Legal Screen (ENG) 512x256 & 16bpp Placeholder loading CD (64x64) FRLOGO_START, // 4bpp TR4 Logo (FR) 256x58 GERLOGO_START// 4bpp TR4 Logo (ENG) 256x58 };
The original PlayStation engine loads 512 bytes of data (GAMEWAD_HEADER_MAX_LENGTH) into the gamewad buffer. Level file entries contain 3 other files prior to the level file itself.
UKPIK_START and USAPIK_START are identical. ITALYPIK_START and SPAINPIK_START are too. Same for GERMANPIK_START and JAPPIK_START. And ITALYPIK_START and DUTCHPIK_START.
0x800
). i.e. they must be aligned to the next multiple of 2048 which is the size of a single CD sector.
Too lazy to download it, someone give me TR4 gamewad.obj plz?
TR5 DATA FILE (C) 2000 Core Design... 'gamewad.asm' Compiled by Del - 19:24:00 Monday 23rd of October 2000
TR5 DATA FILE (C) 2000 Core Design... 'gamewad.asm' Compiled by Del - 00:08:25 Thursday 2nd of November 2000. this version built by Del, second attempt submission, 1/11/2000.... Hiya to Caroline and Abbie! lets hope we get to do a nice ONLINE game next... EVERQUEST RULES... ADSL ROCKS, when it works... someone really should kill BT , they suck.
With newlines:
TR5 DATA FILE (C) 2000 Core Design... 'gamewad.asm' Compiled by Del - 00:08:25 Thursday 2nd of November 2000. this version built by Del, second attempt submission, 1/11/2000.... Hiya to Caroline and Abbie! lets hope we get to do a nice ONLINE game next... EVERQUEST RULES... ADSL ROCKS, when it works... someone really should kill BT , they suck.
TR5 DATA FILE (C) 2000 Core Design... 'gamewad.asm' Compiled by Del - 11:26:20 Thursday 25th of January 2001. this version built by Del, JAP (before xmas :).... Hiya to Caroline and Abbie! lets hope we get to do a nice ONLINE game next... EVERQUEST RULES... ADSL ROCKS, when it works... someone really should kill BT , they suck.
With newlines:
TR5 DATA FILE (C) 2000 Core Design... 'gamewad.asm' Compiled by Del - 11:26:20 Thursday 25th of January 2001. this version built by Del, JAP (before xmas :).... Hiya to Caroline and Abbie! lets hope we get to do a nice ONLINE game next... EVERQUEST RULES... ADSL ROCKS, when it works... someone really should kill BT , they suck.